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2016-03-21tdf#98324 - PNG prints as black block with OpenGL - fixedMarco Cecchetti 2016-02-13vcl: include vcl headers via triangular brackets instead of quotesChris Sherlock 2016-02-10opengl: remove unneeded mnBufWidth{Height} from OpenGLSalBitmapTomaž Vajngerl 2016-02-09tdf#97666 -opengl: convert the bitmap to 8bit grays using GL shaderTomaž Vajngerl 2016-01-26vcl: replace boost::shared_array with std::shared_ptrMichael Stahl 2016-01-18basebmp now only used from vcl/headless codeCaolán McNamara 2016-01-06vcl: opengl - Kill the last glErrors on common paths.Michael Meeks 2015-12-08Rename OpenGLSalBitmap::makeCurrent() to makeSomeOpenGLContextCurrent()Tor Lillqvist 2015-12-08Bin pointless and actually wrong commentTor Lillqvist 2015-11-18com::sun::star->css in vcl/Noel Grandin 2015-10-12Replace "SAL_OVERRIDE" with "override" in LIBO_INTERNAL_ONLY codeStephan Bergmann 2015-09-16opengl: this doesn't really do anything as data is null anywayTomaž Vajngerl 2015-09-08tdf#94006 - re-factor to use rtl::Reference for OpenGLContexts.Michael Meeks 2015-09-01WaE: 'updateChecksum' overrides a member function but is not marked 'override'Tor Lillqvist 2015-09-01gl-checksum: added a minimum size check for using GL versionMarco Cecchetti 2015-09-01Added support for computing 64-bit checksum of bitmap in OpenGLMarco Cecchetti 2015-08-03opengl: when scaling, create a new texture with equal settingsTomaž Vajngerl 2015-07-10vcl: move resample kernel classes out of bitmap.hxxMichael Stahl 2015-07-08loplugin:unusedmethods vclNoel Grandin 2015-05-06convert BMP_SCALE constant to scoped enumNoel Grandin 2015-04-01loplugin:staticfunctionNoel Grandin 2015-03-09V801: Decreased performanceCaolán McNamara 2015-01-19"area" scaling for opengl that has good results for downscalingLuboš Luňák 2014-12-11vcl: Add BitmapInfoAccess for bitmaps' metadata accessLouis-Francis Ratté-Boulianne 2014-12-03vcl: Add dummy Replace to SalBitmap implementationsLouis-Francis Ratté-Boulianne 2014-12-03Add dummy Erase to SalBitmap implementationsMatúš Kukan 2014-12-02vcl: Only load OpenGL shaders once for each contextLouis-Francis Ratté-Boulianne 2014-12-02vcl: Use the current OpenGL context for VirtualDevice and Bitmap if possibleLouis-Francis Ratté-Boulianne 2014-11-19Add dummy Crop to SalBitmap implementationsMatúš Kukan 2014-11-18vcl: since we share Bitmaps across all GLContexts simplify lifecycle.Michael Meeks 2014-11-18windows opengl: Provide the context to textures everywhere where we have it.Jan Holesovsky 2014-11-18vcl: Execute pending operations on source when copying bitmapLouis-Francis Ratté-Boulianne 2014-11-17vcl: always use the default windows' GL Context for now to create bitmaps.Michael Meeks 2014-11-15vcl: Improve OpenGLTexture implementation by allowing implicit sharingLouis-Francis Ratté-Boulianne 2014-11-13vcl: Use new size when scaling with filter in OpenGL backendLouis-Francis Ratté-Boulianne 2014-11-11vcl: Use a different FBO when rendering using a VirtualDeviceLouis-Francis Ratté-Boulianne 2014-11-10vcl: Add a way to resize an image using the GPULouis-Francis Ratté-Boulianne 2014-11-10vcl: Allow SalBitmap implementation to do scalingLouis-Francis Ratté-Boulianne 2014-11-10vcl: Add OpenGLSalBitmap implementationLouis-Francis Ratté-Boulianne