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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#ifndef INCLUDED_VCL_INC_QUARTZ_SALGDI_H
+#define INCLUDED_VCL_INC_QUARTZ_SALGDI_H
+
+#include <vector>
+
+#include "basegfx/polygon/b2dpolypolygon.hxx"
+
+#include "premac.h"
+#ifdef MACOSX
+#include <ApplicationServices/ApplicationServices.h>
+#include "osx/osxvcltypes.h"
+#include "osx/salframe.h"
+#else
+#include <CoreGraphics/CoreGraphics.h>
+#include <CoreText/CoreText.h>
+#endif
+#include "postmac.h"
+
+#include <vcl/fontcapabilities.hxx>
+
+#include "outfont.hxx"
+#include "salgdi.hxx"
+
+#include "quartz/salgdicommon.hxx"
+
+class AquaSalFrame;
+class ImplDevFontAttributes;
+class CoreTextStyle;
+
+typedef sal_uInt32 sal_GlyphId;
+typedef std::vector<unsigned char> ByteVector;
+
+// CoreText-specific physically available font face
+class CoreTextFontData : public PhysicalFontFace
+{
+public:
+ CoreTextFontData( const ImplDevFontAttributes&, sal_IntPtr nFontID );
+
+ ~CoreTextFontData();
+
+ PhysicalFontFace* Clone() const;
+ ImplFontEntry* CreateFontInstance( FontSelectPattern& ) const;
+ sal_IntPtr GetFontId() const;
+
+ CoreTextStyle* CreateTextStyle( const FontSelectPattern& ) const;
+ int GetFontTable( const char pTagName[5], unsigned char* ) const;
+
+ const ImplFontCharMap* GetImplFontCharMap() const;
+ bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const;
+ bool HasChar( sal_uInt32 cChar ) const;
+
+ void ReadOs2Table() const;
+ void ReadMacCmapEncoding() const;
+
+protected:
+ CoreTextFontData( const CoreTextFontData&);
+
+private:
+ const sal_IntPtr mnFontId;
+ mutable const ImplFontCharMap* mpCharMap;
+ mutable vcl::FontCapabilities maFontCapabilities;
+ mutable bool mbOs2Read; // true if OS2-table related info is valid
+ mutable bool mbHasOs2Table;
+ mutable bool mbCmapEncodingRead; // true if cmap encoding of Mac font is read
+ mutable bool mbFontCapabilitiesRead;
+};
+
+class CoreTextStyle
+{
+public:
+ CoreTextStyle( const FontSelectPattern& );
+ ~CoreTextStyle( void );
+
+ SalLayout* GetTextLayout( void ) const;
+
+ void GetFontMetric( float fPDIY, ImplFontMetricData& ) const;
+ bool GetGlyphBoundRect( sal_GlyphId, Rectangle& ) const;
+ bool GetGlyphOutline( sal_GlyphId, basegfx::B2DPolyPolygon& ) const;
+
+ void SetTextColor( const RGBAColor& );
+
+ const CoreTextFontData* mpFontData;
+ /// <1.0: font is squeezed, >1.0 font is stretched, else 1.0
+ float mfFontStretch;
+ /// text rotation in radian
+ float mfFontRotation;
+
+private:
+ /// CoreText text style object
+ CFMutableDictionaryRef mpStyleDict;
+
+ friend class CTLayout;
+ CFMutableDictionaryRef GetStyleDict( void ) const { return mpStyleDict; }
+};
+
+// ------------------
+// - SystemFontList -
+// TODO: move into cross-platform headers
+// ------------------
+class SystemFontList
+{
+public:
+ SystemFontList( void );
+ ~SystemFontList( void );
+
+ bool Init( void );
+ void AddFont( CoreTextFontData* );
+
+ void AnnounceFonts( ImplDevFontList& ) const;
+ CoreTextFontData* GetFontDataFromId( sal_IntPtr nFontId ) const;
+
+private:
+ CTFontCollectionRef mpCTFontCollection;
+ CFArrayRef mpCTFontArray;
+
+ typedef boost::unordered_map<sal_IntPtr,CoreTextFontData*> CTFontContainer;
+ CTFontContainer maFontContainer;
+};
+
+#ifdef MACOSX
+
+// -------------------
+// - AquaSalGraphics -
+// -------------------
+class AquaSalGraphics : public SalGraphics
+{
+ friend class CTLayout;
+protected:
+ AquaSalFrame* mpFrame;
+ CGLayerRef mxLayer; // Quartz graphics layer
+ CGContextRef mrContext; // Quartz drawing context
+ class XorEmulation* mpXorEmulation;
+ int mnXorMode; // 0: off 1: on 2: invert only
+ int mnWidth;
+ int mnHeight;
+ int mnBitmapDepth; // zero unless bitmap
+ /// device resolution of this graphics
+ long mnRealDPIX;
+ long mnRealDPIY;
+ /// some graphics implementations (e.g. AquaSalInfoPrinter) scale
+ /// everything down by a factor (see SetupPrinterGraphics for details)
+ /// so we have to compensate for it with the inverse factor
+ double mfFakeDPIScale;
+
+ /// path representing current clip region
+ CGMutablePathRef mxClipPath;
+
+ /// Drawing colors
+ /// pen color RGBA
+ RGBAColor maLineColor;
+ /// brush color RGBA
+ RGBAColor maFillColor;
+
+ // Device Font settings
+ const CoreTextFontData* mpFontData;
+ CoreTextStyle* mpTextStyle;
+ RGBAColor maTextColor;
+ /// allows text to be rendered without antialiasing
+ bool mbNonAntialiasedText;
+
+ // Graphics types
+
+ /// is this a printer graphics
+ bool mbPrinter;
+ /// is this a virtual device graphics
+ bool mbVirDev;
+ /// is this a window graphics
+ bool mbWindow;
+
+public:
+ AquaSalGraphics();
+ virtual ~AquaSalGraphics();
+
+ bool IsPenVisible() const { return maLineColor.IsVisible(); }
+ bool IsBrushVisible() const { return maFillColor.IsVisible(); }
+
+ void SetWindowGraphics( AquaSalFrame* pFrame );
+ void SetPrinterGraphics( CGContextRef, long nRealDPIX, long nRealDPIY, double fFakeScale );
+ void SetVirDevGraphics( CGLayerRef, CGContextRef, int nBitDepth = 0 );
+
+ void initResolution( NSWindow* );
+ void copyResolution( AquaSalGraphics& );
+ void updateResolution();
+
+ bool IsWindowGraphics() const { return mbWindow; }
+ AquaSalFrame* getGraphicsFrame() const { return mpFrame; }
+ void setGraphicsFrame( AquaSalFrame* pFrame ) { mpFrame = pFrame; }
+
+ void ImplDrawPixel( long nX, long nY, const RGBAColor& ); // helper to draw single pixels
+
+ bool CheckContext();
+ CGContextRef GetContext();
+ void UpdateWindow( NSRect& ); // delivered in NSView coordinates
+#if !defined(__LP64__) && !defined(NS_BUILD_32_LIKE_64)
+ void RefreshRect( const CGRect& );
+#endif
+ void RefreshRect( const NSRect& );
+ void RefreshRect(float lX, float lY, float lWidth, float lHeight);
+
+ void SetState();
+ void UnsetState();
+ // InvalidateContext does an UnsetState and sets mrContext to 0
+ void InvalidateContext();
+
+ virtual bool setClipRegion( const Region& );
+
+ // draw --> LineColor and FillColor and RasterOp and ClipRegion
+ virtual void drawPixel( long nX, long nY );
+ virtual void drawPixel( long nX, long nY, SalColor nSalColor );
+ virtual void drawLine( long nX1, long nY1, long nX2, long nY2 );
+ virtual void drawRect( long nX, long nY, long nWidth, long nHeight );
+ virtual void drawPolyLine( sal_uLong nPoints, const SalPoint* pPtAry );
+ virtual void drawPolygon( sal_uLong nPoints, const SalPoint* pPtAry );
+ virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry );
+ virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency );
+ virtual sal_Bool drawPolyLineBezier( sal_uLong nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry );
+ virtual sal_Bool drawPolygonBezier( sal_uLong nPoints, const SalPoint* pPtAry, const sal_uInt8* pFlgAry );
+ virtual sal_Bool drawPolyPolygonBezier( sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const sal_uInt8* const* pFlgAry );
+ virtual bool drawPolyLine(
+ const ::basegfx::B2DPolygon&,
+ double fTransparency,
+ const ::basegfx::B2DVector& rLineWidths,
+ basegfx::B2DLineJoin,
+ com::sun::star::drawing::LineCap eLineCap);
+
+ // CopyArea --> No RasterOp, but ClipRegion
+ virtual void copyArea( long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth,
+ long nSrcHeight, sal_uInt16 nFlags );
+
+ // CopyBits and DrawBitmap --> RasterOp and ClipRegion
+ // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
+ virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics );
+ virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap );
+ virtual void drawBitmap( const SalTwoRect& rPosAry,
+ const SalBitmap& rSalBitmap,
+ SalColor nTransparentColor );
+ virtual void drawBitmap( const SalTwoRect& rPosAry,
+ const SalBitmap& rSalBitmap,
+ const SalBitmap& rTransparentBitmap );
+ virtual void drawMask( const SalTwoRect& rPosAry,
+ const SalBitmap& rSalBitmap,
+ SalColor nMaskColor );
+
+ virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight );
+ virtual SalColor getPixel( long nX, long nY );
+
+ // invert --> ClipRegion (only Windows or VirDevs)
+ virtual void invert( long nX, long nY, long nWidth, long nHeight, SalInvert nFlags);
+ virtual void invert( sal_uLong nPoints, const SalPoint* pPtAry, SalInvert nFlags );
+
+ virtual sal_Bool drawEPS( long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uLong nSize );
+
+ virtual bool drawAlphaBitmap( const SalTwoRect&,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap& rAlphaBitmap );
+
+ bool drawTransformedBitmap(
+ const basegfx::B2DPoint& rNull,
+ const basegfx::B2DPoint& rX,
+ const basegfx::B2DPoint& rY,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap* pAlphaBitmap);
+
+ virtual bool drawAlphaRect( long nX, long nY, long nWidth,
+ long nHeight, sal_uInt8 nTransparency );
+
+ CGPoint* makeCGptArray(sal_uLong nPoints, const SalPoint* pPtAry);
+ // native widget rendering methods that require mirroring
+ virtual sal_Bool hitTestNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
+ const Point& aPos, sal_Bool& rIsInside );
+ virtual sal_Bool drawNativeControl( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion,
+ ControlState nState, const ImplControlValue& aValue,
+ const OUString& aCaption );
+ virtual sal_Bool getNativeControlRegion( ControlType nType, ControlPart nPart, const Rectangle& rControlRegion, ControlState nState,
+ const ImplControlValue& aValue, const OUString& aCaption,
+ Rectangle &rNativeBoundingRegion, Rectangle &rNativeContentRegion );
+
+ // get device resolution
+ virtual void GetResolution( sal_Int32& rDPIX, sal_Int32& rDPIY );
+ // get the depth of the device
+ virtual sal_uInt16 GetBitCount() const;
+ // get the width of the device
+ virtual long GetGraphicsWidth() const;
+
+ // set the clip region to empty
+ virtual void ResetClipRegion();
+
+ // set the line color to transparent (= don't draw lines)
+ virtual void SetLineColor();
+ // set the line color to a specific color
+ virtual void SetLineColor( SalColor nSalColor );
+ // set the fill color to transparent (= don't fill)
+ virtual void SetFillColor();
+ // set the fill color to a specific color, shapes will be
+ // filled accordingly
+ virtual void SetFillColor( SalColor nSalColor );
+ // enable/disable XOR drawing
+ virtual void SetXORMode( bool bSet, bool bInvertOnly );
+ // set line color for raster operations
+ virtual void SetROPLineColor( SalROPColor nROPColor );
+ // set fill color for raster operations
+ virtual void SetROPFillColor( SalROPColor nROPColor );
+ // set the text color to a specific color
+ virtual void SetTextColor( SalColor nSalColor );
+ // set the font
+ virtual sal_uInt16 SetFont( FontSelectPattern*, int nFallbackLevel );
+ // get the current font's metrics
+ virtual void GetFontMetric( ImplFontMetricData*, int nFallbackLevel );
+ // get the repertoire of the current font
+ virtual const ImplFontCharMap* GetImplFontCharMap() const;
+ virtual bool GetImplFontCapabilities(vcl::FontCapabilities &rFontCapabilities) const;
+ // graphics must fill supplied font list
+ virtual void GetDevFontList( ImplDevFontList* );
+ // graphics must drop any cached font info
+ virtual void ClearDevFontCache();
+ virtual bool AddTempDevFont( ImplDevFontList*, const OUString& rFileURL, const OUString& rFontName );
+ // CreateFontSubset: a method to get a subset of glyhps of a font
+ // inside a new valid font file
+ // returns TRUE if creation of subset was successful
+ // parameters: rToFile: contains a osl file URL to write the subset to
+ // pFont: describes from which font to create a subset
+ // pGlyphIDs: the glyph ids to be extracted
+ // pEncoding: the character code corresponding to each glyph
+ // pWidths: the advance widths of the correspoding glyphs (in PS font units)
+ // nGlyphs: the number of glyphs
+ // rInfo: additional outgoing information
+ // implementation note: encoding 0 with glyph id 0 should be added implicitly
+ // as "undefined character"
+ virtual sal_Bool CreateFontSubset( const OUString& rToFile,
+ const PhysicalFontFace* pFont,
+ sal_Int32* pGlyphIDs,
+ sal_uInt8* pEncoding,
+ sal_Int32* pWidths,
+ int nGlyphs,
+ FontSubsetInfo& rInfo // out parameter
+ );
+
+ // GetFontEncodingVector: a method to get the encoding map Unicode
+ // to font encoded character; this is only used for type1 fonts and
+ // may return NULL in case of unknown encoding vector
+ // if ppNonEncoded is set and non encoded characters (that is type1
+ // glyphs with only a name) exist it is set to the corresponding
+ // map for non encoded glyphs; the encoding vector contains -1
+ // as encoding for these cases
+ virtual const Ucs2SIntMap* GetFontEncodingVector( const PhysicalFontFace*, const Ucs2OStrMap** ppNonEncoded );
+
+ // GetEmbedFontData: gets the font data for a font marked
+ // embeddable by GetDevFontList or NULL in case of error
+ // parameters: pFont: describes the font in question
+ // pWidths: the widths of all glyphs from char code 0 to 255
+ // pWidths MUST support at least 256 members;
+ // rInfo: additional outgoing information
+ // pDataLen: out parameter, contains the byte length of the returned buffer
+ virtual const void* GetEmbedFontData( const PhysicalFontFace*,
+ const sal_Ucs* pUnicodes,
+ sal_Int32* pWidths,
+ FontSubsetInfo& rInfo,
+ long* pDataLen );
+ // frees the font data again
+ virtual void FreeEmbedFontData( const void* pData, long nDataLen );
+
+ virtual void GetGlyphWidths( const PhysicalFontFace*,
+ bool bVertical,
+ Int32Vector& rWidths,
+ Ucs2UIntMap& rUnicodeEnc );
+
+ virtual sal_Bool GetGlyphBoundRect( sal_GlyphId nIndex, Rectangle& );
+ virtual sal_Bool GetGlyphOutline( sal_GlyphId nIndex, basegfx::B2DPolyPolygon& );
+
+ virtual SalLayout* GetTextLayout( ImplLayoutArgs&, int nFallbackLevel );
+ virtual void DrawServerFontLayout( const ServerFontLayout& );
+ virtual bool supportsOperation( OutDevSupportType ) const;
+
+ // Query the platform layer for control support
+ virtual sal_Bool IsNativeControlSupported( ControlType nType, ControlPart nPart );
+
+ virtual SystemGraphicsData GetGraphicsData() const;
+ virtual SystemFontData GetSysFontData( int /* nFallbacklevel */ ) const;
+
+private:
+ // differences between VCL, Quartz and kHiThemeOrientation coordinate systems
+ // make some graphics seem to be vertically-mirrored from a VCL perspective
+ bool IsFlipped() const { return mbWindow; }
+
+ void ApplyXorContext();
+ void Pattern50Fill();
+ UInt32 getState( ControlState nState );
+ UInt32 getTrackState( ControlState nState );
+ bool GetRawFontData( const PhysicalFontFace* pFontData,
+ std::vector<unsigned char>& rBuffer,
+ bool* pJustCFF );
+};
+
+// --- some trivial inlines
+
+#if !defined(__LP64__) && !defined(NS_BUILD_32_LIKE_64)
+
+inline void AquaSalGraphics::RefreshRect( const CGRect& rRect )
+{
+ RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
+}
+
+#endif
+
+inline void AquaSalGraphics::RefreshRect( const NSRect& rRect )
+{
+ RefreshRect( rRect.origin.x, rRect.origin.y, rRect.size.width, rRect.size.height );
+}
+
+#endif
+
+#endif // INCLUDED_VCL_INC_QUARTZ_SALGDI_H
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */