diff options
Diffstat (limited to 'vcl/unx/source/gdi/salgdi.cxx')
-rw-r--r-- | vcl/unx/source/gdi/salgdi.cxx | 1904 |
1 files changed, 1904 insertions, 0 deletions
diff --git a/vcl/unx/source/gdi/salgdi.cxx b/vcl/unx/source/gdi/salgdi.cxx new file mode 100644 index 000000000000..386be14f04d7 --- /dev/null +++ b/vcl/unx/source/gdi/salgdi.cxx @@ -0,0 +1,1904 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2008 by Sun Microsystems, Inc. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_vcl.hxx" + +#include "Xproto.h" + +#include "salunx.h" +#include "saldata.hxx" +#include "saldisp.hxx" +#include "salgdi.h" +#include "salframe.h" +#include "salvd.h" +#include "xrender_peer.hxx" + +#include "vcl/printergfx.hxx" +#include "vcl/jobdata.hxx" + +#include "tools/debug.hxx" + +#include "basegfx/polygon/b2dpolygon.hxx" +#include "basegfx/polygon/b2dpolypolygon.hxx" +#include "basegfx/polygon/b2dpolypolygontools.hxx" +#include "basegfx/polygon/b2dpolygontools.hxx" +#include "basegfx/polygon/b2dpolygonclipper.hxx" +#include "basegfx/polygon/b2dlinegeometry.hxx" +#include "basegfx/matrix/b2dhommatrix.hxx" +#include <basegfx/matrix/b2dhommatrixtools.hxx> +#include "basegfx/polygon/b2dpolypolygoncutter.hxx" + +#include <vector> +#include <queue> +#include <set> + +// -=-= SalPolyLine =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +#define STATIC_POINTS 64 + +class SalPolyLine +{ + XPoint Points_[STATIC_POINTS]; + XPoint *pFirst_; +public: + inline SalPolyLine( ULONG nPoints ); + inline SalPolyLine( ULONG nPoints, const SalPoint *p ); + inline ~SalPolyLine(); + inline XPoint &operator [] ( ULONG n ) const + { return pFirst_[n]; } +}; + +inline SalPolyLine::SalPolyLine( ULONG nPoints ) + : pFirst_( nPoints+1 > STATIC_POINTS ? new XPoint[nPoints+1] : Points_ ) +{} + +inline SalPolyLine::SalPolyLine( ULONG nPoints, const SalPoint *p ) + : pFirst_( nPoints+1 > STATIC_POINTS ? new XPoint[nPoints+1] : Points_ ) +{ + for( ULONG i = 0; i < nPoints; i++ ) + { + pFirst_[i].x = (short)p[i].mnX; + pFirst_[i].y = (short)p[i].mnY; + } + pFirst_[nPoints] = pFirst_[0]; // close polyline +} + +inline SalPolyLine::~SalPolyLine() +{ if( pFirst_ != Points_ ) delete [] pFirst_; } + +#undef STATIC_POINTS +// -=-= X11SalGraphics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +X11SalGraphics::X11SalGraphics() +{ + m_pFrame = NULL; + m_pVDev = NULL; + m_pDeleteColormap = NULL; + hDrawable_ = None; + m_aRenderPicture = 0; + m_pRenderFormat = NULL; + + pClipRegion_ = NULL; + pPaintRegion_ = NULL; + + pPenGC_ = NULL; + nPenPixel_ = 0; + nPenColor_ = MAKE_SALCOLOR( 0x00, 0x00, 0x00 ); // Black + + pFontGC_ = NULL; + for( int i = 0; i < MAX_FALLBACK; ++i ) + { + mXFont[i] = NULL; + mpServerFont[i] = NULL; + } + + nTextPixel_ = 0; + nTextColor_ = MAKE_SALCOLOR( 0x00, 0x00, 0x00 ); // Black + +#ifdef ENABLE_GRAPHITE + // check if graphite fonts have been disabled + static const char* pDisableGraphiteStr = getenv( "SAL_DISABLE_GRAPHITE" ); + bDisableGraphite_ = pDisableGraphiteStr ? (pDisableGraphiteStr[0]!='0') : FALSE; +#endif + + pBrushGC_ = NULL; + nBrushPixel_ = 0; + nBrushColor_ = MAKE_SALCOLOR( 0xFF, 0xFF, 0xFF ); // White + hBrush_ = None; + + pMonoGC_ = NULL; + pCopyGC_ = NULL; + pMaskGC_ = NULL; + pInvertGC_ = NULL; + pInvert50GC_ = NULL; + pStippleGC_ = NULL; + pTrackingGC_ = NULL; + + bWindow_ = FALSE; + bPrinter_ = FALSE; + bVirDev_ = FALSE; + bPenGC_ = FALSE; + bFontGC_ = FALSE; + bBrushGC_ = FALSE; + bMonoGC_ = FALSE; + bCopyGC_ = FALSE; + bInvertGC_ = FALSE; + bInvert50GC_ = FALSE; + bStippleGC_ = FALSE; + bTrackingGC_ = FALSE; + bXORMode_ = FALSE; + bDitherBrush_ = FALSE; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +X11SalGraphics::~X11SalGraphics() +{ + ReleaseFonts(); + freeResources(); +} + +// -=-= SalGraphics / X11SalGraphics =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +void X11SalGraphics::freeResources() +{ + Display *pDisplay = GetXDisplay(); + + DBG_ASSERT( !pPaintRegion_, "pPaintRegion_" ); + if( pClipRegion_ ) XDestroyRegion( pClipRegion_ ), pClipRegion_ = None; + + if( hBrush_ ) XFreePixmap( pDisplay, hBrush_ ), hBrush_ = None; + if( pPenGC_ ) XFreeGC( pDisplay, pPenGC_ ), pPenGC_ = None; + if( pFontGC_ ) XFreeGC( pDisplay, pFontGC_ ), pFontGC_ = None; + if( pBrushGC_ ) XFreeGC( pDisplay, pBrushGC_ ), pBrushGC_ = None; + if( pMonoGC_ ) XFreeGC( pDisplay, pMonoGC_ ), pMonoGC_ = None; + if( pCopyGC_ ) XFreeGC( pDisplay, pCopyGC_ ), pCopyGC_ = None; + if( pMaskGC_ ) XFreeGC( pDisplay, pMaskGC_ ), pMaskGC_ = None; + if( pInvertGC_ ) XFreeGC( pDisplay, pInvertGC_ ), pInvertGC_ = None; + if( pInvert50GC_ ) XFreeGC( pDisplay, pInvert50GC_ ), pInvert50GC_ = None; + if( pStippleGC_ ) XFreeGC( pDisplay, pStippleGC_ ), pStippleGC_ = None; + if( pTrackingGC_ ) XFreeGC( pDisplay, pTrackingGC_ ), pTrackingGC_ = None; + if( m_pDeleteColormap ) + delete m_pDeleteColormap, m_pColormap = m_pDeleteColormap = NULL; + + if( m_aRenderPicture ) + XRenderPeer::GetInstance().FreePicture( m_aRenderPicture ), m_aRenderPicture = 0; + + bPenGC_ = bFontGC_ = bBrushGC_ = bMonoGC_ = bCopyGC_ = bInvertGC_ = bInvert50GC_ = bStippleGC_ = bTrackingGC_ = false; +} + +void X11SalGraphics::SetDrawable( Drawable aDrawable, int nScreen ) +{ + // shortcut if nothing changed + if( hDrawable_ == aDrawable ) + return; + + // free screen specific resources if needed + if( nScreen != m_nScreen ) + { + freeResources(); + m_pColormap = &GetX11SalData()->GetDisplay()->GetColormap( nScreen ); + m_nScreen = nScreen; + } + + hDrawable_ = aDrawable; + SetXRenderFormat( NULL ); + if( m_aRenderPicture ) + { + XRenderPeer::GetInstance().FreePicture( m_aRenderPicture ); + m_aRenderPicture = 0; + } + + if( hDrawable_ ) + { + nPenPixel_ = GetPixel( nPenColor_ ); + nTextPixel_ = GetPixel( nTextColor_ ); + nBrushPixel_ = GetPixel( nBrushColor_ ); + } +} + +void X11SalGraphics::Init( SalFrame *pFrame, Drawable aTarget, int nScreen ) +{ +#if 0 // TODO: use SetDrawable() instead + m_pColormap = &GetX11SalData()->GetDisplay()->GetColormap(nScreen); + hDrawable_ = aTarget; + m_nScreen = nScreen; + SetXRenderFormat( NULL ); + if( m_aRenderPicture ) + XRenderPeer::GetInstance().FreePicture( m_aRenderPicture ), m_aRenderPicture = 0; + + nPenPixel_ = GetPixel( nPenColor_ ); + nTextPixel_ = GetPixel( nTextColor_ ); + nBrushPixel_ = GetPixel( nBrushColor_ ); +#else + m_pColormap = &GetX11SalData()->GetDisplay()->GetColormap(nScreen); + m_nScreen = nScreen; + SetDrawable( aTarget, nScreen ); +#endif + + bWindow_ = TRUE; + m_pFrame = pFrame; + m_pVDev = NULL; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::DeInit() +{ + SetDrawable( None, m_nScreen ); +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::SetClipRegion( GC pGC, XLIB_Region pXReg ) const +{ + Display *pDisplay = GetXDisplay(); + + int n = 0; + XLIB_Region Regions[3]; + + if( pClipRegion_ /* && !XEmptyRegion( pClipRegion_ ) */ ) + Regions[n++] = pClipRegion_; +// if( pPaintRegion_ /* && !XEmptyRegion( pPaintRegion_ ) */ ) +// Regions[n++] = pPaintRegion_; + + if( pXReg && !XEmptyRegion( pXReg ) ) + Regions[n++] = pXReg; + + if( 0 == n ) + XSetClipMask( pDisplay, pGC, None ); + else if( 1 == n ) + XSetRegion( pDisplay, pGC, Regions[0] ); + else + { + XLIB_Region pTmpRegion = XCreateRegion(); + XIntersectRegion( Regions[0], Regions[1], pTmpRegion ); +// if( 3 == n ) +// XIntersectRegion( Regions[2], pTmpRegion, pTmpRegion ); + XSetRegion( pDisplay, pGC, pTmpRegion ); + XDestroyRegion( pTmpRegion ); + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +GC X11SalGraphics::SelectPen() +{ + Display *pDisplay = GetXDisplay(); + + if( !pPenGC_ ) + { + XGCValues values; + values.subwindow_mode = ClipByChildren; + values.fill_rule = EvenOddRule; // Pict import/ Gradient + values.graphics_exposures = False; + + pPenGC_ = XCreateGC( pDisplay, hDrawable_, + GCSubwindowMode | GCFillRule | GCGraphicsExposures, + &values ); + } + + if( !bPenGC_ ) + { + if( nPenColor_ != SALCOLOR_NONE ) + XSetForeground( pDisplay, pPenGC_, nPenPixel_ ); + XSetFunction ( pDisplay, pPenGC_, bXORMode_ ? GXxor : GXcopy ); + SetClipRegion( pPenGC_ ); + bPenGC_ = TRUE; + } + + return pPenGC_; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +GC X11SalGraphics::SelectBrush() +{ + Display *pDisplay = GetXDisplay(); + + DBG_ASSERT( nBrushColor_ != SALCOLOR_NONE, "Brush Transparent" ); + + if( !pBrushGC_ ) + { + XGCValues values; + // values.subwindow_mode = IncludeInferiors; + values.subwindow_mode = ClipByChildren; + values.fill_rule = EvenOddRule; // Pict import/ Gradient + values.graphics_exposures = False; + + pBrushGC_ = XCreateGC( pDisplay, hDrawable_, + GCSubwindowMode | GCFillRule | GCGraphicsExposures, + &values ); + } + + if( !bBrushGC_ ) + { + if( !bDitherBrush_ ) + { + XSetFillStyle ( pDisplay, pBrushGC_, FillSolid ); + XSetForeground( pDisplay, pBrushGC_, nBrushPixel_ ); + #if defined(_USE_PRINT_EXTENSION_) + XSetBackground( pDisplay, pBrushGC_, + WhitePixel(pDisplay, DefaultScreen(pDisplay)) ); + #else + if( bPrinter_ ) + XSetTile( pDisplay, pBrushGC_, None ); + #endif + } + else + { + // Bug in Sun Solaris 2.5.1, XFillPolygon doesn't allways reflect + // changes of the tile. PROPERTY_BUG_Tile doesn't fix this ! + if (GetDisplay()->GetProperties() & PROPERTY_BUG_FillPolygon_Tile) + XSetFillStyle ( pDisplay, pBrushGC_, FillSolid ); + + XSetFillStyle ( pDisplay, pBrushGC_, FillTiled ); + XSetTile ( pDisplay, pBrushGC_, hBrush_ ); + } + XSetFunction ( pDisplay, pBrushGC_, bXORMode_ ? GXxor : GXcopy ); + SetClipRegion( pBrushGC_ ); + + bBrushGC_ = TRUE; + } + + return pBrushGC_; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +GC X11SalGraphics::GetTrackingGC() +{ + const char dash_list[2] = {2, 2}; + + if( !pTrackingGC_ ) + { + XGCValues values; + + values.graphics_exposures = False; + values.foreground = m_pColormap->GetBlackPixel() + ^ m_pColormap->GetWhitePixel(); + values.function = GXxor; + values.line_width = 1; + values.line_style = LineOnOffDash; + + pTrackingGC_ = XCreateGC( GetXDisplay(), GetDrawable(), + GCGraphicsExposures | GCForeground | GCFunction + | GCLineWidth | GCLineStyle, + &values ); + XSetDashes( GetXDisplay(), pTrackingGC_, 0, dash_list, 2 ); + } + + if( !bTrackingGC_ ) + { + SetClipRegion( pTrackingGC_ ); + bTrackingGC_ = TRUE; + } + + return pTrackingGC_; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::DrawLines( ULONG nPoints, + const SalPolyLine &rPoints, + GC pGC, + bool bClose + ) +{ + // errechne wie viele Linien XWindow auf einmal zeichnen kann + ULONG nMaxLines = (GetDisplay()->GetMaxRequestSize() - sizeof(xPolyPointReq)) + / sizeof(xPoint); + if( nMaxLines > nPoints ) nMaxLines = nPoints; + + // gebe alle Linien aus, die XWindows zeichnen kann. + ULONG n; + for( n = 0; nPoints - n > nMaxLines; n += nMaxLines - 1 ) + XDrawLines( GetXDisplay(), + GetDrawable(), + pGC, + &rPoints[n], + nMaxLines, + CoordModeOrigin ); + + if( n < nPoints ) + XDrawLines( GetXDisplay(), + GetDrawable(), + pGC, + &rPoints[n], + nPoints - n, + CoordModeOrigin ); + if( bClose ) + { + if( rPoints[nPoints-1].x != rPoints[0].x || rPoints[nPoints-1].y != rPoints[0].y ) + drawLine( rPoints[nPoints-1].x, rPoints[nPoints-1].y, rPoints[0].x, rPoints[0].y ); + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +// Dithern: Calculate a dither-pixmap and make a brush of it +#define P_DELTA 51 +#define DMAP( v, m ) ((v % P_DELTA) > m ? (v / P_DELTA) + 1 : (v / P_DELTA)) + +BOOL X11SalGraphics::GetDitherPixmap( SalColor nSalColor ) +{ + static const short nOrdDither8Bit[ 8 ][ 8 ] = + { + { 0, 38, 9, 48, 2, 40, 12, 50}, + {25, 12, 35, 22, 28, 15, 37, 24}, + { 6, 44, 3, 41, 8, 47, 5, 44}, + {32, 19, 28, 16, 34, 21, 31, 18}, + { 1, 40, 11, 49, 0, 39, 10, 48}, + {27, 14, 36, 24, 26, 13, 36, 23}, + { 8, 46, 4, 43, 7, 45, 4, 42}, + {33, 20, 30, 17, 32, 20, 29, 16} + }; + + // test for correct depth (8bit) + if( GetColormap().GetVisual().GetDepth() != 8 ) + return FALSE; + + char pBits[64]; + char *pBitsPtr = pBits; + + // Set the pallette-entries for the dithering tile + UINT8 nSalColorRed = SALCOLOR_RED ( nSalColor ); + UINT8 nSalColorGreen = SALCOLOR_GREEN ( nSalColor ); + UINT8 nSalColorBlue = SALCOLOR_BLUE ( nSalColor ); + + for( int nY = 0; nY < 8; nY++ ) + { + for( int nX = 0; nX < 8; nX++ ) + { + short nMagic = nOrdDither8Bit[nY][nX]; + UINT8 nR = P_DELTA * DMAP( nSalColorRed, nMagic ); + UINT8 nG = P_DELTA * DMAP( nSalColorGreen, nMagic ); + UINT8 nB = P_DELTA * DMAP( nSalColorBlue, nMagic ); + + *pBitsPtr++ = GetColormap().GetPixel( MAKE_SALCOLOR( nR, nG, nB ) ); + } + } + + // create the tile as ximage and an according pixmap -> caching + XImage *pImage = XCreateImage( GetXDisplay(), + GetColormap().GetXVisual(), + 8, + ZPixmap, + 0, // offset + pBits, // data + 8, 8, // width & height + 8, // bitmap_pad + 0 ); // (default) bytes_per_line + + if ( GetDisplay()->GetProperties() & PROPERTY_BUG_Tile ) + { + if (hBrush_) + XFreePixmap (GetXDisplay(), hBrush_); + hBrush_ = XCreatePixmap( GetXDisplay(), GetDrawable(), 8, 8, 8 ); + } + else + if( !hBrush_ ) + hBrush_ = XCreatePixmap( GetXDisplay(), GetDrawable(), 8, 8, 8 ); + + // put the ximage to the pixmap + XPutImage( GetXDisplay(), + hBrush_, + GetDisplay()->GetCopyGC( m_nScreen ), + pImage, + 0, 0, // Source + 0, 0, // Destination + 8, 8 ); // width & height + + // destroy image-frame but not palette-data + pImage->data = NULL; + XDestroyImage( pImage ); + + return TRUE; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::GetResolution( sal_Int32 &rDPIX, sal_Int32 &rDPIY ) // const +{ + const SalDisplay *pDisplay = GetDisplay(); + + rDPIX = pDisplay->GetResolution().A(); + rDPIY = pDisplay->GetResolution().B(); + if( !pDisplay->GetExactResolution() && rDPIY < 96 ) + { + rDPIX = Divide( rDPIX * 96, rDPIY ); + rDPIY = 96; + } + else if ( rDPIY > 200 ) + { + rDPIX = Divide( rDPIX * 200, rDPIY ); + rDPIY = 200; + } + + // #i12705# equalize x- and y-resolution if they are close enough + if( rDPIX != rDPIY ) + { + // different x- and y- resolutions are usually artifacts of + // a wrongly calculated screen size. + //if( (13*rDPIX >= 10*rDPIY) && (13*rDPIY >= 10*rDPIX) ) //+-30% + { +#ifdef DEBUG + printf("Forcing Resolution from %" SAL_PRIdINT32 "x%" SAL_PRIdINT32 " to %" SAL_PRIdINT32 "x%" SAL_PRIdINT32 "\n", + rDPIX,rDPIY,rDPIY,rDPIY); +#endif + rDPIX = rDPIY; // y-resolution is more trustworthy + } + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +USHORT X11SalGraphics::GetBitCount() // const +{ + return GetVisual().GetDepth(); +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +long X11SalGraphics::GetGraphicsWidth() const +{ + if( m_pFrame ) + return m_pFrame->maGeometry.nWidth; + else if( m_pVDev ) + return m_pVDev->GetWidth(); + else + return 0; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +long X11SalGraphics::GetGraphicsHeight() const +{ + if( m_pFrame ) + return m_pFrame->maGeometry.nHeight; + else if( m_pVDev ) + return m_pVDev->GetHeight(); + else + return 0; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::ResetClipRegion() +{ + if( pClipRegion_ ) + { + bPenGC_ = FALSE; + bFontGC_ = FALSE; + bBrushGC_ = FALSE; + bMonoGC_ = FALSE; + bCopyGC_ = FALSE; + bInvertGC_ = FALSE; + bInvert50GC_ = FALSE; + bStippleGC_ = FALSE; + bTrackingGC_ = FALSE; + + XDestroyRegion( pClipRegion_ ); + pClipRegion_ = NULL; + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::BeginSetClipRegion( ULONG ) +{ + if( pClipRegion_ ) + XDestroyRegion( pClipRegion_ ); + pClipRegion_ = XCreateRegion(); +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +BOOL X11SalGraphics::unionClipRegion( long nX, long nY, long nDX, long nDY ) +{ + if (!nDX || !nDY) + return TRUE; + + XRectangle aRect; + aRect.x = (short)nX; + aRect.y = (short)nY; + aRect.width = (unsigned short)nDX; + aRect.height = (unsigned short)nDY; + + XUnionRectWithRegion( &aRect, pClipRegion_, pClipRegion_ ); + + return TRUE; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +bool X11SalGraphics::unionClipRegion( const ::basegfx::B2DPolyPolygon& ) +{ + // TODO: implement and advertise OutDevSupport_B2DClip support + return false; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::EndSetClipRegion() +{ + bPenGC_ = FALSE; + bFontGC_ = FALSE; + bBrushGC_ = FALSE; + bMonoGC_ = FALSE; + bCopyGC_ = FALSE; + bInvertGC_ = FALSE; + bInvert50GC_ = FALSE; + bStippleGC_ = FALSE; + bTrackingGC_ = FALSE; + + if( XEmptyRegion( pClipRegion_ ) ) + { + XDestroyRegion( pClipRegion_ ); + pClipRegion_= NULL; + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::SetLineColor() +{ + if( nPenColor_ != SALCOLOR_NONE ) + { + nPenColor_ = SALCOLOR_NONE; + bPenGC_ = FALSE; + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::SetLineColor( SalColor nSalColor ) +{ + if( nPenColor_ != nSalColor ) + { + nPenColor_ = nSalColor; + nPenPixel_ = GetPixel( nSalColor ); + bPenGC_ = FALSE; + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::SetFillColor() +{ + if( nBrushColor_ != SALCOLOR_NONE ) + { + bDitherBrush_ = FALSE; + nBrushColor_ = SALCOLOR_NONE; + bBrushGC_ = FALSE; + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::SetFillColor( SalColor nSalColor ) +{ + if( nBrushColor_ != nSalColor ) + { + bDitherBrush_ = FALSE; + nBrushColor_ = nSalColor; + nBrushPixel_ = GetPixel( nSalColor ); + if( TrueColor != GetColormap().GetVisual().GetClass() + && GetColormap().GetColor( nBrushPixel_ ) != nBrushColor_ + && nSalColor != MAKE_SALCOLOR( 0x00, 0x00, 0x00 ) // black + && nSalColor != MAKE_SALCOLOR( 0x00, 0x00, 0x80 ) // blue + && nSalColor != MAKE_SALCOLOR( 0x00, 0x80, 0x00 ) // green + && nSalColor != MAKE_SALCOLOR( 0x00, 0x80, 0x80 ) // cyan + && nSalColor != MAKE_SALCOLOR( 0x80, 0x00, 0x00 ) // red + && nSalColor != MAKE_SALCOLOR( 0x80, 0x00, 0x80 ) // magenta + && nSalColor != MAKE_SALCOLOR( 0x80, 0x80, 0x00 ) // brown + && nSalColor != MAKE_SALCOLOR( 0x80, 0x80, 0x80 ) // gray + && nSalColor != MAKE_SALCOLOR( 0xC0, 0xC0, 0xC0 ) // light gray + && nSalColor != MAKE_SALCOLOR( 0x00, 0x00, 0xFF ) // light blue + && nSalColor != MAKE_SALCOLOR( 0x00, 0xFF, 0x00 ) // light green + && nSalColor != MAKE_SALCOLOR( 0x00, 0xFF, 0xFF ) // light cyan + && nSalColor != MAKE_SALCOLOR( 0xFF, 0x00, 0x00 ) // light red + && nSalColor != MAKE_SALCOLOR( 0xFF, 0x00, 0xFF ) // light magenta + && nSalColor != MAKE_SALCOLOR( 0xFF, 0xFF, 0x00 ) // light brown + && nSalColor != MAKE_SALCOLOR( 0xFF, 0xFF, 0xFF ) ) + bDitherBrush_ = GetDitherPixmap(nSalColor); + bBrushGC_ = FALSE; + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::SetROPLineColor( SalROPColor nROPColor ) +{ + switch( nROPColor ) + { + case SAL_ROP_0 : // 0 + nPenPixel_ = (Pixel)0; + break; + case SAL_ROP_1 : // 1 + nPenPixel_ = (Pixel)(1 << GetVisual().GetDepth()) - 1; + break; + case SAL_ROP_INVERT : // 2 + nPenPixel_ = (Pixel)(1 << GetVisual().GetDepth()) - 1; + break; + } + nPenColor_ = GetColormap().GetColor( nPenPixel_ ); + bPenGC_ = FALSE; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::SetROPFillColor( SalROPColor nROPColor ) +{ + switch( nROPColor ) + { + case SAL_ROP_0 : // 0 + nBrushPixel_ = (Pixel)0; + break; + case SAL_ROP_1 : // 1 + nBrushPixel_ = (Pixel)(1 << GetVisual().GetDepth()) - 1; + break; + case SAL_ROP_INVERT : // 2 + nBrushPixel_ = (Pixel)(1 << GetVisual().GetDepth()) - 1; + break; + } + bDitherBrush_ = FALSE; + nBrushColor_ = GetColormap().GetColor( nBrushPixel_ ); + bBrushGC_ = FALSE; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::SetXORMode( bool bSet, bool ) +{ + if( !bXORMode_ == bSet ) + { + bXORMode_ = bSet; + bPenGC_ = FALSE; + bBrushGC_ = FALSE; + bMonoGC_ = FALSE; + bCopyGC_ = FALSE; + bInvertGC_ = FALSE; + bInvert50GC_ = FALSE; + bStippleGC_ = FALSE; + bTrackingGC_ = FALSE; + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::drawPixel( long nX, long nY ) +{ + if( nPenColor_ != SALCOLOR_NONE ) + XDrawPoint( GetXDisplay(), GetDrawable(), SelectPen(), nX, nY ); +} + +void X11SalGraphics::drawPixel( long nX, long nY, SalColor nSalColor ) +{ + if( nSalColor != SALCOLOR_NONE ) + { + Display *pDisplay = GetXDisplay(); + + if( (nPenColor_ == SALCOLOR_NONE) && !bPenGC_ ) + { + SetLineColor( nSalColor ); + XDrawPoint( pDisplay, GetDrawable(), SelectPen(), nX, nY ); + nPenColor_ = SALCOLOR_NONE; + bPenGC_ = False; + } + else + { + GC pGC = SelectPen(); + + if( nSalColor != nPenColor_ ) + XSetForeground( pDisplay, pGC, GetPixel( nSalColor ) ); + + XDrawPoint( pDisplay, GetDrawable(), pGC, nX, nY ); + + if( nSalColor != nPenColor_ ) + XSetForeground( pDisplay, pGC, nPenPixel_ ); + } + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::drawLine( long nX1, long nY1, long nX2, long nY2 ) +{ + if( nPenColor_ != SALCOLOR_NONE ) + { + if ( GetDisplay()->GetProperties() & PROPERTY_BUG_DrawLine ) + { + GC aGC = SelectPen(); + XDrawPoint (GetXDisplay(), GetDrawable(), aGC, (int)nX1, (int)nY1); + XDrawPoint (GetXDisplay(), GetDrawable(), aGC, (int)nX2, (int)nY2); + XDrawLine (GetXDisplay(), GetDrawable(), aGC, nX1, nY1, nX2, nY2 ); + } + else + XDrawLine( GetXDisplay(), GetDrawable(),SelectPen(), + nX1, nY1, nX2, nY2 ); + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::drawRect( long nX, long nY, long nDX, long nDY ) +{ + if( nBrushColor_ != SALCOLOR_NONE ) + { + XFillRectangle( GetXDisplay(), + GetDrawable(), + SelectBrush(), + nX, nY, nDX, nDY ); + } + // Beschreibung DrawRect verkehrt, deshalb -1 + if( nPenColor_ != SALCOLOR_NONE ) + XDrawRectangle( GetXDisplay(), + GetDrawable(), + SelectPen(), + nX, nY, nDX-1, nDY-1 ); +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::drawPolyLine( ULONG nPoints, const SalPoint *pPtAry ) +{ + drawPolyLine( nPoints, pPtAry, false ); +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::drawPolyLine( ULONG nPoints, const SalPoint *pPtAry, bool bClose ) +{ + if( nPenColor_ != 0xFFFFFFFF ) + { + SalPolyLine Points( nPoints, pPtAry ); + + DrawLines( nPoints, Points, SelectPen(), bClose ); + } +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::drawPolygon( ULONG nPoints, const SalPoint* pPtAry ) +{ + if( nPoints == 0 ) + return; + + if( nPoints < 3 ) + { + if( !bXORMode_ ) + { + if( 1 == nPoints ) + drawPixel( pPtAry[0].mnX, pPtAry[0].mnY ); + else + drawLine( pPtAry[0].mnX, pPtAry[0].mnY, + pPtAry[1].mnX, pPtAry[1].mnY ); + } + return; + } + + SalPolyLine Points( nPoints, pPtAry ); + + nPoints++; + + /* WORKAROUND: some Xservers (Xorg, VIA chipset in this case) + * do not draw the visible part of a polygon + * if it overlaps to the left of screen 0,y. + * This happens to be the case in the gradient drawn in the + * menubar background. workaround for the special case of + * of a rectangle overlapping to the left. + */ + if( nPoints == 5 && + Points[ 0 ].x == Points[ 1 ].x && + Points[ 1 ].y == Points[ 2 ].y && + Points[ 2 ].x == Points[ 3 ].x && + Points[ 0 ].x == Points[ 4 ].x && Points[ 0 ].y == Points[ 4 ].y + ) + { + bool bLeft = false; + bool bRight = false; + for(unsigned int i = 0; i < nPoints; i++ ) + { + if( Points[i].x < 0 ) + bLeft = true; + else + bRight= true; + } + if( bLeft && ! bRight ) + return; + if( bLeft && bRight ) + { + for( unsigned int i = 0; i < nPoints; i++ ) + if( Points[i].x < 0 ) + Points[i].x = 0; + } + } + + if( nBrushColor_ != SALCOLOR_NONE ) + XFillPolygon( GetXDisplay(), + GetDrawable(), + SelectBrush(), + &Points[0], nPoints, + Complex, CoordModeOrigin ); + + if( nPenColor_ != 0xFFFFFFFF ) + DrawLines( nPoints, Points, SelectPen(), true ); +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= +void X11SalGraphics::drawPolyPolygon( sal_uInt32 nPoly, + const sal_uInt32 *pPoints, + PCONSTSALPOINT *pPtAry ) +{ + if( nBrushColor_ != SALCOLOR_NONE ) + { + ULONG i, n; + XLIB_Region pXRegA = NULL; + + for( i = 0; i < nPoly; i++ ) { + n = pPoints[i]; + SalPolyLine Points( n, pPtAry[i] ); + if( n > 2 ) + { + XLIB_Region pXRegB = XPolygonRegion( &Points[0], n+1, WindingRule ); + if( !pXRegA ) + pXRegA = pXRegB; + else + { + XXorRegion( pXRegA, pXRegB, pXRegA ); + XDestroyRegion( pXRegB ); + } + } + } + + if( pXRegA ) + { + XRectangle aXRect; + XClipBox( pXRegA, &aXRect ); + + GC pGC = SelectBrush(); + SetClipRegion( pGC, pXRegA ); // ??? doppelt + XDestroyRegion( pXRegA ); + bBrushGC_ = FALSE; + + XFillRectangle( GetXDisplay(), + GetDrawable(), + pGC, + aXRect.x, aXRect.y, aXRect.width, aXRect.height ); + } + } + + if( nPenColor_ != SALCOLOR_NONE ) + for( ULONG i = 0; i < nPoly; i++ ) + drawPolyLine( pPoints[i], pPtAry[i], true ); +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +sal_Bool X11SalGraphics::drawPolyLineBezier( ULONG, const SalPoint*, const BYTE* ) +{ + return sal_False; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +sal_Bool X11SalGraphics::drawPolygonBezier( ULONG, const SalPoint*, const BYTE* ) +{ + return sal_False; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +sal_Bool X11SalGraphics::drawPolyPolygonBezier( sal_uInt32, const sal_uInt32*, + const SalPoint* const*, const BYTE* const* ) +{ + return sal_False; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +void X11SalGraphics::invert( ULONG nPoints, + const SalPoint* pPtAry, + SalInvert nFlags ) +{ + SalPolyLine Points ( nPoints, pPtAry ); + + GC pGC; + if( SAL_INVERT_50 & nFlags ) + pGC = GetInvert50GC(); + else + if ( SAL_INVERT_TRACKFRAME & nFlags ) + pGC = GetTrackingGC(); + else + pGC = GetInvertGC(); + + if( SAL_INVERT_TRACKFRAME & nFlags ) + DrawLines ( nPoints, Points, pGC, true ); + else + XFillPolygon( GetXDisplay(), + GetDrawable(), + pGC, + &Points[0], nPoints, + Complex, CoordModeOrigin ); +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +BOOL X11SalGraphics::drawEPS( long,long,long,long,void*,ULONG ) +{ + return FALSE; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +XID X11SalGraphics::GetXRenderPicture() +{ + XRenderPeer& rRenderPeer = XRenderPeer::GetInstance(); + + if( !m_aRenderPicture ) + { + // check xrender support for matching visual + // find a XRenderPictFormat compatible with the Drawable + XRenderPictFormat* pVisualFormat = static_cast<XRenderPictFormat*>(GetXRenderFormat()); + if( !pVisualFormat ) + { + Visual* pVisual = GetDisplay()->GetVisual( m_nScreen ).GetVisual(); + pVisualFormat = rRenderPeer.FindVisualFormat( pVisual ); + if( !pVisualFormat ) + return 0; + // cache the XRenderPictFormat + SetXRenderFormat( static_cast<void*>(pVisualFormat) ); + } + + // get the matching xrender target for drawable + m_aRenderPicture = rRenderPeer.CreatePicture( hDrawable_, pVisualFormat, 0, NULL ); + } + +#if 0 + // setup clipping so the callers don't have to do it themselves + // TODO: avoid clipping if already set correctly + if( pClipRegion_ && !XEmptyRegion( pClipRegion_ ) ) + rRenderPeer.SetPictureClipRegion( aDstPic, pClipRegion_ ); + else +#endif + { + // reset clip region + // TODO: avoid clip reset if already done + XRenderPictureAttributes aAttr; + aAttr.clip_mask = None; + rRenderPeer.ChangePicture( m_aRenderPicture, CPClipMask, &aAttr ); + } + + return m_aRenderPicture; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +SystemGraphicsData X11SalGraphics::GetGraphicsData() const +{ + SystemGraphicsData aRes; + + aRes.nSize = sizeof(aRes); + aRes.pDisplay = GetXDisplay(); + aRes.hDrawable = hDrawable_; + aRes.pVisual = GetDisplay()->GetVisual( m_nScreen ).GetVisual(); + aRes.nScreen = m_nScreen; + aRes.nDepth = GetDisplay()->GetVisual( m_nScreen ).GetDepth(); + aRes.aColormap = GetDisplay()->GetColormap( m_nScreen ).GetXColormap(); + aRes.pRenderFormat = m_pRenderFormat; + return aRes; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +// B2DPolygon support methods + +namespace { // anonymous namespace to prevent export +// the methods and structures here are used by the +// B2DPolyPolygon->RenderTrapezoid conversion algorithm + +// compare two line segments +// assumption: both segments point downward +// assumption: they must have at least some y-overlap +// assumption: rA.p1.y <= rB.p1.y +bool IsLeftOf( const XLineFixed& rA, const XLineFixed& rB ) +{ + bool bAbove = (rA.p1.y <= rB.p1.y); + const XLineFixed& rU = bAbove ? rA : rB; + const XLineFixed& rL = bAbove ? rB : rA; + + const XFixed aXDiff = rU.p2.x - rU.p1.x; + const XFixed aYDiff = rU.p2.y - rU.p1.y; + + // compare upper point of lower segment with line through upper segment + if( (rU.p1.y != rL.p1.y) || (rU.p1.x != rL.p1.x) ) + { + const sal_Int64 n1 = (sal_Int64)aXDiff * (rL.p1.y - rU.p1.y); + const sal_Int64 n2 = (sal_Int64)aYDiff * (rL.p1.x - rU.p1.x); + if( n1 != n2 ) + return ((n1 < n2) == bAbove); + } + + // compare lower point of lower segment with line through upper segment + if( (rU.p2.y != rL.p2.y) || (rU.p2.x != rL.p2.x) ) + { + const sal_Int64 n3 = (sal_Int64)aXDiff * (rL.p2.y - rU.p1.y); + const sal_Int64 n4 = (sal_Int64)aYDiff * (rL.p2.x - rU.p1.x); + if( n3 != n4 ) + return ((n3 < n4) == bAbove); + } + + // both segments overlap + return false; +} + +struct HalfTrapezoid +{ + // assumptions: + // maLine.p1.y <= mnY < maLine.p2.y + XLineFixed maLine; + XFixed mnY; + + XFixed getXMin() const { return std::min( maLine.p1.x, maLine.p2.x); } + XFixed getXMax() const { return std::max( maLine.p1.x, maLine.p2.x); } +}; + +class HalfTrapCompare +{ +public: + bool operator()( const HalfTrapezoid& rA, const HalfTrapezoid& rB ) const + { + bool bIsTopLeft = false; + if( rA.mnY != rB.mnY ) // sort top-first if possible + bIsTopLeft = (rA.mnY < rB.mnY); + else // else sort left-first + bIsTopLeft = IsLeftOf( rA.maLine, rB.maLine ); + // adjust to priority_queue sorting convention + return !bIsTopLeft; + } +}; + +typedef std::vector< HalfTrapezoid > HTVector; +typedef std::priority_queue< HalfTrapezoid, HTVector, HalfTrapCompare > HTQueueBase; +// we need a priority queue with a reserve() to prevent countless reallocations +class HTQueue +: public HTQueueBase +{ +public: + void reserve( size_t n ) { c.reserve( n ); } + void swapvec( HTVector& v ) { c.swap( v ); } +}; + +typedef std::vector<XTrapezoid> TrapezoidVector; + +class TrapezoidXCompare +{ + const TrapezoidVector& mrVector; +public: + TrapezoidXCompare( const TrapezoidVector& rVector ) + : mrVector( rVector ) {} + bool operator()( int nA, int nB ) const + { return IsLeftOf( mrVector[nA].left, mrVector[nB].left ); } +}; + +typedef std::multiset< int, TrapezoidXCompare > ActiveTrapSet; + +class TrapezoidYCompare +{ + const TrapezoidVector& mrVector; +public: + TrapezoidYCompare( const TrapezoidVector& rVector ) + : mrVector( rVector ) {} + bool operator()( int nA, int nB ) const + { return (mrVector[nA].bottom < mrVector[nB].bottom); } +}; + +typedef std::multiset< int, TrapezoidYCompare > VerticalTrapSet; + +#ifndef DISABLE_SOLVECROSSOVER_WORKAROUND +void splitIntersectingSegments( HTVector&); +#endif // DISABLE_SOLVECROSSOVER_WORKAROUND +} // end of anonymous namespace + +// draw a poly-polygon +bool X11SalGraphics::drawPolyPolygon( const ::basegfx::B2DPolyPolygon& rOrigPolyPoly, double fTransparency) +{ + // nothing to do for empty polypolygons + const int nOrigPolyCount = rOrigPolyPoly.count(); + if( nOrigPolyCount <= 0 ) + return TRUE; + + // nothing to do if everything is transparent + if( (nBrushColor_ == SALCOLOR_NONE) + && (nPenColor_ == SALCOLOR_NONE) ) + return TRUE; + + // cannot handle pencolor!=brushcolor yet + if( (nPenColor_ != SALCOLOR_NONE) + && (nPenColor_ != nBrushColor_) ) + return FALSE; + + // TODO: remove the env-variable when no longer needed + static const char* pRenderEnv = getenv( "SAL_DISABLE_RENDER_POLY" ); + if( pRenderEnv ) + return FALSE; + + // check xrender support for trapezoids + XRenderPeer& rRenderPeer = XRenderPeer::GetInstance(); + if( !rRenderPeer.AreTrapezoidsSupported() ) + return FALSE; + Picture aDstPic = GetXRenderPicture(); + // check xrender support for this drawable + if( !aDstPic ) + return FALSE; + + // don't bother with polygons outside of visible area + const basegfx::B2DRange aViewRange( 0, 0, GetGraphicsWidth(), GetGraphicsHeight() ); + const basegfx::B2DRange aPolyRange = basegfx::tools::getRange( rOrigPolyPoly ); + const bool bNeedViewClip = aPolyRange.isInside( aViewRange ); + if( !aPolyRange.overlaps( aViewRange ) ) + return true; + + // convert the polypolygon to trapezoids + + // prepare the polypolygon for the algorithm below: + // - clip it against the view range + // - make sure it contains no self-intersections + // while we are at it guess the number of involved polygon points + int nHTQueueReserve = 0; + basegfx::B2DPolyPolygon aGoodPolyPoly; + for( int nOrigPolyIdx = 0; nOrigPolyIdx < nOrigPolyCount; ++nOrigPolyIdx ) + { + const ::basegfx::B2DPolygon aOuterPolygon = rOrigPolyPoly.getB2DPolygon( nOrigPolyIdx ); + + // render-trapezoids should be inside the view => clip polygon against view range + basegfx::B2DPolyPolygon aClippedPolygon( aOuterPolygon ); + if( bNeedViewClip ) + { + aClippedPolygon = basegfx::tools::clipPolygonOnRange( aOuterPolygon, aViewRange, true, false ); + DBG_ASSERT( aClippedPolygon.count(), "polygon confirmed to overlap with view should not get here" ); + } + const int nClippedPolyCount = aClippedPolygon.count(); + if( !nClippedPolyCount ) + continue; + +#ifndef DISABLE_SOLVECROSSOVER_WORKAROUND + for( int nClippedPolyIdx = 0; nClippedPolyIdx < nClippedPolyCount; ++nClippedPolyIdx ) + { + const ::basegfx::B2DPolygon aSolvedPolygon = aClippedPolygon.getB2DPolygon( nClippedPolyIdx ); + const int nPointCount = aSolvedPolygon.count(); + aGoodPolyPoly.append( aSolvedPolygon ); + nHTQueueReserve += aSolvedPolygon.areControlPointsUsed() ? 8 * nPointCount : nPointCount; + } +#else // DISABLE_SOLVECROSSOVER_WORKAROUND + // #i103259# polypoly.solveCrossover() fails to remove self-intersections + // but polygon.solveCrossover() works. Use it to build the intersection-free polypolygon + // TODO: if the self-intersection prevention is too expensive make the trap-algorithm tolerate intersections + for( int nClippedPolyIdx = 0; nClippedPolyIdx < nClippedPolyCount; ++nClippedPolyIdx ) + { + ::basegfx::B2DPolygon aUnsolvedPolygon = aClippedPolygon.getB2DPolygon( nClippedPolyIdx ); + basegfx::B2DPolyPolygon aSolvedPolyPoly( basegfx::tools::solveCrossovers( aUnsolvedPolygon) ); + const int nSolvedPolyCount = aSolvedPolyPoly.count(); + for( int nSolvedPolyIdx = 0; nSolvedPolyIdx < nSolvedPolyCount; ++nSolvedPolyIdx ) + { + // build the intersection-free polypolygon one by one + const ::basegfx::B2DPolygon aSolvedPolygon = aSolvedPolyPoly.getB2DPolygon( nSolvedPolyIdx ); + aGoodPolyPoly.append( aSolvedPolygon ); + // and while we are at it use the conviently available point count to guess the number of needed half-traps + const int nPointCount = aSolvedPolygon.count(); + nHTQueueReserve += aSolvedPolygon.areControlPointsUsed() ? 8 * nPointCount : nPointCount; + } + } +#endif // DISABLE_SOLVECROSSOVER_WORKAROUND + } + // #i100922# try to prevent priority-queue reallocations by reservering enough + nHTQueueReserve = ((4*nHTQueueReserve) | 0x1FFF) + 1; + HTVector aHTVector; + aHTVector.reserve( nHTQueueReserve ); + + // first convert the B2DPolyPolygon to HalfTrapezoids + const int nGoodPolyCount = aGoodPolyPoly.count(); + for( int nGoodPolyIdx = 0; nGoodPolyIdx < nGoodPolyCount; ++nGoodPolyIdx ) + { + ::basegfx::B2DPolygon aInnerPolygon = aGoodPolyPoly.getB2DPolygon( nGoodPolyIdx ); + + // render-trapezoids have linear edges => get rid of bezier segments + if( aInnerPolygon.areControlPointsUsed() ) + aInnerPolygon = ::basegfx::tools::adaptiveSubdivideByDistance( aInnerPolygon, 0.125 ); + + const int nPointCount = aInnerPolygon.count(); + if( nPointCount >= 3 ) + { + // convert polygon point pairs to HalfTrapezoids + // connect the polygon point with the first one if needed + XPointFixed aOldXPF = { 0, 0 }; + XPointFixed aNewXPF; + for( int nPointIdx = 0; nPointIdx <= nPointCount; ++nPointIdx, aOldXPF = aNewXPF ) + { + // auto-close the polygon if needed + const int k = (nPointIdx < nPointCount) ? nPointIdx : 0; + const ::basegfx::B2DPoint& aPoint = aInnerPolygon.getB2DPoint( k ); + + // convert the B2DPoint into XRENDER units + if(getAntiAliasB2DDraw()) + { + aNewXPF.x = XDoubleToFixed( aPoint.getX() ); + aNewXPF.y = XDoubleToFixed( aPoint.getY() ); + } + else + { + aNewXPF.x = XDoubleToFixed( basegfx::fround( aPoint.getX() ) ); + aNewXPF.y = XDoubleToFixed( basegfx::fround( aPoint.getY() ) ); + } + + // check if enough data is available for a new HalfTrapezoid + if( nPointIdx == 0 ) + continue; + + // construct HalfTrapezoid as topdown segment + HalfTrapezoid aHT; + if( aNewXPF.y < aOldXPF.y ) + { + aHT.maLine.p1 = aNewXPF; + aHT.maLine.p2 = aOldXPF; + } + else + { + aHT.maLine.p2 = aNewXPF; + aHT.maLine.p1 = aOldXPF; + } + + aHT.mnY = aHT.maLine.p1.y; + +#if 0 // ignore clipped HalfTrapezoids + if( aHT.mnY < 0 ) + aHT.mnY = 0; + else if( aHT.mnY > 10000 ) + continue; +#endif + + // queue up the HalfTrapezoid + aHTVector.push_back( aHT ); + } + } + } + + if( aHTVector.empty() ) + return TRUE; + +#ifndef DISABLE_SOLVECROSSOVER_WORKAROUND + // find intersecting halftraps and split them up + // TODO: remove when solveCrossOvers gets fast enough so its use can be enabled above + // FAQ: why should segment intersection be handled before adaptiveSubdivide()? + // Answer: because it is conceptually much faster + // Example: consider two intersecting circles with a diameter of 1000 pixels + // before subdivision: eight bezier segments + // after subdivision: more than a thousand line segments + // since even the best generic intersection finders have a complexity of O((n+k)*log(n+k)) + // it shows that testing while the segment count is still low is a much better approach. + splitIntersectingSegments( aHTVector); +#endif // DISABLE_SOLVECROSSOVER_WORKAROUND + + // build queue from vector of intersection-free segments + // TODO: is replacing the priority-queue by a sorted vector worth it? + std::make_heap( aHTVector.begin(), aHTVector.end(), HalfTrapCompare()); + HTQueue aHTQueue; + aHTQueue.swapvec( aHTVector); + + // then convert the HalfTrapezoids into full Trapezoids + TrapezoidVector aTrapVector; + aTrapVector.reserve( aHTQueue.size() * 2 ); // just a guess + + TrapezoidXCompare aTrapXCompare( aTrapVector ); + ActiveTrapSet aActiveTraps( aTrapXCompare ); + + TrapezoidYCompare aTrapYCompare( aTrapVector ); + VerticalTrapSet aVerticalTraps( aTrapYCompare ); + + while( !aHTQueue.empty() ) + { + XTrapezoid aTrapezoid; + + // convert a HalfTrapezoid pair + // get the left side of the trapezoid + const HalfTrapezoid& rLeft = aHTQueue.top(); + aTrapezoid.top = rLeft.mnY; + aTrapezoid.left = rLeft.maLine; + aHTQueue.pop(); + + // ignore left segment that would result in an empty trapezoid + if( aTrapezoid.left.p2.y <= aTrapezoid.top ) + continue; + + // get the right side of the trapezoid + aTrapezoid.right.p2.y = aTrapezoid.bottom; + while( !aHTQueue.empty() ) { + const HalfTrapezoid& rRight = aHTQueue.top(); + aTrapezoid.right = rRight.maLine; + aHTQueue.pop(); + // ignore right segment that would result in an empty trapezoid + if( aTrapezoid.right.p2.y > aTrapezoid.top ) + break; + } + + // the topmost endpoint determines the trapezoid bottom + aTrapezoid.bottom = aTrapezoid.left.p2.y; + if( aTrapezoid.bottom > aTrapezoid.right.p2.y ) + aTrapezoid.bottom = aTrapezoid.right.p2.y; + + // keep the full Trapezoid candidate + aTrapVector.push_back( aTrapezoid ); + + // unless it splits another trapezoid that is still active + bool bSplit = false; + ActiveTrapSet::iterator aActiveTrapsIt = aActiveTraps.begin(); + while(aActiveTrapsIt != aActiveTraps.end()) + { + XTrapezoid& rLeftTrap = aTrapVector[ *aActiveTrapsIt ]; + + // skip until first overlap candidate + // TODO: use stl::*er_bound() instead + if( IsLeftOf( aTrapezoid.left, rLeftTrap.left) ) + { + ++aActiveTrapsIt; + continue; + } + + // in the ActiveTrapSet there are still trapezoids where + // a vertical overlap with new trapezoids is no longer possible + // they could have been removed in the verticaltraps loop below + // but this would be expensive and is not needed as we can + // simply ignore them until we stumble upon them here. + if( rLeftTrap.bottom <= aTrapezoid.top ) + { + ActiveTrapSet::iterator it = aActiveTrapsIt; + if( aActiveTrapsIt != aActiveTraps.begin() ) + { + --aActiveTrapsIt; + aActiveTraps.erase( it ); + ++aActiveTrapsIt; + } + else + { + aActiveTraps.erase( it ); + aActiveTrapsIt = aActiveTraps.begin(); + } + continue; + } + + // check if there is horizontal overlap + // aTrapezoid.left==rLeftTrap.right is allowed though + if( !IsLeftOf( aTrapezoid.left, rLeftTrap.right ) ) + { + ++aActiveTrapsIt; + continue; + } + + // prepare to split the old trapezoid and keep its upper part + // find the old trapezoids entry in the VerticalTrapSet and remove it + typedef std::pair<VerticalTrapSet::iterator, VerticalTrapSet::iterator> VTSPair; + VTSPair aVTSPair = aVerticalTraps.equal_range( *aActiveTrapsIt ); + VerticalTrapSet::iterator aVTSit = aVTSPair.first; + for(; aVTSit != aVTSPair.second; ++aVTSit ) + { + if( *aVTSit != *aActiveTrapsIt ) + continue; + aVerticalTraps.erase( aVTSit ); + break; + } + // then update the old trapezoid's bottom + rLeftTrap.bottom = aTrapezoid.top; + // enter the updated old trapzoid in VerticalTrapSet + aVerticalTraps.insert( aVerticalTraps.begin(), *aActiveTrapsIt ); + // the old trapezoid is no longer active + aActiveTraps.erase( aActiveTrapsIt ); + + // the trapezoid causing the split has become obsolete + // so its both sides have to be re-queued + HalfTrapezoid aHT; + aHT.mnY = aTrapezoid.top; + aHT.maLine = aTrapezoid.left; + aHTQueue.push( aHT ); + aHT.maLine = aTrapezoid.right; + aHTQueue.push( aHT ); + + bSplit = true; + break; + } + + // keep or forget the resulting full Trapezoid + if( bSplit ) + aTrapVector.pop_back(); + else + { + aActiveTraps.insert( aTrapVector.size()-1 ); + aVerticalTraps.insert( aTrapVector.size()-1 ); + } + + // mark trapezoids that can no longer be split as inactive + // and recycle their sides which were not fully resolved + static const XFixed nMaxTop = +0x7FFFFFFF; + const XFixed nNewTop = aHTQueue.empty() ? nMaxTop : aHTQueue.top().mnY; + while( !aVerticalTraps.empty() ) + { + // check the next trapezoid to be retired + const XTrapezoid& rOldTrap = aTrapVector[ *aVerticalTraps.begin() ]; + if( nNewTop < rOldTrap.bottom ) + break; + // this trapezoid can no longer be split + aVerticalTraps.erase( aVerticalTraps.begin() ); + + // recycle its sides that were not fully resolved + HalfTrapezoid aHT; + aHT.mnY = rOldTrap.bottom; + + if( rOldTrap.left.p2.y > aHT.mnY ) + { + aHT.maLine = rOldTrap.left; + aHTQueue.push( aHT ); + } + if( rOldTrap.right.p2.y > aHT.mnY ) + { + aHT.maLine = rOldTrap.right; + aHTQueue.push( aHT ); + } + } + } + + // create xrender Picture for polygon foreground + SalDisplay::RenderEntry& rEntry = GetDisplay()->GetRenderEntries( m_nScreen )[ 32 ]; + if( !rEntry.m_aPicture ) + { + Display* pXDisplay = GetXDisplay(); + + rEntry.m_aPixmap = ::XCreatePixmap( pXDisplay, hDrawable_, 1, 1, 32 ); + XRenderPictureAttributes aAttr; + aAttr.repeat = true; + + XRenderPictFormat* pXRPF = rRenderPeer.FindStandardFormat( PictStandardARGB32 ); + rEntry.m_aPicture = rRenderPeer.CreatePicture( rEntry.m_aPixmap, pXRPF, CPRepeat, &aAttr ); + } + + // set polygon foreground color and opacity + XRenderColor aRenderColor = GetXRenderColor( nBrushColor_ , fTransparency ); + rRenderPeer.FillRectangle( PictOpSrc, rEntry.m_aPicture, &aRenderColor, 0, 0, 1, 1 ); + + // set clipping + // TODO: move into GetXRenderPicture? + if( pClipRegion_ && !XEmptyRegion( pClipRegion_ ) ) + rRenderPeer.SetPictureClipRegion( aDstPic, pClipRegion_ ); + + // render the trapezoids + const XRenderPictFormat* pMaskFormat = rRenderPeer.GetStandardFormatA8(); + rRenderPeer.CompositeTrapezoids( PictOpOver, + rEntry.m_aPicture, aDstPic, pMaskFormat, 0, 0, &aTrapVector[0], aTrapVector.size() ); + + return TRUE; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +bool X11SalGraphics::drawPolyLine(const ::basegfx::B2DPolygon& rPolygon, const ::basegfx::B2DVector& rLineWidth, basegfx::B2DLineJoin eLineJoin) +{ + // #i101491# + if(rPolygon.count() > 1000) + { + // the used basegfx::tools::createAreaGeometry is simply too + // expensive with very big polygons; fallback to caller (who + // should use ImplLineConverter normally) + // AW: ImplLineConverter had to be removed since it does not even + // know LineJoins, so the fallback will now prepare the line geometry + // the same way. + return false; + } + const XRenderPeer& rRenderPeer = XRenderPeer::GetInstance(); + if( !rRenderPeer.AreTrapezoidsSupported() ) + return false; + + // get the area polygon for the line polygon + basegfx::B2DPolygon aPolygon = rPolygon; + if( (rLineWidth.getX() != rLineWidth.getY()) + && !basegfx::fTools::equalZero( rLineWidth.getY() ) ) + { + // prepare for createAreaGeometry() with anisotropic linewidth + aPolygon.transform(basegfx::tools::createScaleB2DHomMatrix(1.0, rLineWidth.getX() / rLineWidth.getY())); + } + + // special handling for hairlines to improve the drawing performance + // TODO: revisit after basegfx performance related changes + const bool bIsHairline = (rLineWidth.getX() < 1.2) && (rLineWidth.getY() < 1.2); + if( bIsHairline ) + { + // for hairlines the linejoin style becomes irrelevant + eLineJoin = basegfx::B2DLINEJOIN_NONE; + // createAreaGeometry is still too expensive when beziers are involved + if( aPolygon.areControlPointsUsed() ) + aPolygon = ::basegfx::tools::adaptiveSubdivideByDistance( aPolygon, 0.125 ); + } + + // create the area-polygon for the line + const basegfx::B2DPolyPolygon aAreaPolyPoly( basegfx::tools::createAreaGeometry(aPolygon, 0.5*rLineWidth.getX(), eLineJoin) ); + + if( (rLineWidth.getX() != rLineWidth.getY()) + && !basegfx::fTools::equalZero( rLineWidth.getX() ) ) + { + // postprocess createAreaGeometry() for anisotropic linewidth + aPolygon.transform(basegfx::tools::createScaleB2DHomMatrix(1.0, rLineWidth.getY() / rLineWidth.getX())); + } + + // temporarily adjust brush color to pen color + // since the line is drawn as an area-polygon + const SalColor aKeepBrushColor = nBrushColor_; + nBrushColor_ = nPenColor_; + + // draw each area polypolygon component individually + // to emulate the polypolygon winding rule "non-zero" + bool bDrawOk = true; + const int nPolyCount = aAreaPolyPoly.count(); + for( int nPolyIdx = 0; nPolyIdx < nPolyCount; ++nPolyIdx ) + { + const ::basegfx::B2DPolyPolygon aOnePoly( aAreaPolyPoly.getB2DPolygon( nPolyIdx ) ); + bDrawOk = drawPolyPolygon( aOnePoly, 0.0); + if( !bDrawOk ) + break; + } + + // restore the original brush GC + nBrushColor_ = aKeepBrushColor; + return bDrawOk; +} + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + +#ifndef DISABLE_SOLVECROSSOVER_WORKAROUND +// TODO: move the intersection solver into basegfx +// and then support bezier-intersection finding too + +namespace { // anonymous namespace to prevent export + +typedef HalfTrapezoid LineSeg; +typedef HTVector LSVector; + +inline bool operator==( const LineSeg& r1, const LineSeg& r2) +{ + if( r1.maLine.p2.y != r2.maLine.p2.y) return false; + if( r1.maLine.p2.x != r2.maLine.p2.x) return false; + if( r1.maLine.p1.y != r2.maLine.p1.y) return false; + if( r1.maLine.p1.x != r2.maLine.p1.x) return false; + return true; +} + +struct LSYMinCmp +{ + bool operator()( const LineSeg& r1, const LineSeg& r2) const + { return r2.maLine.p1.y < r1.maLine.p1.y; } +}; + +struct LSYMaxCmp +{ + bool operator()( const LineSeg& r1, const LineSeg& r2) const + { return r2.maLine.p2.y < r1.maLine.p2.y; } +}; + +struct LSXMinCmp +{ + bool operator()( const LineSeg& r1, const LineSeg& r2) const + { return( r1.getXMin() < r2.getXMin()); } +}; + +struct CutPoint +{ + XFixed mnSegmentId; + float mfCutParam; + XPointFixed maPoint; +}; + +struct CutPointCmp +{ + bool operator()( const CutPoint& r1, const CutPoint& r2) const + { + if( r1.mnSegmentId != r2.mnSegmentId) + return (r1.mnSegmentId < r2.mnSegmentId); + return (r1.mfCutParam < r2.mfCutParam); + } +}; + +bool findIntersection( const LineSeg& rLS1, const LineSeg& rLS2, CutPoint aCutPoints[2]) +{ + // segments intersect at r1.p1 + s*(r1.p2-r1.p1) == r2.p1 + t*(r2.p2-r2.p1) + // when both segment-parameters are ((0 <s<1) && (0<t<1)) + // (r1.p1 - r2.p1) == s * (r1.p1 - r1.p2) + t * (r2.p2 - r2.p1) + // => + // (r1.p1x - r2.p1x) == s * (r1.p1x - r1.p2x) + t * (r2.p2x - r2.p1x) + // (r1.p1y - r2.p1y) == s * (r1.p1y - r1.p2y) + t * (r2.p2y - r2.p1y) + // check if lines are identical or parallel => not intersecting + const XLineFixed& r1 = rLS1.maLine; + const XLineFixed& r2 = rLS2.maLine; + const double fDet = (double)(r1.p1.x - r1.p2.x) * (r2.p2.y - r2.p1.y) + - (double)(r2.p2.x - r2.p1.x) * (r1.p1.y - r1.p2.y); + static const double fEps = 1e-8; + if( fabs(fDet) < fEps) + return false; + // check if intersecting with first segment + const double fS1 = (double)(r2.p2.y - r2.p1.y) * (r1.p1.x - r2.p1.x); + const double fS2 = (double)(r2.p2.x - r2.p1.x) * (r2.p1.y - r1.p1.y); + const double fS = (fS1 + fS2) / fDet; + if( (fS <= +fEps) || (fS >= 1-fEps)) + return false; + // check if intersecting with second segment + const double fT1 = (double)(r1.p2.y - r1.p1.y) * (r1.p1.x - r2.p1.x); + const double fT2 = (double)(r1.p2.x - r1.p1.x) * (r2.p1.y - r1.p1.y); + const double fT = (fT1 + fT2) / fDet; + if( (fT <= +fEps) || (fT >= 1-fEps)) + return false; + // force the intersection point to be exactly identical on both segments + aCutPoints[0].maPoint.x = (XFixed)(r1.p1.x + fS * (r1.p2.x - r1.p1.x)); + aCutPoints[0].maPoint.y = (XFixed)(r1.p1.y + fS * (r1.p2.y - r1.p1.y)); + aCutPoints[1].maPoint.x = aCutPoints[0].maPoint.x; + aCutPoints[1].maPoint.y = aCutPoints[0].maPoint.y; + aCutPoints[0].mnSegmentId = rLS1.mnY; + aCutPoints[0].mfCutParam = (float)fS; + aCutPoints[1].mnSegmentId = rLS2.mnY; + aCutPoints[1].mfCutParam = (float)fT; + return true; +} + +typedef std::priority_queue< LineSeg, LSVector, LSYMinCmp> LSYMinQueueBase; +typedef std::priority_queue< LineSeg, LSVector, LSYMaxCmp> LSYMaxQueueBase; +typedef std::multiset< LineSeg, LSXMinCmp> LSXMinSet; +typedef std::set< CutPoint, CutPointCmp> CutPointSet; + +class LSYMinQueue : public LSYMinQueueBase +{ +public: + void reserve( size_t n) { c.reserve(n);} + void swapvec( LSVector& v) { c.swap(v);} +}; + +class LSYMaxQueue : public LSYMaxQueueBase +{ +public: + void reserve( size_t n) { c.reserve(n);} +}; + +void addAndCutSegment( LSVector& rLSVector, const LineSeg& rLS, CutPointSet& rCutPointSet) +{ + // short circuit when no segment was cut + if( rCutPointSet.empty()) { + rLSVector.push_back( rLS); + return; + } + + // find the first cut point for this segment + LineSeg aCS = rLS; + CutPoint aMinCutPoint; + aMinCutPoint.mnSegmentId = rLS.mnY; + aMinCutPoint.mfCutParam = 0.0; + CutPointSet::iterator itFirst = rCutPointSet.lower_bound( aMinCutPoint); + CutPointSet::iterator it = itFirst; + // iterate through all cut points of this segment + for(; it != rCutPointSet.end(); ++it) { + const CutPoint rCutPoint = (*it); + if( rCutPoint.mnSegmentId != rLS.mnY) + break; + // cut segment at the cutpoint + aCS.maLine.p2 = rCutPoint.maPoint; + rLSVector.push_back( aCS); + // prepare for next segment cut + aCS.maLine.p1 = aCS.maLine.p2; + } + // remove cutparams that will no longer be needed + // TODO: is it worth it or should we just keep the cutparams? + rCutPointSet.erase( itFirst, it); + + // add segment part remaining after last cut + aCS.maLine.p2 = rLS.maLine.p2; + rLSVector.push_back( aCS); +} + +void splitIntersectingSegments( LSVector& rLSVector) +{ + // get a unique id for each lineseg, temporarily abuse the mnY member + LSVector::iterator aLSit = rLSVector.begin(); + for( int i = 0; aLSit != rLSVector.end(); ++aLSit) { + LineSeg& rLS = *aLSit; + rLS.mnY = i++; + } + // get an y-sorted queue from the input vector + LSYMinQueue aYMinQueue; + std::make_heap( rLSVector.begin(), rLSVector.end(), LSYMinCmp()); + aYMinQueue.swapvec( rLSVector); + + // prepare the result vector + // try to avoid reallocations by guessing a reasonable result size + rLSVector.reserve( aYMinQueue.size() * 3/2 ); + + // find all intersections + CutPointSet aCutPointSet; + LSXMinSet aXMinSet; + LSYMaxQueue aYMaxQueue; + aYMaxQueue.reserve( aYMinQueue.size()); + // sweep-down and check all segment-pairs that overlap + while( !aYMinQueue.empty()) { + // get next input-segment + const LineSeg& rLS = aYMinQueue.top(); + // retire obsoleted segments + const XFixed fYCur = rLS.maLine.p1.y; + while( !aYMaxQueue.empty()) { + // check next segment to be retired + const LineSeg& rOS = aYMaxQueue.top(); + if( fYCur < rOS.maLine.p2.y) + break; + // emit resolved segment into result + addAndCutSegment( rLSVector, rOS, aCutPointSet); + // find segment to be retired in xmin-compare-set + LSXMinSet::iterator itR = aXMinSet.lower_bound( rOS); + while( !(*itR == rOS)) ++itR; + // retire segment from xmin-compare-set + aXMinSet.erase( itR); + // this segment is pining for the fjords + aYMaxQueue.pop(); + } + + // iterate over all segments that might overlap + // skip over the leftmost segments that cannot overlap + const XFixed fXMax = rLS.getXMax(); + LSXMinSet::const_iterator itC = aXMinSet.begin(); + for(; itC != aXMinSet.end(); ++itC) + if( (*itC).getXMin() <= fXMax) + break; + // TODO: if the linear search becomes too expensive + // then use an XMaxQueue based approach to replace it + const XFixed fXMin = rLS.getXMin(); + for(; itC != aXMinSet.end(); ++itC) { + const LineSeg& rOS = *itC; + if( fXMin >= rOS.getXMax()) + continue; + if( fXMax < rOS.getXMin()) + break; + CutPoint aCutPoints[2]; + if( !findIntersection( rLS, rOS, aCutPoints)) + continue; + // remember cut parameters + // TODO: std::set seems to use individual allocations + // which results in perf-problems for many entries + // => pre-allocate nodes by using a non-default allocator + aCutPointSet.insert( aCutPoints[0]); + aCutPointSet.insert( aCutPoints[1]); + } + // add segment to xmin-compare-set + // TODO: do we have a good insertion hint? + aXMinSet.insert( /*itC,*/ rLS); + // register segment for retirement + aYMaxQueue.push( rLS); + aYMinQueue.pop(); + } + + // retire the remaining segments + aXMinSet.clear(); + while( !aYMaxQueue.empty()) { + // emit segments and cut them up if needed + const LineSeg& rLS = aYMaxQueue.top(); + addAndCutSegment( rLSVector, rLS, aCutPointSet); + aYMaxQueue.pop(); + } + + // get the segments ready to be consumed by the drawPolygon() caller + aLSit = rLSVector.begin(); + LSVector::iterator aLSit2 = aLSit; + for(; aLSit != rLSVector.end(); ++aLSit) { + LineSeg& rLS = *aLSit; + // restore the segment top member + rLS.mnY = rLS.maLine.p1.y; + // remove horizontal segments for now + // TODO: until the trapezoid converter is adjusted to handle them + if( rLS.maLine.p1.y == rLS.maLine.p2.y ) + continue; + *(aLSit2++) = rLS; + } + if(aLSit2 != aLSit) + rLSVector.resize( aLSit2 - rLSVector.begin() ); +} + +} // end anonymous namespace + +#endif // DISABLE_SOLVECROSSOVER_WORKAROUND + +// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= + |