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-rw-r--r--vcl/source/gdi/impglyphitem.cxx15
1 files changed, 11 insertions, 4 deletions
diff --git a/vcl/source/gdi/impglyphitem.cxx b/vcl/source/gdi/impglyphitem.cxx
index 09acbae46150..93f70a853a74 100644
--- a/vcl/source/gdi/impglyphitem.cxx
+++ b/vcl/source/gdi/impglyphitem.cxx
@@ -364,6 +364,9 @@ SalLayoutGlyphsCache::CachedGlyphsKey::CachedGlyphsKey(const VclPtr<const Output
, layoutMode(outputDevice->GetLayoutMode())
, digitLanguage(outputDevice->GetDigitLanguage())
{
+ const LogicalFontInstance* fi = outputDevice->GetFontInstance();
+ fi->GetScale(&fontScaleX, &fontScaleY);
+
hashValue = 0;
o3tl::hash_combine(hashValue, vcl::text::FirstCharsStringHash()(text));
o3tl::hash_combine(hashValue, index);
@@ -371,7 +374,13 @@ SalLayoutGlyphsCache::CachedGlyphsKey::CachedGlyphsKey(const VclPtr<const Output
o3tl::hash_combine(hashValue, logicWidth);
o3tl::hash_combine(hashValue, outputDevice.get());
+ // Need to use IgnoreColor, because sometimes the color changes, but it's irrelevant
+ // for text layout (and also obsolete in vcl::Font).
o3tl::hash_combine(hashValue, font.GetHashValueIgnoreColor());
+ // For some reason font scale may differ even if vcl::Font is the same,
+ // so explicitly check it too.
+ o3tl::hash_combine(hashValue, fontScaleX);
+ o3tl::hash_combine(hashValue, fontScaleY);
o3tl::hash_combine(hashValue, mapMode.GetHashValue());
o3tl::hash_combine(hashValue, rtl);
o3tl::hash_combine(hashValue, layoutMode);
@@ -383,10 +392,8 @@ inline bool SalLayoutGlyphsCache::CachedGlyphsKey::operator==(const CachedGlyphs
return hashValue == other.hashValue && index == other.index && len == other.len
&& logicWidth == other.logicWidth && outputDevice == other.outputDevice
&& mapMode == other.mapMode && rtl == other.rtl && layoutMode == other.layoutMode
- && digitLanguage == other.digitLanguage
- // Need to use EqualIgnoreColor, because sometimes the color changes, but it's irrelevant
- // for text layout (and also obsolete in vcl::Font).
- && font.EqualIgnoreColor(other.font)
+ && digitLanguage == other.digitLanguage && fontScaleX == other.fontScaleX
+ && fontScaleY == other.fontScaleY && font.EqualIgnoreColor(other.font)
&& vcl::text::FastStringCompareEqual()(text, other.text);
// Slower things last in the comparison.
}