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-rw-r--r--vcl/inc/dbggui.hxx10
-rw-r--r--vcl/inc/pch/precompiled_vcl.hxx2
-rw-r--r--vcl/inc/svdata.hxx1
3 files changed, 3 insertions, 10 deletions
diff --git a/vcl/inc/dbggui.hxx b/vcl/inc/dbggui.hxx
index d0b0f7ae2d9f..b538d3a1d908 100644
--- a/vcl/inc/dbggui.hxx
+++ b/vcl/inc/dbggui.hxx
@@ -24,14 +24,12 @@
class Window;
-void DbgGUIInit();
-void DbgGUIDeInit();
+void DbgGUIInitSolarMutexCheck();
void DbgGUIDeInitSolarMutexCheck();
void DbgGUIStart();
void DbgDialogTest( Window* pWindow );
-#define DBGGUI_INIT() DbgGUIInit()
-#define DBGGUI_DEINIT() DbgGUIDeInit()
+#define DBGGUI_INIT_SOLARMUTEXCHECK() DbgGUIInitSolarMutexCheck()
#define DBGGUI_DEINIT_SOLARMUTEXCHECK() DbgGUIDeInitSolarMutexCheck()
#define DBGGUI_START() DbgGUIStart()
@@ -41,9 +39,7 @@ void DbgDialogTest( Window* pWindow );
#else
-
-#define DBGGUI_INIT()
-#define DBGGUI_DEINIT()
+#define DBGGUI_INIT_SOLARMUTEXCHECK()
#define DBGGUI_DEINIT_SOLARMUTEXCHECK()
#define DBGGUI_START()
diff --git a/vcl/inc/pch/precompiled_vcl.hxx b/vcl/inc/pch/precompiled_vcl.hxx
index c952a6d04937..dc11721fcab0 100644
--- a/vcl/inc/pch/precompiled_vcl.hxx
+++ b/vcl/inc/pch/precompiled_vcl.hxx
@@ -115,7 +115,6 @@
#include "tools/resmgr.hxx"
#include "tools/stream.hxx"
#include "tools/time.hxx"
-#include "tools/tools.h"
#include "tools/urlobj.hxx"
#include "tools/vcompat.hxx"
#include "uno/current_context.hxx"
@@ -371,7 +370,6 @@
#include <tools/stream.hxx>
#include <tools/tenccvt.hxx>
#include <tools/time.hxx>
-#include <tools/tools.h>
#include <tools/urlobj.hxx>
#include <tools/vcompat.hxx>
#include <tools/zcodec.hxx>
diff --git a/vcl/inc/svdata.hxx b/vcl/inc/svdata.hxx
index e4d54bb363c5..2fbaa840e192 100644
--- a/vcl/inc/svdata.hxx
+++ b/vcl/inc/svdata.hxx
@@ -190,7 +190,6 @@ struct ImplSVWinData
Window* mpActiveApplicationFrame; // the last active application frame, can be used as DefModalDialogParent if no focuswin set
Window* mpCaptureWin; // window, that has the mouse capture
Window* mpLastDeacWin; // Window, that need a deactivate (FloatingWindow-Handling)
- DbgWindow* mpDbgWin; // debug window
FloatingWindow* mpFirstFloat; // First FloatingWindow in PopupMode
Dialog* mpLastExecuteDlg; // First Dialog that is in Execute
Window* mpExtTextInputWin; // Window, which is in ExtTextInput