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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include "salgdiimpl.hxx"
+
+#include "win/svsys.h"
+
+class WinSalGraphics;
+
+class WinSalGraphicsImpl : public SalGraphicsImpl
+{
+private:
+
+ WinSalGraphics& mrParent;
+ bool mbXORMode : 1; // _every_ output with RasterOp XOR
+ bool mbPen : 1; // is Pen (FALSE == NULL_PEN)
+ HPEN mhPen; // Pen
+ bool mbStockPen : 1; // is Pen a stockpen
+ bool mbBrush : 1; // is Brush (FALSE == NULL_BRUSH)
+ bool mbStockBrush : 1; // is Brush a stcokbrush
+ HBRUSH mhBrush; // Brush
+ COLORREF mnPenColor; // PenColor
+ COLORREF mnBrushColor; // BrushColor
+
+ // remember RGB values for SetLineColor/SetFillColor
+ SalColor maLineColor;
+ SalColor maFillColor;
+
+ bool tryDrawBitmapGdiPlus(const SalTwoRect& rTR, const SalBitmap& rSrcBitmap);
+
+public:
+
+ WinSalGraphicsImpl(WinSalGraphics& rParent);
+
+ virtual ~WinSalGraphicsImpl();
+
+ virtual void freeResources() SAL_OVERRIDE;
+
+ virtual bool setClipRegion( const vcl::Region& ) SAL_OVERRIDE;
+ //
+ // get the depth of the device
+ virtual sal_uInt16 GetBitCount() const SAL_OVERRIDE;
+
+ // get the width of the device
+ virtual long GetGraphicsWidth() const SAL_OVERRIDE;
+
+ // set the clip region to empty
+ virtual void ResetClipRegion() SAL_OVERRIDE;
+
+ // set the line color to transparent (= don't draw lines)
+
+ virtual void SetLineColor() SAL_OVERRIDE;
+
+ // set the line color to a specific color
+ virtual void SetLineColor( SalColor nSalColor ) SAL_OVERRIDE;
+
+ // set the fill color to transparent (= don't fill)
+ virtual void SetFillColor() SAL_OVERRIDE;
+
+ // set the fill color to a specific color, shapes will be
+ // filled accordingly
+ virtual void SetFillColor( SalColor nSalColor ) SAL_OVERRIDE;
+
+ // enable/disable XOR drawing
+ virtual void SetXORMode( bool bSet, bool bInvertOnly ) SAL_OVERRIDE;
+
+ // set line color for raster operations
+ virtual void SetROPLineColor( SalROPColor nROPColor ) SAL_OVERRIDE;
+
+ // set fill color for raster operations
+ virtual void SetROPFillColor( SalROPColor nROPColor ) SAL_OVERRIDE;
+
+ // draw --> LineColor and FillColor and RasterOp and ClipRegion
+ virtual void drawPixel( long nX, long nY ) SAL_OVERRIDE;
+ virtual void drawPixel( long nX, long nY, SalColor nSalColor ) SAL_OVERRIDE;
+
+ virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) SAL_OVERRIDE;
+
+ virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
+
+ virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE;
+
+ virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) SAL_OVERRIDE;
+
+ virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) SAL_OVERRIDE;
+ virtual bool drawPolyPolygon( const ::basegfx::B2DPolyPolygon&, double fTransparency ) SAL_OVERRIDE;
+
+ virtual bool drawPolyLine(
+ const ::basegfx::B2DPolygon&,
+ double fTransparency,
+ const ::basegfx::B2DVector& rLineWidths,
+ basegfx::B2DLineJoin,
+ com::sun::star::drawing::LineCap) SAL_OVERRIDE;
+
+ virtual bool drawPolyLineBezier(
+ sal_uInt32 nPoints,
+ const SalPoint* pPtAry,
+ const sal_uInt8* pFlgAry ) SAL_OVERRIDE;
+
+ virtual bool drawPolygonBezier(
+ sal_uInt32 nPoints,
+ const SalPoint* pPtAry,
+ const sal_uInt8* pFlgAry ) SAL_OVERRIDE;
+
+ virtual bool drawPolyPolygonBezier(
+ sal_uInt32 nPoly,
+ const sal_uInt32* pPoints,
+ const SalPoint* const* pPtAry,
+ const sal_uInt8* const* pFlgAry ) SAL_OVERRIDE;
+
+ // CopyArea --> No RasterOp, but ClipRegion
+ virtual void copyArea(
+ long nDestX, long nDestY,
+ long nSrcX, long nSrcY,
+ long nSrcWidth, long nSrcHeight,
+ sal_uInt16 nFlags ) SAL_OVERRIDE;
+
+ // CopyBits and DrawBitmap --> RasterOp and ClipRegion
+ // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
+ virtual void copyBits( const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics ) SAL_OVERRIDE;
+
+ virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) SAL_OVERRIDE;
+
+ virtual void drawBitmap(
+ const SalTwoRect& rPosAry,
+ const SalBitmap& rSalBitmap,
+ SalColor nTransparentColor ) SAL_OVERRIDE;
+
+ virtual void drawBitmap(
+ const SalTwoRect& rPosAry,
+ const SalBitmap& rSalBitmap,
+ const SalBitmap& rMaskBitmap ) SAL_OVERRIDE;
+
+ virtual void drawMask(
+ const SalTwoRect& rPosAry,
+ const SalBitmap& rSalBitmap,
+ SalColor nMaskColor ) SAL_OVERRIDE;
+
+ virtual SalBitmap* getBitmap( long nX, long nY, long nWidth, long nHeight ) SAL_OVERRIDE;
+
+ virtual SalColor getPixel( long nX, long nY ) SAL_OVERRIDE;
+
+ // invert --> ClipRegion (only Windows or VirDevs)
+ virtual void invert(
+ long nX, long nY,
+ long nWidth, long nHeight,
+ SalInvert nFlags) SAL_OVERRIDE;
+
+ virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) SAL_OVERRIDE;
+
+ virtual bool drawEPS(
+ long nX, long nY,
+ long nWidth, long nHeight,
+ void* pPtr,
+ sal_uLong nSize ) SAL_OVERRIDE;
+
+ /** Render bitmap with alpha channel
+
+ @param rSourceBitmap
+ Source bitmap to blit
+
+ @param rAlphaBitmap
+ Alpha channel to use for blitting
+
+ @return true, if the operation succeeded, and false
+ otherwise. In this case, clients should try to emulate alpha
+ compositing themselves
+ */
+ virtual bool drawAlphaBitmap(
+ const SalTwoRect&,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap& rAlphaBitmap ) SAL_OVERRIDE;
+
+ /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
+ virtual bool drawTransformedBitmap(
+ const basegfx::B2DPoint& rNull,
+ const basegfx::B2DPoint& rX,
+ const basegfx::B2DPoint& rY,
+ const SalBitmap& rSourceBitmap,
+ const SalBitmap* pAlphaBitmap) SAL_OVERRIDE;
+
+ /** Render solid rectangle with given transparency
+
+ @param nTransparency
+ Transparency value (0-255) to use. 0 blits and opaque, 255 a
+ fully transparent rectangle
+ */
+ virtual bool drawAlphaRect(
+ long nX, long nY,
+ long nWidth, long nHeight,
+ sal_uInt8 nTransparency ) SAL_OVERRIDE;
+
+
+
+};
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */