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-rw-r--r--tools/source/generic/point.cxx22
1 files changed, 11 insertions, 11 deletions
diff --git a/tools/source/generic/point.cxx b/tools/source/generic/point.cxx
index 7530baf4fdc9..1b470c6065ec 100644
--- a/tools/source/generic/point.cxx
+++ b/tools/source/generic/point.cxx
@@ -25,18 +25,18 @@
void Point::RotateAround( Point& rPoint,
short nOrientation ) const
{
- sal_Int32 nX = rPoint.X();
- sal_Int32 nY = rPoint.Y();
+ long nX = rPoint.X();
+ long nY = rPoint.Y();
RotateAround(nX, nY, nOrientation);
rPoint.setX(nX);
rPoint.setY(nY);
}
-void Point::RotateAround( sal_Int32& rX, sal_Int32& rY,
+void Point::RotateAround( long& rX, long& rY,
short nOrientation ) const
{
- const sal_Int32 nOriginX = X();
- const sal_Int32 nOriginY = Y();
+ const long nOriginX = X();
+ const long nOriginY = Y();
if ( (nOrientation >= 0) && !(nOrientation % 900) )
{
@@ -50,7 +50,7 @@ void Point::RotateAround( sal_Int32& rX, sal_Int32& rY,
if ( nOrientation == 900 )
{
- sal_Int32 nTemp = rX;
+ long nTemp = rX;
rX = rY;
rY = -nTemp;
}
@@ -61,7 +61,7 @@ void Point::RotateAround( sal_Int32& rX, sal_Int32& rY,
}
else /* ( nOrientation == 2700 ) */
{
- sal_Int32 nTemp = rX;
+ long nTemp = rX;
rX = -rY;
rY = nTemp;
}
@@ -77,12 +77,12 @@ void Point::RotateAround( sal_Int32& rX, sal_Int32& rY,
double nSin = sin( nRealOrientation );
// Translation...
- sal_Int32 nX = rX-nOriginX;
- sal_Int32 nY = rY-nOriginY;
+ long nX = rX-nOriginX;
+ long nY = rY-nOriginY;
// Rotation...
- rX = + static_cast<sal_Int32>(nCos*nX + nSin*nY) + nOriginX;
- rY = - static_cast<sal_Int32>(nSin*nX - nCos*nY) + nOriginY;
+ rX = + static_cast<long>(nCos*nX + nSin*nY) + nOriginX;
+ rY = - static_cast<long>(nSin*nX - nCos*nY) + nOriginY;
}
}