diff options
Diffstat (limited to 'vcl/aqua/source/a11y/aqua11ytablewrapper.mm')
-rw-r--r-- | vcl/aqua/source/a11y/aqua11ytablewrapper.mm | 182 |
1 files changed, 152 insertions, 30 deletions
diff --git a/vcl/aqua/source/a11y/aqua11ytablewrapper.mm b/vcl/aqua/source/a11y/aqua11ytablewrapper.mm index 08205ac8a66b..98454ab8d57b 100644 --- a/vcl/aqua/source/a11y/aqua11ytablewrapper.mm +++ b/vcl/aqua/source/a11y/aqua11ytablewrapper.mm @@ -35,38 +35,120 @@ using namespace ::com::sun::star::accessibility; using namespace ::com::sun::star::awt; using namespace ::com::sun::star::uno; -@implementation AquaA11yTableWrapper : NSObject +@implementation AquaA11yTableWrapper : AquaA11yWrapper -+(id)childrenAttributeForElement:(AquaA11yWrapper *)wrapper ++(id)childrenAttributeForElement:(AquaA11yTableWrapper *)wrapper { - try + XAccessibleTable * accessibleTable = [ wrapper accessibleTable ]; + NSArray* pResult = nil; + if( accessibleTable ) { NSMutableArray * cells = [ [ NSMutableArray alloc ] init ]; - XAccessibleComponent * accessibleComponent = [ wrapper accessibleComponent ]; - XAccessibleTable * accessibleTable = [ wrapper accessibleTable ]; - // find out which cells are actually visible by determining the top-left-cell and the bottom-right-cell - Size tableSize = accessibleComponent -> getSize(); - Point point; - point.X = 0; - point.Y = 0; - Reference < XAccessible > rAccessibleTopLeft = accessibleComponent -> getAccessibleAtPoint ( point ); - point.X = tableSize.Width - 1; - point.Y = tableSize.Height - 1; - Reference < XAccessible > rAccessibleBottomRight = accessibleComponent -> getAccessibleAtPoint ( point ); - if ( rAccessibleTopLeft.is() && rAccessibleBottomRight.is() ) + try { - sal_Int32 idxTopLeft = rAccessibleTopLeft -> getAccessibleContext() -> getAccessibleIndexInParent(); - sal_Int32 idxBottomRight = rAccessibleBottomRight -> getAccessibleContext() -> getAccessibleIndexInParent(); - sal_Int32 rowTopLeft = accessibleTable -> getAccessibleRow ( idxTopLeft ); - sal_Int32 columnTopLeft = accessibleTable -> getAccessibleColumn ( idxTopLeft ); - sal_Int32 rowBottomRight = accessibleTable -> getAccessibleRow ( idxBottomRight ); - sal_Int32 columnBottomRight = accessibleTable -> getAccessibleColumn ( idxBottomRight ); - // create an array containing the visible cells - for ( sal_Int32 rowCount = rowTopLeft; rowCount <= rowBottomRight; rowCount++ ) + sal_Int32 nRows = accessibleTable->getAccessibleRowCount(); + sal_Int32 nCols = accessibleTable->getAccessibleColumnCount(); + + if( nRows * nCols < MAXIMUM_ACCESSIBLE_TABLE_CELLS ) { - for ( sal_Int32 columnCount = columnTopLeft; columnCount <= columnBottomRight; columnCount++ ) + // make all children visible to the hierarchy + for ( sal_Int32 rowCount = 0; rowCount < nRows; rowCount++ ) { - Reference < XAccessible > rAccessibleCell = accessibleTable -> getAccessibleCellAt ( rowCount, columnCount ); + for ( sal_Int32 columnCount = 0; columnCount < nCols; columnCount++ ) + { + Reference < XAccessible > rAccessibleCell = accessibleTable -> getAccessibleCellAt ( rowCount, columnCount ); + if ( rAccessibleCell.is() ) + { + id cell_wrapper = [ AquaA11yFactory wrapperForAccessibleContext: rAccessibleCell -> getAccessibleContext() ]; + [ cells addObject: cell_wrapper ]; + [ cell_wrapper release ]; + } + } + } + } + else + { + XAccessibleComponent * accessibleComponent = [ wrapper accessibleComponent ]; + // find out which cells are actually visible by determining the top-left-cell and the bottom-right-cell + Size tableSize = accessibleComponent -> getSize(); + Point point; + point.X = 0; + point.Y = 0; + Reference < XAccessible > rAccessibleTopLeft = accessibleComponent -> getAccessibleAtPoint ( point ); + point.X = tableSize.Width - 1; + point.Y = tableSize.Height - 1; + Reference < XAccessible > rAccessibleBottomRight = accessibleComponent -> getAccessibleAtPoint ( point ); + if ( rAccessibleTopLeft.is() && rAccessibleBottomRight.is() ) + { + sal_Int32 idxTopLeft = rAccessibleTopLeft -> getAccessibleContext() -> getAccessibleIndexInParent(); + sal_Int32 idxBottomRight = rAccessibleBottomRight -> getAccessibleContext() -> getAccessibleIndexInParent(); + sal_Int32 rowTopLeft = accessibleTable -> getAccessibleRow ( idxTopLeft ); + sal_Int32 columnTopLeft = accessibleTable -> getAccessibleColumn ( idxTopLeft ); + sal_Int32 rowBottomRight = accessibleTable -> getAccessibleRow ( idxBottomRight ); + sal_Int32 columnBottomRight = accessibleTable -> getAccessibleColumn ( idxBottomRight ); + // create an array containing the visible cells + for ( sal_Int32 rowCount = rowTopLeft; rowCount <= rowBottomRight; rowCount++ ) + { + for ( sal_Int32 columnCount = columnTopLeft; columnCount <= columnBottomRight; columnCount++ ) + { + Reference < XAccessible > rAccessibleCell = accessibleTable -> getAccessibleCellAt ( rowCount, columnCount ); + if ( rAccessibleCell.is() ) + { + id cell_wrapper = [ AquaA11yFactory wrapperForAccessibleContext: rAccessibleCell -> getAccessibleContext() ]; + [ cells addObject: cell_wrapper ]; + [ cell_wrapper release ]; + } + } + } + } + } + pResult = NSAccessibilityUnignoredChildren( cells ); + } + catch (const Exception &e) + { + } + [cells autorelease]; + } + + return pResult; +} + ++(void)addAttributeNamesTo: (NSMutableArray *)attributeNames object: (AquaA11yWrapper*)pObject +{ + XAccessibleTable * accessibleTable = [ pObject accessibleTable ]; + if( accessibleTable ) + { + sal_Int32 nRows = accessibleTable->getAccessibleRowCount(); + sal_Int32 nCols = accessibleTable->getAccessibleColumnCount(); + + + if( nRows*nCols < MAXIMUM_ACCESSIBLE_TABLE_CELLS ) + { + [ attributeNames addObject: NSAccessibilityRowsAttribute ]; + [ attributeNames addObject: NSAccessibilityColumnsAttribute ]; + } + } +} + +-(id)rowsAttribute +{ + NSArray* pResult = nil; + + XAccessibleTable * accessibleTable = [ self accessibleTable ]; + if( accessibleTable ) + { + sal_Int32 nRows = accessibleTable->getAccessibleRowCount(); + sal_Int32 nCols = accessibleTable->getAccessibleColumnCount(); + if( nRows * nCols < MAXIMUM_ACCESSIBLE_TABLE_CELLS ) + { + NSMutableArray * cells = [ [ NSMutableArray alloc ] init ]; + try + { + // find out number of rows + sal_Int32 nRows = accessibleTable->getAccessibleRowCount(); + for( sal_Int32 n = 0; n < nRows; n++ ) + { + Reference < XAccessible > rAccessibleCell = accessibleTable -> getAccessibleCellAt ( n, 0 ); if ( rAccessibleCell.is() ) { id cell_wrapper = [ AquaA11yFactory wrapperForAccessibleContext: rAccessibleCell -> getAccessibleContext() ]; @@ -74,16 +156,56 @@ using namespace ::com::sun::star::uno; [ cell_wrapper release ]; } } + pResult = NSAccessibilityUnignoredChildren( cells ); + } + catch (const Exception &e) + { + pResult = nil; } + [ cells autorelease ]; } - [ cells autorelease ]; - return NSAccessibilityUnignoredChildren( cells ); } - catch (const Exception &e) + + return pResult; +} + +-(id)columnsAttribute +{ + NSArray* pResult = nil; + + XAccessibleTable * accessibleTable = [ self accessibleTable ]; + + if( accessibleTable ) { - // TODO: Log - return nil; + sal_Int32 nRows = accessibleTable->getAccessibleRowCount(); + sal_Int32 nCols = accessibleTable->getAccessibleColumnCount(); + if( nRows * nCols < MAXIMUM_ACCESSIBLE_TABLE_CELLS ) + { + NSMutableArray * cells = [ [ NSMutableArray alloc ] init ]; + try + { + // find out number of columns + for( sal_Int32 n = 0; n < nCols; n++ ) + { + Reference < XAccessible > rAccessibleCell = accessibleTable -> getAccessibleCellAt ( 0, n ); + if ( rAccessibleCell.is() ) + { + id cell_wrapper = [ AquaA11yFactory wrapperForAccessibleContext: rAccessibleCell -> getAccessibleContext() ]; + [ cells addObject: cell_wrapper ]; + [ cell_wrapper release ]; + } + } + pResult = NSAccessibilityUnignoredChildren( cells ); + } + catch (const Exception &e) + { + pResult = nil; + } + [ cells autorelease ]; + } } + + return pResult; } @end |