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diff --git a/vcl/source/graphic/GraphicObject2.cxx b/vcl/source/graphic/GraphicObject2.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/config.h>
+
+#include <cstdlib>
+
+#include <vcl/bitmapaccess.hxx>
+#include <tools/poly.hxx>
+#include <vcl/outdev.hxx>
+#include <vcl/window.hxx>
+#include <vcl/gdimtf.hxx>
+#include <vcl/metaact.hxx>
+#include <vcl/metric.hxx>
+#include <vcl/animate.hxx>
+#include <vcl/alpha.hxx>
+#include <vcl/virdev.hxx>
+#include "grfcache.hxx"
+#include <vcl/GraphicObject.hxx>
+#include <memory>
+
+
+#define WATERMARK_LUM_OFFSET 50
+#define WATERMARK_CON_OFFSET -70
+
+namespace {
+
+constexpr sal_uInt8 MAP(long cVal0, long cVal1, long nFrac) {
+ return static_cast<sal_uInt8>(((cVal0<<20)+nFrac*(cVal1-cVal0))>>20);
+}
+
+}
+
+GraphicManager::GraphicManager( sal_uLong nCacheSize, sal_uLong nMaxObjCacheSize ) :
+ mnUsedSize(0),
+ mpCache( new GraphicCache( nCacheSize, nMaxObjCacheSize ) )
+{
+}
+
+GraphicManager::~GraphicManager()
+{
+ assert(maObjList.empty());
+ mpCache.reset();
+}
+
+void GraphicManager::SetMaxCacheSize( sal_uLong nNewCacheSize )
+{
+ mpCache->SetMaxDisplayCacheSize( nNewCacheSize );
+}
+
+sal_uLong GraphicManager::GetMaxCacheSize() const
+{
+ return mpCache->GetMaxDisplayCacheSize();
+}
+
+void GraphicManager::SetCacheTimeout( sal_uLong nTimeoutSeconds )
+{
+ mpCache->SetCacheTimeout( nTimeoutSeconds );
+}
+
+bool GraphicManager::IsInCache( OutputDevice const * pOut, const Point& rPt,
+ const Size& rSz, const GraphicObject& rObj,
+ const GraphicAttr& rAttr ) const
+{
+ return mpCache->IsInDisplayCache( pOut, rPt, rSz, rObj, rAttr );
+}
+
+bool GraphicManager::DrawObj( OutputDevice* pOut, const Point& rPt, const Size& rSz,
+ GraphicObject const & rObj, const GraphicAttr& rAttr,
+ const GraphicManagerDrawFlags nFlags, bool& rCached )
+{
+ Point aPt( rPt );
+ Size aSz( rSz );
+ bool bRet = false;
+
+ rCached = false;
+
+ if( ( rObj.GetType() == GraphicType::Bitmap ) || ( rObj.GetType() == GraphicType::GdiMetafile ) )
+ {
+ // create output and fill cache
+
+ if( rObj.IsAnimated() || ( pOut->GetOutDevType() == OUTDEV_PRINTER ) ||
+ ( !( nFlags & GraphicManagerDrawFlags::NO_SUBSTITUTE ) &&
+ ( ( nFlags & GraphicManagerDrawFlags::SUBSTITUTE ) ||
+ !( nFlags & GraphicManagerDrawFlags::CACHED ) ||
+ ( pOut->GetConnectMetaFile() && !pOut->IsOutputEnabled() ) ) ) )
+ {
+ // simple output of transformed graphic
+ const Graphic aGraphic( rObj.GetTransformedGraphic( &rAttr ) );
+
+ if( aGraphic.IsSupportedGraphic() )
+ {
+ const sal_uInt16 nRot10 = rAttr.GetRotation() % 3600;
+
+ if( nRot10 )
+ {
+ tools::Polygon aPoly( tools::Rectangle( aPt, aSz ) );
+
+ aPoly.Rotate( aPt, nRot10 );
+ const tools::Rectangle aRotBoundRect( aPoly.GetBoundRect() );
+ aPt = aRotBoundRect.TopLeft();
+ aSz = aRotBoundRect.GetSize();
+ }
+
+ aGraphic.Draw( pOut, aPt, aSz );
+ }
+
+ bRet = true;
+ }
+
+ if( !bRet )
+ {
+ // cached/direct drawing
+ if( !mpCache->DrawDisplayCacheObj( pOut, aPt, aSz, rObj, rAttr ) )
+ bRet = ImplDraw( pOut, aPt, aSz, rObj, rAttr, rCached );
+ else
+ bRet = rCached = true;
+ }
+ }
+
+ return bRet;
+}
+
+void GraphicManager::ImplRegisterObj( const GraphicObject& rObj, Graphic& rSubstitute,
+ const OString* pID, const GraphicObject* pCopyObj )
+{
+ assert(maObjList.find(const_cast<GraphicObject*>(&rObj)) == maObjList.end());
+
+ maObjList.emplace( const_cast<GraphicObject*>(&rObj) );
+
+ mpCache->AddGraphicObject( rObj, rSubstitute, pID, pCopyObj );
+ if( !rObj.IsSwappedOut() )
+ mnUsedSize += rObj.maGraphic.GetSizeBytes();
+}
+
+void GraphicManager::ImplUnregisterObj( const GraphicObject& rObj )
+{
+ mpCache->ReleaseGraphicObject( rObj );
+ if( !rObj.IsSwappedOut() )
+ {
+ assert(mnUsedSize >= rObj.maGraphic.GetSizeBytes());
+ mnUsedSize -= rObj.maGraphic.GetSizeBytes();
+ }
+ if ( 0 < maObjList.erase( const_cast<GraphicObject*>(&rObj) ) )
+ return;
+
+ assert(false); // surely it should have been registered?
+}
+
+void GraphicManager::ImplGraphicObjectWasSwappedOut( const GraphicObject& rObj )
+{
+ mpCache->GraphicObjectWasSwappedOut( rObj );
+ assert(mnUsedSize >= rObj.GetSizeBytes());
+ mnUsedSize -= rObj.GetSizeBytes();
+}
+
+OString GraphicManager::ImplGetUniqueID( const GraphicObject& rObj ) const
+{
+ return mpCache->GetUniqueID( rObj );
+}
+
+namespace
+{
+ struct simpleSortByDataChangeTimeStamp
+ {
+ bool operator() (GraphicObject const * p1, GraphicObject const * p2) const
+ {
+ return p1->GetDataChangeTimeStamp() < p2->GetDataChangeTimeStamp();
+ }
+ };
+} // end of anonymous namespace
+
+void GraphicManager::ImplCheckSizeOfSwappedInGraphics(const GraphicObject* pGraphicToIgnore)
+{
+ // detect maximum allowed memory footprint. Use the user-settings of MaxCacheSize (defaulted
+ // to 200MB).
+ const sal_uLong nMaxCacheSize(GetMaxCacheSize());
+
+ if(mnUsedSize <= nMaxCacheSize)
+ return;
+
+ // Copy the object list for now, because maObjList can change in the meantime unexpectedly.
+ std::vector< GraphicObject* > aCandidates(maObjList.begin(), maObjList.end());
+ // if we use more currently, sort by last DataChangeTimeStamp
+ // sort by DataChangeTimeStamp so that the oldest get removed first
+ std::sort(aCandidates.begin(), aCandidates.end(), simpleSortByDataChangeTimeStamp());
+
+ for(decltype(aCandidates)::size_type a(0); mnUsedSize >= nMaxCacheSize && a < aCandidates.size(); a++)
+ {
+ // swap out until we have no more or the goal to use less than nMaxCacheSize
+ // is reached
+ GraphicObject* pObj = aCandidates[a];
+ if( pObj == pGraphicToIgnore )
+ {
+ continue;
+ }
+ if (maObjList.find(pObj) == maObjList.end())
+ {
+ // object has been deleted when swapping out another one
+ continue;
+ }
+
+ // do not swap out when we have less than 16KB data objects
+ if(pObj->GetSizeBytes() >= (16 * 1024))
+ {
+ pObj->FireSwapOutRequest();
+ }
+ }
+}
+
+void GraphicManager::ImplGraphicObjectWasSwappedIn( const GraphicObject& rObj )
+{
+ mpCache->GraphicObjectWasSwappedIn( rObj );
+ mnUsedSize += rObj.maGraphic.GetSizeBytes();
+}
+
+bool GraphicManager::ImplDraw( OutputDevice* pOut, const Point& rPt,
+ const Size& rSz, GraphicObject const & rObj,
+ const GraphicAttr& rAttr,
+ bool& rCached )
+{
+ const Graphic& rGraphic = rObj.GetGraphic();
+ bool bRet = false;
+
+ if( rGraphic.IsSupportedGraphic() && !rObj.IsSwappedOut() )
+ {
+ if( GraphicType::Bitmap == rGraphic.GetType() )
+ {
+ const BitmapEx aSrcBmpEx( rGraphic.GetBitmapEx() );
+
+ // #i46805# No point in caching a bitmap that is rendered
+ // via RectFill on the OutDev
+ if( !(pOut->GetDrawMode() & ( DrawModeFlags::BlackBitmap | DrawModeFlags::WhiteBitmap )) &&
+ mpCache->IsDisplayCacheable( pOut, rPt, rSz, rObj, rAttr ) )
+ {
+ BitmapEx aDstBmpEx;
+
+ if( ImplCreateOutput( pOut, rPt, rSz, aSrcBmpEx, rAttr, &aDstBmpEx ) )
+ {
+ rCached = mpCache->CreateDisplayCacheObj( pOut, rPt, rSz, rObj, rAttr, aDstBmpEx );
+ bRet = true;
+ }
+ }
+
+ if( !bRet )
+ bRet = ImplCreateOutput( pOut, rPt, rSz, aSrcBmpEx, rAttr );
+ }
+ else
+ {
+ const GDIMetaFile& rSrcMtf = rGraphic.GetGDIMetaFile();
+
+ if( mpCache->IsDisplayCacheable( pOut, rPt, rSz, rObj, rAttr ) )
+ {
+ GDIMetaFile aDstMtf;
+ BitmapEx aContainedBmpEx;
+
+ if( ImplCreateOutput( pOut, rPt, rSz, rSrcMtf, rAttr, aDstMtf, aContainedBmpEx ) )
+ {
+ if( !!aContainedBmpEx )
+ {
+ // Use bitmap output method, if metafile basically contains only a single
+ // bitmap (allows caching the resulting pixmap).
+ BitmapEx aDstBmpEx;
+
+ if( ImplCreateOutput( pOut, rPt, rSz, aContainedBmpEx, rAttr, &aDstBmpEx ) )
+ {
+ rCached = mpCache->CreateDisplayCacheObj( pOut, rPt, rSz, rObj, rAttr, aDstBmpEx );
+ bRet = true;
+ }
+ }
+ else
+ {
+ rCached = mpCache->CreateDisplayCacheObj( pOut, rPt, rSz, rObj, rAttr, aDstMtf );
+ bRet = true;
+ }
+ }
+ }
+
+ if( !bRet )
+ {
+ const Graphic aGraphic( rObj.GetTransformedGraphic( &rAttr ) );
+
+ if( aGraphic.IsSupportedGraphic() )
+ {
+ aGraphic.Draw( pOut, rPt, rSz );
+ bRet = true;
+ }
+ }
+ }
+ }
+
+ return bRet;
+}
+
+bool ImplCreateRotatedScaled( const BitmapEx& rBmpEx, const GraphicAttr& rAttributes,
+ sal_uInt16 nRot10, const Size& rUnrotatedSzPix,
+ long nStartX, long nEndX, long nStartY, long nEndY,
+ BitmapEx& rOutBmpEx )
+{
+ const long aUnrotatedWidth = rUnrotatedSzPix.Width();
+ const long aUnrotatedHeight = rUnrotatedSzPix.Height();
+ const long aBitmapWidth = rBmpEx.GetSizePixel().Width();
+ const long aBitmapHeight = rBmpEx.GetSizePixel().Height();
+
+ long nTmpX, nTmpY, nTmpFX, nTmpFY, nTmp;
+ double fTmp;
+
+ bool bHMirr( rAttributes.GetMirrorFlags() & BmpMirrorFlags::Horizontal );
+ bool bVMirr( rAttributes.GetMirrorFlags() & BmpMirrorFlags::Vertical );
+
+ std::unique_ptr<long[]> pMapIX(new long[ aUnrotatedWidth ]);
+ std::unique_ptr<long[]> pMapFX(new long[ aUnrotatedWidth ]);
+ std::unique_ptr<long[]> pMapIY(new long[ aUnrotatedHeight ]);
+ std::unique_ptr<long[]> pMapFY(new long[ aUnrotatedHeight ]);
+
+ double fRevScaleX;
+ double fRevScaleY;
+
+ bool scaleByAveraging = false;
+
+ if(aBitmapWidth > 1 && aUnrotatedWidth > 1)
+ {
+ fRevScaleX = static_cast<double>( aBitmapWidth - 1 ) / static_cast<double>( aUnrotatedWidth - 1 );
+ // create horizontal mapping table
+ long x;
+ for( x = 0, nTmpX = aBitmapWidth - 1, nTmp = aBitmapWidth - 2 >= 0 ? aBitmapWidth -2 : 0L; x < aUnrotatedWidth; x++ )
+ {
+ fTmp = x * fRevScaleX;
+
+ if( bHMirr )
+ fTmp = nTmpX - fTmp;
+
+ pMapIX[ x ] = MinMax( fTmp, 0, nTmp );
+ pMapFX[ x ] = static_cast<long>( ( fTmp - pMapIX[ x ] ) * 1048576.0 );
+ }
+ scaleByAveraging |= fRevScaleX > 5.0/3.0;
+ }
+ else
+ {
+ if(aBitmapWidth == 1)
+ {
+ fRevScaleX = 1.0 / static_cast<double>(aUnrotatedWidth);
+ for ( long x = 0; x < aUnrotatedWidth ; x++)
+ {
+ pMapIX[x] = 0;
+ pMapFX[x] = 0;
+ }
+ scaleByAveraging = true;
+ }
+ else
+ {
+ fRevScaleX = static_cast<double>(aBitmapWidth) / static_cast<double>(aUnrotatedWidth);
+ fTmp = static_cast<double>(aBitmapWidth) / 2.0;
+
+ pMapIX[ 0 ] = static_cast<long>(fTmp);
+ pMapFX[ 0 ] = static_cast<long>( ( fTmp - pMapIX[ 0 ] ) * 1048576.0 );
+ scaleByAveraging = true;
+ }
+ }
+ if(aBitmapHeight > 1 && aUnrotatedHeight > 1)
+ {
+ fRevScaleY = static_cast<double>( aBitmapHeight - 1 ) / static_cast<double>( aUnrotatedHeight - 1 );
+ // create vertical mapping table
+ long y;
+ for( y = 0, nTmpY = aBitmapHeight - 1, nTmp = aBitmapHeight - 2 >= 0 ? aBitmapHeight - 2 : 0L; y < aUnrotatedHeight; y++ )
+ {
+ fTmp = y * fRevScaleY;
+
+ if( bVMirr )
+ fTmp = nTmpY - fTmp;
+
+ pMapIY[ y ] = MinMax( fTmp, 0, nTmp );
+ pMapFY[ y ] = static_cast<long>( ( fTmp - pMapIY[ y ] ) * 1048576.0 );
+ }
+ scaleByAveraging |= fRevScaleY > 5.0/3.0;
+ }
+ else
+ {
+ if(aBitmapHeight == 1)
+ {
+ fRevScaleY = 1.0 / static_cast<double>(aUnrotatedHeight);
+ for (long y = 0; y < aUnrotatedHeight; ++y)
+ {
+ pMapIY[y] = 0;
+ pMapFY[y] = 0;
+ }
+ scaleByAveraging = true;
+ }
+ else
+ {
+ fRevScaleY = static_cast<double>(aBitmapHeight) / static_cast<double>(aUnrotatedHeight);
+ fTmp = static_cast<double>(aBitmapHeight) / 2.0;
+
+ pMapIY[ 0 ] = static_cast<long>(fTmp);
+ pMapFY[ 0 ] = static_cast<long>( ( fTmp - pMapIY[ 0 ] ) * 1048576.0 );
+ scaleByAveraging = true;
+ }
+ }
+
+ Bitmap aBmp( rBmpEx.GetBitmap() );
+ Bitmap aOutBmp;
+ BitmapReadAccess* pReadAccess = aBmp.AcquireReadAccess();
+ BitmapWriteAccess* pWriteAccess;
+
+ const double fCosAngle = cos( nRot10 * F_PI1800 );
+ const double fSinAngle = sin( nRot10 * F_PI1800 );
+ const long aTargetWidth = nEndX - nStartX + 1;
+ const long aTargetHeight = nEndY - nStartY + 1;
+ std::unique_ptr<long[]> pCosX(new long[ aTargetWidth ]);
+ std::unique_ptr<long[]> pSinX(new long[ aTargetWidth ]);
+ std::unique_ptr<long[]> pCosY(new long[ aTargetHeight ]);
+ std::unique_ptr<long[]> pSinY(new long[ aTargetHeight ]);
+ long nUnRotX, nUnRotY, nSinY, nCosY;
+ sal_uInt8 cR0, cG0, cB0, cR1, cG1, cB1;
+ bool bRet = false;
+
+ tools::Polygon aPoly( tools::Rectangle( Point(), rUnrotatedSzPix ) );
+ aPoly.Rotate( Point(), nRot10 );
+ tools::Rectangle aNewBound( aPoly.GetBoundRect() );
+
+ // create horizontal mapping table
+ long x;
+ for( x = 0, nTmpX = aNewBound.Left() + nStartX; x < aTargetWidth; x++ )
+ {
+ pCosX[ x ] = FRound( fCosAngle * ( fTmp = nTmpX++ << 8 ) );
+ pSinX[ x ] = FRound( fSinAngle * fTmp );
+ }
+
+ // create vertical mapping table
+ long y;
+ for( y = 0, nTmpY = aNewBound.Top() + nStartY; y < aTargetHeight; y++ )
+ {
+ pCosY[ y ] = FRound( fCosAngle * ( fTmp = nTmpY++ << 8 ) );
+ pSinY[ y ] = FRound( fSinAngle * fTmp );
+ }
+
+ if( pReadAccess )
+ {
+ aOutBmp = Bitmap( Size( aTargetWidth, aTargetHeight ), 24 );
+ pWriteAccess = aOutBmp.AcquireWriteAccess();
+
+ if( pWriteAccess )
+ {
+ BitmapColor aColRes;
+
+ if ( !scaleByAveraging )
+ {
+ if( pReadAccess->HasPalette() )
+ {
+ for( y = 0; y < aTargetHeight; y++ )
+ {
+ nSinY = pSinY[ y ];
+ nCosY = pCosY[ y ];
+
+ Scanline pScanline = pWriteAccess->GetScanline( y );
+ for( x = 0; x < aTargetWidth; x++ )
+ {
+ nUnRotX = ( pCosX[ x ] - nSinY ) >> 8;
+ nUnRotY = ( pSinX[ x ] + nCosY ) >> 8;
+
+ if( ( nUnRotX >= 0 ) && ( nUnRotX < aUnrotatedWidth ) &&
+ ( nUnRotY >= 0 ) && ( nUnRotY < aUnrotatedHeight ) )
+ {
+ nTmpX = pMapIX[ nUnRotX ];
+ nTmpFX = pMapFX[ nUnRotX ];
+ nTmpY = pMapIY[ nUnRotY ];
+ nTmpFY = pMapFY[ nUnRotY ];
+
+ const BitmapColor& rCol0 = pReadAccess->GetPaletteColor( pReadAccess->GetPixelIndex( nTmpY, nTmpX ) );
+ const BitmapColor& rCol1 = pReadAccess->GetPaletteColor( pReadAccess->GetPixelIndex( nTmpY, ++nTmpX ) );
+ cR0 = MAP( rCol0.GetRed(), rCol1.GetRed(), nTmpFX );
+ cG0 = MAP( rCol0.GetGreen(), rCol1.GetGreen(), nTmpFX );
+ cB0 = MAP( rCol0.GetBlue(), rCol1.GetBlue(), nTmpFX );
+
+ const BitmapColor& rCol3 = pReadAccess->GetPaletteColor( pReadAccess->GetPixelIndex( ++nTmpY, nTmpX ) );
+ const BitmapColor& rCol2 = pReadAccess->GetPaletteColor( pReadAccess->GetPixelIndex( nTmpY, --nTmpX ) );
+ cR1 = MAP( rCol2.GetRed(), rCol3.GetRed(), nTmpFX );
+ cG1 = MAP( rCol2.GetGreen(), rCol3.GetGreen(), nTmpFX );
+ cB1 = MAP( rCol2.GetBlue(), rCol3.GetBlue(), nTmpFX );
+
+ aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
+ aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
+ aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
+ pWriteAccess->SetPixelOnData( pScanline, x, aColRes );
+ }
+ }
+ }
+ }
+ else
+ {
+ BitmapColor aCol0, aCol1;
+
+ for( y = 0; y < aTargetHeight; y++ )
+ {
+ nSinY = pSinY[ y ];
+ nCosY = pCosY[ y ];
+
+ Scanline pScanline = pWriteAccess->GetScanline( y );
+ for( x = 0; x < aTargetWidth; x++ )
+ {
+ nUnRotX = ( pCosX[ x ] - nSinY ) >> 8;
+ nUnRotY = ( pSinX[ x ] + nCosY ) >> 8;
+
+ if( ( nUnRotX >= 0 ) && ( nUnRotX < aUnrotatedWidth ) &&
+ ( nUnRotY >= 0 ) && ( nUnRotY < aUnrotatedHeight ) )
+ {
+ nTmpX = pMapIX[ nUnRotX ];
+ nTmpFX = pMapFX[ nUnRotX ];
+ nTmpY = pMapIY[ nUnRotY ];
+ nTmpFY = pMapFY[ nUnRotY ];
+
+ aCol0 = pReadAccess->GetPixel( nTmpY, nTmpX );
+ aCol1 = pReadAccess->GetPixel( nTmpY, ++nTmpX );
+ cR0 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX );
+ cG0 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX );
+ cB0 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX );
+
+ aCol1 = pReadAccess->GetPixel( ++nTmpY, nTmpX );
+ aCol0 = pReadAccess->GetPixel( nTmpY, --nTmpX );
+ cR1 = MAP( aCol0.GetRed(), aCol1.GetRed(), nTmpFX );
+ cG1 = MAP( aCol0.GetGreen(), aCol1.GetGreen(), nTmpFX );
+ cB1 = MAP( aCol0.GetBlue(), aCol1.GetBlue(), nTmpFX );
+
+ aColRes.SetRed( MAP( cR0, cR1, nTmpFY ) );
+ aColRes.SetGreen( MAP( cG0, cG1, nTmpFY ) );
+ aColRes.SetBlue( MAP( cB0, cB1, nTmpFY ) );
+ pWriteAccess->SetPixelOnData( pScanline, x, aColRes );
+ }
+ }
+ }
+ }
+ }
+ else // scaleByAveraging
+ {
+ double aSumRed, aSumGreen, aSumBlue, aCount;
+ BitmapColor aColor;
+ BitmapColor aResultColor;
+
+ for( y = 0; y < aTargetHeight; y++ )
+ {
+ nSinY = pSinY[ y ];
+ nCosY = pCosY[ y ];
+
+ Scanline pScanline = pWriteAccess->GetScanline( y );
+ for( x = 0; x < aTargetWidth; x++ )
+ {
+ double aUnrotatedX = ( pCosX[ x ] - nSinY ) / 256.0;
+ double aUnrotatedY = ( pSinX[ x ] + nCosY ) / 256.0;
+
+ if ( bHMirr )
+ aUnrotatedX = aUnrotatedWidth - aUnrotatedX - 1;
+ if ( bVMirr )
+ aUnrotatedY = aUnrotatedHeight - aUnrotatedY - 1;
+
+ if( ( aUnrotatedX >= 0 ) && ( aUnrotatedX < aUnrotatedWidth ) &&
+ ( aUnrotatedY >= 0 ) && ( aUnrotatedY < aUnrotatedHeight ) )
+ {
+ double dYStart = ((aUnrotatedY + 0.5) * fRevScaleY) - 0.5;
+ double dYEnd = ((aUnrotatedY + 1.5) * fRevScaleY) - 0.5;
+
+ int yStart = MinMax( dYStart, 0, aBitmapHeight - 1);
+ int yEnd = MinMax( dYEnd, 0, aBitmapHeight - 1);
+
+ double dXStart = ((aUnrotatedX + 0.5) * fRevScaleX) - 0.5;
+ double dXEnd = ((aUnrotatedX + 1.5) * fRevScaleX) - 0.5;
+
+ int xStart = MinMax( dXStart, 0, aBitmapWidth - 1);
+ int xEnd = MinMax( dXEnd, 0, aBitmapWidth - 1);
+
+ aSumRed = aSumGreen = aSumBlue = 0.0;
+ aCount = 0;
+
+ for (int yIn = yStart; yIn <= yEnd; yIn++)
+ {
+ Scanline pScanlineRead = pReadAccess->GetScanline( yIn );
+ for (int xIn = xStart; xIn <= xEnd; xIn++)
+ {
+ if( pReadAccess->HasPalette() )
+ aColor = pReadAccess->GetPaletteColor( pReadAccess->GetIndexFromData( pScanlineRead, xIn ) );
+ else
+ aColor = pReadAccess->GetPixelFromData( pScanlineRead, xIn );
+
+ aSumRed += aColor.GetRed();
+ aSumGreen += aColor.GetGreen();
+ aSumBlue += aColor.GetBlue();
+
+ aCount++;
+ }
+ }
+
+ aResultColor.SetRed( MinMax( aSumRed / aCount, 0, 255) );
+ aResultColor.SetGreen( MinMax( aSumGreen / aCount, 0, 255) );
+ aResultColor.SetBlue( MinMax( aSumBlue / aCount, 0, 255) );
+
+ pWriteAccess->SetPixelOnData( pScanline, x, aResultColor );
+ }
+ }
+ }
+ }
+
+ Bitmap::ReleaseAccess( pWriteAccess );
+ bRet = true;
+ }
+
+ Bitmap::ReleaseAccess( pReadAccess );
+ }
+
+ // mask processing
+ if( bRet && ( rBmpEx.IsTransparent() || ( nRot10 != 0 && nRot10 != 900 && nRot10 != 1800 && nRot10 != 2700 ) ) )
+ {
+ bRet = false;
+
+ if( rBmpEx.IsAlpha() )
+ {
+ AlphaMask aAlpha( rBmpEx.GetAlpha() );
+ AlphaMask aOutAlpha;
+
+ pReadAccess = aAlpha.AcquireReadAccess();
+
+ if( pReadAccess )
+ {
+ aOutAlpha = AlphaMask( Size( aTargetWidth, aTargetHeight ) );
+ pWriteAccess = aOutAlpha.AcquireWriteAccess();
+
+ if( pWriteAccess )
+ {
+ if( pReadAccess->GetScanlineFormat() == ScanlineFormat::N8BitPal &&
+ pWriteAccess->GetScanlineFormat() == ScanlineFormat::N8BitPal )
+ {
+ if ( !scaleByAveraging )
+ {
+ Scanline pLine0, pLine1, pLineW;
+
+ for( long nY = 0; nY < aTargetHeight; nY++ )
+ {
+ nSinY = pSinY[ nY ];
+ nCosY = pCosY[ nY ];
+ pLineW = pWriteAccess->GetScanline( nY );
+
+ for( long nX = 0; nX < aTargetWidth; nX++ )
+ {
+ nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
+ nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
+
+ if( ( nUnRotX >= 0 ) && ( nUnRotX < aUnrotatedWidth ) &&
+ ( nUnRotY >= 0 ) && ( nUnRotY < aUnrotatedHeight ) )
+ {
+ nTmpX = pMapIX[ nUnRotX ];
+ nTmpFX = pMapFX[ nUnRotX ];
+ nTmpY = pMapIY[ nUnRotY ];
+ nTmpFY = pMapFY[ nUnRotY ];
+
+ pLine0 = pReadAccess->GetScanline( nTmpY++ );
+ pLine1 = pReadAccess->GetScanline( nTmpY );
+
+ const long nAlpha0 = pLine0[ nTmpX ];
+ const long nAlpha2 = pLine1[ nTmpX++ ];
+ const long nAlpha1 = pLine0[ nTmpX ];
+ const long nAlpha3 = pLine1[ nTmpX ];
+ const long n0 = MAP( nAlpha0, nAlpha1, nTmpFX );
+ const long n1 = MAP( nAlpha2, nAlpha3, nTmpFX );
+
+ *pLineW++ = MAP( n0, n1, nTmpFY );
+ }
+ else
+ *pLineW++ = 255;
+ }
+ }
+ }
+ else // scaleByAveraging
+ {
+ const BitmapColor aTrans( pWriteAccess->GetBestMatchingColor( COL_WHITE ) );
+ BitmapColor aResultColor( 0 );
+ double aSum, aCount;
+
+ for( y = 0; y < aTargetHeight; y++ )
+ {
+ nSinY = pSinY[ y ];
+ nCosY = pCosY[ y ];
+ Scanline pScanline = pWriteAccess->GetScanline( y );
+
+ for( x = 0; x < aTargetWidth; x++ )
+ {
+
+ double aUnrotatedX = ( pCosX[ x ] - nSinY ) / 256.0;
+ double aUnrotatedY = ( pSinX[ x ] + nCosY ) / 256.0;
+
+ if ( bHMirr )
+ aUnrotatedX = aUnrotatedWidth - aUnrotatedX - 1;
+ if ( bVMirr )
+ aUnrotatedY = aUnrotatedHeight - aUnrotatedY - 1;
+
+ if( ( aUnrotatedX >= 0 ) && ( aUnrotatedX < aUnrotatedWidth ) &&
+ ( aUnrotatedY >= 0 ) && ( aUnrotatedY < aUnrotatedHeight ) )
+ {
+ double dYStart = ((aUnrotatedY + 0.5) * fRevScaleY) - 0.5;
+ double dYEnd = ((aUnrotatedY + 1.5) * fRevScaleY) - 0.5;
+
+ int yStart = MinMax( dYStart, 0, aBitmapHeight - 1);
+ int yEnd = MinMax( dYEnd, 0, aBitmapHeight - 1);
+
+ double dXStart = ((aUnrotatedX + 0.5) * fRevScaleX) - 0.5;
+ double dXEnd = ((aUnrotatedX + 1.5) * fRevScaleX) - 0.5;
+
+ int xStart = MinMax( dXStart, 0, aBitmapWidth - 1);
+ int xEnd = MinMax( dXEnd, 0, aBitmapWidth - 1);
+
+ aSum = 0.0;
+ aCount = 0;
+
+ for (int yIn = yStart; yIn <= yEnd; yIn++)
+ {
+ Scanline pScanlineRead = pReadAccess->GetScanline( yIn );
+ for (int xIn = xStart; xIn <= xEnd; xIn++)
+ {
+ aSum += pReadAccess->GetPixelFromData( pScanlineRead, xIn ).GetIndex();
+ aCount++;
+ }
+ }
+ aResultColor.SetIndex( MinMax( aSum / aCount, 0, 255) );
+ pWriteAccess->SetPixelOnData( pScanline, x, aResultColor );
+ }
+ else
+ {
+ pWriteAccess->SetPixelOnData( pScanline, x, aTrans );
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ const BitmapColor aTrans( pWriteAccess->GetBestMatchingColor( COL_WHITE ) );
+ BitmapColor aAlphaVal( 0 );
+
+ for( long nY = 0; nY < aTargetHeight; nY++ )
+ {
+ nSinY = pSinY[ nY ];
+ nCosY = pCosY[ nY ];
+ Scanline pScanline = pWriteAccess->GetScanline( nY );
+
+ for( long nX = 0; nX < aTargetWidth; nX++ )
+ {
+ nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
+ nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
+
+ if( ( nUnRotX >= 0 ) && ( nUnRotX < aUnrotatedWidth ) &&
+ ( nUnRotY >= 0 ) && ( nUnRotY < aUnrotatedHeight ) )
+ {
+ nTmpX = pMapIX[ nUnRotX ];
+ nTmpFX = pMapFX[ nUnRotX ];
+ nTmpY = pMapIY[ nUnRotY ];
+ nTmpFY = pMapFY[ nUnRotY ];
+
+ const long nAlpha0 = pReadAccess->GetPixel( nTmpY, nTmpX ).GetIndex();
+ const long nAlpha1 = pReadAccess->GetPixel( nTmpY, ++nTmpX ).GetIndex();
+ const long nAlpha3 = pReadAccess->GetPixel( ++nTmpY, nTmpX ).GetIndex();
+ const long nAlpha2 = pReadAccess->GetPixel( nTmpY, --nTmpX ).GetIndex();
+ const long n0 = MAP( nAlpha0, nAlpha1, nTmpFX );
+ const long n1 = MAP( nAlpha2, nAlpha3, nTmpFX );
+
+ aAlphaVal.SetIndex( MAP( n0, n1, nTmpFY ) );
+ pWriteAccess->SetPixelOnData( pScanline, nX, aAlphaVal );
+ }
+ else
+ pWriteAccess->SetPixelOnData( pScanline, nX, aTrans );
+ }
+ }
+ }
+
+ aOutAlpha.ReleaseAccess( pWriteAccess );
+ bRet = true;
+ }
+
+ aAlpha.ReleaseAccess( pReadAccess );
+ }
+
+ if( bRet )
+ rOutBmpEx = BitmapEx( aOutBmp, aOutAlpha );
+ }
+ else
+ {
+ Bitmap aOutMsk( Size( aTargetWidth, aTargetHeight ), 1 );
+ pWriteAccess = aOutMsk.AcquireWriteAccess();
+
+ if( pWriteAccess )
+ {
+ Bitmap aMsk( rBmpEx.GetMask() );
+ const BitmapColor aB( pWriteAccess->GetBestMatchingColor( COL_BLACK ) );
+ const BitmapColor aW( pWriteAccess->GetBestMatchingColor( COL_WHITE ) );
+ BitmapReadAccess* pMAcc = nullptr;
+
+ if( !aMsk || ( ( pMAcc = aMsk.AcquireReadAccess() ) != nullptr ) )
+ {
+ std::unique_ptr<long[]> pMapLX(new long[ aUnrotatedWidth ]);
+ std::unique_ptr<long[]> pMapLY(new long[ aUnrotatedHeight ]);
+ BitmapColor aTestB;
+
+ if( pMAcc )
+ aTestB = pMAcc->GetBestMatchingColor( COL_BLACK );
+
+ // create new horizontal mapping table
+ for( long nX = 0; nX < aUnrotatedWidth; nX++ )
+ pMapLX[ nX ] = FRound( static_cast<double>(pMapIX[ nX ]) + pMapFX[ nX ] / 1048576.0 );
+
+ // create new vertical mapping table
+ for( long nY = 0; nY < aUnrotatedHeight; nY++ )
+ pMapLY[ nY ] = FRound( static_cast<double>(pMapIY[ nY ]) + pMapFY[ nY ] / 1048576.0 );
+
+ // do mask rotation
+ for( long nY = 0; nY < aTargetHeight; nY++ )
+ {
+ nSinY = pSinY[ nY ];
+ nCosY = pCosY[ nY ];
+ Scanline pScanline = pWriteAccess->GetScanline( nY );
+
+ for( long nX = 0; nX < aTargetWidth; nX++ )
+ {
+ nUnRotX = ( pCosX[ nX ] - nSinY ) >> 8;
+ nUnRotY = ( pSinX[ nX ] + nCosY ) >> 8;
+
+ if( ( nUnRotX >= 0 ) && ( nUnRotX < aUnrotatedWidth ) &&
+ ( nUnRotY >= 0 ) && ( nUnRotY < aUnrotatedHeight ) )
+ {
+ if( pMAcc )
+ {
+ if( pMAcc->GetPixel( pMapLY[ nUnRotY ], pMapLX[ nUnRotX ] ) == aTestB )
+ pWriteAccess->SetPixelOnData( pScanline, nX, aB );
+ else
+ pWriteAccess->SetPixelOnData( pScanline, nX, aW );
+ }
+ else
+ pWriteAccess->SetPixelOnData( pScanline, nX, aB );
+ }
+ else
+ pWriteAccess->SetPixelOnData( pScanline, nX, aW );
+ }
+ }
+
+ pMapLX.reset();
+ pMapLY.reset();
+
+ if( pMAcc )
+ Bitmap::ReleaseAccess( pMAcc );
+
+ bRet = true;
+ }
+
+ Bitmap::ReleaseAccess( pWriteAccess );
+ }
+
+ if( bRet )
+ rOutBmpEx = BitmapEx( aOutBmp, aOutMsk );
+ }
+
+ if( !bRet )
+ rOutBmpEx = aOutBmp;
+ }
+ else
+ rOutBmpEx = aOutBmp;
+
+ return bRet;
+}
+
+bool GraphicManager::ImplCreateOutput( OutputDevice* pOutputDevice,
+ const Point& rPoint, const Size& rSize,
+ const BitmapEx& rBitmapEx, const GraphicAttr& rAttributes,
+ BitmapEx* pBmpEx )
+{
+ sal_uInt16 nRot10 = rAttributes.GetRotation() % 3600;
+
+ Point aOutputPointPix;
+ Size aOutputSizePix;
+ Point aUnrotatedPointPix( pOutputDevice->LogicToPixel( rPoint ) );
+ Size aUnrotatedSizePix( pOutputDevice->LogicToPixel( rSize ) );
+
+ bool bRet = false;
+
+ if( nRot10 )
+ {
+ tools::Polygon aPoly( tools::Rectangle( rPoint, rSize ) );
+ aPoly.Rotate( rPoint, nRot10 );
+ const tools::Rectangle aRotBoundRect( aPoly.GetBoundRect() );
+ aOutputPointPix = pOutputDevice->LogicToPixel( aRotBoundRect.TopLeft() );
+ aOutputSizePix = pOutputDevice->LogicToPixel( aRotBoundRect.GetSize() );
+ }
+ else
+ {
+ aOutputPointPix = aUnrotatedPointPix;
+ aOutputSizePix = aUnrotatedSizePix;
+ }
+
+ if( aUnrotatedSizePix.Width() && aUnrotatedSizePix.Height() )
+ {
+ BitmapEx aOutBmpEx;
+ Point aOutPoint;
+ Size aOutSize;
+ const Size& rBmpSzPix = rBitmapEx.GetSizePixel();
+ const long nW = rBmpSzPix.Width();
+ const long nH = rBmpSzPix.Height();
+ long nStartX = -1, nStartY = -1, nEndX = -1, nEndY = -1;
+ bool bHMirr( rAttributes.GetMirrorFlags() & BmpMirrorFlags::Horizontal );
+ bool bVMirr( rAttributes.GetMirrorFlags() & BmpMirrorFlags::Vertical );
+
+ // calculate output sizes
+ if( !pBmpEx )
+ {
+ tools::Rectangle aOutRect( Point(), pOutputDevice->GetOutputSizePixel() );
+ tools::Rectangle aBmpRect( aOutputPointPix, aOutputSizePix );
+
+ if( pOutputDevice->GetOutDevType() == OUTDEV_WINDOW )
+ {
+ const vcl::Region aPaintRgn( static_cast<vcl::Window*>( pOutputDevice )->GetPaintRegion() );
+ if( !aPaintRgn.IsNull() )
+ aOutRect.Intersection( pOutputDevice->LogicToPixel( aPaintRgn.GetBoundRect() ) );
+ }
+
+ aOutRect.Intersection( aBmpRect );
+
+ if( !aOutRect.IsEmpty() )
+ {
+ aOutPoint = pOutputDevice->PixelToLogic( aOutRect.TopLeft() );
+ aOutSize = pOutputDevice->PixelToLogic( aOutRect.GetSize() );
+ nStartX = aOutRect.Left() - aBmpRect.Left();
+ nStartY = aOutRect.Top() - aBmpRect.Top();
+ nEndX = aOutRect.Right() - aBmpRect.Left();
+ nEndY = aOutRect.Bottom() - aBmpRect.Top();
+ }
+ else
+ {
+ nStartX = -1; // invalid
+ }
+ }
+ else
+ {
+ aOutPoint = pOutputDevice->PixelToLogic( aOutputPointPix );
+ aOutSize = pOutputDevice->PixelToLogic( aOutputSizePix );
+ nStartX = nStartY = 0;
+ nEndX = aOutputSizePix.Width() - 1;
+ nEndY = aOutputSizePix.Height() - 1;
+ }
+
+ // do transformation
+ if( nStartX >= 0 )
+ {
+ const bool bSimple = ( 1 == nW || 1 == nH );
+
+ if( nRot10 )
+ {
+ if( bSimple )
+ {
+ bRet = ( aOutBmpEx = rBitmapEx ).Scale( aUnrotatedSizePix );
+
+ if( bRet )
+ aOutBmpEx.Rotate( nRot10, COL_TRANSPARENT );
+ }
+ else
+ {
+ bRet = ImplCreateRotatedScaled( rBitmapEx, rAttributes,
+ nRot10, aUnrotatedSizePix,
+ nStartX, nEndX, nStartY, nEndY,
+ aOutBmpEx );
+ }
+ }
+ else
+ {
+ if( !bHMirr && !bVMirr && aOutputSizePix == rBmpSzPix )
+ {
+ aOutPoint = pOutputDevice->PixelToLogic( aOutputPointPix );
+ aOutSize = pOutputDevice->PixelToLogic( aOutputSizePix );
+ aOutBmpEx = rBitmapEx;
+ bRet = true;
+ }
+ else
+ {
+ if( bSimple )
+ {
+ bRet = ( aOutBmpEx = rBitmapEx ).Scale( Size( nEndX - nStartX + 1, nEndY - nStartY + 1 ) );
+ }
+ else
+ {
+ bRet = ImplCreateRotatedScaled( rBitmapEx, rAttributes,
+ nRot10, aUnrotatedSizePix,
+ nStartX, nEndX, nStartY, nEndY,
+ aOutBmpEx );
+ }
+ }
+ }
+
+ if( bRet )
+ {
+ // Attribute adjustment if necessary
+ if( rAttributes.IsSpecialDrawMode() || rAttributes.IsAdjusted() || rAttributes.IsTransparent() )
+ ImplAdjust( aOutBmpEx, rAttributes, GraphicAdjustmentFlags::DRAWMODE | GraphicAdjustmentFlags::COLORS | GraphicAdjustmentFlags::TRANSPARENCY );
+
+ // OutDev adjustment if necessary
+ if( pOutputDevice->GetOutDevType() != OUTDEV_PRINTER && pOutputDevice->GetBitCount() <= 8 && aOutBmpEx.GetBitCount() >= 8 )
+ aOutBmpEx.Dither();
+ }
+ }
+
+ // Create output
+ if( bRet )
+ {
+ if( !pBmpEx )
+ pOutputDevice->DrawBitmapEx( aOutPoint, aOutSize, aOutBmpEx );
+ else
+ {
+ if( !rAttributes.IsTransparent() && !aOutBmpEx.IsAlpha() )
+ aOutBmpEx = BitmapEx( aOutBmpEx.GetBitmap().CreateDisplayBitmap( pOutputDevice ), aOutBmpEx.GetMask() );
+
+ pOutputDevice->DrawBitmapEx( aOutPoint, aOutSize, *pBmpEx = aOutBmpEx );
+ }
+ }
+ }
+
+ return bRet;
+}
+
+// This function checks whether the bitmap is usable for skipping
+// mtf rendering by using just this one bitmap (i.e. in case the metafile
+// contains just this one pixmap that covers the entire metafile area).
+static BitmapEx checkMetadataBitmap( const BitmapEx& rBmpEx,
+ Point rSrcPoint,
+ Size rSrcSize,
+ const Point& rDestPoint,
+ const Size& rDestSize,
+ const Size& rRefSize,
+ bool& o_rbNonBitmapActionEncountered )
+{
+// NOTE: If you do changes in this function, change checkMetadataBitmap() in grfcache.cxx too.
+ BitmapEx aBmpEx;
+ if( rSrcSize == Size())
+ rSrcSize = rBmpEx.GetSizePixel();
+
+ if( rDestPoint != Point( 0, 0 ))
+ { // The pixmap in the metafile has an offset (and so would not cover)
+ // the entire result -> fall back to mtf rendering.
+ o_rbNonBitmapActionEncountered = true;
+ return aBmpEx;
+ }
+ if( rDestSize != rRefSize )
+ { // The pixmap is not fullscale (does not cover the entire metafile area).
+ // HACK: The code here should refuse to use the bitmap directly
+ // and fall back to mtf rendering, but there seem to be metafiles
+ // that do not specify exactly their area (the Windows API requires apps
+ // the specify it manually, the rectangle is specified as topleft/bottomright
+ // rather than topleft/size [which may be confusing], and the docs
+ // on the exact meaning are somewhat confusing as well), so if it turns
+ // out this metafile really contains just one bitmap and no other painting,
+ // and if the sizes almost match, just use the pixmap (which will be scaled
+ // to fit exactly the requested size, so there should not be any actual problem
+ // caused by this small difference). This will allow caching of the resulting
+ // (scaled) pixmap, which can make a noticeable performance difference.
+ if( rBmpEx.GetSizePixel().Width() > 100 && rBmpEx.GetSizePixel().Height() > 100
+ && std::abs( rDestSize.Width() - rRefSize.Width()) < 5
+ && std::abs( rDestSize.Height() - rRefSize.Height()) < 5 )
+ ; // ok, assume it's close enough
+ else
+ { // fall back to mtf rendering
+ o_rbNonBitmapActionEncountered = true;
+ return aBmpEx;
+ }
+ }
+
+ aBmpEx = rBmpEx;
+
+ if( (rSrcPoint.X() != 0 && rSrcPoint.Y() != 0) ||
+ rSrcSize != rBmpEx.GetSizePixel() )
+ {
+ // crop bitmap to given source rectangle (no
+ // need to copy and convert the whole bitmap)
+ const tools::Rectangle aCropRect( rSrcPoint,
+ rSrcSize );
+ aBmpEx.Crop( aCropRect );
+ }
+
+ return aBmpEx;
+}
+
+bool GraphicManager::ImplCreateOutput( OutputDevice* pOut,
+ const Point& rPt, const Size& rSz,
+ const GDIMetaFile& rMtf, const GraphicAttr& rAttr,
+ GDIMetaFile& rOutMtf, BitmapEx& rOutBmpEx )
+{
+ const Size aNewSize( rMtf.GetPrefSize() );
+
+ rOutMtf = rMtf;
+
+ // Count bitmap actions, and flag actions that paint, but
+ // are no bitmaps.
+ sal_Int32 nNumBitmaps(0);
+ bool bNonBitmapActionEncountered(false);
+ if( aNewSize.Width() && aNewSize.Height() && rSz.Width() && rSz.Height() )
+ {
+ const double fGrfWH = static_cast<double>(aNewSize.Width()) / aNewSize.Height();
+ const double fOutWH = static_cast<double>(rSz.Width()) / rSz.Height();
+
+ const double fScaleX = fOutWH / fGrfWH;
+ const double fScaleY = 1.0;
+
+ const MapMode& rPrefMapMode( rMtf.GetPrefMapMode() );
+ const Size rSizePix( pOut->LogicToPixel( aNewSize, rPrefMapMode ) );
+
+// NOTE: If you do changes in this function, check GraphicDisplayCacheEntry::IsCacheableAsBitmap
+// in grfcache.cxx too.
+
+ // Determine whether the metafile basically displays
+ // a single bitmap (in which case that bitmap is simply used directly
+ // instead of playing the metafile). Note that
+ // the solution, as implemented here, is quite suboptimal (the
+ // cases where a mtf consisting basically of a single bitmap,
+ // that fail to pass the test below, are probably frequent). A
+ // better solution would involve FSAA, but that's currently
+ // expensive, and might trigger bugs on display drivers, if
+ // VDevs get bigger than the actual screen.
+ sal_uInt32 nCurPos;
+ MetaAction* pAct;
+ for( nCurPos = 0, pAct = rOutMtf.FirstAction(); pAct;
+ pAct = rOutMtf.NextAction(), nCurPos++ )
+ {
+ MetaAction* pModAct = nullptr;
+ switch( pAct->GetType() )
+ {
+ case MetaActionType::FONT:
+ {
+ // taking care of font width default if scaling metafile.
+ MetaFontAction* pA = static_cast<MetaFontAction*>(pAct);
+ vcl::Font aFont( pA->GetFont() );
+ if ( !aFont.GetAverageFontWidth() )
+ {
+ FontMetric aFontMetric( pOut->GetFontMetric( aFont ) );
+ aFont.SetAverageFontWidth( aFontMetric.GetAverageFontWidth() );
+ pModAct = new MetaFontAction( aFont );
+ }
+ SAL_FALLTHROUGH;
+ }
+ case MetaActionType::NONE:
+ SAL_FALLTHROUGH;
+
+ // OutDev state changes (which don't affect bitmap
+ // output)
+ case MetaActionType::LINECOLOR:
+ SAL_FALLTHROUGH;
+ case MetaActionType::FILLCOLOR:
+ SAL_FALLTHROUGH;
+ case MetaActionType::TEXTCOLOR:
+ SAL_FALLTHROUGH;
+ case MetaActionType::TEXTFILLCOLOR:
+ SAL_FALLTHROUGH;
+ case MetaActionType::TEXTALIGN:
+ SAL_FALLTHROUGH;
+ case MetaActionType::TEXTLINECOLOR:
+ SAL_FALLTHROUGH;
+ case MetaActionType::TEXTLINE:
+ SAL_FALLTHROUGH;
+ case MetaActionType::PUSH:
+ SAL_FALLTHROUGH;
+ case MetaActionType::POP:
+ SAL_FALLTHROUGH;
+ case MetaActionType::LAYOUTMODE:
+ SAL_FALLTHROUGH;
+ case MetaActionType::TEXTLANGUAGE:
+ SAL_FALLTHROUGH;
+ case MetaActionType::COMMENT:
+ break;
+
+ // bitmap output methods
+ case MetaActionType::BMP:
+ if( !nNumBitmaps && !bNonBitmapActionEncountered )
+ {
+ MetaBmpAction* pAction = static_cast<MetaBmpAction*>(pAct);
+
+ rOutBmpEx = checkMetadataBitmap(
+ BitmapEx( pAction->GetBitmap()),
+ Point(), Size(),
+ pOut->LogicToPixel( pAction->GetPoint(),
+ rPrefMapMode ),
+ pAction->GetBitmap().GetSizePixel(),
+ rSizePix,
+ bNonBitmapActionEncountered );
+ }
+ ++nNumBitmaps;
+ break;
+
+ case MetaActionType::BMPSCALE:
+ if( !nNumBitmaps && !bNonBitmapActionEncountered )
+ {
+ MetaBmpScaleAction* pAction = static_cast<MetaBmpScaleAction*>(pAct);
+
+ rOutBmpEx = checkMetadataBitmap(
+ BitmapEx( pAction->GetBitmap()),
+ Point(), Size(),
+ pOut->LogicToPixel( pAction->GetPoint(),
+ rPrefMapMode ),
+ pOut->LogicToPixel( pAction->GetSize(),
+ rPrefMapMode ),
+ rSizePix,
+ bNonBitmapActionEncountered );
+ }
+ ++nNumBitmaps;
+ break;
+
+ case MetaActionType::BMPSCALEPART:
+ if( !nNumBitmaps && !bNonBitmapActionEncountered )
+ {
+ MetaBmpScalePartAction* pAction = static_cast<MetaBmpScalePartAction*>(pAct);
+
+ rOutBmpEx = checkMetadataBitmap(
+ BitmapEx( pAction->GetBitmap() ),
+ pAction->GetSrcPoint(),
+ pAction->GetSrcSize(),
+ pOut->LogicToPixel( pAction->GetDestPoint(),
+ rPrefMapMode ),
+ pOut->LogicToPixel( pAction->GetDestSize(),
+ rPrefMapMode ),
+ rSizePix,
+ bNonBitmapActionEncountered );
+ }
+ ++nNumBitmaps;
+ break;
+
+ case MetaActionType::BMPEX:
+ if( !nNumBitmaps && !bNonBitmapActionEncountered )
+ {
+ MetaBmpExAction* pAction = static_cast<MetaBmpExAction*>(pAct);
+
+ rOutBmpEx = checkMetadataBitmap(
+ pAction->GetBitmapEx(),
+ Point(), Size(),
+ pOut->LogicToPixel( pAction->GetPoint(),
+ rPrefMapMode ),
+ pAction->GetBitmapEx().GetSizePixel(),
+ rSizePix,
+ bNonBitmapActionEncountered );
+ }
+ ++nNumBitmaps;
+ break;
+
+ case MetaActionType::BMPEXSCALE:
+ if( !nNumBitmaps && !bNonBitmapActionEncountered )
+ {
+ MetaBmpExScaleAction* pAction = static_cast<MetaBmpExScaleAction*>(pAct);
+
+ rOutBmpEx = checkMetadataBitmap(
+ pAction->GetBitmapEx(),
+ Point(), Size(),
+ pOut->LogicToPixel( pAction->GetPoint(),
+ rPrefMapMode ),
+ pOut->LogicToPixel( pAction->GetSize(),
+ rPrefMapMode ),
+ rSizePix,
+ bNonBitmapActionEncountered );
+ }
+ ++nNumBitmaps;
+ break;
+
+ case MetaActionType::BMPEXSCALEPART:
+ if( !nNumBitmaps && !bNonBitmapActionEncountered )
+ {
+ MetaBmpExScalePartAction* pAction = static_cast<MetaBmpExScalePartAction*>(pAct);
+
+ rOutBmpEx = checkMetadataBitmap( pAction->GetBitmapEx(),
+ pAction->GetSrcPoint(),
+ pAction->GetSrcSize(),
+ pOut->LogicToPixel( pAction->GetDestPoint(),
+ rPrefMapMode ),
+ pOut->LogicToPixel( pAction->GetDestSize(),
+ rPrefMapMode ),
+ rSizePix,
+ bNonBitmapActionEncountered );
+ }
+ ++nNumBitmaps;
+ break;
+
+ // these actions actually output something (that's
+ // different from a bitmap)
+ case MetaActionType::RASTEROP:
+ if( static_cast<MetaRasterOpAction*>(pAct)->GetRasterOp() == RasterOp::OverPaint )
+ break;
+ SAL_FALLTHROUGH;
+ case MetaActionType::PIXEL:
+ SAL_FALLTHROUGH;
+ case MetaActionType::POINT:
+ SAL_FALLTHROUGH;
+ case MetaActionType::LINE:
+ SAL_FALLTHROUGH;
+ case MetaActionType::RECT:
+ SAL_FALLTHROUGH;
+ case MetaActionType::ROUNDRECT:
+ SAL_FALLTHROUGH;
+ case MetaActionType::ELLIPSE:
+ SAL_FALLTHROUGH;
+ case MetaActionType::ARC:
+ SAL_FALLTHROUGH;
+ case MetaActionType::PIE:
+ SAL_FALLTHROUGH;
+ case MetaActionType::CHORD:
+ SAL_FALLTHROUGH;
+ case MetaActionType::POLYLINE:
+ SAL_FALLTHROUGH;
+ case MetaActionType::POLYGON:
+ SAL_FALLTHROUGH;
+ case MetaActionType::POLYPOLYGON:
+ SAL_FALLTHROUGH;
+
+ case MetaActionType::TEXT:
+ SAL_FALLTHROUGH;
+ case MetaActionType::TEXTARRAY:
+ SAL_FALLTHROUGH;
+ case MetaActionType::STRETCHTEXT:
+ SAL_FALLTHROUGH;
+ case MetaActionType::TEXTRECT:
+ SAL_FALLTHROUGH;
+
+ case MetaActionType::MASK:
+ SAL_FALLTHROUGH;
+ case MetaActionType::MASKSCALE:
+ SAL_FALLTHROUGH;
+ case MetaActionType::MASKSCALEPART:
+ SAL_FALLTHROUGH;
+
+ case MetaActionType::GRADIENT:
+ SAL_FALLTHROUGH;
+ case MetaActionType::HATCH:
+ SAL_FALLTHROUGH;
+ case MetaActionType::WALLPAPER:
+ SAL_FALLTHROUGH;
+
+ case MetaActionType::Transparent:
+ SAL_FALLTHROUGH;
+ case MetaActionType::EPS:
+ SAL_FALLTHROUGH;
+ case MetaActionType::FLOATTRANSPARENT:
+ SAL_FALLTHROUGH;
+ case MetaActionType::GRADIENTEX:
+ SAL_FALLTHROUGH;
+
+ // OutDev state changes that _do_ affect bitmap
+ // output
+ case MetaActionType::CLIPREGION:
+ SAL_FALLTHROUGH;
+ case MetaActionType::ISECTRECTCLIPREGION:
+ SAL_FALLTHROUGH;
+ case MetaActionType::ISECTREGIONCLIPREGION:
+ SAL_FALLTHROUGH;
+ case MetaActionType::MOVECLIPREGION:
+ SAL_FALLTHROUGH;
+
+ case MetaActionType::MAPMODE:
+ SAL_FALLTHROUGH;
+ case MetaActionType::REFPOINT:
+ SAL_FALLTHROUGH;
+ default:
+ bNonBitmapActionEncountered = true;
+ break;
+ }
+ if ( pModAct )
+ {
+ MetaAction* pDeleteAction = rOutMtf.ReplaceAction( pModAct, nCurPos );
+ assert(pDeleteAction);
+ pDeleteAction->Delete();
+ }
+ else
+ {
+ if( pAct->GetRefCount() > 1 )
+ {
+ MetaAction* pDeleteAction = rOutMtf.ReplaceAction( pModAct = pAct->Clone(), nCurPos );
+ assert(pDeleteAction);
+ pDeleteAction->Delete();
+ }
+ else
+ pModAct = pAct;
+ }
+ pModAct->Scale( fScaleX, fScaleY );
+ }
+ rOutMtf.SetPrefSize( Size( FRound( aNewSize.Width() * fScaleX ),
+ FRound( aNewSize.Height() * fScaleY ) ) );
+ }
+
+ if( nNumBitmaps != 1 || bNonBitmapActionEncountered )
+ {
+ if( rAttr.IsSpecialDrawMode() || rAttr.IsAdjusted() || rAttr.IsMirrored() || rAttr.IsRotated() || rAttr.IsTransparent() )
+ ImplAdjust( rOutMtf, rAttr, GraphicAdjustmentFlags::ALL );
+
+ ImplDraw( pOut, rPt, rSz, rOutMtf, rAttr );
+ rOutBmpEx = BitmapEx();
+ }
+
+ return true;
+}
+
+void GraphicManager::ImplAdjust( BitmapEx& rBmpEx, const GraphicAttr& rAttr, GraphicAdjustmentFlags nAdjustmentFlags )
+{
+ GraphicAttr aAttr( rAttr );
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::DRAWMODE ) && aAttr.IsSpecialDrawMode() )
+ {
+ switch( aAttr.GetDrawMode() )
+ {
+ case GraphicDrawMode::Mono:
+ rBmpEx.Convert( BmpConversion::N1BitThreshold );
+ break;
+
+ case GraphicDrawMode::Greys:
+ rBmpEx.Convert( BmpConversion::N8BitGreys );
+ break;
+
+ case GraphicDrawMode::Watermark:
+ {
+ aAttr.SetLuminance( aAttr.GetLuminance() + WATERMARK_LUM_OFFSET );
+ aAttr.SetContrast( aAttr.GetContrast() + WATERMARK_CON_OFFSET );
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::COLORS ) && aAttr.IsAdjusted() )
+ {
+ rBmpEx.Adjust( aAttr.GetLuminance(), aAttr.GetContrast(),
+ aAttr.GetChannelR(), aAttr.GetChannelG(), aAttr.GetChannelB(),
+ aAttr.GetGamma(), aAttr.IsInvert() );
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::MIRROR ) && aAttr.IsMirrored() )
+ {
+ rBmpEx.Mirror( aAttr.GetMirrorFlags() );
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::ROTATE ) && aAttr.IsRotated() )
+ {
+ rBmpEx.Rotate( aAttr.GetRotation(), COL_TRANSPARENT );
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::TRANSPARENCY ) && aAttr.IsTransparent() )
+ {
+ rBmpEx.AdjustTransparency(aAttr.GetTransparency());
+ }
+}
+
+void GraphicManager::ImplAdjust( GDIMetaFile& rMtf, const GraphicAttr& rAttr, GraphicAdjustmentFlags nAdjustmentFlags )
+{
+ GraphicAttr aAttr( rAttr );
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::DRAWMODE ) && aAttr.IsSpecialDrawMode() )
+ {
+ switch( aAttr.GetDrawMode() )
+ {
+ case GraphicDrawMode::Mono:
+ rMtf.Convert( MtfConversion::N1BitThreshold );
+ break;
+
+ case GraphicDrawMode::Greys:
+ rMtf.Convert( MtfConversion::N8BitGreys );
+ break;
+
+ case GraphicDrawMode::Watermark:
+ {
+ aAttr.SetLuminance( aAttr.GetLuminance() + WATERMARK_LUM_OFFSET );
+ aAttr.SetContrast( aAttr.GetContrast() + WATERMARK_CON_OFFSET );
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::COLORS ) && aAttr.IsAdjusted() )
+ {
+ rMtf.Adjust( aAttr.GetLuminance(), aAttr.GetContrast(),
+ aAttr.GetChannelR(), aAttr.GetChannelG(), aAttr.GetChannelB(),
+ aAttr.GetGamma(), aAttr.IsInvert() );
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::MIRROR ) && aAttr.IsMirrored() )
+ {
+ rMtf.Mirror( aAttr.GetMirrorFlags() );
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::ROTATE ) && aAttr.IsRotated() )
+ {
+ rMtf.Rotate( aAttr.GetRotation() );
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::TRANSPARENCY ) && aAttr.IsTransparent() )
+ {
+ OSL_FAIL( "Missing implementation: Mtf-Transparency" );
+ }
+}
+
+void GraphicManager::ImplAdjust( Animation& rAnimation, const GraphicAttr& rAttr, GraphicAdjustmentFlags nAdjustmentFlags )
+{
+ GraphicAttr aAttr( rAttr );
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::DRAWMODE ) && aAttr.IsSpecialDrawMode() )
+ {
+ switch( aAttr.GetDrawMode() )
+ {
+ case GraphicDrawMode::Mono:
+ rAnimation.Convert( BmpConversion::N1BitThreshold );
+ break;
+
+ case GraphicDrawMode::Greys:
+ rAnimation.Convert( BmpConversion::N8BitGreys );
+ break;
+
+ case GraphicDrawMode::Watermark:
+ {
+ aAttr.SetLuminance( aAttr.GetLuminance() + WATERMARK_LUM_OFFSET );
+ aAttr.SetContrast( aAttr.GetContrast() + WATERMARK_CON_OFFSET );
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::COLORS ) && aAttr.IsAdjusted() )
+ {
+ rAnimation.Adjust( aAttr.GetLuminance(), aAttr.GetContrast(),
+ aAttr.GetChannelR(), aAttr.GetChannelG(), aAttr.GetChannelB(),
+ aAttr.GetGamma(), aAttr.IsInvert() );
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::MIRROR ) && aAttr.IsMirrored() )
+ {
+ rAnimation.Mirror( aAttr.GetMirrorFlags() );
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::ROTATE ) && aAttr.IsRotated() )
+ {
+ OSL_FAIL( "Missing implementation: Animation-Rotation" );
+ }
+
+ if( ( nAdjustmentFlags & GraphicAdjustmentFlags::TRANSPARENCY ) && aAttr.IsTransparent() )
+ {
+ OSL_FAIL( "Missing implementation: Animation-Transparency" );
+ }
+}
+
+void GraphicManager::ImplDraw( OutputDevice* pOut, const Point& rPt, const Size& rSz,
+ const GDIMetaFile& rMtf, const GraphicAttr& rAttr )
+{
+ sal_uInt16 nRot10 = rAttr.GetRotation() % 3600;
+ Point aOutPt( rPt );
+ Size aOutSz( rSz );
+
+ if( nRot10 )
+ {
+ tools::Polygon aPoly( tools::Rectangle( aOutPt, aOutSz ) );
+
+ aPoly.Rotate( aOutPt, nRot10 );
+ const tools::Rectangle aRotBoundRect( aPoly.GetBoundRect() );
+ aOutPt = aRotBoundRect.TopLeft();
+ aOutSz = aRotBoundRect.GetSize();
+ }
+
+ pOut->Push( PushFlags::CLIPREGION );
+ pOut->IntersectClipRegion( tools::Rectangle( aOutPt, aOutSz ) );
+
+ const_cast<GDIMetaFile&>(rMtf).WindStart();
+ const_cast<GDIMetaFile&>(rMtf).Play( pOut, aOutPt, aOutSz );
+ const_cast<GDIMetaFile&>(rMtf).WindStart();
+
+ pOut->Pop();
+}
+
+struct ImplTileInfo
+{
+ ImplTileInfo() : aTileTopLeft(), aNextTileTopLeft(), aTileSizePixel(), nTilesEmptyX(0), nTilesEmptyY(0) {}
+
+ Point aTileTopLeft; // top, left position of the rendered tile
+ Point aNextTileTopLeft; // top, left position for next recursion
+ // level's tile
+ Size aTileSizePixel; // size of the generated tile (might
+ // differ from
+ // aNextTileTopLeft-aTileTopLeft, because
+ // this is nExponent*prevTileSize. The
+ // generated tile is always nExponent
+ // times the previous tile, such that it
+ // can be used in the next stage. The
+ // required area coverage is often
+ // less. The extraneous area covered is
+ // later overwritten by the next stage)
+ int nTilesEmptyX; // number of original tiles empty right of
+ // this tile. This counts from
+ // aNextTileTopLeft, i.e. the additional
+ // area covered by aTileSizePixel is not
+ // considered here. This is for
+ // unification purposes, as the iterative
+ // calculation of the next level's empty
+ // tiles has to be based on this value.
+ int nTilesEmptyY; // as above, for Y
+};
+
+
+bool GraphicObject::ImplRenderTempTile( VirtualDevice& rVDev,
+ int nNumTilesX, int nNumTilesY,
+ const Size& rTileSizePixel,
+ const GraphicAttr* pAttr, GraphicManagerDrawFlags nFlags )
+{
+ // how many tiles to generate per recursion step
+ const int nExponent = 2;
+
+ // determine MSB factor
+ int nMSBFactor( 1 );
+ while( nNumTilesX / nMSBFactor != 0 ||
+ nNumTilesY / nMSBFactor != 0 )
+ {
+ nMSBFactor *= nExponent;
+ }
+
+ // one less
+ if(nMSBFactor > 1)
+ {
+ nMSBFactor /= nExponent;
+ }
+ ImplTileInfo aTileInfo;
+
+ // #105229# Switch off mapping (converting to logic and back to
+ // pixel might cause roundoff errors)
+ bool bOldMap( rVDev.IsMapModeEnabled() );
+ rVDev.EnableMapMode( false );
+
+ bool bRet( ImplRenderTileRecursive( rVDev, nExponent, nMSBFactor, nNumTilesX, nNumTilesY,
+ nNumTilesX, nNumTilesY, rTileSizePixel, pAttr, nFlags, aTileInfo ) );
+
+ rVDev.EnableMapMode( bOldMap );
+
+ return bRet;
+}
+
+// define for debug drawings
+//#define DBG_TEST
+
+// see header comment. this works similar to base conversion of a
+// number, i.e. if the exponent is 10, then the number for every tile
+// size is given by the decimal place of the corresponding decimal
+// representation.
+bool GraphicObject::ImplRenderTileRecursive( VirtualDevice& rVDev, int nExponent, int nMSBFactor,
+ int nNumOrigTilesX, int nNumOrigTilesY,
+ int nRemainderTilesX, int nRemainderTilesY,
+ const Size& rTileSizePixel, const GraphicAttr* pAttr,
+ GraphicManagerDrawFlags nFlags, ImplTileInfo& rTileInfo )
+{
+ // gets loaded with our tile bitmap
+ std::unique_ptr<GraphicObject> xTmpGraphic;
+ GraphicObject* pTileGraphic;
+
+ // stores a flag that renders the zero'th tile position
+ // (i.e. (0,0)+rCurrPos) only if we're at the bottom of the
+ // recursion stack. All other position already have that tile
+ // rendered, because the lower levels painted their generated tile
+ // there.
+ bool bNoFirstTileDraw( false );
+
+ // what's left when we're done with our tile size
+ const int nNewRemainderX( nRemainderTilesX % nMSBFactor );
+ const int nNewRemainderY( nRemainderTilesY % nMSBFactor );
+
+ // gets filled out from the recursive call with info of what's
+ // been generated
+ ImplTileInfo aTileInfo;
+
+ // check for recursion's end condition: LSB place reached?
+ if( nMSBFactor == 1 )
+ {
+ pTileGraphic = this;
+
+ // set initial tile size -> orig size
+ aTileInfo.aTileSizePixel = rTileSizePixel;
+ aTileInfo.nTilesEmptyX = nNumOrigTilesX;
+ aTileInfo.nTilesEmptyY = nNumOrigTilesY;
+ }
+ else if( ImplRenderTileRecursive( rVDev, nExponent, nMSBFactor/nExponent,
+ nNumOrigTilesX, nNumOrigTilesY,
+ nNewRemainderX, nNewRemainderY,
+ rTileSizePixel, pAttr, nFlags, aTileInfo ) )
+ {
+ // extract generated tile -> see comment on the first loop below
+ BitmapEx aTileBitmap( rVDev.GetBitmap( aTileInfo.aTileTopLeft, aTileInfo.aTileSizePixel ) );
+
+ xTmpGraphic.reset(new GraphicObject(aTileBitmap));
+ pTileGraphic = xTmpGraphic.get();
+
+ // fill stripes left over from upstream levels:
+
+ // x0000
+ // 0
+ // 0
+ // 0
+ // 0
+
+ // where x denotes the place filled by our recursive predecessors
+
+ // check whether we have to fill stripes here. Although not
+ // obvious, there is one case where we can skip this step: if
+ // the previous recursion level (the one who filled our
+ // aTileInfo) had zero area to fill, then there are no white
+ // stripes left, naturally. This happens if the digit
+ // associated to that level has a zero, and can be checked via
+ // aTileTopLeft==aNextTileTopLeft.
+ if( aTileInfo.aTileTopLeft != aTileInfo.aNextTileTopLeft )
+ {
+ // now fill one row from aTileInfo.aNextTileTopLeft.X() all
+ // the way to the right
+ // current output position while drawing
+ Point aCurrPos(aTileInfo.aNextTileTopLeft.X(), aTileInfo.aTileTopLeft.Y());
+ for (int nX=0; nX < aTileInfo.nTilesEmptyX; nX += nMSBFactor)
+ {
+ if (!pTileGraphic->Draw(&rVDev, aCurrPos, aTileInfo.aTileSizePixel, pAttr, nFlags))
+ return false;
+
+ aCurrPos.AdjustX(aTileInfo.aTileSizePixel.Width() );
+ }
+
+#ifdef DBG_TEST
+// rVDev.SetFillCOL_WHITE );
+ rVDev.SetFillColor();
+ rVDev.SetLineColor( Color( 255 * nExponent / nMSBFactor, 255 - 255 * nExponent / nMSBFactor, 128 - 255 * nExponent / nMSBFactor ) );
+ rVDev.DrawEllipse( Rectangle(aTileInfo.aNextTileTopLeft.X(), aTileInfo.aTileTopLeft.Y(),
+ aTileInfo.aNextTileTopLeft.X() - 1 + (aTileInfo.nTilesEmptyX/nMSBFactor)*aTileInfo.aTileSizePixel.Width(),
+ aTileInfo.aTileTopLeft.Y() + aTileInfo.aTileSizePixel.Height() - 1) );
+#endif
+
+ // now fill one column from aTileInfo.aNextTileTopLeft.Y() all
+ // the way to the bottom
+ aCurrPos.setX( aTileInfo.aTileTopLeft.X() );
+ aCurrPos.setY( aTileInfo.aNextTileTopLeft.Y() );
+ for (int nY=0; nY < aTileInfo.nTilesEmptyY; nY += nMSBFactor)
+ {
+ if (!pTileGraphic->Draw(&rVDev, aCurrPos, aTileInfo.aTileSizePixel, pAttr, nFlags))
+ return false;
+
+ aCurrPos.AdjustY(aTileInfo.aTileSizePixel.Height() );
+ }
+
+#ifdef DBG_TEST
+ rVDev.DrawEllipse( Rectangle(aTileInfo.aTileTopLeft.X(), aTileInfo.aNextTileTopLeft.Y(),
+ aTileInfo.aTileTopLeft.X() + aTileInfo.aTileSizePixel.Width() - 1,
+ aTileInfo.aNextTileTopLeft.Y() - 1 + (aTileInfo.nTilesEmptyY/nMSBFactor)*aTileInfo.aTileSizePixel.Height()) );
+#endif
+ }
+ else
+ {
+ // Thought that aTileInfo.aNextTileTopLeft tile has always
+ // been drawn already, but that's wrong: typically,
+ // _parts_ of that tile have been drawn, since the
+ // previous level generated the tile there. But when
+ // aTileInfo.aNextTileTopLeft!=aTileInfo.aTileTopLeft, the
+ // difference between these two values is missing in the
+ // lower right corner of this first tile. So, can do that
+ // only here.
+ bNoFirstTileDraw = true;
+ }
+ }
+ else
+ {
+ return false;
+ }
+
+ // calc number of original tiles in our drawing area without
+ // remainder
+ nRemainderTilesX -= nNewRemainderX;
+ nRemainderTilesY -= nNewRemainderY;
+
+ // fill tile info for calling method
+ rTileInfo.aTileTopLeft = aTileInfo.aNextTileTopLeft;
+ rTileInfo.aNextTileTopLeft = Point( rTileInfo.aTileTopLeft.X() + rTileSizePixel.Width()*nRemainderTilesX,
+ rTileInfo.aTileTopLeft.Y() + rTileSizePixel.Height()*nRemainderTilesY );
+ rTileInfo.aTileSizePixel = Size( rTileSizePixel.Width()*nMSBFactor*nExponent,
+ rTileSizePixel.Height()*nMSBFactor*nExponent );
+ rTileInfo.nTilesEmptyX = aTileInfo.nTilesEmptyX - nRemainderTilesX;
+ rTileInfo.nTilesEmptyY = aTileInfo.nTilesEmptyY - nRemainderTilesY;
+
+ // init output position
+ Point aCurrPos = aTileInfo.aNextTileTopLeft;
+
+ // fill our drawing area. Fill possibly more, to create the next
+ // bigger tile size -> see bitmap extraction above. This does no
+ // harm, since everything right or below our actual area is
+ // overdrawn by our caller. Just in case we're in the last level,
+ // we don't draw beyond the right or bottom border.
+ for (int nY=0; nY < aTileInfo.nTilesEmptyY && nY < nExponent*nMSBFactor; nY += nMSBFactor)
+ {
+ aCurrPos.setX( aTileInfo.aNextTileTopLeft.X() );
+
+ for (int nX=0; nX < aTileInfo.nTilesEmptyX && nX < nExponent*nMSBFactor; nX += nMSBFactor)
+ {
+ if( bNoFirstTileDraw )
+ bNoFirstTileDraw = false; // don't draw first tile position
+ else if (!pTileGraphic->Draw(&rVDev, aCurrPos, aTileInfo.aTileSizePixel, pAttr, nFlags))
+ return false;
+
+ aCurrPos.AdjustX(aTileInfo.aTileSizePixel.Width() );
+ }
+
+ aCurrPos.AdjustY(aTileInfo.aTileSizePixel.Height() );
+ }
+
+#ifdef DBG_TEST
+// rVDev.SetFillCOL_WHITE );
+ rVDev.SetFillColor();
+ rVDev.SetLineColor( Color( 255 * nExponent / nMSBFactor, 255 - 255 * nExponent / nMSBFactor, 128 - 255 * nExponent / nMSBFactor ) );
+ rVDev.DrawRect( Rectangle((rTileInfo.aTileTopLeft.X())*rTileSizePixel.Width(),
+ (rTileInfo.aTileTopLeft.Y())*rTileSizePixel.Height(),
+ (rTileInfo.aNextTileTopLeft.X())*rTileSizePixel.Width()-1,
+ (rTileInfo.aNextTileTopLeft.Y())*rTileSizePixel.Height()-1) );
+#endif
+
+ return true;
+}
+
+bool GraphicObject::ImplDrawTiled( OutputDevice* pOut, const tools::Rectangle& rArea, const Size& rSizePixel,
+ const Size& rOffset, const GraphicAttr* pAttr, GraphicManagerDrawFlags nFlags, int nTileCacheSize1D )
+{
+ const MapMode aOutMapMode( pOut->GetMapMode() );
+ const MapMode aMapMode( aOutMapMode.GetMapUnit(), Point(), aOutMapMode.GetScaleX(), aOutMapMode.GetScaleY() );
+ bool bRet( false );
+
+ // #i42643# Casting to Int64, to avoid integer overflow for
+ // huge-DPI output devices
+ if( GetGraphic().GetType() == GraphicType::Bitmap &&
+ static_cast<sal_Int64>(rSizePixel.Width()) * rSizePixel.Height() <
+ static_cast<sal_Int64>(nTileCacheSize1D)*nTileCacheSize1D )
+ {
+ // First combine very small bitmaps into a larger tile
+
+
+ ScopedVclPtrInstance< VirtualDevice > aVDev;
+ const int nNumTilesInCacheX( (nTileCacheSize1D + rSizePixel.Width()-1) / rSizePixel.Width() );
+ const int nNumTilesInCacheY( (nTileCacheSize1D + rSizePixel.Height()-1) / rSizePixel.Height() );
+
+ aVDev->SetOutputSizePixel( Size( nNumTilesInCacheX*rSizePixel.Width(),
+ nNumTilesInCacheY*rSizePixel.Height() ) );
+ aVDev->SetMapMode( aMapMode );
+
+ // draw bitmap content
+ if( ImplRenderTempTile( *aVDev.get(), nNumTilesInCacheX,
+ nNumTilesInCacheY, rSizePixel, pAttr, nFlags ) )
+ {
+ BitmapEx aTileBitmap( aVDev->GetBitmap( Point(0,0), aVDev->GetOutputSize() ) );
+
+ // draw alpha content, if any
+ if( IsTransparent() )
+ {
+ GraphicObject aAlphaGraphic;
+
+ if( GetGraphic().IsAlpha() )
+ aAlphaGraphic.SetGraphic( GetGraphic().GetBitmapEx().GetAlpha().GetBitmap() );
+ else
+ aAlphaGraphic.SetGraphic( GetGraphic().GetBitmapEx().GetMask() );
+
+ if( aAlphaGraphic.ImplRenderTempTile( *aVDev.get(), nNumTilesInCacheX,
+ nNumTilesInCacheY, rSizePixel, pAttr, nFlags ) )
+ {
+ // Combine bitmap and alpha/mask
+ if( GetGraphic().IsAlpha() )
+ aTileBitmap = BitmapEx( aTileBitmap.GetBitmap(),
+ AlphaMask( aVDev->GetBitmap( Point(0,0), aVDev->GetOutputSize() ) ) );
+ else
+ aTileBitmap = BitmapEx( aTileBitmap.GetBitmap(),
+ aVDev->GetBitmap( Point(0,0), aVDev->GetOutputSize() ).CreateMask( COL_WHITE ) );
+ }
+ }
+
+ // paint generated tile
+ GraphicObject aTmpGraphic( aTileBitmap );
+ bRet = aTmpGraphic.ImplDrawTiled( pOut, rArea,
+ aTileBitmap.GetSizePixel(),
+ rOffset, pAttr, nFlags, nTileCacheSize1D );
+ }
+ }
+ else
+ {
+ const Size aOutOffset( pOut->LogicToPixel( rOffset, aOutMapMode ) );
+ const tools::Rectangle aOutArea( pOut->LogicToPixel( rArea, aOutMapMode ) );
+
+ // number of invisible (because out-of-area) tiles
+ int nInvisibleTilesX;
+ int nInvisibleTilesY;
+
+ // round towards -infty for negative offset
+ if( aOutOffset.Width() < 0 )
+ nInvisibleTilesX = (aOutOffset.Width() - rSizePixel.Width() + 1) / rSizePixel.Width();
+ else
+ nInvisibleTilesX = aOutOffset.Width() / rSizePixel.Width();
+
+ // round towards -infty for negative offset
+ if( aOutOffset.Height() < 0 )
+ nInvisibleTilesY = (aOutOffset.Height() - rSizePixel.Height() + 1) / rSizePixel.Height();
+ else
+ nInvisibleTilesY = aOutOffset.Height() / rSizePixel.Height();
+
+ // origin from where to 'virtually' start drawing in pixel
+ const Point aOutOrigin( pOut->LogicToPixel( Point( rArea.Left() - rOffset.Width(),
+ rArea.Top() - rOffset.Height() ) ) );
+ // position in pixel from where to really start output
+ const Point aOutStart( aOutOrigin.X() + nInvisibleTilesX*rSizePixel.Width(),
+ aOutOrigin.Y() + nInvisibleTilesY*rSizePixel.Height() );
+
+ pOut->Push( PushFlags::CLIPREGION );
+ pOut->IntersectClipRegion( rArea );
+
+ // Paint all tiles
+
+
+ bRet = ImplDrawTiled( *pOut, aOutStart,
+ (aOutArea.GetWidth() + aOutArea.Left() - aOutStart.X() + rSizePixel.Width() - 1) / rSizePixel.Width(),
+ (aOutArea.GetHeight() + aOutArea.Top() - aOutStart.Y() + rSizePixel.Height() - 1) / rSizePixel.Height(),
+ rSizePixel, pAttr, nFlags );
+
+ pOut->Pop();
+ }
+
+ return bRet;
+}
+
+bool GraphicObject::ImplDrawTiled( OutputDevice& rOut, const Point& rPosPixel,
+ int nNumTilesX, int nNumTilesY,
+ const Size& rTileSizePixel, const GraphicAttr* pAttr, GraphicManagerDrawFlags nFlags )
+{
+ Point aCurrPos( rPosPixel );
+ Size aTileSizeLogic( rOut.PixelToLogic( rTileSizePixel ) );
+ int nX, nY;
+
+ // #107607# Use logical coordinates for metafile playing, too
+ bool bDrawInPixel( rOut.GetConnectMetaFile() == nullptr && GraphicType::Bitmap == GetType() );
+ bool bRet = false;
+
+ // #105229# Switch off mapping (converting to logic and back to
+ // pixel might cause roundoff errors)
+ bool bOldMap( rOut.IsMapModeEnabled() );
+
+ if( bDrawInPixel )
+ rOut.EnableMapMode( false );
+
+ for( nY=0; nY < nNumTilesY; ++nY )
+ {
+ aCurrPos.setX( rPosPixel.X() );
+
+ for( nX=0; nX < nNumTilesX; ++nX )
+ {
+ // #105229# work with pixel coordinates here, mapping is disabled!
+ // #104004# don't disable mapping for metafile recordings
+ // #108412# don't quit the loop if one draw fails
+
+ // update return value. This method should return true, if
+ // at least one of the looped Draws succeeded.
+ bRet |= Draw( &rOut,
+ bDrawInPixel ? aCurrPos : rOut.PixelToLogic( aCurrPos ),
+ bDrawInPixel ? rTileSizePixel : aTileSizeLogic,
+ pAttr, nFlags );
+
+ aCurrPos.AdjustX(rTileSizePixel.Width() );
+ }
+
+ aCurrPos.AdjustY(rTileSizePixel.Height() );
+ }
+
+ if( bDrawInPixel )
+ rOut.EnableMapMode( bOldMap );
+
+ return bRet;
+}
+
+void GraphicObject::ImplTransformBitmap( BitmapEx& rBmpEx,
+ const GraphicAttr& rAttr,
+ const Size& rCropLeftTop,
+ const Size& rCropRightBottom,
+ const tools::Rectangle& rCropRect,
+ const Size& rDstSize,
+ bool bEnlarge ) const
+{
+ // #107947# Extracted from svdograf.cxx
+
+ // #104115# Crop the bitmap
+ if( rAttr.IsCropped() )
+ {
+ rBmpEx.Crop( rCropRect );
+
+ // #104115# Negative crop sizes mean: enlarge bitmap and pad
+ if( bEnlarge && (
+ rCropLeftTop.Width() < 0 ||
+ rCropLeftTop.Height() < 0 ||
+ rCropRightBottom.Width() < 0 ||
+ rCropRightBottom.Height() < 0 ) )
+ {
+ Size aBmpSize( rBmpEx.GetSizePixel() );
+ sal_Int32 nPadLeft( rCropLeftTop.Width() < 0 ? -rCropLeftTop.Width() : 0 );
+ sal_Int32 nPadTop( rCropLeftTop.Height() < 0 ? -rCropLeftTop.Height() : 0 );
+ sal_Int32 nPadTotalWidth( aBmpSize.Width() + nPadLeft + (rCropRightBottom.Width() < 0 ? -rCropRightBottom.Width() : 0) );
+ sal_Int32 nPadTotalHeight( aBmpSize.Height() + nPadTop + (rCropRightBottom.Height() < 0 ? -rCropRightBottom.Height() : 0) );
+
+ BitmapEx aBmpEx2;
+
+ if( rBmpEx.IsTransparent() )
+ {
+ if( rBmpEx.IsAlpha() )
+ aBmpEx2 = BitmapEx( rBmpEx.GetBitmap(), rBmpEx.GetAlpha() );
+ else
+ aBmpEx2 = BitmapEx( rBmpEx.GetBitmap(), rBmpEx.GetMask() );
+ }
+ else
+ {
+ // #104115# Generate mask bitmap and init to zero
+ Bitmap aMask( aBmpSize, 1 );
+ aMask.Erase( Color(0,0,0) );
+
+ // #104115# Always generate transparent bitmap, we need the border transparent
+ aBmpEx2 = BitmapEx( rBmpEx.GetBitmap(), aMask );
+
+ // #104115# Add opaque mask to source bitmap, otherwise the destination remains transparent
+ rBmpEx = aBmpEx2;
+ }
+
+ aBmpEx2.SetSizePixel( Size(nPadTotalWidth, nPadTotalHeight) );
+ aBmpEx2.Erase( Color(0xFF,0,0,0) );
+ aBmpEx2.CopyPixel( tools::Rectangle( Point(nPadLeft, nPadTop), aBmpSize ), tools::Rectangle( Point(0, 0), aBmpSize ), &rBmpEx );
+ rBmpEx = aBmpEx2;
+ }
+ }
+
+ const Size aSizePixel( rBmpEx.GetSizePixel() );
+
+ if( !(rAttr.GetRotation() != 0 && !IsAnimated()) )
+ return;
+
+ if( !(aSizePixel.Width() && aSizePixel.Height() && rDstSize.Width() && rDstSize.Height()) )
+ return;
+
+ double fSrcWH = static_cast<double>(aSizePixel.Width()) / aSizePixel.Height();
+ double fDstWH = static_cast<double>(rDstSize.Width()) / rDstSize.Height();
+ double fScaleX = 1.0, fScaleY = 1.0;
+
+ // always choose scaling to shrink bitmap
+ if( fSrcWH < fDstWH )
+ fScaleY = aSizePixel.Width() / ( fDstWH * aSizePixel.Height() );
+ else
+ fScaleX = fDstWH * aSizePixel.Height() / aSizePixel.Width();
+
+ rBmpEx.Scale( fScaleX, fScaleY );
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */