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-rw-r--r--vcl/skia/gdiimpl.cxx5
1 files changed, 4 insertions, 1 deletions
diff --git a/vcl/skia/gdiimpl.cxx b/vcl/skia/gdiimpl.cxx
index e8ec52725392..d50f8fb60207 100644
--- a/vcl/skia/gdiimpl.cxx
+++ b/vcl/skia/gdiimpl.cxx
@@ -415,7 +415,10 @@ void SkiaSalGraphicsImpl::flushSurfaceToWindowContext()
// for every swapBuffers(), for this reason mSurface is an offscreen surface
// where we keep the contents (LO does not do full redraws).
// So here blit the surface to the window context surface and then swap it.
- assert(isGPU()); // Raster should always draw directly to backbuffer to save copying
+
+ // Raster should always draw directly to backbuffer to save copying
+ // except for small sizes - see renderMethodToUseForSize
+ assert(isGPU() || (mSurface->width() <= 32 && mSurface->height() <= 32));
SkPaint paint;
paint.setBlendMode(SkBlendMode::kSrc); // copy as is
// We ignore mDirtyRect here, and mSurface already is in screenSurface coordinates,