diff options
Diffstat (limited to 'vcl/opengl/gdiimpl.cxx')
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 57 |
1 files changed, 50 insertions, 7 deletions
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index bbbe5c9314cc..c9b7c0b3a147 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -718,6 +718,47 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( const Polygon& rPolygon, bool blo } } +void OpenGLSalGraphicsImpl::DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoid ) +{ + const basegfx::B2DPolygon& rPolygon = trapezoid.getB2DPolygon(); + sal_uInt16 nPoints = rPolygon.count(); + std::vector<GLfloat> aVertices(nPoints * 2); + sal_uInt32 i, j; + + for( i = 0, j = 0; i < nPoints; i++, j += 2 ) + { + const basegfx::B2DPoint& rPt = rPolygon.getB2DPoint( i ); + aVertices[j] = (2 * rPt.getX()) / GetWidth() - 1.0; + aVertices[j+1] = 1.0 - (2 * rPt.getY() / GetHeight()); + } + + mpProgram->SetVertices( &aVertices[0] ); + glDrawArrays( GL_TRIANGLE_FAN, 0, nPoints ); + + if( mrParent.getAntiAliasB2DDraw()) + { + // Make the edges antialiased by drawing the edge lines again with AA. + // TODO: If transparent drawing is set up, drawing the lines themselves twice + // may be a problem, if that is a real problem, the polygon areas itself needs to be + // masked out for this or something. +#ifdef DBG_UTIL + assert( mProgramIsSolidColor ); +#endif + SalColor lastSolidColor = mProgramSolidColor; + double lastSolidTransparency = mProgramSolidTransparency; + if( UseSolidAA( lastSolidColor, lastSolidTransparency )) + { + for( i = 0; i < nPoints; ++i ) + { + const basegfx::B2DPoint& rPt1 = rPolygon.getB2DPoint( i ); + const basegfx::B2DPoint& rPt2 = rPolygon.getB2DPoint(( i + 1 ) % nPoints ); + DrawEdgeAA( rPt1.getX(), rPt1.getY(), rPt2.getX(), rPt2.getY()); + } + UseSolid( lastSolidColor, lastSolidTransparency ); + } + } +} + void OpenGLSalGraphicsImpl::DrawRect( long nX, long nY, long nWidth, long nHeight ) { long nX1( nX ); @@ -1245,17 +1286,19 @@ bool OpenGLSalGraphicsImpl::drawPolyLine( if( bIsHairline ) { // hairlines can be drawn in a simpler way (the linejoin and linecap styles can be ignored) - PreDraw(); - if( UseSolidAA( mnLineColor, fTransparency )) + basegfx::B2DTrapezoidVector aB2DTrapVector; + basegfx::tools::createLineTrapezoidFromB2DPolygon( aB2DTrapVector, aPolygon, rLineWidth.getX() ); + // draw tesselation result + if( aB2DTrapVector.size()) { - for( sal_uInt32 j = 0; j < rPolygon.count() - 1; j++ ) + PreDraw(); + if( UseSolid( mnLineColor, fTransparency )) { - const ::basegfx::B2DPoint& rPt1( rPolygon.getB2DPoint( j ) ); - const ::basegfx::B2DPoint& rPt2( rPolygon.getB2DPoint(( j + 1 )) ); - DrawLineAA( rPt1.getX(), rPt1.getY(), rPt2.getX(), rPt2.getY()); + for( size_t i = 0; i < aB2DTrapVector.size(); ++i ) + DrawTrapezoid( aB2DTrapVector[ i ] ); } + PostDraw(); } - PostDraw(); return true; } |