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Diffstat (limited to 'vcl/win/source/gdi/gdiimpl.hxx')
-rw-r--r-- | vcl/win/source/gdi/gdiimpl.hxx | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/vcl/win/source/gdi/gdiimpl.hxx b/vcl/win/source/gdi/gdiimpl.hxx new file mode 100644 index 000000000000..d1b5cfd4d72b --- /dev/null +++ b/vcl/win/source/gdi/gdiimpl.hxx @@ -0,0 +1,213 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include "salgdiimpl.hxx" + +#include "win/svsys.h" + +class WinSalGraphics; + +class WinSalGraphicsImpl : public SalGraphicsImpl +{ +private: + + WinSalGraphics& mrParent; + bool mbXORMode : 1; // _every_ output with RasterOp XOR + bool mbPen : 1; // is Pen (FALSE == NULL_PEN) + HPEN mhPen; // Pen + bool mbStockPen : 1; // is Pen a stockpen + bool mbBrush : 1; // is Brush (FALSE == NULL_BRUSH) + bool mbStockBrush : 1; // is Brush a stcokbrush + HBRUSH mhBrush; // Brush + COLORREF mnPenColor; // PenColor + COLORREF mnBrushColor; // BrushColor + + // remember RGB values for SetLineColor/SetFillColor + SalColor maLineColor; + SalColor maFillColor; + + bool tryDrawBitmapGdiPlus(const SalTwoRect& rTR, const SalBitmap& rSrcBitmap); + +public: + + WinSalGraphicsImpl(WinSalGraphics& rParent); + + virtual ~WinSalGraphicsImpl(); + + virtual void freeResources() SAL_OVERRIDE; + + virtual bool setClipRegion( const vcl::Region& ) SAL_OVERRIDE; + // + // get the depth of the device + virtual sal_uInt16 GetBitCount() const SAL_OVERRIDE; + + // get the width of the device + virtual long GetGraphicsWidth() const SAL_OVERRIDE; + + // set the clip region to empty + virtual void ResetClipRegion() SAL_OVERRIDE; + + // set the line color to transparent (= don't draw lines) + + virtual void SetLineColor() SAL_OVERRIDE; + + // set the line color to a specific color + virtual void SetLineColor( SalColor nSalColor ) SAL_OVERRIDE; + + // set the fill color to transparent (= don't fill) + virtual void SetFillColor() SAL_OVERRIDE; + + // set the fill color to a specific color, shapes will be + // filled accordingly + virtual void SetFillColor( SalColor nSalColor ) SAL_OVERRIDE; + + // enable/disable XOR drawing + virtual void SetXORMode( bool bSet, bool bInvertOnly ) SAL_OVERRIDE; + + // set line color for raster operations + virtual void SetROPLineColor( SalROPColor nROPColor ) SAL_OVERRIDE; + + // set fill color for raster operations + virtual void SetROPFillColor( SalROPColor nROPColor ) SAL_OVERRIDE; + + // draw --> LineColor and FillColor and RasterOp and ClipRegion + virtual void drawPixel( long nX, long nY ) SAL_OVERRIDE; + virtual void drawPixel( long nX, long nY, SalColor nSalColor ) SAL_OVERRIDE; + + virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) SAL_OVERRIDE; + + virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE; + + virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE; + + virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE; + + virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) SAL_OVERRIDE; + virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) SAL_OVERRIDE; + + virtual bool drawPolyLine( + const ::basegfx::B2DPolygon&, + double fTransparency, + const ::basegfx::B2DVector& rLineWidths, + basegfx::B2DLineJoin, + com::sun::star::drawing::LineCap) SAL_OVERRIDE; + + virtual bool drawPolyLineBezier( + sal_uInt32 nPoints, + const SalPoint* pPtAry, + const sal_uInt8* pFlgAry ) SAL_OVERRIDE; + + virtual bool drawPolygonBezier( + sal_uInt32 nPoints, + const SalPoint* pPtAry, + const sal_uInt8* pFlgAry ) SAL_OVERRIDE; + + virtual bool drawPolyPolygonBezier( + sal_uInt32 nPoly, + const sal_uInt32* pPoints, + const SalPoint* const* pPtAry, + const sal_uInt8* const* pFlgAry ) SAL_OVERRIDE; + + // CopyArea --> No RasterOp, but ClipRegion + virtual void copyArea( + long nDestX, long nDestY, + long nSrcX, long nSrcY, + long nSrcWidth, long nSrcHeight, + sal_uInt16 nFlags ) SAL_OVERRIDE; + + // CopyBits and DrawBitmap --> RasterOp and ClipRegion + // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics + virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) SAL_OVERRIDE; + + virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) SAL_OVERRIDE; + + virtual void drawBitmap( + const SalTwoRect& rPosAry, + const SalBitmap& rSalBitmap, + SalColor nTransparentColor ) SAL_OVERRIDE; + + virtual void drawBitmap( + const SalTwoRect& rPosAry, + const SalBitmap& rSalBitmap, + const SalBitmap& rMaskBitmap ) SAL_OVERRIDE; + + virtual void drawMask( + const SalTwoRect& rPosAry, + const SalBitmap& rSalBitmap, + SalColor nMaskColor ) SAL_OVERRIDE; + + virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE; + + virtual SalColor getPixel( long nX, long nY ) SAL_OVERRIDE; + + // invert --> ClipRegion (only Windows or VirDevs) + virtual void invert( + long nX, long nY, + long nWidth, long nHeight, + SalInvert nFlags) SAL_OVERRIDE; + + virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) SAL_OVERRIDE; + + virtual bool drawEPS( + long nX, long nY, + long nWidth, long nHeight, + void* pPtr, + sal_uLong nSize ) SAL_OVERRIDE; + + /** Render bitmap with alpha channel + + @param rSourceBitmap + Source bitmap to blit + + @param rAlphaBitmap + Alpha channel to use for blitting + + @return true, if the operation succeeded, and false + otherwise. In this case, clients should try to emulate alpha + compositing themselves + */ + virtual bool drawAlphaBitmap( + const SalTwoRect&, + const SalBitmap& rSourceBitmap, + const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE; + + /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */ + virtual bool drawTransformedBitmap( + const basegfx::B2DPoint& rNull, + const basegfx::B2DPoint& rX, + const basegfx::B2DPoint& rY, + const SalBitmap& rSourceBitmap, + const SalBitmap* pAlphaBitmap) SAL_OVERRIDE; + + /** Render solid rectangle with given transparency + + @param nTransparency + Transparency value (0-255) to use. 0 blits and opaque, 255 a + fully transparent rectangle + */ + virtual bool drawAlphaRect( + long nX, long nY, + long nWidth, long nHeight, + sal_uInt8 nTransparency ) SAL_OVERRIDE; + + + +}; + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |