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-/*
- * Copyright (c) 2009, Mozilla Corp
- * Copyright (c) 2012, Google, Inc.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the <organization> nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY <copyright holder> ''AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-/*
- * Based on sample code from the OpenGL(R) ES 2.0 Programming Guide, which carriers
- * the following header:
- *
- * Book: OpenGL(R) ES 2.0 Programming Guide
- * Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
- * ISBN-10: 0321502795
- * ISBN-13: 9780321502797
- * Publisher: Addison-Wesley Professional
- * URLs: http://safari.informit.com/9780321563835
- * http://www.opengles-book.com
- */
-
-/*
- * Ported from JavaScript to C by Behdad Esfahbod, 2012.
- * Added MultMatrix. Converting from fixed-function OpenGL matrix
- * operations to these functions should be as simple as renaming the
- * 'gl' prefix to 'm4' and adding the matrix argument to the call.
- *
- * The C version lives at http://code.google.com/p/matrix4x4-c/
- */
-
-/*
- * A simple 4x4 matrix utility implementation
- */
-
-#ifndef MATRIX4x4_H
-#define MATRIX4x4_H
-
-/* Copies other matrix into mat */
-float *
-m4Copy (float *mat, const float *other);
-
-float *
-m4Multiply (float *mat, const float *right);
-
-float *
-m4MultMatrix (float *mat, const float *left);
-
-float
-m4Get (float *mat, unsigned int row, unsigned int col);
-
-float *
-m4Scale (float *mat, float sx, float sy, float sz);
-
-float *
-m4Translate (float *mat, float tx, float ty, float tz);
-
-float *
-m4Rotate (float *mat, float angle, float x, float y, float z);
-
-float *
-m4Frustum (float *mat, float left, float right, float bottom, float top, float nearZ, float farZ);
-
-float *
-m4Perspective (float *mat, float fovy, float aspect, float nearZ, float farZ);
-
-float *
-m4Ortho (float *mat, float left, float right, float bottom, float top, float nearZ, float farZ);
-
-/* In-place inversion */
-float *
-m4Invert (float *mat);
-
-/* Puts the inverse of other matrix into mat */
-float *
-m4Inverse (float *mat, const float *other);
-
-/* In-place transpose */
-float *
-m4Transpose (float *mat);
-
-float *
-m4LoadIdentity (float *mat);
-
-float *
-m4ApplyToVect (float *mat, float *vec);
-
-#endif