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Diffstat (limited to 'vcl/inc/opengl/gdiimpl.hxx')
-rw-r--r-- | vcl/inc/opengl/gdiimpl.hxx | 396 |
1 files changed, 0 insertions, 396 deletions
diff --git a/vcl/inc/opengl/gdiimpl.hxx b/vcl/inc/opengl/gdiimpl.hxx deleted file mode 100644 index 8eaa454ef73e..000000000000 --- a/vcl/inc/opengl/gdiimpl.hxx +++ /dev/null @@ -1,396 +0,0 @@ -/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ -/* - * This file is part of the LibreOffice project. - * - * This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. - * - * This file incorporates work covered by the following license notice: - * - * Licensed to the Apache Software Foundation (ASF) under one or more - * contributor license agreements. See the NOTICE file distributed - * with this work for additional information regarding copyright - * ownership. The ASF licenses this file to you under the Apache - * License, Version 2.0 (the "License"); you may not use this file - * except in compliance with the License. You may obtain a copy of - * the License at http://www.apache.org/licenses/LICENSE-2.0 . - */ - -#ifndef INCLUDED_VCL_OPENGLGDIIMPL_HXX -#define INCLUDED_VCL_OPENGLGDIIMPL_HXX - -#include <vcl/dllapi.h> -#include <vcl/opengl/OpenGLContext.hxx> - -#include <regionband.hxx> -#include <salgeom.hxx> -#include <salgdiimpl.hxx> -#include <opengl/program.hxx> -#include <opengl/texture.hxx> -#include <opengl/RenderList.hxx> - -#include <memory> - -class SalFrame; -class SalVirtualDevice; -class OpenGLTests; - -namespace basegfx -{ -class B2DTrapezoid; -}; - -namespace tools -{ - class Polygon; - class PolyPolygon; -} - -struct TextureCombo -{ - std::unique_ptr<OpenGLTexture> mpTexture; - std::unique_ptr<OpenGLTexture> mpMask; -}; - -class OpenGLFlushIdle; - -class VCL_DLLPUBLIC OpenGLSalGraphicsImpl : public SalGraphicsImpl -{ - friend class OpenGLTests; -protected: - - /// This context is solely for blitting maOffscreenTex - rtl::Reference<OpenGLContext> mpWindowContext; - - /// This context is whatever is most convenient to render - /// to maOffscreenTex with. - rtl::Reference<OpenGLContext> mpContext; - - SalGraphics& mrParent; - /// Pointer to the SalFrame or SalVirtualDevice - SalGeometryProvider* mpProvider; - OpenGLProgram* mpProgram; - - /// This idle handler is used to swap buffers after rendering. - std::unique_ptr<OpenGLFlushIdle> mpFlush; - - // clipping - vcl::Region maClipRegion; - bool mbUseScissor; - bool mbUseStencil; - - bool mbXORMode; - - bool mbAcquiringOpenGLContext; - - /** - * All rendering happens to this off-screen texture. For - * non-virtual devices, ie. windows - we will blit it and - * swapBuffers later. - */ - OpenGLTexture maOffscreenTex; - - Color mnLineColor; - Color mnFillColor; -#ifdef DBG_UTIL - bool mProgramIsSolidColor; -#endif - sal_uInt32 mnDrawCount; - sal_uInt32 mnDrawCountAtFlush; - Color mProgramSolidColor; - double mProgramSolidTransparency; - - std::unique_ptr<RenderList> mpRenderList; - - void ImplInitClipRegion(); - void ImplSetClipBit( const vcl::Region& rClip, GLuint nMask ); - void ImplDrawLineAA( double nX1, double nY1, double nX2, double nY2, bool edge ); - void CheckOffscreenTexture(); - - void ApplyProgramMatrices(float fPixelOffset = 0.0); - -public: - bool UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" ); - bool UseSolid( Color nColor, sal_uInt8 nTransparency ); - bool UseSolid( Color nColor, double fTransparency ); - bool UseSolid( Color nColor ); - void UseSolid(); - bool UseLine(Color nColor, double fTransparency, GLfloat fLineWidth, bool bUseAA); - void UseLine(GLfloat fLineWidth, bool bUseAA); - bool UseInvert50(); - bool UseInvert(SalInvert nFlags); - - void DrawConvexPolygon( sal_uInt32 nPoints, const Point* pPtAry, bool blockAA = false ); - void DrawConvexPolygon( const tools::Polygon& rPolygon, bool blockAA ); - void DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoid, bool blockAA ); - void DrawRect( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight ); - void DrawRect( const tools::Rectangle& rRect ); - void DrawPolygon( sal_uInt32 nPoints, const Point* pPtAry ); - void DrawLineSegment(float x1, float y1, float x2, float y2); - void DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon, bool blockAA = false ); - void DrawRegionBand( const RegionBand& rRegion ); - void DrawTextureRect( const SalTwoRect& rPosAry ); - void DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false ); - void DrawTransformedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY ); - void DrawAlphaTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted, bool pPremultiplied ); - void DrawTextureDiff( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry, bool bInverted ); - void DrawTextureWithMask( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry ); - void DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, OpenGLTexture& rAlpha, const SalTwoRect& rPosAry ); - void DrawMask( OpenGLTexture& rTexture, Color nMaskColor, const SalTwoRect& rPosAry ); - void DrawLinearGradient( const Gradient& rGradient, const tools::Rectangle& rRect ); - void DrawAxialGradient( const Gradient& rGradient, const tools::Rectangle& rRect ); - void DrawRadialGradient( const Gradient& rGradient, const tools::Rectangle& rRect ); - - void FlushDeferredDrawing(); - void FlushLinesOrTriangles(DrawShaderType eType, RenderParameters const & rParameters); - -public: - // get the width of the device - GLfloat GetWidth() const { return mpProvider ? mpProvider->GetWidth() : 1; } - - // get the height of the device - GLfloat GetHeight() const { return mpProvider ? mpProvider->GetHeight() : 1; } - - /** - * check whether this instance is used for offscreen (Virtual Device) - * rendering ie. does it need its own context. - */ - bool IsOffscreen() const { return mpProvider == nullptr || mpProvider->IsOffScreen(); } - - /// Oddly not all operations obey the XOR option. - enum XOROption { IGNORE_XOR, IMPLEMENT_XOR }; - - // initialize pre-draw state - void InitializePreDrawState(XOROption eOpt); - - // operations to do before painting - void PreDraw(XOROption eOpt = IGNORE_XOR); - - // operations to do after painting - void PostDraw(); - - void PostBatchDraw(); - -protected: - bool AcquireContext(bool bForceCreate = false); - void ReleaseContext(); - - /// create a new context for rendering to the underlying window - virtual rtl::Reference<OpenGLContext> CreateWinContext() = 0; - - /// check whether the given context can be used for off-screen rendering - static bool UseContext( const rtl::Reference<OpenGLContext> &pContext ) - { - return pContext->isInitialized() && // not released by the OS etc. - pContext->isVCLOnly(); - } - -public: - OpenGLSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider *pProvider); - virtual ~OpenGLSalGraphicsImpl () override; - - rtl::Reference<OpenGLContext> GetOpenGLContext(); - - virtual void Init() override; - - virtual void DeInit() override; - - virtual void freeResources() override; - - virtual OUString getRenderBackendName() const override { return "opengl"; } - - const vcl::Region& getClipRegion() const; - virtual bool setClipRegion( const vcl::Region& ) override; - - // - // get the depth of the device - virtual sal_uInt16 GetBitCount() const override; - - // get the width of the device - virtual tools::Long GetGraphicsWidth() const override; - - // set the clip region to empty - virtual void ResetClipRegion() override; - - // set the line color to transparent (= don't draw lines) - - virtual void SetLineColor() override; - - // set the line color to a specific color - virtual void SetLineColor( Color nColor ) override; - - // set the fill color to transparent (= don't fill) - virtual void SetFillColor() override; - - // set the fill color to a specific color, shapes will be - // filled accordingly - virtual void SetFillColor( Color nColor ) override; - - // enable/disable XOR drawing - virtual void SetXORMode( bool bSet, bool bInvertOnly ) override; - - // set line color for raster operations - virtual void SetROPLineColor( SalROPColor nROPColor ) override; - - // set fill color for raster operations - virtual void SetROPFillColor( SalROPColor nROPColor ) override; - - // draw --> LineColor and FillColor and RasterOp and ClipRegion - virtual void drawPixel( tools::Long nX, tools::Long nY ) override; - virtual void drawPixel( tools::Long nX, tools::Long nY, Color nColor ) override; - - virtual void drawLine( tools::Long nX1, tools::Long nY1, tools::Long nX2, tools::Long nY2 ) override; - - virtual void drawRect( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight ) override; - - virtual void drawPolyLine( sal_uInt32 nPoints, const Point* pPtAry ) override; - - virtual void drawPolygon( sal_uInt32 nPoints, const Point* pPtAry ) override; - - virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, const Point** pPtAry ) override; - - virtual bool drawPolyPolygon( - const basegfx::B2DHomMatrix& rObjectToDevice, - const basegfx::B2DPolyPolygon&, - double fTransparency) override; - - virtual bool drawPolyLine( - const basegfx::B2DHomMatrix& rObjectToDevice, - const basegfx::B2DPolygon&, - double fTransparency, - double fLineWidth, - const std::vector< double >* pStroke, // MM01 - basegfx::B2DLineJoin, - css::drawing::LineCap, - double fMiterMinimumAngle, - bool bPixelSnapHairline) override; - - virtual bool drawPolyLineBezier( - sal_uInt32 nPoints, - const Point* pPtAry, - const PolyFlags* pFlgAry ) override; - - virtual bool drawPolygonBezier( - sal_uInt32 nPoints, - const Point* pPtAry, - const PolyFlags* pFlgAry ) override; - - virtual bool drawPolyPolygonBezier( - sal_uInt32 nPoly, - const sal_uInt32* pPoints, - const Point* const* pPtAry, - const PolyFlags* const* pFlgAry ) override; - - // CopyArea --> No RasterOp, but ClipRegion - virtual void copyArea( - tools::Long nDestX, tools::Long nDestY, - tools::Long nSrcX, tools::Long nSrcY, - tools::Long nSrcWidth, tools::Long nSrcHeight, - bool bWindowInvalidate ) override; - - // CopyBits and DrawBitmap --> RasterOp and ClipRegion - // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics - void DoCopyBits(const SalTwoRect& rPosAry, OpenGLSalGraphicsImpl &rSrcImpl); - - virtual bool blendBitmap( - const SalTwoRect&, - const SalBitmap& rBitmap ) override; - - virtual bool blendAlphaBitmap( - const SalTwoRect&, - const SalBitmap& rSrcBitmap, - const SalBitmap& rMaskBitmap, - const SalBitmap& rAlphaBitmap ) override; - - virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) override; - - virtual void drawBitmap( - const SalTwoRect& rPosAry, - const SalBitmap& rSalBitmap, - const SalBitmap& rMaskBitmap ) override; - - virtual void drawMask( - const SalTwoRect& rPosAry, - const SalBitmap& rSalBitmap, - Color nMaskColor ) override; - - virtual std::shared_ptr<SalBitmap> getBitmap( tools::Long nX, tools::Long nY, tools::Long nWidth, tools::Long nHeight ) override; - - virtual Color getPixel( tools::Long nX, tools::Long nY ) override; - - // invert --> ClipRegion (only Windows or VirDevs) - virtual void invert( - tools::Long nX, tools::Long nY, - tools::Long nWidth, tools::Long nHeight, - SalInvert nFlags) override; - - virtual void invert( sal_uInt32 nPoints, const Point* pPtAry, SalInvert nFlags ) override; - - virtual bool drawEPS( - tools::Long nX, tools::Long nY, - tools::Long nWidth, tools::Long nHeight, - void* pPtr, - sal_uInt32 nSize ) override; - - /** Render bitmap with alpha channel - - @param rSourceBitmap - Source bitmap to blit - - @param rAlphaBitmap - Alpha channel to use for blitting - - @return true, if the operation succeeded, and false - otherwise. In this case, clients should try to emulate alpha - compositing themselves - */ - virtual bool drawAlphaBitmap( - const SalTwoRect&, - const SalBitmap& rSourceBitmap, - const SalBitmap& rAlphaBitmap ) override; - - /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */ - virtual bool drawTransformedBitmap( - const basegfx::B2DPoint& rNull, - const basegfx::B2DPoint& rX, - const basegfx::B2DPoint& rY, - const SalBitmap& rSourceBitmap, - const SalBitmap* pAlphaBitmap) override; - - /** Render solid rectangle with given transparency - - @param nX Top left coordinate of rectangle - - @param nY Bottom right coordinate of rectangle - - @param nWidth Width of rectangle - - @param nHeight Height of rectangle - - @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a - fully transparent rectangle - - @returns true if successfully drawn, false if not able to draw rectangle - */ - virtual bool drawAlphaRect( - tools::Long nX, tools::Long nY, - tools::Long nWidth, tools::Long nHeight, - sal_uInt8 nTransparency ) override; - - virtual bool drawGradient(const tools::PolyPolygon& rPolygon, const Gradient& rGradient) override; - virtual bool implDrawGradient(basegfx::B2DPolyPolygon const & rPolyPolygon, SalGradient const & rGradient) override; - - virtual bool supportsOperation(OutDevSupportType eType) const override; - - /// queue an idle flush of contents of the back-buffer to the screen - void flush(); - -public: - /// do flush of contents of the back-buffer to the screen & swap. - void doFlush(); -}; - -#endif - -/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |