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Diffstat (limited to 'vcl/quartz/salbmp.cxx')
-rw-r--r--vcl/quartz/salbmp.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/vcl/quartz/salbmp.cxx b/vcl/quartz/salbmp.cxx
index a78b06550530..3cde1f380955 100644
--- a/vcl/quartz/salbmp.cxx
+++ b/vcl/quartz/salbmp.cxx
@@ -870,7 +870,7 @@ CGImageRef QuartzSalBitmap::CreateCroppedImage( int nX, int nY, int nNewWidth, i
static void CFRTLFree(void* /*info*/, const void* data, size_t /*size*/)
{
- rtl_freeMemory( const_cast<void*>(data) );
+ std::free( const_cast<void*>(data) );
}
CGImageRef QuartzSalBitmap::CreateWithMask( const QuartzSalBitmap& rMask,
@@ -894,7 +894,7 @@ CGImageRef QuartzSalBitmap::CreateWithMask( const QuartzSalBitmap& rMask,
// create the alpha mask image fitting our image
// TODO: is caching the full mask or the subimage mask worth it?
int nMaskBytesPerRow = ((nWidth + 3) & ~3);
- void* pMaskMem = rtl_allocateMemory( nMaskBytesPerRow * nHeight );
+ void* pMaskMem = std::malloc( nMaskBytesPerRow * nHeight );
CGContextRef xMaskContext = CGBitmapContextCreate( pMaskMem,
nWidth, nHeight, 8, nMaskBytesPerRow, GetSalData()->mxGraySpace, kCGImageAlphaNone );
SAL_INFO("vcl.cg", "CGBitmapContextCreate(" << nWidth << "x" << nHeight << "x8," << nMaskBytesPerRow << ") = " << xMaskContext );
@@ -937,7 +937,7 @@ CGImageRef QuartzSalBitmap::CreateColorMask( int nX, int nY, int nWidth,
if (m_pUserBuffer.get() && (nX + nWidth <= mnWidth) && (nY + nHeight <= mnHeight))
{
const sal_uInt32 nDestBytesPerRow = nWidth << 2;
- sal_uInt32* pMaskBuffer = static_cast<sal_uInt32*>( rtl_allocateMemory( nHeight * nDestBytesPerRow ) );
+ sal_uInt32* pMaskBuffer = static_cast<sal_uInt32*>( std::malloc( nHeight * nDestBytesPerRow ) );
sal_uInt32* pDest = pMaskBuffer;
ImplPixelFormat* pSourcePixels = ImplPixelFormat::GetFormat( mnBits, maPalette );