summaryrefslogtreecommitdiff
path: root/vcl/inc/opengl/texture.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'vcl/inc/opengl/texture.hxx')
-rw-r--r--vcl/inc/opengl/texture.hxx139
1 files changed, 0 insertions, 139 deletions
diff --git a/vcl/inc/opengl/texture.hxx b/vcl/inc/opengl/texture.hxx
deleted file mode 100644
index 0438b9af1541..000000000000
--- a/vcl/inc/opengl/texture.hxx
+++ /dev/null
@@ -1,139 +0,0 @@
-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef INCLUDED_VCL_INC_OPENGL_TEXTURE_H
-#define INCLUDED_VCL_INC_OPENGL_TEXTURE_H
-
-#include <epoxy/gl.h>
-#include <vcl/dllapi.h>
-#include <vcl/salgtype.hxx>
-#include <rtl/ustring.hxx>
-#include <tools/gen.hxx>
-
-#include <functional>
-#include <memory>
-#include <vector>
-
-class ImplOpenGLTexture
-{
-public:
- GLuint mnTexture;
- int mnWidth;
- int mnHeight;
- GLenum mnFilter;
- GLuint mnOptStencil;
-
- std::unique_ptr<std::vector<int>> mpSlotReferences;
- std::function<void(int)> mFunctSlotDeallocateCallback;
-
- ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate );
- ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData );
- ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight );
- ~ImplOpenGLTexture();
-
- bool InsertBuffer(int nX, int nY, int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData);
-
- void IncreaseRefCount(int nSlotNumber);
- void DecreaseRefCount(int nSlotNumber);
-
- void InitializeSlotMechanism(int nInitialSlotSize);
-
- void SetSlotDeallocateCallback(std::function<void(int)> aCallback)
- {
- mFunctSlotDeallocateCallback = aCallback;
- }
-
- void ResetSlotDeallocateCallback()
- {
- mFunctSlotDeallocateCallback = std::function<void(int)>();
- }
-
- GLuint AddStencil();
-};
-
-class VCL_DLLPUBLIC OpenGLTexture final
-{
-private:
- // if the rect size doesn't match the mpImpl one, this instance
- // is a sub-area from the real OpenGL texture
- tools::Rectangle maRect;
- std::shared_ptr<ImplOpenGLTexture> mpImpl;
- int mnSlotNumber;
-
- inline void GetTextureRect(const SalTwoRect& rPosAry, GLfloat& x1, GLfloat& x2, GLfloat& y1, GLfloat& y2) const;
-
- bool IsValid() const
- {
- return (mpImpl && mpImpl->mnTexture != 0);
- }
-
-public:
- OpenGLTexture();
- OpenGLTexture(const std::shared_ptr<ImplOpenGLTexture>& pImpl, tools::Rectangle aRectangle, int nSlotNumber);
-
- OpenGLTexture( int nWidth, int nHeight, bool bAllocate = true );
- OpenGLTexture( int nWidth, int nHeight, int nFormat, int nType, void const * pData );
- OpenGLTexture( int nX, int nY, int nWidth, int nHeight );
- OpenGLTexture( const OpenGLTexture& rTexture );
- OpenGLTexture( OpenGLTexture&& rTexture ) noexcept;
- OpenGLTexture( const OpenGLTexture& rTexture, int nX, int nY, int nWidth, int nHeight );
- ~OpenGLTexture();
-
- bool IsUnique() const;
-
- GLuint Id() const;
- int GetWidth() const;
- int GetHeight() const;
-
- void GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted=false ) const;
- void GetWholeCoord( GLfloat* pCoord ) const;
- void Bind();
- void Unbind();
- void Read( GLenum nFormat, GLenum nType, sal_uInt8* pData );
- GLuint AddStencil();
- GLuint StencilId() const;
-
- bool CopyData(int nWidth, int nHeight, int nFormat, int nType, sal_uInt8 const * pData);
-
- void SaveToFile(const OUString& rFileName);
-
- GLenum GetFilter() const;
- void SetFilter( GLenum nFilter );
-
- operator bool() const;
- OpenGLTexture& operator=( const OpenGLTexture& rTexture );
- OpenGLTexture& operator=( OpenGLTexture&& rTexture );
- bool operator==( const OpenGLTexture& rTexture ) const;
- bool operator!=( const OpenGLTexture& rTexture ) const;
-
- template<GLenum type>
- void FillCoords(std::vector<GLfloat>& aCoordVector, const SalTwoRect& rPosAry) const;
-};
-
-template<> void OpenGLTexture::FillCoords<GL_TRIANGLES>(
- std::vector<GLfloat>& aCoord, const SalTwoRect& rPosAry)
- const;
-
-template<> void OpenGLTexture::FillCoords<GL_TRIANGLE_FAN>(
- std::vector<GLfloat>& aCoord, const SalTwoRect& rPosAry)
- const;
-
-#endif // INCLUDED_VCL_INC_OPENGL_TEXTURE_H
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */