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-rw-r--r--vcl/inc/openglgdiimpl.hxx2
-rw-r--r--vcl/opengl/gdiimpl.cxx8
2 files changed, 9 insertions, 1 deletions
diff --git a/vcl/inc/openglgdiimpl.hxx b/vcl/inc/openglgdiimpl.hxx
index ea79b6cb82e8..f3d603c0f1be 100644
--- a/vcl/inc/openglgdiimpl.hxx
+++ b/vcl/inc/openglgdiimpl.hxx
@@ -83,6 +83,8 @@ protected:
bool mbXORMode;
+ bool mbAcquiringOpenGLContext;
+
/**
* All rendering happens to this off-screen texture. For
* non-virtual devices, ie. windows - we will blit it and
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index 904392644ac9..c483fb094f4d 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -75,6 +75,7 @@ OpenGLSalGraphicsImpl::OpenGLSalGraphicsImpl(SalGraphics& rParent, SalGeometryPr
, mbUseScissor(false)
, mbUseStencil(false)
, mbXORMode(false)
+ , mbAcquiringOpenGLContext(false)
, mnLineColor(SALCOLOR_NONE)
, mnFillColor(SALCOLOR_NONE)
#ifdef DBG_UTIL
@@ -100,7 +101,12 @@ OpenGLSalGraphicsImpl::~OpenGLSalGraphicsImpl()
rtl::Reference<OpenGLContext> OpenGLSalGraphicsImpl::GetOpenGLContext()
{
- if( !AcquireContext(true) )
+ if (mbAcquiringOpenGLContext)
+ return nullptr;
+ mbAcquiringOpenGLContext = true;
+ bool bSuccess = AcquireContext(true);
+ mbAcquiringOpenGLContext = false;
+ if (!bSuccess)
return nullptr;
return mpContext;
}