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-rw-r--r--sw/source/core/view/viewsh.cxx10
1 files changed, 8 insertions, 2 deletions
diff --git a/sw/source/core/view/viewsh.cxx b/sw/source/core/view/viewsh.cxx
index ea111dd0308e..cc802987f242 100644
--- a/sw/source/core/view/viewsh.cxx
+++ b/sw/source/core/view/viewsh.cxx
@@ -1784,8 +1784,14 @@ void SwViewShell::PaintTile(VirtualDevice &rDevice, int contextWidth, int contex
Imp()->GetDrawView()->AddWindowToPaintView(&rDevice);
}
- // scroll the requested area into view if necessary
- MakeVisible(SwRect(Point(tilePosX, tilePosY), rDevice.PixelToLogic(Size(contextWidth, contextHeight))));
+ // Make the requested area visible -- we can't use MakeVisible as that will
+ // only scroll the contents, but won't zoom/resize if needed.
+ // Without this, items/text that are outside the visible area (in the SwView)
+ // won't be painted when rendering tiles (at least when using either the
+ // tiledrendering app, or the gtktiledviewer) -- although ultimately we
+ // probably want to fix things so that the SwView's area doesn't affect
+ // tiled rendering?
+ mpDoc->GetDocShell()->SetVisArea(Rectangle(Point(tilePosX, tilePosY), rDevice.PixelToLogic(Size(contextWidth, contextHeight))));
// draw - works in logic coordinates
Paint(Rectangle(Point(tilePosX, tilePosY), rDevice.PixelToLogic(Size(contextWidth, contextHeight))));