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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef INCLUDED_VCL_OPENGLGDIIMPL_HXX
-#define INCLUDED_VCL_OPENGLGDIIMPL_HXX
-
-#include <vcl/dllapi.h>
-#include <vcl/opengl/OpenGLContext.hxx>
-
-#include <regionband.hxx>
-#include <salgeom.hxx>
-#include <salgdiimpl.hxx>
-#include <opengl/program.hxx>
-#include <opengl/texture.hxx>
-#include <opengl/RenderList.hxx>
-
-#include <memory>
-
-class SalFrame;
-class SalVirtualDevice;
-class OpenGLTests;
-
-namespace basegfx
-{
-class B2DTrapezoid;
-};
-
-namespace tools
-{
- class Polygon;
- class PolyPolygon;
-}
-
-struct TextureCombo
-{
- std::unique_ptr<OpenGLTexture> mpTexture;
- std::unique_ptr<OpenGLTexture> mpMask;
-};
-
-class OpenGLFlushIdle;
-
-class VCL_DLLPUBLIC OpenGLSalGraphicsImpl : public SalGraphicsImpl
-{
- friend class OpenGLTests;
-protected:
-
- /// This context is solely for blitting maOffscreenTex
- rtl::Reference<OpenGLContext> mpWindowContext;
-
- /// This context is whatever is most convenient to render
- /// to maOffscreenTex with.
- rtl::Reference<OpenGLContext> mpContext;
-
- SalGraphics& mrParent;
- /// Pointer to the SalFrame or SalVirtualDevice
- SalGeometryProvider* mpProvider;
- OpenGLProgram* mpProgram;
-
- /// This idle handler is used to swap buffers after rendering.
- std::unique_ptr<OpenGLFlushIdle> mpFlush;
-
- // clipping
- vcl::Region maClipRegion;
- bool mbUseScissor;
- bool mbUseStencil;
-
- bool mbXORMode;
-
- bool mbAcquiringOpenGLContext;
-
- /**
- * All rendering happens to this off-screen texture. For
- * non-virtual devices, ie. windows - we will blit it and
- * swapBuffers later.
- */
- OpenGLTexture maOffscreenTex;
-
- Color mnLineColor;
- Color mnFillColor;
-#ifdef DBG_UTIL
- bool mProgramIsSolidColor;
-#endif
- sal_uInt32 mnDrawCount;
- sal_uInt32 mnDrawCountAtFlush;
- Color mProgramSolidColor;
- double mProgramSolidTransparency;
-
- std::unique_ptr<RenderList> mpRenderList;
-
- void ImplInitClipRegion();
- void ImplSetClipBit( const vcl::Region& rClip, GLuint nMask );
- void ImplDrawLineAA( double nX1, double nY1, double nX2, double nY2, bool edge );
- void CheckOffscreenTexture();
-
- void ApplyProgramMatrices(float fPixelOffset = 0.0);
-
-public:
- bool UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" );
- bool UseSolid( Color nColor, sal_uInt8 nTransparency );
- bool UseSolid( Color nColor, double fTransparency );
- bool UseSolid( Color nColor );
- void UseSolid();
- bool UseLine(Color nColor, double fTransparency, GLfloat fLineWidth, bool bUseAA);
- void UseLine(GLfloat fLineWidth, bool bUseAA);
- bool UseInvert50();
- bool UseInvert(SalInvert nFlags);
-
- void DrawConvexPolygon( sal_uInt32 nPoints, const Point* pPtAry, bool blockAA = false );
- void DrawConvexPolygon( const tools::Polygon& rPolygon, bool blockAA );
- void DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoid, bool blockAA );
- void DrawRect( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight );
- void DrawRect( const tools::Rectangle& rRect );
- void DrawPolygon( sal_uInt32 nPoints, const Point* pPtAry );
- void DrawLineSegment(float x1, float y1, float x2, float y2);
- void DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon, bool blockAA = false );
- void DrawRegionBand( const RegionBand& rRegion );
- void DrawTextureRect( const SalTwoRect& rPosAry );
- void DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false );
- void DrawTransformedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY );
- void DrawAlphaTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted, bool pPremultiplied );
- void DrawTextureDiff( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry, bool bInverted );
- void DrawTextureWithMask( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry );
- void DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, OpenGLTexture& rAlpha, const SalTwoRect& rPosAry );
- void DrawMask( OpenGLTexture& rTexture, Color nMaskColor, const SalTwoRect& rPosAry );
- void DrawLinearGradient( const Gradient& rGradient, const tools::Rectangle& rRect );
- void DrawAxialGradient( const Gradient& rGradient, const tools::Rectangle& rRect );
- void DrawRadialGradient( const Gradient& rGradient, const tools::Rectangle& rRect );
-
- void FlushDeferredDrawing();
- void FlushLinesOrTriangles(DrawShaderType eType, RenderParameters const & rParameters);
-
-public:
- // get the width of the device
- GLfloat GetWidth() const { return mpProvider ? mpProvider->GetWidth() : 1; }
-
- // get the height of the device
- GLfloat GetHeight() const { return mpProvider ? mpProvider->GetHeight() : 1; }
-
- /**
- * check whether this instance is used for offscreen (Virtual Device)
- * rendering ie. does it need its own context.
- */
- bool IsOffscreen() const { return mpProvider == nullptr || mpProvider->IsOffScreen(); }
-
- /// Oddly not all operations obey the XOR option.
- enum XOROption { IGNORE_XOR, IMPLEMENT_XOR };
-
- // initialize pre-draw state
- void InitializePreDrawState(XOROption eOpt);
-
- // operations to do before painting
- void PreDraw(XOROption eOpt = IGNORE_XOR);
-
- // operations to do after painting
- void PostDraw();
-
- void PostBatchDraw();
-
-protected:
- bool AcquireContext(bool bForceCreate = false);
- void ReleaseContext();
-
- /// create a new context for rendering to the underlying window
- virtual rtl::Reference<OpenGLContext> CreateWinContext() = 0;
-
- /// check whether the given context can be used for off-screen rendering
- static bool UseContext( const rtl::Reference<OpenGLContext> &pContext )
- {
- return pContext->isInitialized() && // not released by the OS etc.
- pContext->isVCLOnly();
- }
-
-public:
- OpenGLSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider *pProvider);
- virtual ~OpenGLSalGraphicsImpl () override;
-
- rtl::Reference<OpenGLContext> GetOpenGLContext();
-
- virtual void Init() override;
-
- virtual void DeInit() override;
-
- virtual void freeResources() override;
-
- virtual OUString getRenderBackendName() const override { return "opengl"; }
-
- const vcl::Region& getClipRegion() const;
- virtual bool setClipRegion( const vcl::Region& ) override;
-
- //
- // get the depth of the device
- virtual sal_uInt16 GetBitCount() const override;
-
- // get the width of the device
- virtual tools::Long GetGraphicsWidth() const override;
-
- // set the clip region to empty
- virtual void ResetClipRegion() override;
-
- // set the line color to transparent (= don't draw lines)
-
- virtual void SetLineColor() override;
-
- // set the line color to a specific color
- virtual void SetLineColor( Color nColor ) override;
-
- // set the fill color to transparent (= don't fill)
- virtual void SetFillColor() override;
-
- // set the fill color to a specific color, shapes will be
- // filled accordingly
- virtual void SetFillColor( Color nColor ) override;
-
- // enable/disable XOR drawing
- virtual void SetXORMode( bool bSet, bool bInvertOnly ) override;
-
- // set line color for raster operations
- virtual void SetROPLineColor( SalROPColor nROPColor ) override;
-
- // set fill color for raster operations
- virtual void SetROPFillColor( SalROPColor nROPColor ) override;
-
- // draw --> LineColor and FillColor and RasterOp and ClipRegion
- virtual void drawPixel( tools::Long nX, tools::Long nY ) override;
- virtual void drawPixel( tools::Long nX, tools::Long nY, Color nColor ) override;
-
- virtual void drawLine( tools::Long nX1, tools::Long nY1, tools::Long nX2, tools::Long nY2 ) override;
-
- virtual void drawRect( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight ) override;
-
- virtual void drawPolyLine( sal_uInt32 nPoints, const Point* pPtAry ) override;
-
- virtual void drawPolygon( sal_uInt32 nPoints, const Point* pPtAry ) override;
-
- virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, const Point** pPtAry ) override;
-
- virtual bool drawPolyPolygon(
- const basegfx::B2DHomMatrix& rObjectToDevice,
- const basegfx::B2DPolyPolygon&,
- double fTransparency) override;
-
- virtual bool drawPolyLine(
- const basegfx::B2DHomMatrix& rObjectToDevice,
- const basegfx::B2DPolygon&,
- double fTransparency,
- double fLineWidth,
- const std::vector< double >* pStroke, // MM01
- basegfx::B2DLineJoin,
- css::drawing::LineCap,
- double fMiterMinimumAngle,
- bool bPixelSnapHairline) override;
-
- virtual bool drawPolyLineBezier(
- sal_uInt32 nPoints,
- const Point* pPtAry,
- const PolyFlags* pFlgAry ) override;
-
- virtual bool drawPolygonBezier(
- sal_uInt32 nPoints,
- const Point* pPtAry,
- const PolyFlags* pFlgAry ) override;
-
- virtual bool drawPolyPolygonBezier(
- sal_uInt32 nPoly,
- const sal_uInt32* pPoints,
- const Point* const* pPtAry,
- const PolyFlags* const* pFlgAry ) override;
-
- // CopyArea --> No RasterOp, but ClipRegion
- virtual void copyArea(
- tools::Long nDestX, tools::Long nDestY,
- tools::Long nSrcX, tools::Long nSrcY,
- tools::Long nSrcWidth, tools::Long nSrcHeight,
- bool bWindowInvalidate ) override;
-
- // CopyBits and DrawBitmap --> RasterOp and ClipRegion
- // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
- void DoCopyBits(const SalTwoRect& rPosAry, OpenGLSalGraphicsImpl &rSrcImpl);
-
- virtual bool blendBitmap(
- const SalTwoRect&,
- const SalBitmap& rBitmap ) override;
-
- virtual bool blendAlphaBitmap(
- const SalTwoRect&,
- const SalBitmap& rSrcBitmap,
- const SalBitmap& rMaskBitmap,
- const SalBitmap& rAlphaBitmap ) override;
-
- virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) override;
-
- virtual void drawBitmap(
- const SalTwoRect& rPosAry,
- const SalBitmap& rSalBitmap,
- const SalBitmap& rMaskBitmap ) override;
-
- virtual void drawMask(
- const SalTwoRect& rPosAry,
- const SalBitmap& rSalBitmap,
- Color nMaskColor ) override;
-
- virtual std::shared_ptr<SalBitmap> getBitmap( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight ) override;
-
- virtual Color getPixel( tools::Long nX, tools::Long nY ) override;
-
- // invert --> ClipRegion (only Windows or VirDevs)
- virtual void invert(
- tools::Long nX, tools::Long nY,
- tools::Long nWidth, tools::Long nHeight,
- SalInvert nFlags) override;
-
- virtual void invert( sal_uInt32 nPoints, const Point* pPtAry, SalInvert nFlags ) override;
-
- virtual bool drawEPS(
- tools::Long nX, tools::Long nY,
- tools::Long nWidth, tools::Long nHeight,
- void* pPtr,
- sal_uInt32 nSize ) override;
-
- /** Render bitmap with alpha channel
-
- @param rSourceBitmap
- Source bitmap to blit
-
- @param rAlphaBitmap
- Alpha channel to use for blitting
-
- @return true, if the operation succeeded, and false
- otherwise. In this case, clients should try to emulate alpha
- compositing themselves
- */
- virtual bool drawAlphaBitmap(
- const SalTwoRect&,
- const SalBitmap& rSourceBitmap,
- const SalBitmap& rAlphaBitmap ) override;
-
- /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
- virtual bool drawTransformedBitmap(
- const basegfx::B2DPoint& rNull,
- const basegfx::B2DPoint& rX,
- const basegfx::B2DPoint& rY,
- const SalBitmap& rSourceBitmap,
- const SalBitmap* pAlphaBitmap) override;
-
- /** Render solid rectangle with given transparency
-
- @param nX Top left coordinate of rectangle
-
- @param nY Bottom right coordinate of rectangle
-
- @param nWidth Width of rectangle
-
- @param nHeight Height of rectangle
-
- @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a
- fully transparent rectangle
-
- @returns true if successfully drawn, false if not able to draw rectangle
- */
- virtual bool drawAlphaRect(
- tools::Long nX, tools::Long nY,
- tools::Long nWidth, tools::Long nHeight,
- sal_uInt8 nTransparency ) override;
-
- virtual bool drawGradient(const tools::PolyPolygon& rPolygon, const Gradient& rGradient) override;
- virtual bool implDrawGradient(basegfx::B2DPolyPolygon const & rPolyPolygon, SalGradient const & rGradient) override;
-
- virtual bool supportsOperation(OutDevSupportType eType) const override;
-
- /// queue an idle flush of contents of the back-buffer to the screen
- void flush();
-
-public:
- /// do flush of contents of the back-buffer to the screen & swap.
- void doFlush();
-};
-
-#endif
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */