diff options
Diffstat (limited to 'vcl/source/gdi/bitmapex.cxx')
-rw-r--r-- | vcl/source/gdi/bitmapex.cxx | 368 |
1 files changed, 368 insertions, 0 deletions
diff --git a/vcl/source/gdi/bitmapex.cxx b/vcl/source/gdi/bitmapex.cxx index 383e5245b434..e8ce7b97549c 100644 --- a/vcl/source/gdi/bitmapex.cxx +++ b/vcl/source/gdi/bitmapex.cxx @@ -37,6 +37,7 @@ #include <vcl/dibtools.hxx> #include <image.h> #include <impimagetree.hxx> +#include <basegfx/matrix/b2dhommatrixtools.hxx> // ------------ // - BitmapEx - @@ -833,4 +834,371 @@ sal_uInt8 BitmapEx::GetTransparency(sal_Int32 nX, sal_Int32 nY) const } // ------------------------------------------------------------------ + +namespace +{ + void impSmoothPoint(BitmapColor& rValue, const basegfx::B2DPoint& rSource, sal_Int32 nIntX, sal_Int32 nIntY, BitmapReadAccess& rRead) + { + double fDeltaX(rSource.getX() - nIntX); + double fDeltaY(rSource.getY() - nIntY); + sal_Int32 nIndX(0L); + sal_Int32 nIndY(0L); + + if(fDeltaX > 0.0 && nIntX + 1L < rRead.Width()) + { + nIndX++; + } + else if(fDeltaX < 0.0 && nIntX >= 1L) + { + fDeltaX = -fDeltaX; + nIndX--; + } + + if(fDeltaY > 0.0 && nIntY + 1L < rRead.Height()) + { + nIndY++; + } + else if(fDeltaY < 0.0 && nIntY >= 1L) + { + fDeltaY = -fDeltaY; + nIndY--; + } + + if(nIndX || nIndY) + { + const double fColorToReal(1.0 / 255.0); + double fR(rValue.GetRed() * fColorToReal); + double fG(rValue.GetGreen() * fColorToReal); + double fB(rValue.GetBlue() * fColorToReal); + double fRBottom(0.0), fGBottom(0.0), fBBottom(0.0); + + if(nIndX) + { + const double fMulA(fDeltaX * fColorToReal); + double fMulB(1.0 - fDeltaX); + const BitmapColor aTopPartner(rRead.GetColor(nIntY, nIntX + nIndX)); + + fR = (fR * fMulB) + (aTopPartner.GetRed() * fMulA); + fG = (fG * fMulB) + (aTopPartner.GetGreen() * fMulA); + fB = (fB * fMulB) + (aTopPartner.GetBlue() * fMulA); + + if(nIndY) + { + fMulB *= fColorToReal; + const BitmapColor aBottom(rRead.GetColor(nIntY + nIndY, nIntX)); + const BitmapColor aBottomPartner(rRead.GetColor(nIntY + nIndY, nIntX + nIndX)); + + fRBottom = (aBottom.GetRed() * fMulB) + (aBottomPartner.GetRed() * fMulA); + fGBottom = (aBottom.GetGreen() * fMulB) + (aBottomPartner.GetGreen() * fMulA); + fBBottom = (aBottom.GetBlue() * fMulB) + (aBottomPartner.GetBlue() * fMulA); + } + } + + if(nIndY) + { + if(!nIndX) + { + const BitmapColor aBottom(rRead.GetColor(nIntY + nIndY, nIntX)); + + fRBottom = aBottom.GetRed() * fColorToReal; + fGBottom = aBottom.GetGreen() * fColorToReal; + fBBottom = aBottom.GetBlue() * fColorToReal; + } + + const double fMulB(1.0 - fDeltaY); + + fR = (fR * fMulB) + (fRBottom * fDeltaY); + fG = (fG * fMulB) + (fGBottom * fDeltaY); + fB = (fB * fMulB) + (fBBottom * fDeltaY); + } + + rValue.SetRed((sal_uInt8)(fR * 255.0)); + rValue.SetGreen((sal_uInt8)(fG * 255.0)); + rValue.SetBlue((sal_uInt8)(fB * 255.0)); + } + } + + Bitmap impTransformBitmap( + const Bitmap& rSource, + const Size aDestinationSize, + const basegfx::B2DHomMatrix& rTransform, + bool bSmooth) + { + Bitmap aDestination(aDestinationSize, 24); + BitmapWriteAccess* pWrite = aDestination.AcquireWriteAccess(); + + if(pWrite) + { + const Size aContentSizePixel(rSource.GetSizePixel()); + BitmapReadAccess* pRead = (const_cast< Bitmap& >(rSource)).AcquireReadAccess(); + + if(pRead) + { + const Size aDestinationSizePixel(aDestination.GetSizePixel()); + bool bWorkWithIndex(rSource.GetBitCount() <= 8); + BitmapColor aOutside(BitmapColor(0xff, 0xff, 0xff)); + + for(sal_Int32 y(0L); y < aDestinationSizePixel.getHeight(); y++) + { + for(sal_Int32 x(0L); x < aDestinationSizePixel.getWidth(); x++) + { + const basegfx::B2DPoint aSourceCoor(rTransform * basegfx::B2DPoint(x, y)); + const sal_Int32 nIntX(basegfx::fround(aSourceCoor.getX())); + + if(nIntX >= 0L && nIntX < aContentSizePixel.getWidth()) + { + const sal_Int32 nIntY(basegfx::fround(aSourceCoor.getY())); + + if(nIntY >= 0L && nIntY < aContentSizePixel.getHeight()) + { + // inside pixel + BitmapColor aValue; + + if(bWorkWithIndex) + { + aValue = pRead->GetPaletteColor(pRead->GetPixelIndex(nIntY, nIntX)); + } + else + { + aValue = pRead->GetPixel(nIntY, nIntX); + } + + if(bSmooth) + { + impSmoothPoint(aValue, aSourceCoor, nIntX, nIntY, *pRead); + } + + pWrite->SetPixel(y, x, aValue); + continue; + } + } + + // here are outside pixels. Complete mask + if(bWorkWithIndex) + { + pWrite->SetPixel(y, x, aOutside); + } + } + } + + delete pRead; + } + + delete pWrite; + } + + rSource.AdaptBitCount(aDestination); + + return aDestination; + } +} // end of anonymous namespace +BitmapEx BitmapEx::TransformBitmapEx( + double fWidth, + double fHeight, + const basegfx::B2DHomMatrix& rTransformation) const +{ + if(fWidth <= 1 || fHeight <= 1) + return BitmapEx(); + + // force destination to 24 bit, we want to smooth output + const Size aDestinationSize(basegfx::fround(fWidth), basegfx::fround(fHeight)); + static bool bDoSmoothAtAll(true); + const Bitmap aDestination(impTransformBitmap(GetBitmap(), aDestinationSize, rTransformation, bDoSmoothAtAll)); + + // create mask + if(IsTransparent()) + { + if(IsAlpha()) + { + const Bitmap aAlpha(impTransformBitmap(GetAlpha().GetBitmap(), aDestinationSize, rTransformation, bDoSmoothAtAll)); + return BitmapEx(aDestination, AlphaMask(aAlpha)); + } + else + { + const Bitmap aMask(impTransformBitmap(GetMask(), aDestinationSize, rTransformation, false)); + return BitmapEx(aDestination, aMask); + } + } + + return BitmapEx(aDestination); +} + +// ------------------------------------------------------------------ + +BitmapEx BitmapEx::getTransformed( + const basegfx::B2DHomMatrix& rTransformation, + double fMaximumArea) const +{ + BitmapEx aRetval; + + if(IsEmpty()) + return aRetval; + + const sal_uInt32 nSourceWidth(GetSizePixel().Width()); + const sal_uInt32 nSourceHeight(GetSizePixel().Height()); + + if(!nSourceWidth || !nSourceHeight) + return aRetval; + + // Get dest range + basegfx::B2DRange aOutlineRange(0.0, 0.0, 1.0, 1.0); + aOutlineRange.transform(rTransformation); + + // get target size + double fWidth(aOutlineRange.getWidth()); + double fHeight(aOutlineRange.getHeight()); + + if(fWidth < 1.0 || fHeight < 1.0) + return aRetval; + + // test if discrete size (pixel) maybe too big and limit it + const double fArea(fWidth * fHeight); + const bool bNeedToReduce(fArea > fMaximumArea); + double fReduceFactor(1.0); + + if(bNeedToReduce) + { + fReduceFactor = sqrt(fMaximumArea / fArea); + fWidth *= fReduceFactor; + fHeight *= fReduceFactor; + } + + // Build complete transform from source pixels to target pixels. + // Start by scaling from source pixel size to unit coordinates + basegfx::B2DHomMatrix aTransform( + basegfx::tools::createScaleB2DHomMatrix( + 1.0 / nSourceWidth, + 1.0 / nSourceHeight)); + + // multiply with given transform which leads from unit coordinates inside + // aOutlineRange + aTransform = rTransformation * aTransform; + + // substract top-left of aOutlineRange + aTransform.translate(-aOutlineRange.getMinX(), -aOutlineRange.getMinY()); + + // scale to target pixels (if needed) + if(bNeedToReduce) + { + aTransform.scale(fReduceFactor, fReduceFactor); + } + + // invert to get transformation from target pixel coordiates to source pixels + aTransform.invert(); + + // create bitmap using source, destination and linear back-transformation + aRetval = TransformBitmapEx(fWidth, fHeight, aTransform); + + return aRetval; +} + +// ------------------------------------------------------------------ + +BitmapEx BitmapEx::ModifyBitmapEx(const basegfx::BColorModifierStack& rBColorModifierStack) const +{ + Bitmap aChangedBitmap(GetBitmap()); + bool bDone(false); + + for(sal_uInt32 a(rBColorModifierStack.count()); a && !bDone; ) + { + const basegfx::BColorModifier& rModifier = rBColorModifierStack.getBColorModifier(--a); + + switch(rModifier.getMode()) + { + case basegfx::BCOLORMODIFYMODE_REPLACE : + { + // complete replace + if(IsTransparent()) + { + // clear bitmap with dest color + if(aChangedBitmap.GetBitCount() <= 8) + { + // do NOT use erase; for e.g. 8bit Bitmaps, the nearest color to the given + // erase color is determined and used -> this may be different from what is + // wanted here. Better create a new bitmap with the needed color explicitely + BitmapReadAccess* pReadAccess = aChangedBitmap.AcquireReadAccess(); + OSL_ENSURE(pReadAccess, "Got no Bitmap ReadAccess ?!?"); + + if(pReadAccess) + { + BitmapPalette aNewPalette(pReadAccess->GetPalette()); + aNewPalette[0] = BitmapColor(Color(rModifier.getBColor())); + aChangedBitmap = Bitmap( + aChangedBitmap.GetSizePixel(), + aChangedBitmap.GetBitCount(), + &aNewPalette); + delete pReadAccess; + } + } + else + { + aChangedBitmap.Erase(Color(rModifier.getBColor())); + } + } + else + { + // erase bitmap, caller will know to paint direct + aChangedBitmap.SetEmpty(); + } + + bDone = true; + break; + } + + default : // BCOLORMODIFYMODE_INTERPOLATE, BCOLORMODIFYMODE_GRAY, BCOLORMODIFYMODE_BLACKANDWHITE + { + BitmapWriteAccess* pContent = aChangedBitmap.AcquireWriteAccess(); + + if(pContent) + { + const double fConvertColor(1.0 / 255.0); + + for(sal_uInt32 y(0L); y < (sal_uInt32)pContent->Height(); y++) + { + for(sal_uInt32 x(0L); x < (sal_uInt32)pContent->Width(); x++) + { + const BitmapColor aBMCol(pContent->GetColor(y, x)); + const basegfx::BColor aBSource( + (double)aBMCol.GetRed() * fConvertColor, + (double)aBMCol.GetGreen() * fConvertColor, + (double)aBMCol.GetBlue() * fConvertColor); + const basegfx::BColor aBDest(rModifier.getModifiedColor(aBSource)); + + pContent->SetPixel(y, x, BitmapColor(Color(aBDest))); + } + } + + delete pContent; + } + + break; + } + } + } + + if(aChangedBitmap.IsEmpty()) + { + return BitmapEx(); + } + else + { + if(IsTransparent()) + { + if(IsAlpha()) + { + return BitmapEx(aChangedBitmap, GetAlpha()); + } + else + { + return BitmapEx(aChangedBitmap, GetMask()); + } + } + else + { + return BitmapEx(aChangedBitmap); + } + } +} + +// ------------------------------------------------------------------ // eof |