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-rw-r--r--vcl/opengl/invert50FragmentShader.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/vcl/opengl/invert50FragmentShader.glsl b/vcl/opengl/invert50FragmentShader.glsl
index 76f3e1f3ac63..8fac1cc3983b 100644
--- a/vcl/opengl/invert50FragmentShader.glsl
+++ b/vcl/opengl/invert50FragmentShader.glsl
@@ -10,9 +10,9 @@
/*precision mediump float;*/
void main() {
- vec2 tex_mod = mod(gl_FragCoord, 2);
- bool bLeft = tex_mod.x > 0 && tex_mod.x < 1;
- bool bTop = tex_mod.y > 0 && tex_mod.y < 1;
+ vec2 tex_mod = mod(gl_FragCoord, 2).xy;
+ bool bLeft = (tex_mod.x > 0.0) && (tex_mod.x < 1.0);
+ bool bTop = (tex_mod.y > 0.0) && (tex_mod.y < 1.0);
// horrors - where is the XOR operator ?
if ((bTop && bLeft) || (!bTop && !bLeft))
gl_FragColor = vec4(255,255,255,0);