diff options
Diffstat (limited to 'sw')
-rw-r--r-- | sw/source/core/layout/layact.cxx | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/sw/source/core/layout/layact.cxx b/sw/source/core/layout/layact.cxx index 4a9ca92f52a2..6cdfcfce09ce 100644 --- a/sw/source/core/layout/layact.cxx +++ b/sw/source/core/layout/layact.cxx @@ -2276,16 +2276,7 @@ SwLayIdle::SwLayIdle( SwRootFrame *pRt, SwViewShellImp *pI ) : { --rSh.mnStartAction; - // When using tiled rendering, idle painting is disabled and paints are done - // only later by tiled rendering. But paints call SwViewShellImp::DeletePaintRegion() - // to reset this HasPaintRegion(), and if it's done too late, - // SwTiledRenderingTest::testTablePaintInvalidate() will end up in an infinite - // loop, because the idle layout will call this code repeatedly, because there - // will be no idle paints to reset HasPaintRegion(). - // This code dates back to the initial commit, and I find its purpose unclear, - // so I'm still leaving it here in case it turns out it serves a purpose. - static const bool blockOnRepaints = true; - if (!blockOnRepaints && rSh.Imp()->HasPaintRegion()) + if ( rSh.Imp()->HasPaintRegion() ) bActions = true; else { |