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-rw-r--r--vcl/source/window/window.cxx183
1 files changed, 96 insertions, 87 deletions
diff --git a/vcl/source/window/window.cxx b/vcl/source/window/window.cxx
index da309e446b8a..74ad67bf23af 100644
--- a/vcl/source/window/window.cxx
+++ b/vcl/source/window/window.cxx
@@ -81,19 +81,21 @@ using namespace ::com::sun::star::datatransfer::dnd;
using ::com::sun::star::awt::XTopWindow;
+namespace vcl {
+
Window::Window( WindowType nType )
{
ImplInitWindowData( nType );
}
-Window::Window( Window* pParent, WinBits nStyle )
+Window::Window( vcl::Window* pParent, WinBits nStyle )
{
ImplInitWindowData( WINDOW_WINDOW );
ImplInit( pParent, nStyle, NULL );
}
-Window::Window( Window* pParent, const ResId& rResId )
+Window::Window( vcl::Window* pParent, const ResId& rResId )
: mpWindowImpl(NULL)
{
rResId.SetRT( RSC_WINDOW );
@@ -109,10 +111,10 @@ Window::Window( Window* pParent, const ResId& rResId )
#if OSL_DEBUG_LEVEL > 0
namespace
{
- OString lcl_createWindowInfo(const Window& i_rWindow)
+ OString lcl_createWindowInfo(const vcl::Window& i_rWindow)
{
// skip border windows, they don't carry information which helps diagnosing the problem
- const Window* pWindow( &i_rWindow );
+ const vcl::Window* pWindow( &i_rWindow );
while ( pWindow && ( pWindow->GetType() == WINDOW_BORDERWINDOW ) )
pWindow = pWindow->GetWindow( WINDOW_FIRSTCHILD );
if ( !pWindow )
@@ -131,7 +133,7 @@ namespace
Window::~Window()
{
- vcl::LazyDeletor<Window>::Undelete( this );
+ vcl::LazyDeletor<vcl::Window>::Undelete( this );
DBG_ASSERT( !mpWindowImpl->mbInDtor, "~Window - already in DTOR!" );
@@ -163,8 +165,8 @@ Window::~Window()
// remove ownerdraw decorated windows from list in the top-most frame window
if( (GetStyle() & WB_OWNERDRAWDECORATION) && mpWindowImpl->mbFrame )
{
- ::std::vector< Window* >& rList = ImplGetOwnerDrawList();
- ::std::vector< Window* >::iterator p;
+ ::std::vector< vcl::Window* >& rList = ImplGetOwnerDrawList();
+ ::std::vector< vcl::Window* >::iterator p;
p = ::std::find( rList.begin(), rList.end(), this );
if( p != rList.end() )
rList.erase( p );
@@ -246,7 +248,7 @@ Window::~Window()
{
OStringBuffer aErrorStr;
bool bError = false;
- Window* pTempWin;
+ vcl::Window* pTempWin;
if (mpWindowImpl->mpFrameData != 0)
{
pTempWin = mpWindowImpl->mpFrameData->mpFirstOverlap;
@@ -325,7 +327,7 @@ Window::~Window()
Application::Abort(OStringToOUString(aTempStr.makeStringAndClear(), RTL_TEXTENCODING_UTF8)); // abort in debug builds, this must be fixed!
}
- Window* pMyParent = GetParent();
+ vcl::Window* pMyParent = GetParent();
SystemWindow* pMySysWin = NULL;
while ( pMyParent )
@@ -349,7 +351,7 @@ Window::~Window()
if( mpWindowImpl->mbIsInTaskPaneList )
{
- Window* pMyParent = GetParent();
+ vcl::Window* pMyParent = GetParent();
SystemWindow* pMySysWin = NULL;
while ( pMyParent )
@@ -418,7 +420,7 @@ Window::~Window()
}
// if we get focus pass focus to another window
- Window* pOverlapWindow = ImplGetFirstOverlapWindow();
+ vcl::Window* pOverlapWindow = ImplGetFirstOverlapWindow();
if ( pSVData->maWinData.mpFocusWin == this
|| bHasFocussedChild ) // #122232#, see above, try some cleanup
{
@@ -430,8 +432,8 @@ Window::~Window()
}
else
{
- Window* pParent = GetParent();
- Window* pBorderWindow = mpWindowImpl->mpBorderWindow;
+ vcl::Window* pParent = GetParent();
+ vcl::Window* pBorderWindow = mpWindowImpl->mpBorderWindow;
// when windows overlap, give focus to the parent
// of the next FrameWindow
if ( pBorderWindow )
@@ -512,7 +514,7 @@ Window::~Window()
{
ImplWinData* pParentWinData = mpWindowImpl->mpRealParent->ImplGetWinData();
- ::std::list< Window* >::iterator myPos = ::std::find( pParentWinData->maTopWindowChildren.begin(),
+ ::std::list< vcl::Window* >::iterator myPos = ::std::find( pParentWinData->maTopWindowChildren.begin(),
pParentWinData->maTopWindowChildren.end(), this );
DBG_ASSERT( myPos != pParentWinData->maTopWindowChildren.end(), "Window::~Window: inconsistency in top window chain!" );
if ( myPos != pParentWinData->maTopWindowChildren.end() )
@@ -552,7 +554,7 @@ Window::~Window()
pSVData->maWinData.mpFirstFrame = mpWindowImpl->mpFrameData->mpNextFrame;
else
{
- Window* pSysWin = pSVData->maWinData.mpFirstFrame;
+ vcl::Window* pSysWin = pSVData->maWinData.mpFirstFrame;
while ( pSysWin->mpWindowImpl->mpFrameData->mpNextFrame != this )
pSysWin = pSysWin->mpWindowImpl->mpFrameData->mpNextFrame;
pSysWin->mpWindowImpl->mpFrameData->mpNextFrame = mpWindowImpl->mpFrameData->mpNextFrame;
@@ -566,6 +568,8 @@ Window::~Window()
delete mpWindowImpl; mpWindowImpl = NULL;
}
+} /* namespace vcl */
+
WindowImpl::WindowImpl( WindowType nType )
{
maZoom = Fraction( 1, 1 );
@@ -726,6 +730,8 @@ WindowImpl::~WindowImpl()
delete mpControlFont;
}
+namespace vcl {
+
bool Window::AcquireGraphics() const
{
DBG_TESTSOLARMUTEX();
@@ -749,7 +755,7 @@ bool Window::AcquireGraphics() const
OutputDevice* pReleaseOutDev = pSVData->maGDIData.mpLastWinGraphics;
while ( pReleaseOutDev )
{
- if ( ((Window*)pReleaseOutDev)->mpWindowImpl->mpFrame == mpWindowImpl->mpFrame )
+ if ( ((vcl::Window*)pReleaseOutDev)->mpWindowImpl->mpFrame == mpWindowImpl->mpFrame )
break;
pReleaseOutDev = pReleaseOutDev->mpPrevGraphics;
}
@@ -777,11 +783,11 @@ bool Window::AcquireGraphics() const
if ( mpGraphics )
{
mpNextGraphics = pSVData->maGDIData.mpFirstWinGraphics;
- pSVData->maGDIData.mpFirstWinGraphics = const_cast<Window*>(this);
+ pSVData->maGDIData.mpFirstWinGraphics = const_cast<vcl::Window*>(this);
if ( mpNextGraphics )
- mpNextGraphics->mpPrevGraphics = const_cast<Window*>(this);
+ mpNextGraphics->mpPrevGraphics = const_cast<vcl::Window*>(this);
if ( !pSVData->maGDIData.mpLastWinGraphics )
- pSVData->maGDIData.mpLastWinGraphics = const_cast<Window*>(this);
+ pSVData->maGDIData.mpLastWinGraphics = const_cast<vcl::Window*>(this);
}
if ( mpGraphics )
@@ -806,7 +812,7 @@ void Window::ReleaseGraphics( bool bRelease )
ImplSVData* pSVData = ImplGetSVData();
- Window* pWindow = (Window*)this;
+ vcl::Window* pWindow = (vcl::Window*)this;
if ( bRelease )
pWindow->mpWindowImpl->mpFrame->ReleaseGraphics( mpGraphics );
@@ -844,12 +850,12 @@ static sal_Int32 CountDPIScaleFactor(sal_Int32 nDPI)
return nResult;
}
-void Window::ImplInit( Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData )
+void Window::ImplInit( vcl::Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData )
{
DBG_ASSERT( mpWindowImpl->mbFrame || pParent, "Window::Window(): pParent == NULL" );
ImplSVData* pSVData = ImplGetSVData();
- Window* pRealParent = pParent;
+ vcl::Window* pRealParent = pParent;
// inherit 3D look
if ( !mpWindowImpl->mbOverlapWin && pParent && (pParent->GetStyle() & WB_3DLOOK) )
@@ -870,7 +876,7 @@ void Window::ImplInit( Window* pParent, WinBits nStyle, SystemParentData* pSyste
nStyle |= WB_BORDER;
}
ImplBorderWindow* pBorderWin = new ImplBorderWindow( pParent, nStyle & (WB_BORDER | WB_DIALOGCONTROL | WB_NODIALOGCONTROL | WB_NEEDSFOCUS), nBorderTypeStyle );
- ((Window*)pBorderWin)->mpWindowImpl->mpClientWindow = this;
+ ((vcl::Window*)pBorderWin)->mpWindowImpl->mpClientWindow = this;
pBorderWin->GetBorder( mpWindowImpl->mnLeftBorder, mpWindowImpl->mnTopBorder, mpWindowImpl->mnRightBorder, mpWindowImpl->mnBottomBorder );
mpWindowImpl->mpBorderWindow = pBorderWin;
pParent = mpWindowImpl->mpBorderWindow;
@@ -1128,7 +1134,7 @@ void Window::ImplInit( Window* pParent, WinBits nStyle, SystemParentData* pSyste
GetAccessibleParentWindow()->ImplCallEventListeners( VCLEVENT_WINDOW_CHILDCREATED, this );
}
-void Window::ImplInitAppFontData( Window* pWindow )
+void Window::ImplInitAppFontData( vcl::Window* pWindow )
{
ImplSVData* pSVData = ImplGetSVData();
long nTextHeight = pWindow->GetTextHeight();
@@ -1192,7 +1198,7 @@ ImplWinData* Window::ImplGetWinData() const
{
static const char* pNoNWF = getenv( "SAL_NO_NWF" );
- ((Window*)this)->mpWindowImpl->mpWinData = new ImplWinData;
+ ((vcl::Window*)this)->mpWindowImpl->mpWinData = new ImplWinData;
mpWindowImpl->mpWinData->mpExtOldText = NULL;
mpWindowImpl->mpWinData->mpExtOldAttrAry = NULL;
mpWindowImpl->mpWinData->mpCursorRect = NULL;
@@ -1278,20 +1284,6 @@ bool Window::ImplCheckUIFont( const vcl::Font& rFont )
return bUIFontOk;
}
-bool ImplDoTiledRendering()
-{
-#if !HAVE_FEATURE_DESKTOP
- // We do tiled rendering only for iOS at the moment, actually, but
- // let's see what happens if we assume it for Android, too.
- return true;
-#else
- // We need some way to know globally if this process will use
- // tiled rendering or not. Or should this be a per-window setting?
- // Or what?
- return false;
-#endif
-}
-
SalGraphics* Window::ImplGetFrameGraphics() const
{
if ( mpWindowImpl->mpFrameWindow->mpGraphics )
@@ -1330,7 +1322,7 @@ void Window::ImplSetReallyVisible()
// TODO. It's kind of a hack that we're re-using the VCLEVENT_WINDOW_SHOW. Normally, we should
// introduce another event which explicitly triggers the Accessibility implementations.
- Window* pWindow = mpWindowImpl->mpFirstOverlap;
+ vcl::Window* pWindow = mpWindowImpl->mpFirstOverlap;
while ( pWindow )
{
if ( pWindow->mpWindowImpl->mbVisible )
@@ -1464,13 +1456,13 @@ bool Window::ImplUpdatePos()
}
else
{
- Window* pParent = ImplGetParent();
+ vcl::Window* pParent = ImplGetParent();
mnOutOffX = mpWindowImpl->mnX + pParent->mnOutOffX;
mnOutOffY = mpWindowImpl->mnY + pParent->mnOutOffY;
}
- Window* pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
if ( pChild->ImplUpdatePos() )
@@ -1489,7 +1481,7 @@ void Window::ImplUpdateSysObjPos()
if ( mpWindowImpl->mpSysObj )
mpWindowImpl->mpSysObj->SetPosSize( mnOutOffX, mnOutOffY, mnOutWidth, mnOutHeight );
- Window* pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
pChild->ImplUpdateSysObjPos();
@@ -1804,7 +1796,7 @@ void Window::ImplPosSizeWindow( long nX, long nY,
void Window::ImplNewInputContext()
{
ImplSVData* pSVData = ImplGetSVData();
- Window* pFocusWin = pSVData->maWinData.mpFocusWin;
+ vcl::Window* pFocusWin = pSVData->maWinData.mpFocusWin;
if ( !pFocusWin )
return;
@@ -1855,7 +1847,7 @@ void Window::doLazyDelete()
Show( false );
SetParent( ImplGetDefaultWindow() );
}
- vcl::LazyDeletor<Window>::Delete( this );
+ vcl::LazyDeletor<vcl::Window>::Delete( this );
}
sal_uInt16 Window::GetIndicatorState() const
@@ -2011,7 +2003,7 @@ bool Window::IsLocked( bool bChildren ) const
if ( bChildren || mpWindowImpl->mbChildNotify )
{
- Window* pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
if ( pChild->IsLocked( true ) )
@@ -2039,7 +2031,7 @@ void Window::SetExtendedStyle( WinBits nExtendedStyle )
if ( mpWindowImpl->mnExtendedStyle != nExtendedStyle )
{
- Window* pWindow = ImplGetBorderWindow();
+ vcl::Window* pWindow = ImplGetBorderWindow();
if( ! pWindow )
pWindow = this;
if( pWindow->mpWindowImpl->mbFrame )
@@ -2071,7 +2063,7 @@ void Window::SetBorderStyle( sal_uInt16 nBorderStyle )
// this is a little awkward: some controls (e.g. svtools ProgressBar)
// cannot avoid getting constructed with WB_BORDER but want to disable
// borders in case of NWF drawing. So they need a method to remove their border window
- Window* pBorderWin = mpWindowImpl->mpBorderWindow;
+ vcl::Window* pBorderWin = mpWindowImpl->mpBorderWindow;
// remove us as border window's client
pBorderWin->mpWindowImpl->mpClientWindow = NULL;
mpWindowImpl->mpBorderWindow = NULL;
@@ -2128,9 +2120,9 @@ long Window::CalcTitleWidth() const
// border of external dialogs
const StyleSettings& rStyleSettings = GetSettings().GetStyleSettings();
vcl::Font aFont = GetFont();
- ((Window*)this)->SetPointFont( rStyleSettings.GetTitleFont() );
+ ((vcl::Window*)this)->SetPointFont( rStyleSettings.GetTitleFont() );
long nTitleWidth = GetTextWidth( GetText() );
- ((Window*)this)->SetFont( aFont );
+ ((vcl::Window*)this)->SetFont( aFont );
nTitleWidth += rStyleSettings.GetTitleHeight() * 3;
nTitleWidth += rStyleSettings.GetBorderSize() * 2;
nTitleWidth += 10;
@@ -2208,11 +2200,11 @@ void Window::SetCompositionCharRect( const Rectangle* pRect, long nCompositionLe
}
}
-void Window::CollectChildren(::std::vector<Window *>& rAllChildren )
+void Window::CollectChildren(::std::vector<vcl::Window *>& rAllChildren )
{
rAllChildren.push_back( this );
- Window* pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
pChild->CollectChildren( rAllChildren );
@@ -2357,7 +2349,7 @@ void Window::Show( bool bVisible, sal_uInt16 nFlags )
StateChanged( STATE_CHANGE_VISIBLE );
- Window* pTestParent;
+ vcl::Window* pTestParent;
if ( ImplIsOverlapWindow() )
pTestParent = mpWindowImpl->mpOverlapWindow;
else
@@ -2547,7 +2539,7 @@ void Window::Enable( bool bEnable, bool bChild )
if ( bChild || mpWindowImpl->mbChildNotify )
{
- Window* pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
pChild->Enable( bEnable, bChild );
@@ -2563,7 +2555,7 @@ void Window::SetCallHandlersOnInputDisabled( bool bCall )
{
mpWindowImpl->mbCallHandlersDuringInputDisabled = bCall ? true : false;
- Window* pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
pChild->SetCallHandlersOnInputDisabled( bCall );
@@ -2620,7 +2612,7 @@ void Window::EnableInput( bool bEnable, bool bChild )
if ( bChild || mpWindowImpl->mbChildNotify )
{
- Window* pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
pChild->EnableInput( bEnable, bChild );
@@ -2640,7 +2632,7 @@ void Window::EnableInput( bool bEnable, bool bChild )
}
void Window::EnableInput( bool bEnable, bool bChild, bool bSysWin,
- const Window* pExcludeWindow )
+ const vcl::Window* pExcludeWindow )
{
EnableInput( bEnable, bChild );
@@ -2650,7 +2642,7 @@ void Window::EnableInput( bool bEnable, bool bChild, bool bSysWin,
// shouldn't be the case, than this must be changed in dialog.cxx
if( pExcludeWindow )
pExcludeWindow = pExcludeWindow->ImplGetFirstOverlapWindow();
- Window* pSysWin = mpWindowImpl->mpFrameWindow->mpWindowImpl->mpFrameData->mpFirstOverlap;
+ vcl::Window* pSysWin = mpWindowImpl->mpFrameWindow->mpWindowImpl->mpFrameData->mpFirstOverlap;
while ( pSysWin )
{
// Is Window in the path from this window
@@ -2665,7 +2657,7 @@ void Window::EnableInput( bool bEnable, bool bChild, bool bSysWin,
}
// enable/disable floating system windows as well
- Window* pFrameWin = ImplGetSVData()->maWinData.mpFirstFrame;
+ vcl::Window* pFrameWin = ImplGetSVData()->maWinData.mpFirstFrame;
while ( pFrameWin )
{
if( pFrameWin->ImplIsFloatingWindow() )
@@ -2685,8 +2677,8 @@ void Window::EnableInput( bool bEnable, bool bChild, bool bSysWin,
// the same for ownerdraw floating windows
if( mpWindowImpl->mbFrame )
{
- ::std::vector< Window* >& rList = mpWindowImpl->mpFrameData->maOwnerDrawList;
- ::std::vector< Window* >::iterator p = rList.begin();
+ ::std::vector< vcl::Window* >& rList = mpWindowImpl->mpFrameData->maOwnerDrawList;
+ ::std::vector< vcl::Window* >::iterator p = rList.begin();
while( p != rList.end() )
{
// Is Window in the path from this window
@@ -2723,7 +2715,7 @@ void Window::AlwaysEnableInput( bool bAlways, bool bChild )
if ( bChild || mpWindowImpl->mbChildNotify )
{
- Window* pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
pChild->AlwaysEnableInput( bAlways, bChild );
@@ -2752,7 +2744,7 @@ void Window::AlwaysDisableInput( bool bAlways, bool bChild )
if ( bChild || mpWindowImpl->mbChildNotify )
{
- Window* pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window* pChild = mpWindowImpl->mpFirstChild;
while ( pChild )
{
pChild->AlwaysDisableInput( bAlways, bChild );
@@ -2804,7 +2796,7 @@ void Window::setPosSizePixel( long nX, long nY,
mpWindowImpl->mbDefSize = false;
// The top BorderWindow is the window which is to be positioned
- Window* pWindow = this;
+ vcl::Window* pWindow = this;
while ( pWindow->mpWindowImpl->mpBorderWindow )
pWindow = pWindow->mpWindowImpl->mpBorderWindow;
@@ -2821,7 +2813,7 @@ void Window::setPosSizePixel( long nX, long nY,
nHeight = pWindow->mnOutHeight;
sal_uInt16 nSysFlags=0;
- Window *pParent = GetParent();
+ vcl::Window *pParent = GetParent();
if( nFlags & WINDOW_POSSIZE_WIDTH )
nSysFlags |= SAL_FRAME_POSSIZE_WIDTH;
@@ -2970,14 +2962,14 @@ long Window::ImplGetUnmirroredOutOffX()
Point Window::OutputToNormalizedScreenPixel( const Point& rPos ) const
{
// relative to top level parent
- long offx = ((Window*) this)->ImplGetUnmirroredOutOffX();
+ long offx = ((vcl::Window*) this)->ImplGetUnmirroredOutOffX();
return Point( rPos.X()+offx, rPos.Y()+mnOutOffY );
}
Point Window::NormalizedScreenToOutputPixel( const Point& rPos ) const
{
// relative to top level parent
- long offx = ((Window*) this)->ImplGetUnmirroredOutOffX();
+ long offx = ((vcl::Window*) this)->ImplGetUnmirroredOutOffX();
return Point( rPos.X()-offx, rPos.Y()-mnOutOffY );
}
@@ -3018,24 +3010,24 @@ Rectangle Window::ImplOutputToUnmirroredAbsoluteScreenPixel( const Rectangle &rR
return Rectangle( p1, p2 );
}
-Rectangle Window::GetWindowExtentsRelative( Window *pRelativeWindow ) const
+Rectangle Window::GetWindowExtentsRelative( vcl::Window *pRelativeWindow ) const
{
// with decoration
return ImplGetWindowExtentsRelative( pRelativeWindow, false );
}
-Rectangle Window::GetClientWindowExtentsRelative( Window *pRelativeWindow ) const
+Rectangle Window::GetClientWindowExtentsRelative( vcl::Window *pRelativeWindow ) const
{
// without decoration
return ImplGetWindowExtentsRelative( pRelativeWindow, true );
}
-Rectangle Window::ImplGetWindowExtentsRelative( Window *pRelativeWindow, bool bClientOnly ) const
+Rectangle Window::ImplGetWindowExtentsRelative( vcl::Window *pRelativeWindow, bool bClientOnly ) const
{
SalFrameGeometry g = mpWindowImpl->mpFrame->GetGeometry();
// make sure we use the extent of our border window,
// otherwise we miss a few pixels
- const Window *pWin = (!bClientOnly && mpWindowImpl->mpBorderWindow) ? mpWindowImpl->mpBorderWindow : this;
+ const vcl::Window *pWin = (!bClientOnly && mpWindowImpl->mpBorderWindow) ? mpWindowImpl->mpBorderWindow : this;
Point aPos( pWin->OutputToScreenPixel( Point(0,0) ) );
aPos.X() += g.nX;
@@ -3052,7 +3044,7 @@ Rectangle Window::ImplGetWindowExtentsRelative( Window *pRelativeWindow, bool bC
if( pRelativeWindow )
{
// #106399# express coordinates relative to borderwindow
- Window *pRelWin = (!bClientOnly && pRelativeWindow->mpWindowImpl->mpBorderWindow) ? pRelativeWindow->mpWindowImpl->mpBorderWindow : pRelativeWindow;
+ vcl::Window *pRelWin = (!bClientOnly && pRelativeWindow->mpWindowImpl->mpBorderWindow) ? pRelativeWindow->mpWindowImpl->mpBorderWindow : pRelativeWindow;
aPos = pRelWin->AbsoluteScreenToOutputPixel( aPos );
}
return Rectangle( aPos, aSize );
@@ -3121,7 +3113,7 @@ void Window::SetFakeFocus( bool bFocus )
bool Window::HasChildPathFocus( bool bSystemWindow ) const
{
- Window* pFocusWin = ImplGetSVData()->maWinData.mpFocusWin;
+ vcl::Window* pFocusWin = ImplGetSVData()->maWinData.mpFocusWin;
if ( pFocusWin )
return ImplIsWindowOrChild( pFocusWin, bSystemWindow );
return false;
@@ -3161,7 +3153,7 @@ void Window::SetText( const OUString& rStr )
// name change.
if ( IsReallyVisible() )
{
- Window* pWindow = GetAccessibleRelationLabelFor();
+ vcl::Window* pWindow = GetAccessibleRelationLabelFor();
if ( pWindow && pWindow != this )
pWindow->ImplCallEventListeners( VCLEVENT_WINDOW_FRAMETITLECHANGED, &oldTitle );
}
@@ -3220,7 +3212,7 @@ const OUString& Window::GetHelpText() const
Help* pHelp = Application::GetHelp();
if ( pHelp )
{
- ((Window*)this)->mpWindowImpl->maHelpText = pHelp->GetHelpText( aStrHelpId, this );
+ ((vcl::Window*)this)->mpWindowImpl->maHelpText = pHelp->GetHelpText( aStrHelpId, this );
mpWindowImpl->mbHelpTextDynamic = false;
}
}
@@ -3270,7 +3262,7 @@ void Window::SetComponentInterface( Reference< css::awt::XWindowPeer > xIFace )
pWrapper->SetWindowInterface( this, xIFace );
}
-void Window::ImplCallDeactivateListeners( Window *pNew )
+void Window::ImplCallDeactivateListeners( vcl::Window *pNew )
{
// no deactivation if the newly activated window is my child
if ( !pNew || !ImplIsChild( pNew ) )
@@ -3287,7 +3279,7 @@ void Window::ImplCallDeactivateListeners( Window *pNew )
}
}
-void Window::ImplCallActivateListeners( Window *pOld )
+void Window::ImplCallActivateListeners( vcl::Window *pOld )
{
// no activation if the old active window is my child
if ( !pOld || !ImplIsChild( pOld ) )
@@ -3557,7 +3549,7 @@ void Window::DrawSelectionBackground( const Rectangle& rRect,
// controls should return the window that gets the
// focus by default, so keyevents can be sent to that window directly
-Window* Window::GetPreferredKeyInputWindow()
+vcl::Window* Window::GetPreferredKeyInputWindow()
{
return this;
}
@@ -3565,7 +3557,7 @@ Window* Window::GetPreferredKeyInputWindow()
bool Window::IsScrollable() const
{
// check for scrollbars
- Window *pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window *pChild = mpWindowImpl->mpFirstChild;
while( pChild )
{
if( pChild->GetType() == WINDOW_SCROLLBAR )
@@ -3597,8 +3589,8 @@ bool Window::IsInModalNonRefMode() const
void Window::ImplIncModalCount()
{
- Window* pFrameWindow = mpWindowImpl->mpFrameWindow;
- Window* pParent = pFrameWindow;
+ vcl::Window* pFrameWindow = mpWindowImpl->mpFrameWindow;
+ vcl::Window* pParent = pFrameWindow;
while( pFrameWindow )
{
pFrameWindow->mpWindowImpl->mpFrameData->mnModalMode++;
@@ -3611,8 +3603,8 @@ void Window::ImplIncModalCount()
}
void Window::ImplDecModalCount()
{
- Window* pFrameWindow = mpWindowImpl->mpFrameWindow;
- Window* pParent = pFrameWindow;
+ vcl::Window* pFrameWindow = mpWindowImpl->mpFrameWindow;
+ vcl::Window* pParent = pFrameWindow;
while( pFrameWindow )
{
pFrameWindow->mpWindowImpl->mpFrameData->mnModalMode--;
@@ -3640,13 +3632,13 @@ void Window::ImplNotifyIconifiedState( bool bIconified )
bool Window::HasActiveChildFrame()
{
bool bRet = false;
- Window *pFrameWin = ImplGetSVData()->maWinData.mpFirstFrame;
+ vcl::Window *pFrameWin = ImplGetSVData()->maWinData.mpFirstFrame;
while( pFrameWin )
{
if( pFrameWin != mpWindowImpl->mpFrameWindow )
{
bool bDecorated = false;
- Window *pChildFrame = pFrameWin->ImplGetWindow();
+ vcl::Window *pChildFrame = pFrameWin->ImplGetWindow();
// #i15285# unfortunately WB_MOVEABLE is the same as WB_TABSTOP which can
// be removed for ToolBoxes to influence the keyboard accessibility
// thus WB_MOVEABLE is no indicator for decoration anymore
@@ -3695,7 +3687,7 @@ void Window::EnableNativeWidget( bool bEnable )
}
// push down, useful for compound controls
- Window *pChild = mpWindowImpl->mpFirstChild;
+ vcl::Window *pChild = mpWindowImpl->mpFirstChild;
while( pChild )
{
pChild->EnableNativeWidget( bEnable );
@@ -3752,7 +3744,7 @@ Reference< css::rendering::XCanvas > Window::ImplGetCanvas( const Size& rFullscr
aArg[ 3 ] = makeAny( mpWindowImpl->mbAlwaysOnTop ? true : false );
aArg[ 4 ] = makeAny( Reference< css::awt::XWindow >(
- const_cast<Window*>(this)->GetComponentInterface(),
+ const_cast<vcl::Window*>(this)->GetComponentInterface(),
UNO_QUERY ));
Reference< XComponentContext > xContext = comphelper::getProcessComponentContext();
@@ -3891,4 +3883,21 @@ Any Window::GetSystemDataAny() const
return aRet;
}
+} /* namespace vcl */
+
+bool ImplDoTiledRendering()
+{
+#if !HAVE_FEATURE_DESKTOP
+ // We do tiled rendering only for iOS at the moment, actually, but
+ // let's see what happens if we assume it for Android, too.
+ return true;
+#else
+ // We need some way to know globally if this process will use
+ // tiled rendering or not. Or should this be a per-window setting?
+ // Or what?
+ return false;
+#endif
+}
+
+
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */