diff options
Diffstat (limited to 'vcl/aqua/inc/salframe.h')
-rw-r--r-- | vcl/aqua/inc/salframe.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/vcl/aqua/inc/salframe.h b/vcl/aqua/inc/salframe.h index c2ded3267f45..06ca66f8803f 100644 --- a/vcl/aqua/inc/salframe.h +++ b/vcl/aqua/inc/salframe.h @@ -79,10 +79,10 @@ public: bool mbSized:1; bool mbPresentation:1; - ULONG mnStyle; + sal_uLong mnStyle; unsigned int mnStyleMask; // our style mask from NSWindow creation - ULONG mnLastEventTime; + sal_uLong mnLastEventTime; unsigned int mnLastModifierFlags; AquaSalMenu* mpMenu; @@ -99,7 +99,7 @@ public: Rectangle maInvalidRect; - ULONG mnICOptions; + sal_uLong mnICOptions; boost::shared_ptr< Timer > mpActivityTimer; // Timer to prevent system sleep during presentation public: @@ -109,43 +109,43 @@ public: @throws std::runtime_error in case window creation fails */ - AquaSalFrame( SalFrame* pParent, ULONG salFrameStyle ); + AquaSalFrame( SalFrame* pParent, sal_uLong salFrameStyle ); virtual ~AquaSalFrame(); virtual SalGraphics* GetGraphics(); virtual void ReleaseGraphics( SalGraphics* pGraphics ); - virtual BOOL PostEvent( void* pData ); + virtual sal_Bool PostEvent( void* pData ); virtual void SetTitle( const XubString& rTitle ); - virtual void SetIcon( USHORT nIcon ); + virtual void SetIcon( sal_uInt16 nIcon ); virtual void SetRepresentedURL( const rtl::OUString& ); virtual void SetMenu( SalMenu* pSalMenu ); virtual void DrawMenuBar(); - virtual void Show( BOOL bVisible, BOOL bNoActivate = FALSE ); - virtual void Enable( BOOL bEnable ); + virtual void Show( sal_Bool bVisible, sal_Bool bNoActivate = sal_False ); + virtual void Enable( sal_Bool bEnable ); virtual void SetMinClientSize( long nWidth, long nHeight ); virtual void SetMaxClientSize( long nWidth, long nHeight ); - virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, USHORT nFlags ); + virtual void SetPosSize( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags ); virtual void GetClientSize( long& rWidth, long& rHeight ); virtual void GetWorkArea( Rectangle& rRect ); virtual SalFrame* GetParent() const; virtual void SetWindowState( const SalFrameState* pState ); - virtual BOOL GetWindowState( SalFrameState* pState ); - virtual void ShowFullScreen( BOOL bFullScreen, sal_Int32 nDisplay ); - virtual void StartPresentation( BOOL bStart ); - virtual void SetAlwaysOnTop( BOOL bOnTop ); - virtual void ToTop( USHORT nFlags ); + virtual sal_Bool GetWindowState( SalFrameState* pState ); + virtual void ShowFullScreen( sal_Bool bFullScreen, sal_Int32 nDisplay ); + virtual void StartPresentation( sal_Bool bStart ); + virtual void SetAlwaysOnTop( sal_Bool bOnTop ); + virtual void ToTop( sal_uInt16 nFlags ); virtual void SetPointer( PointerStyle ePointerStyle ); - virtual void CaptureMouse( BOOL bMouse ); + virtual void CaptureMouse( sal_Bool bMouse ); virtual void SetPointerPos( long nX, long nY ); virtual void Flush( void ); virtual void Flush( const Rectangle& ); virtual void Sync(); virtual void SetInputContext( SalInputContext* pContext ); - virtual void EndExtTextInput( USHORT nFlags ); - virtual String GetKeyName( USHORT nKeyCode ); - virtual String GetSymbolKeyName( const XubString& rFontName, USHORT nKeyCode ); - virtual BOOL MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ); + virtual void EndExtTextInput( sal_uInt16 nFlags ); + virtual String GetKeyName( sal_uInt16 nKeyCode ); + virtual String GetSymbolKeyName( const XubString& rFontName, sal_uInt16 nKeyCode ); + virtual sal_Bool MapUnicodeToKeyCode( sal_Unicode aUnicode, LanguageType aLangType, KeyCode& rKeyCode ); virtual LanguageType GetInputLanguage(); virtual SalBitmap* SnapShot(); virtual void UpdateSettings( AllSettings& rSettings ); @@ -162,7 +162,7 @@ public: // set clip region to none (-> rectangular windows, normal state) virtual void ResetClipRegion(); // start setting the clipregion consisting of nRects rectangles - virtual void BeginSetClipRegion( ULONG nRects ); + virtual void BeginSetClipRegion( sal_uLong nRects ); // add a rectangle to the clip region virtual void UnionClipRegion( long nX, long nY, long nWidth, long nHeight ); // done setting up the clipregion |