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Diffstat (limited to 'vcl/opengl/gdiimpl.cxx')
-rw-r--r--vcl/opengl/gdiimpl.cxx46
1 files changed, 23 insertions, 23 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 1c22640fecbe..3771d3cec740 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -294,7 +294,7 @@ const vcl::Region& OpenGLSalGraphicsImpl::getClipRegion() const
bool OpenGLSalGraphicsImpl::setClipRegion( const vcl::Region& rClip )
{
- VCL_GL_INFO( "vcl.opengl", "::setClipRegion " << rClip );
+ VCL_GL_INFO( "::setClipRegion " << rClip );
maClipRegion = rClip;
mbUseStencil = false;
@@ -310,7 +310,7 @@ bool OpenGLSalGraphicsImpl::setClipRegion( const vcl::Region& rClip )
// set the clip region to empty
void OpenGLSalGraphicsImpl::ResetClipRegion()
{
- VCL_GL_INFO( "vcl.opengl", "::ResetClipRegion" );
+ VCL_GL_INFO( "::ResetClipRegion" );
maClipRegion.SetEmpty();
mbUseScissor = false;
mbUseStencil = false;
@@ -1236,7 +1236,7 @@ void OpenGLSalGraphicsImpl::DrawRadialGradient( const Gradient& rGradient, const
// draw --> LineColor and FillColor and RasterOp and ClipRegion
void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY )
{
- VCL_GL_INFO( "vcl.opengl", "::drawPixel" );
+ VCL_GL_INFO( "::drawPixel" );
if( mnLineColor != SALCOLOR_NONE )
{
PreDraw();
@@ -1248,7 +1248,7 @@ void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY )
void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY, SalColor nSalColor )
{
- VCL_GL_INFO( "vcl.opengl", "::drawPixel" );
+ VCL_GL_INFO( "::drawPixel" );
if( nSalColor != SALCOLOR_NONE )
{
PreDraw();
@@ -1260,7 +1260,7 @@ void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY, SalColor nSalColor )
void OpenGLSalGraphicsImpl::drawLine( long nX1, long nY1, long nX2, long nY2 )
{
- VCL_GL_INFO( "vcl.opengl", "::drawLine" );
+ VCL_GL_INFO( "::drawLine" );
if( mnLineColor != SALCOLOR_NONE )
{
PreDraw();
@@ -1272,7 +1272,7 @@ void OpenGLSalGraphicsImpl::drawLine( long nX1, long nY1, long nX2, long nY2 )
void OpenGLSalGraphicsImpl::drawRect( long nX, long nY, long nWidth, long nHeight )
{
- VCL_GL_INFO( "vcl.opengl", "::drawRect" );
+ VCL_GL_INFO( "::drawRect" );
PreDraw();
if( UseSolid( mnFillColor ) )
@@ -1307,7 +1307,7 @@ void OpenGLSalGraphicsImpl::drawRect( long nX, long nY, long nWidth, long nHeigh
void OpenGLSalGraphicsImpl::drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry )
{
- VCL_GL_INFO( "vcl.opengl", "::drawPolyLine" );
+ VCL_GL_INFO( "::drawPolyLine" );
if( mnLineColor != SALCOLOR_NONE && nPoints > 1 )
{
@@ -1320,7 +1320,7 @@ void OpenGLSalGraphicsImpl::drawPolyLine( sal_uInt32 nPoints, const SalPoint* pP
void OpenGLSalGraphicsImpl::drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry )
{
- VCL_GL_INFO( "vcl.opengl", "::drawPolygon" );
+ VCL_GL_INFO( "::drawPolygon" );
if( nPoints == 0 )
return;
if( nPoints == 1 )
@@ -1348,7 +1348,7 @@ void OpenGLSalGraphicsImpl::drawPolygon( sal_uInt32 nPoints, const SalPoint* pPt
void OpenGLSalGraphicsImpl::drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry )
{
- VCL_GL_INFO( "vcl.opengl", "::drawPolyPolygon" );
+ VCL_GL_INFO( "::drawPolyPolygon" );
if( nPoly <= 0 )
return;
@@ -1385,7 +1385,7 @@ void OpenGLSalGraphicsImpl::drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32*
bool OpenGLSalGraphicsImpl::drawPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency )
{
- VCL_GL_INFO( "vcl.opengl", "::drawPolyPolygon trans " << fTransparency );
+ VCL_GL_INFO( "::drawPolyPolygon trans " << fTransparency );
if( rPolyPolygon.count() <= 0 )
return true;
@@ -1414,7 +1414,7 @@ bool OpenGLSalGraphicsImpl::drawPolyLine(
basegfx::B2DLineJoin eLineJoin,
css::drawing::LineCap eLineCap)
{
- VCL_GL_INFO( "vcl.opengl", "::drawPolyLine trans " << fTransparency );
+ VCL_GL_INFO( "::drawPolyLine trans " << fTransparency );
if( mnLineColor == SALCOLOR_NONE )
return true;
@@ -1509,7 +1509,7 @@ void OpenGLSalGraphicsImpl::copyArea(
long nSrcWidth, long nSrcHeight,
sal_uInt16 /*nFlags*/ )
{
- VCL_GL_INFO( "vcl.opengl", "::copyArea " << nSrcX << "," << nSrcY << " >> " << nDestX << "," << nDestY << " (" << nSrcWidth << "," << nSrcHeight << ")" );
+ VCL_GL_INFO( "::copyArea " << nSrcX << "," << nSrcY << " >> " << nDestX << "," << nDestY << " (" << nSrcWidth << "," << nSrcHeight << ")" );
OpenGLTexture aTexture;
SalTwoRect aPosAry(0, 0, nSrcWidth, nSrcHeight, nDestX, nDestY, nSrcWidth, nSrcHeight);
@@ -1525,7 +1525,7 @@ void OpenGLSalGraphicsImpl::copyArea(
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
void OpenGLSalGraphicsImpl::DoCopyBits( const SalTwoRect& rPosAry, OpenGLSalGraphicsImpl& rImpl )
{
- VCL_GL_INFO( "vcl.opengl", "::copyBits" );
+ VCL_GL_INFO( "::copyBits" );
if( &rImpl == this &&
(rPosAry.mnSrcWidth == rPosAry.mnDestWidth) &&
@@ -1562,7 +1562,7 @@ void OpenGLSalGraphicsImpl::drawBitmap( const SalTwoRect& rPosAry, const SalBitm
const OpenGLSalBitmap& rBitmap = static_cast<const OpenGLSalBitmap&>(rSalBitmap);
OpenGLTexture& rTexture = rBitmap.GetTexture();
- VCL_GL_INFO( "vcl.opengl", "::drawBitmap" );
+ VCL_GL_INFO( "::drawBitmap" );
PreDraw();
DrawTexture( rTexture, rPosAry );
PostDraw();
@@ -1578,7 +1578,7 @@ void OpenGLSalGraphicsImpl::drawBitmap(
OpenGLTexture& rTexture( rBitmap.GetTexture() );
OpenGLTexture& rMaskTex( rMask.GetTexture() );
- VCL_GL_INFO( "vcl.opengl", "::drawBitmap with MASK" );
+ VCL_GL_INFO( "::drawBitmap with MASK" );
PreDraw();
DrawTextureWithMask( rTexture, rMaskTex, rPosAry );
PostDraw();
@@ -1592,7 +1592,7 @@ void OpenGLSalGraphicsImpl::drawMask(
const OpenGLSalBitmap& rBitmap = static_cast<const OpenGLSalBitmap&>(rSalBitmap);
OpenGLTexture& rTexture( rBitmap.GetTexture() );
- VCL_GL_INFO( "vcl.opengl", "::drawMask" );
+ VCL_GL_INFO( "::drawMask" );
PreDraw();
DrawMask( rTexture, nMaskColor, rPosAry );
PostDraw();
@@ -1601,7 +1601,7 @@ void OpenGLSalGraphicsImpl::drawMask(
SalBitmap* OpenGLSalGraphicsImpl::getBitmap( long nX, long nY, long nWidth, long nHeight )
{
OpenGLSalBitmap* pBitmap = new OpenGLSalBitmap;
- VCL_GL_INFO( "vcl.opengl", "::getBitmap " << nX << "," << nY <<
+ VCL_GL_INFO( "::getBitmap " << nX << "," << nY <<
" " << nWidth << "x" << nHeight );
//TODO really needed?
PreDraw();
@@ -1693,7 +1693,7 @@ bool OpenGLSalGraphicsImpl::blendBitmap(
const OpenGLSalBitmap& rBitmap = static_cast<const OpenGLSalBitmap&>(rSalBitmap);
OpenGLTexture& rTexture( rBitmap.GetTexture() );
- VCL_GL_INFO( "vcl.opengl", "::blendBitmap" );
+ VCL_GL_INFO( "::blendBitmap" );
PreDraw();
glEnable( GL_BLEND );
CHECK_GL_ERROR();
@@ -1719,7 +1719,7 @@ bool OpenGLSalGraphicsImpl::blendAlphaBitmap(
OpenGLTexture& rMask( rMaskBitmap.GetTexture() );
OpenGLTexture& rAlpha( rAlphaBitmap.GetTexture() );
- VCL_GL_INFO( "vcl.opengl", "::blendAlphaBitmap" );
+ VCL_GL_INFO( "::blendAlphaBitmap" );
PreDraw();
DrawBlendedTexture( rTexture, rMask, rAlpha, rPosAry );
PostDraw();
@@ -1748,7 +1748,7 @@ bool OpenGLSalGraphicsImpl::drawAlphaBitmap(
OpenGLTexture& rTexture( rBitmap.GetTexture() );
OpenGLTexture& rAlphaTex( rAlpha.GetTexture() );
- VCL_GL_INFO( "vcl.opengl", "::drawAlphaBitmap" );
+ VCL_GL_INFO( "::drawAlphaBitmap" );
PreDraw();
DrawTextureWithMask( rTexture, rAlphaTex, rPosAry );
PostDraw();
@@ -1771,7 +1771,7 @@ bool OpenGLSalGraphicsImpl::drawTransformedBitmap(
if( pMaskBitmap != nullptr )
aMask = pMaskBitmap->GetTexture();
- VCL_GL_INFO( "vcl.opengl", "::drawTransformedBitmap" );
+ VCL_GL_INFO( "::drawTransformedBitmap" );
PreDraw();
DrawTransformedTexture( rTexture, aMask, rNull, rX, rY );
PostDraw();
@@ -1790,7 +1790,7 @@ bool OpenGLSalGraphicsImpl::drawAlphaRect(
long nWidth, long nHeight,
sal_uInt8 nTransparency )
{
- VCL_GL_INFO( "vcl.opengl", "::drawAlphaRect" );
+ VCL_GL_INFO( "::drawAlphaRect" );
if( mnFillColor != SALCOLOR_NONE && nTransparency < 100 )
{
PreDraw();
@@ -1807,7 +1807,7 @@ bool OpenGLSalGraphicsImpl::drawGradient(const tools::PolyPolygon& rPolyPoly,
{
Rectangle aBoundRect( rPolyPoly.GetBoundRect() );
- VCL_GL_INFO( "vcl.opengl", "::drawGradient" );
+ VCL_GL_INFO( "::drawGradient" );
if( aBoundRect.IsEmpty() )
return true;