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-rw-r--r--vcl/win/source/gdi/salgdi.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/vcl/win/source/gdi/salgdi.cxx b/vcl/win/source/gdi/salgdi.cxx
index 50c0f8efe83e..c518305547a2 100644
--- a/vcl/win/source/gdi/salgdi.cxx
+++ b/vcl/win/source/gdi/salgdi.cxx
@@ -780,7 +780,7 @@ void WinSalGraphics::ResetClipRegion()
SelectClipRgn( getHDC(), 0 );
}
-bool WinSalGraphics::setClipRegion( const Region& i_rClip )
+bool WinSalGraphics::setClipRegion( const vcl::Region& i_rClip )
{
if ( mhRegion )
{
@@ -793,14 +793,14 @@ bool WinSalGraphics::setClipRegion( const Region& i_rClip )
// #i122149# try to avoid usage of PolyPolygon ClipRegions when PolyPolygon is no curve
// and only contains horizontal/vertical edges. In that case, use the fallback
- // in GetRegionRectangles which will use Region::GetAsRegionBand() which will do
+ // in GetRegionRectangles which will use vcl::Region::GetAsRegionBand() which will do
// the correct polygon-to-RegionBand transformation.
// Background is that when using the same Rectangle as rectangle or as Polygon
// clip region will lead to different results; the polygon-based one will be
// one pixel less to the right and down (see GDI docu for CreatePolygonRgn). This
// again is because of the polygon-nature and it's classic handling when filling.
// This also means that all cases which use a 'true' polygon-based incarnation of
- // a Region should know what they do - it may lead to repaint errors.
+ // a vcl::Region should know what they do - it may lead to repaint errors.
if(bUsePolygon && bTryToAvoidPolygon)
{
const basegfx::B2DPolyPolygon aPolyPolygon( i_rClip.GetAsB2DPolyPolygon() );