diff options
Diffstat (limited to 'vcl/opengl/win')
-rw-r--r-- | vcl/opengl/win/gdiimpl.cxx | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/vcl/opengl/win/gdiimpl.cxx b/vcl/opengl/win/gdiimpl.cxx index 6215c4c20a2d..3f5da83dd84c 100644 --- a/vcl/opengl/win/gdiimpl.cxx +++ b/vcl/opengl/win/gdiimpl.cxx @@ -473,9 +473,8 @@ bool compiledShaderBinariesWork() bool WinOpenGLContext::ImplInit() { - // Failures here typically means that OpenGL can't be used. Returning false is fairly pointless - // as the calling code doesn't even check, but oh well. If we notice that OpenGL is broken the - // first time being called, it is not too late to call + // Failures here typically means that OpenGL can't be used. + // If we notice that OpenGL is broken the first time being called, it is not too late to call // disableOpenGLAndTerminateForRestart(). The first time this will be called is from displaying // the splash screen, so if OpenGL is broken, it is "early enough" for us to be able to disable // OpenGL and terminate bluntly with EXITHELPER_NORMAL_RESTART, thus causing the wrapper process |