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-rw-r--r--vcl/inc/wizdlg.hxx42
1 files changed, 0 insertions, 42 deletions
diff --git a/vcl/inc/wizdlg.hxx b/vcl/inc/wizdlg.hxx
index aa181a6c0912..21f9e1364364 100644
--- a/vcl/inc/wizdlg.hxx
+++ b/vcl/inc/wizdlg.hxx
@@ -150,8 +150,6 @@ namespace vcl
/// enable (or disable) buttons
void enableButtons(WizardButtonFlags _nWizardButtonFlags, bool _bEnable);
- /// set the default style for a button
- void defaultButton(PushButton* _pNewDefButton);
/// determines whether there is a next state to which we can advance
bool canAdvance() const;
@@ -165,9 +163,6 @@ namespace vcl
void SetItemSelectHdl( const Link<LinkParamNone*,void>& _rHdl );
void ShowRoadmap(bool bShow);
- // returns whether a given state is enabled
- bool isStateEnabled( WizardTypes::WizardState _nState ) const;
-
protected:
/// to override to create new pages
@@ -262,43 +257,6 @@ namespace vcl
static IWizardPageController* getPageController( TabPage* _pCurrentPage );
- /** retrieves a copy of the state history, i.e. all states we already visited
- */
- void getStateHistory(std::vector<WizardTypes::WizardState>& out_rHistory);
-
- /** activates a path which has previously been declared with <member>declarePath</member>
-
- You can only activate paths which share the first <code>k</code> states with the path
- which is previously active (if any), where <code>k</code> is the index of the
- current state within the current path.
-
- <example>
- Say you have paths, <code>(0,1,2,5)</code> and <code>(0,1,4,5)</code>. This means that after
- step <code>1</code>, you either continue with state <code>2</code> or state <code>4</code>,
- and after this, you finish in state <code>5</code>.<br/>
- Now if the first path is active, and your current state is <code>1</code>, then you can
- easily switch to the second path, since both paths start with <code>(0,1)</code>.<br/>
- However, if your current state is <code>2</code>, then you can not switch to the second
- path anymore.
- </example>
-
- @param _nPathId
- the id of the path. The path must have been declared (under this id) with
- <member>declarePath</member> before it can be activated.
-
- @param _bDecideForIt
- If <TRUE/>, the path will be completely activated, even if it is a conflicting path
- (i.e. there is another path which shares the first <code>k</code> states with
- the to-be-activated path.)<br/>
- If <FALSE/>, then the new path is checked for conflicts with other paths. If such
- conflicts exists, the path is not completely activated, but only up to the point
- where it does <em>not</em> conflict.<br/>
- With the paths in the example above, if you activate the second path (when both are
- already declared), then only steps <code>0</code> and <code>1</code> are activated,
- since they are common to both paths.
- */
- void activatePath( RoadmapWizardTypes::PathId _nPathId, bool _bDecideForIt = false );
-
/** returns a human readable name for a given state
There is a default implementation for this method, which returns the display name