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-rw-r--r--vcl/source/opengl/OpenGLHelper.cxx145
1 files changed, 145 insertions, 0 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx
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index 000000000000..75eefe7c1f3f
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+++ b/vcl/source/opengl/OpenGLHelper.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#include <vcl/opengl/OpenGLHelper.hxx>
+
+#include <osl/file.hxx>
+#include <rtl/bootstrap.hxx>
+#include <config_folders.h>
+
+#include <vector>
+
+namespace {
+
+OUString getShaderFolder()
+{
+ OUString aUrl("$BRAND_BASE_DIR/" LIBO_ETC_FOLDER);
+ rtl::Bootstrap::expandMacros(aUrl);
+
+ return aUrl + "/opengl/";
+}
+
+OUString maShaderFolder = getShaderFolder();
+
+OString loadShader(const OUString& rFilename)
+{
+ OUString aFileURL = maShaderFolder + rFilename +".glsl";
+ osl::File aFile(aFileURL);
+ if(aFile.open(osl_File_OpenFlag_Read) == osl::FileBase::E_None)
+ {
+ sal_uInt64 nSize = 0;
+ aFile.getSize(nSize);
+ char* content = new char[nSize+1];
+ sal_uInt64 nBytesRead = 0;
+ aFile.read(content, nSize, nBytesRead);
+ if(nSize != nBytesRead)
+ assert(false);
+
+ content[nSize] = 0;
+ return OString(content);
+ }
+ else
+ {
+ SAL_WARN("vcl.opengl", "could not load the file: " << aFileURL);
+ }
+
+ return OString();
+}
+
+}
+
+GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString& rFragmentShaderName)
+{
+ // Create the shaders
+ GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
+ GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
+
+ GLint Result = GL_FALSE;
+ int InfoLogLength;
+
+ // Compile Vertex Shader
+ OString aVertexShaderSource = loadShader(rVertexShaderName);
+ char const * VertexSourcePointer = aVertexShaderSource.getStr();
+ glShaderSource(VertexShaderID, 1, &VertexSourcePointer , NULL);
+ glCompileShader(VertexShaderID);
+
+ // Check Vertex Shader
+ glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result);
+ if ( !Result )
+ {
+ glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
+ if ( InfoLogLength > 0 )
+ {
+ std::vector<char> VertexShaderErrorMessage(InfoLogLength+1);
+ glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
+ VertexShaderErrorMessage.push_back('\0');
+ SAL_WARN("vcl.opengl", "vertex shader compile failed : " << &VertexShaderErrorMessage[0]);
+ }
+ else
+ SAL_WARN("vcl.opengl", "vertex shader compile failed without error log");
+
+ return 0;
+ }
+
+ // Compile Fragment Shader
+ OString aFragmentShaderSource = loadShader(rFragmentShaderName);
+ char const * FragmentSourcePointer = aFragmentShaderSource.getStr();
+ glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer , NULL);
+ glCompileShader(FragmentShaderID);
+
+ // Check Fragment Shader
+ glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result);
+ if ( !Result )
+ {
+ glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
+ if ( InfoLogLength > 0 )
+ {
+ std::vector<char> FragmentShaderErrorMessage(InfoLogLength+1);
+ glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]);
+ FragmentShaderErrorMessage.push_back('\0');
+ SAL_WARN("vcl.opengl", "fragment shader compile failed : " << &FragmentShaderErrorMessage[0]);
+ }
+ else
+ SAL_WARN("vcl.opengl", "fragment shader compile failed without error log");
+
+
+ return 0;
+ }
+
+ // Link the program
+ GLint ProgramID = glCreateProgram();
+ glAttachShader(ProgramID, VertexShaderID);
+ glAttachShader(ProgramID, FragmentShaderID);
+ glLinkProgram(ProgramID);
+
+ // Check the program
+ glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result);
+ if ( !Result )
+ {
+ glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength);
+ if ( InfoLogLength > 0 )
+ {
+ std::vector<char> ProgramErrorMessage(InfoLogLength+1);
+ glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]);
+ ProgramErrorMessage.push_back('\0');
+ SAL_WARN("vcl.opengl", "Shader Program failed : " << &ProgramErrorMessage[0]);
+ }
+ else
+ SAL_WARN("vcl.opengl", "shader program link failed without error log");
+
+ return 0;
+ }
+
+ glDeleteShader(VertexShaderID);
+ glDeleteShader(FragmentShaderID);
+
+ return ProgramID;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */