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-rw-r--r--vcl/opengl/win/WinDeviceInfo.cxx2
-rw-r--r--vcl/source/filter/sgvtext.cxx6
2 files changed, 4 insertions, 4 deletions
diff --git a/vcl/opengl/win/WinDeviceInfo.cxx b/vcl/opengl/win/WinDeviceInfo.cxx
index a3d4d673b176..852cfba40208 100644
--- a/vcl/opengl/win/WinDeviceInfo.cxx
+++ b/vcl/opengl/win/WinDeviceInfo.cxx
@@ -1079,7 +1079,7 @@ void WinOpenGLDeviceInfo::FillBlacklist()
IMPLEMENT_INTEL_DRIVER_BLOCKLIST(wgl::DRIVER_OS_WINDOWS_XP, wgl::IntelGMAX3000, wgl::V(6,14,10,5218));
IMPLEMENT_INTEL_DRIVER_BLOCKLIST(wgl::DRIVER_OS_WINDOWS_XP, wgl::IntelGMAX4500HD, wgl::V(6,14,10,4969));
- // StrechRect seems to suffer from precision issues which leads to artifacting
+ // StretchRect seems to suffer from precision issues which leads to artifacting
// during content drawing starting with at least version 6.14.10.5082
// and going until 6.14.10.5218. See bug 919454 and bug 949275 for more info.
APPEND_TO_DRIVER_BLOCKLIST_RANGE(wgl::DRIVER_OS_WINDOWS_XP,
diff --git a/vcl/source/filter/sgvtext.cxx b/vcl/source/filter/sgvtext.cxx
index 290ff1427912..b1373c6fdd51 100644
--- a/vcl/source/filter/sgvtext.cxx
+++ b/vcl/source/filter/sgvtext.cxx
@@ -820,7 +820,7 @@ void FormatLine(UCHAR* TBuf, sal_uInt16& Index, ObjTextType& Atr0, ObjTextType&
}
}
- if (j==0) { // only one word ? -> strech !
+ if (j==0) { // only one word ? -> stretch !
for (i=li+1;i<=re;i++) { // from left to right
Line[i]=Line[i]+MulDiv(i-li,BoxRest,re-li+1-1);
}
@@ -843,7 +843,7 @@ void FormatLine(UCHAR* TBuf, sal_uInt16& Index, ObjTextType& Atr0, ObjTextType&
li=1;
while (li<=re && (cLine[li]==' ' || cLine[li]==TextEnd || cLine[li]==AbsatzEnd)) li++;
BoxRest=AdjWdt-Line[re+1];
- for (i=li+1;i<=re;i++) { // strech from left to right
+ for (i=li+1;i<=re;i++) { // stretch from left to right
Line[i]=Line[i]+MulDiv(i-li,BoxRest,re-li+1-1);
}
for (i=re+1;i<=nChars;i++) Line[i]=Line[i]+BoxRest; // adapt the rest
@@ -910,7 +910,7 @@ void TextType::Draw(OutputDevice& rOut)
cLine.reset(new UCHAR[CharLineSize]);
TextFit=(Flags & TextFitBits)!=0;
- bool LineFit=((Flags & TextFitZBit)!=0); // FitSize.x=0? or flags -> strech each line
+ bool LineFit=((Flags & TextFitZBit)!=0); // FitSize.x=0? or flags -> stretch each line
if (TextFit && FitSize.x==0) LineFit=true;
if (RotationAngle==0) {