diff options
Diffstat (limited to 'vcl')
-rw-r--r-- | vcl/opengl/framebuffer.cxx | 8 | ||||
-rw-r--r-- | vcl/opengl/gdiimpl.cxx | 46 | ||||
-rw-r--r-- | vcl/opengl/salbmp.cxx | 28 | ||||
-rw-r--r-- | vcl/opengl/scale.cxx | 10 | ||||
-rw-r--r-- | vcl/opengl/texture.cxx | 16 | ||||
-rw-r--r-- | vcl/source/opengl/OpenGLContext.cxx | 26 | ||||
-rw-r--r-- | vcl/source/opengl/OpenGLHelper.cxx | 12 | ||||
-rw-r--r-- | vcl/source/window/paint.cxx | 8 | ||||
-rw-r--r-- | vcl/win/source/gdi/winlayout.cxx | 2 |
9 files changed, 78 insertions, 78 deletions
diff --git a/vcl/opengl/framebuffer.cxx b/vcl/opengl/framebuffer.cxx index 842c4279829a..c009ccb2601e 100644 --- a/vcl/opengl/framebuffer.cxx +++ b/vcl/opengl/framebuffer.cxx @@ -23,7 +23,7 @@ OpenGLFramebuffer::OpenGLFramebuffer() : { glGenFramebuffers( 1, &mnId ); CHECK_GL_ERROR(); - VCL_GL_INFO( "vcl.opengl", "Created framebuffer " << (int)mnId ); + VCL_GL_INFO( "Created framebuffer " << (int)mnId ); } OpenGLFramebuffer::~OpenGLFramebuffer() @@ -34,7 +34,7 @@ OpenGLFramebuffer::~OpenGLFramebuffer() void OpenGLFramebuffer::Bind() { - VCL_GL_INFO( "vcl.opengl", "Binding framebuffer " << (int)mnId ); + VCL_GL_INFO( "Binding framebuffer " << (int)mnId ); glBindFramebuffer( GL_FRAMEBUFFER, mnId ); CHECK_GL_ERROR(); } @@ -43,7 +43,7 @@ void OpenGLFramebuffer::Unbind() { glBindFramebuffer( GL_FRAMEBUFFER, 0 ); CHECK_GL_ERROR(); - VCL_GL_INFO( "vcl.opengl", "Binding default framebuffer" ); + VCL_GL_INFO( "Binding default framebuffer" ); } bool OpenGLFramebuffer::IsFree() const @@ -66,7 +66,7 @@ void OpenGLFramebuffer::AttachTexture( const OpenGLTexture& rTexture ) if( rTexture.Id() == mnAttachedTexture ) return; - VCL_GL_INFO( "vcl.opengl", "Attaching texture " << rTexture.Id() << " to framebuffer " << (int)mnId ); + VCL_GL_INFO( "Attaching texture " << rTexture.Id() << " to framebuffer " << (int)mnId ); mnAttachedTexture = rTexture.Id(); mnWidth = rTexture.GetWidth(); mnHeight = rTexture.GetHeight(); diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx index 1c22640fecbe..3771d3cec740 100644 --- a/vcl/opengl/gdiimpl.cxx +++ b/vcl/opengl/gdiimpl.cxx @@ -294,7 +294,7 @@ const vcl::Region& OpenGLSalGraphicsImpl::getClipRegion() const bool OpenGLSalGraphicsImpl::setClipRegion( const vcl::Region& rClip ) { - VCL_GL_INFO( "vcl.opengl", "::setClipRegion " << rClip ); + VCL_GL_INFO( "::setClipRegion " << rClip ); maClipRegion = rClip; mbUseStencil = false; @@ -310,7 +310,7 @@ bool OpenGLSalGraphicsImpl::setClipRegion( const vcl::Region& rClip ) // set the clip region to empty void OpenGLSalGraphicsImpl::ResetClipRegion() { - VCL_GL_INFO( "vcl.opengl", "::ResetClipRegion" ); + VCL_GL_INFO( "::ResetClipRegion" ); maClipRegion.SetEmpty(); mbUseScissor = false; mbUseStencil = false; @@ -1236,7 +1236,7 @@ void OpenGLSalGraphicsImpl::DrawRadialGradient( const Gradient& rGradient, const // draw --> LineColor and FillColor and RasterOp and ClipRegion void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY ) { - VCL_GL_INFO( "vcl.opengl", "::drawPixel" ); + VCL_GL_INFO( "::drawPixel" ); if( mnLineColor != SALCOLOR_NONE ) { PreDraw(); @@ -1248,7 +1248,7 @@ void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY ) void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY, SalColor nSalColor ) { - VCL_GL_INFO( "vcl.opengl", "::drawPixel" ); + VCL_GL_INFO( "::drawPixel" ); if( nSalColor != SALCOLOR_NONE ) { PreDraw(); @@ -1260,7 +1260,7 @@ void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY, SalColor nSalColor ) void OpenGLSalGraphicsImpl::drawLine( long nX1, long nY1, long nX2, long nY2 ) { - VCL_GL_INFO( "vcl.opengl", "::drawLine" ); + VCL_GL_INFO( "::drawLine" ); if( mnLineColor != SALCOLOR_NONE ) { PreDraw(); @@ -1272,7 +1272,7 @@ void OpenGLSalGraphicsImpl::drawLine( long nX1, long nY1, long nX2, long nY2 ) void OpenGLSalGraphicsImpl::drawRect( long nX, long nY, long nWidth, long nHeight ) { - VCL_GL_INFO( "vcl.opengl", "::drawRect" ); + VCL_GL_INFO( "::drawRect" ); PreDraw(); if( UseSolid( mnFillColor ) ) @@ -1307,7 +1307,7 @@ void OpenGLSalGraphicsImpl::drawRect( long nX, long nY, long nWidth, long nHeigh void OpenGLSalGraphicsImpl::drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) { - VCL_GL_INFO( "vcl.opengl", "::drawPolyLine" ); + VCL_GL_INFO( "::drawPolyLine" ); if( mnLineColor != SALCOLOR_NONE && nPoints > 1 ) { @@ -1320,7 +1320,7 @@ void OpenGLSalGraphicsImpl::drawPolyLine( sal_uInt32 nPoints, const SalPoint* pP void OpenGLSalGraphicsImpl::drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) { - VCL_GL_INFO( "vcl.opengl", "::drawPolygon" ); + VCL_GL_INFO( "::drawPolygon" ); if( nPoints == 0 ) return; if( nPoints == 1 ) @@ -1348,7 +1348,7 @@ void OpenGLSalGraphicsImpl::drawPolygon( sal_uInt32 nPoints, const SalPoint* pPt void OpenGLSalGraphicsImpl::drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) { - VCL_GL_INFO( "vcl.opengl", "::drawPolyPolygon" ); + VCL_GL_INFO( "::drawPolyPolygon" ); if( nPoly <= 0 ) return; @@ -1385,7 +1385,7 @@ void OpenGLSalGraphicsImpl::drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* bool OpenGLSalGraphicsImpl::drawPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency ) { - VCL_GL_INFO( "vcl.opengl", "::drawPolyPolygon trans " << fTransparency ); + VCL_GL_INFO( "::drawPolyPolygon trans " << fTransparency ); if( rPolyPolygon.count() <= 0 ) return true; @@ -1414,7 +1414,7 @@ bool OpenGLSalGraphicsImpl::drawPolyLine( basegfx::B2DLineJoin eLineJoin, css::drawing::LineCap eLineCap) { - VCL_GL_INFO( "vcl.opengl", "::drawPolyLine trans " << fTransparency ); + VCL_GL_INFO( "::drawPolyLine trans " << fTransparency ); if( mnLineColor == SALCOLOR_NONE ) return true; @@ -1509,7 +1509,7 @@ void OpenGLSalGraphicsImpl::copyArea( long nSrcWidth, long nSrcHeight, sal_uInt16 /*nFlags*/ ) { - VCL_GL_INFO( "vcl.opengl", "::copyArea " << nSrcX << "," << nSrcY << " >> " << nDestX << "," << nDestY << " (" << nSrcWidth << "," << nSrcHeight << ")" ); + VCL_GL_INFO( "::copyArea " << nSrcX << "," << nSrcY << " >> " << nDestX << "," << nDestY << " (" << nSrcWidth << "," << nSrcHeight << ")" ); OpenGLTexture aTexture; SalTwoRect aPosAry(0, 0, nSrcWidth, nSrcHeight, nDestX, nDestY, nSrcWidth, nSrcHeight); @@ -1525,7 +1525,7 @@ void OpenGLSalGraphicsImpl::copyArea( // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics void OpenGLSalGraphicsImpl::DoCopyBits( const SalTwoRect& rPosAry, OpenGLSalGraphicsImpl& rImpl ) { - VCL_GL_INFO( "vcl.opengl", "::copyBits" ); + VCL_GL_INFO( "::copyBits" ); if( &rImpl == this && (rPosAry.mnSrcWidth == rPosAry.mnDestWidth) && @@ -1562,7 +1562,7 @@ void OpenGLSalGraphicsImpl::drawBitmap( const SalTwoRect& rPosAry, const SalBitm const OpenGLSalBitmap& rBitmap = static_cast<const OpenGLSalBitmap&>(rSalBitmap); OpenGLTexture& rTexture = rBitmap.GetTexture(); - VCL_GL_INFO( "vcl.opengl", "::drawBitmap" ); + VCL_GL_INFO( "::drawBitmap" ); PreDraw(); DrawTexture( rTexture, rPosAry ); PostDraw(); @@ -1578,7 +1578,7 @@ void OpenGLSalGraphicsImpl::drawBitmap( OpenGLTexture& rTexture( rBitmap.GetTexture() ); OpenGLTexture& rMaskTex( rMask.GetTexture() ); - VCL_GL_INFO( "vcl.opengl", "::drawBitmap with MASK" ); + VCL_GL_INFO( "::drawBitmap with MASK" ); PreDraw(); DrawTextureWithMask( rTexture, rMaskTex, rPosAry ); PostDraw(); @@ -1592,7 +1592,7 @@ void OpenGLSalGraphicsImpl::drawMask( const OpenGLSalBitmap& rBitmap = static_cast<const OpenGLSalBitmap&>(rSalBitmap); OpenGLTexture& rTexture( rBitmap.GetTexture() ); - VCL_GL_INFO( "vcl.opengl", "::drawMask" ); + VCL_GL_INFO( "::drawMask" ); PreDraw(); DrawMask( rTexture, nMaskColor, rPosAry ); PostDraw(); @@ -1601,7 +1601,7 @@ void OpenGLSalGraphicsImpl::drawMask( SalBitmap* OpenGLSalGraphicsImpl::getBitmap( long nX, long nY, long nWidth, long nHeight ) { OpenGLSalBitmap* pBitmap = new OpenGLSalBitmap; - VCL_GL_INFO( "vcl.opengl", "::getBitmap " << nX << "," << nY << + VCL_GL_INFO( "::getBitmap " << nX << "," << nY << " " << nWidth << "x" << nHeight ); //TODO really needed? PreDraw(); @@ -1693,7 +1693,7 @@ bool OpenGLSalGraphicsImpl::blendBitmap( const OpenGLSalBitmap& rBitmap = static_cast<const OpenGLSalBitmap&>(rSalBitmap); OpenGLTexture& rTexture( rBitmap.GetTexture() ); - VCL_GL_INFO( "vcl.opengl", "::blendBitmap" ); + VCL_GL_INFO( "::blendBitmap" ); PreDraw(); glEnable( GL_BLEND ); CHECK_GL_ERROR(); @@ -1719,7 +1719,7 @@ bool OpenGLSalGraphicsImpl::blendAlphaBitmap( OpenGLTexture& rMask( rMaskBitmap.GetTexture() ); OpenGLTexture& rAlpha( rAlphaBitmap.GetTexture() ); - VCL_GL_INFO( "vcl.opengl", "::blendAlphaBitmap" ); + VCL_GL_INFO( "::blendAlphaBitmap" ); PreDraw(); DrawBlendedTexture( rTexture, rMask, rAlpha, rPosAry ); PostDraw(); @@ -1748,7 +1748,7 @@ bool OpenGLSalGraphicsImpl::drawAlphaBitmap( OpenGLTexture& rTexture( rBitmap.GetTexture() ); OpenGLTexture& rAlphaTex( rAlpha.GetTexture() ); - VCL_GL_INFO( "vcl.opengl", "::drawAlphaBitmap" ); + VCL_GL_INFO( "::drawAlphaBitmap" ); PreDraw(); DrawTextureWithMask( rTexture, rAlphaTex, rPosAry ); PostDraw(); @@ -1771,7 +1771,7 @@ bool OpenGLSalGraphicsImpl::drawTransformedBitmap( if( pMaskBitmap != nullptr ) aMask = pMaskBitmap->GetTexture(); - VCL_GL_INFO( "vcl.opengl", "::drawTransformedBitmap" ); + VCL_GL_INFO( "::drawTransformedBitmap" ); PreDraw(); DrawTransformedTexture( rTexture, aMask, rNull, rX, rY ); PostDraw(); @@ -1790,7 +1790,7 @@ bool OpenGLSalGraphicsImpl::drawAlphaRect( long nWidth, long nHeight, sal_uInt8 nTransparency ) { - VCL_GL_INFO( "vcl.opengl", "::drawAlphaRect" ); + VCL_GL_INFO( "::drawAlphaRect" ); if( mnFillColor != SALCOLOR_NONE && nTransparency < 100 ) { PreDraw(); @@ -1807,7 +1807,7 @@ bool OpenGLSalGraphicsImpl::drawGradient(const tools::PolyPolygon& rPolyPoly, { Rectangle aBoundRect( rPolyPoly.GetBoundRect() ); - VCL_GL_INFO( "vcl.opengl", "::drawGradient" ); + VCL_GL_INFO( "::drawGradient" ); if( aBoundRect.IsEmpty() ) return true; diff --git a/vcl/opengl/salbmp.cxx b/vcl/opengl/salbmp.cxx index 56a545737199..9a704d9d2879 100644 --- a/vcl/opengl/salbmp.cxx +++ b/vcl/opengl/salbmp.cxx @@ -78,7 +78,7 @@ OpenGLSalBitmap::OpenGLSalBitmap() OpenGLSalBitmap::~OpenGLSalBitmap() { Destroy(); - VCL_GL_INFO( "vcl.opengl", "~OpenGLSalBitmap" ); + VCL_GL_INFO( "~OpenGLSalBitmap" ); } bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long nWidth, long nHeight ) @@ -87,7 +87,7 @@ bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long OpenGLZone aZone; Destroy(); - VCL_GL_INFO( "vcl.opengl", "OpenGLSalBitmap::Create from FBO: [" + VCL_GL_INFO( "OpenGLSalBitmap::Create from FBO: [" << nX << ", " << nY << "] " << nWidth << "x" << nHeight ); mnWidth = nWidth; @@ -104,7 +104,7 @@ bool OpenGLSalBitmap::Create( const OpenGLTexture& rTex, long nX, long nY, long else maTexture = OpenGLTexture( nX, nY, nWidth, nHeight ); mbDirtyTexture = false; - VCL_GL_INFO( "vcl.opengl", "Created texture " << maTexture.Id() ); + VCL_GL_INFO( "Created texture " << maTexture.Id() ); return true; } @@ -114,7 +114,7 @@ bool OpenGLSalBitmap::Create( const Size& rSize, sal_uInt16 nBits, const BitmapP OpenGLZone aZone; Destroy(); - VCL_GL_INFO( "vcl.opengl", "OpenGLSalBitmap::Create with size: " << rSize ); + VCL_GL_INFO( "OpenGLSalBitmap::Create with size: " << rSize ); if( !isValidBitCount( nBits ) ) return false; @@ -144,7 +144,7 @@ bool OpenGLSalBitmap::Create( const SalBitmap& rSalBmp, sal_uInt16 nNewBitCount const OpenGLSalBitmap& rSourceBitmap = static_cast<const OpenGLSalBitmap&>(rSalBmp); - VCL_GL_INFO("vcl.opengl", "OpenGLSalBitmap::Create from BMP: " + VCL_GL_INFO("OpenGLSalBitmap::Create from BMP: " << rSourceBitmap.mnWidth << "x" << rSourceBitmap.mnHeight << " Bits old: " << mnBits << " new:" << nNewBitCount ); @@ -188,7 +188,7 @@ OpenGLTexture& OpenGLSalBitmap::GetTexture() const pThis->CreateTexture(); else if( !maPendingOps.empty() ) pThis->ExecuteOperations(); - VCL_GL_INFO( "vcl.opengl", "Got texture " << maTexture.Id() ); + VCL_GL_INFO( "Got texture " << maTexture.Id() ); return pThis->maTexture; } @@ -196,7 +196,7 @@ void OpenGLSalBitmap::Destroy() { OpenGLZone aZone; - VCL_GL_INFO("vcl.opengl", "Destroy OpenGLSalBitmap texture:" << maTexture.Id()); + VCL_GL_INFO("Destroy OpenGLSalBitmap texture:" << maTexture.Id()); maPendingOps.clear(); maTexture = OpenGLTexture(); maUserBuffer.reset(); @@ -204,7 +204,7 @@ void OpenGLSalBitmap::Destroy() bool OpenGLSalBitmap::AllocateUserData() { - VCL_GL_INFO( "vcl.opengl", "OpenGLSalBitmap::AllocateUserData" ); + VCL_GL_INFO( "OpenGLSalBitmap::AllocateUserData" ); if( mnWidth && mnHeight ) { @@ -391,7 +391,7 @@ void OpenGLSalBitmap::ExecuteOperations() GLuint OpenGLSalBitmap::CreateTexture() { - VCL_GL_INFO( "vcl.opengl", "::CreateTexture bits: " << mnBits); + VCL_GL_INFO( "::CreateTexture bits: " << mnBits); GLenum nFormat = GL_RGBA; GLenum nType = GL_UNSIGNED_BYTE; sal_uInt8* pData( nullptr ); @@ -426,7 +426,7 @@ GLuint OpenGLSalBitmap::CreateTexture() } else { - VCL_GL_INFO( "vcl.opengl", "::CreateTexture - convert from " << mnBits << " to 24 bits" ); + VCL_GL_INFO( "::CreateTexture - convert from " << mnBits << " to 24 bits" ); // convert to 24 bits RGB using palette pData = new sal_uInt8[mnBufHeight * mnBufWidth * 3]; @@ -463,7 +463,7 @@ GLuint OpenGLSalBitmap::CreateTexture() lclInstantiateTexture(maTexture, mnBufWidth, mnBufHeight, nFormat, nType, pData); - VCL_GL_INFO("vcl.opengl", "Created texture " << maTexture.Id() << " bits: " << mnBits); + VCL_GL_INFO("Created texture " << maTexture.Id() << " bits: " << mnBits); if( bAllocated ) delete[] pData; @@ -479,7 +479,7 @@ bool OpenGLSalBitmap::ReadTexture() { sal_uInt8* pData = maUserBuffer.get(); - VCL_GL_INFO( "vcl.opengl", "::ReadTexture " << mnWidth << "x" << mnHeight << " bits: " << mnBits); + VCL_GL_INFO( "::ReadTexture " << mnWidth << "x" << mnHeight << " bits: " << mnBits); if( pData == nullptr ) return false; @@ -701,7 +701,7 @@ BitmapBuffer* OpenGLSalBitmap::AcquireBuffer( BitmapAccessMode nMode ) if( !maPendingOps.empty() ) { - VCL_GL_INFO( "vcl.opengl", "** Creating texture and reading it back immediately" ); + VCL_GL_INFO( "** Creating texture and reading it back immediately" ); if( !CreateTexture() || !AllocateUserData() || !ReadTexture() ) return nullptr; } @@ -825,7 +825,7 @@ bool OpenGLSalBitmap::GetSystemData( BitmapSystemData& /*rData*/ ) bool OpenGLSalBitmap::Replace( const Color& rSearchColor, const Color& rReplaceColor, sal_uLong nTol ) { - VCL_GL_INFO("vcl.opengl", "::Replace"); + VCL_GL_INFO("::Replace"); OpenGLZone aZone; diff --git a/vcl/opengl/scale.cxx b/vcl/opengl/scale.cxx index 24c137df565f..102ec73303f9 100644 --- a/vcl/opengl/scale.cxx +++ b/vcl/opengl/scale.cxx @@ -276,7 +276,7 @@ bool OpenGLSalBitmap::ImplScaleArea( double rScaleX, double rScaleY ) bool OpenGLSalBitmap::ImplScale( const double& rScaleX, const double& rScaleY, BmpScaleFlag nScaleFlag ) { - VCL_GL_INFO( "vcl.opengl", "::ImplScale" ); + VCL_GL_INFO( "::ImplScale" ); maUserBuffer.reset(); makeCurrent(); @@ -324,13 +324,13 @@ ScaleOp::ScaleOp( bool ScaleOp::Execute() { - VCL_GL_INFO( "vcl.opengl", "::Execute" ); + VCL_GL_INFO( "::Execute" ); return mpBitmap->ImplScale( mfScaleX, mfScaleY, mnScaleFlag ); } void ScaleOp::GetSize( Size& rSize ) const { - VCL_GL_INFO( "vcl.opengl", "::GetSize" ); + VCL_GL_INFO( "::GetSize" ); rSize.setWidth( rSize.Width() * mfScaleX ); rSize.setHeight( rSize.Height() * mfScaleY ); } @@ -339,7 +339,7 @@ bool OpenGLSalBitmap::Scale( const double& rScaleX, const double& rScaleY, BmpSc { OpenGLZone aZone; - VCL_GL_INFO("vcl.opengl", "::Scale " << int(nScaleFlag) + VCL_GL_INFO("::Scale " << int(nScaleFlag) << " from " << mnWidth << "x" << mnHeight << " to " << (mnWidth * rScaleX) << "x" << (mnHeight * rScaleY) ); @@ -353,7 +353,7 @@ bool OpenGLSalBitmap::Scale( const double& rScaleX, const double& rScaleY, BmpSc makeCurrent(); if( mpContext == nullptr ) { - VCL_GL_INFO( "vcl.opengl", "Add ScaleOp to pending operations" ); + VCL_GL_INFO( "Add ScaleOp to pending operations" ); maPendingOps.push_back( new ScaleOp( this, rScaleX, rScaleY, nScaleFlag ) ); } else diff --git a/vcl/opengl/texture.cxx b/vcl/opengl/texture.cxx index 35984b9dd0c5..2d4cb4041fc6 100644 --- a/vcl/opengl/texture.cxx +++ b/vcl/opengl/texture.cxx @@ -57,7 +57,7 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, bool bAllocate ) glBindTexture( GL_TEXTURE_2D, 0 ); CHECK_GL_ERROR(); - VCL_GL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " allocate" ); + VCL_GL_INFO( "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " allocate" ); } // texture with content retrieved from FBO @@ -89,7 +89,7 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nX, int nY, int nWidth, int nHeight ) glBindTexture( GL_TEXTURE_2D, 0 ); CHECK_GL_ERROR(); - VCL_GL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from x" << nX << ", y" << nY ); + VCL_GL_INFO( "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from x" << nX << ", y" << nY ); } // texture from buffer data @@ -123,12 +123,12 @@ ImplOpenGLTexture::ImplOpenGLTexture( int nWidth, int nHeight, int nFormat, int glBindTexture( GL_TEXTURE_2D, 0 ); CHECK_GL_ERROR(); - VCL_GL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from data" ); + VCL_GL_INFO( "OpenGLTexture " << mnTexture << " " << nWidth << "x" << nHeight << " from data" ); } ImplOpenGLTexture::~ImplOpenGLTexture() { - VCL_GL_INFO( "vcl.opengl", "~OpenGLTexture " << mnTexture ); + VCL_GL_INFO( "~OpenGLTexture " << mnTexture ); if( mnTexture != 0 ) { // FIXME: this is really not optimal performance-wise. @@ -156,7 +156,7 @@ bool ImplOpenGLTexture::InsertBuffer(int nX, int nY, int nWidth, int nHeight, in glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR(); - VCL_GL_INFO( "vcl.opengl", "OpenGLTexture " << mnTexture << " Insert buff. to " << nX << " " << nY + VCL_GL_INFO( "OpenGLTexture " << mnTexture << " Insert buff. to " << nX << " " << nY << " size " << nWidth << "x" << nHeight << " from data" ); return true; @@ -244,7 +244,7 @@ OpenGLTexture::OpenGLTexture( const OpenGLTexture& rTexture, mnSlotNumber = rTexture.mnSlotNumber; if (mpImpl) mpImpl->IncreaseRefCount(mnSlotNumber); - VCL_GL_INFO( "vcl.opengl", "Copying texture " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() ); + VCL_GL_INFO( "Copying texture " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() ); } OpenGLTexture::~OpenGLTexture() @@ -281,7 +281,7 @@ int OpenGLTexture::GetHeight() const void OpenGLTexture::GetCoord( GLfloat* pCoord, const SalTwoRect& rPosAry, bool bInverted ) const { - VCL_GL_INFO( "vcl.opengl", "Getting coord " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() ); + VCL_GL_INFO( "Getting coord " << Id() << " [" << maRect.Left() << "," << maRect.Top() << "] " << GetWidth() << "x" << GetHeight() ); if( mpImpl == nullptr ) { @@ -386,7 +386,7 @@ void OpenGLTexture::Read( GLenum nFormat, GLenum nType, sal_uInt8* pData ) return; } - VCL_GL_INFO( "vcl.opengl", "Reading texture " << Id() << " " << GetWidth() << "x" << GetHeight() ); + VCL_GL_INFO( "Reading texture " << Id() << " " << GetWidth() << "x" << GetHeight() ); if( GetWidth() == mpImpl->mnWidth && GetHeight() == mpImpl->mnHeight ) { diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx index 0dc05fc2025f..4a68ab823bf7 100644 --- a/vcl/source/opengl/OpenGLContext.cxx +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -69,7 +69,7 @@ OpenGLContext::OpenGLContext(): mpPrevContext(nullptr), mpNextContext(nullptr) { - VCL_GL_INFO("vcl.opengl", "new context: " << this); + VCL_GL_INFO("new context: " << this); ImplSVData* pSVData = ImplGetSVData(); if( pSVData->maGDIData.mpLastContext ) @@ -87,7 +87,7 @@ OpenGLContext::OpenGLContext(): OpenGLContext::~OpenGLContext() { - VCL_GL_INFO("vcl.opengl", "delete context: " << this); + VCL_GL_INFO("delete context: " << this); assert (mnRefCount == 0); mnRefCount = 1; // guard the shutdown paths. @@ -511,7 +511,7 @@ GLXFBConfig* getFBConfig(Display* dpy, Window win, int& nBestFBC, bool bUseDoubl if( dpy == nullptr || !glXQueryExtension( dpy, nullptr, nullptr ) ) return nullptr; - VCL_GL_INFO("vcl.opengl", "window: " << win); + VCL_GL_INFO("window: " << win); XWindowAttributes xattr; if( !XGetWindowAttributes( dpy, win, &xattr ) ) @@ -598,7 +598,7 @@ Visual* getVisual(Display* dpy, Window win) SAL_WARN("vcl.opengl", "Failed to get window attributes for getVisual " << win); xattr.visual = nullptr; } - VCL_GL_INFO("vcl.opengl", "using VisualID " << xattr.visual); + VCL_GL_INFO("using VisualID " << xattr.visual); return xattr.visual; } @@ -716,7 +716,7 @@ bool OpenGLContext::ImplInit() TempErrorHandler aErrorHandler(m_aGLWin.dpy, unxErrorHandler); #endif - VCL_GL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start"); + VCL_GL_INFO("OpenGLContext::ImplInit----start"); if (!g_vShareList.empty()) pSharedCtx = g_vShareList.front(); @@ -811,7 +811,7 @@ bool OpenGLContext::ImplInit() if( errorTriggered ) SAL_WARN("vcl.opengl", "error when trying to set swap interval, NVIDIA or Mesa bug?"); else - VCL_GL_INFO("vcl.opengl", "set swap interval to 1 (enable vsync)"); + VCL_GL_INFO("set swap interval to 1 (enable vsync)"); } } @@ -841,7 +841,7 @@ bool OpenGLContext::ImplInit() { OpenGLZone aZone; - VCL_GL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start"); + VCL_GL_INFO("OpenGLContext::ImplInit----start"); // PixelFormat tells Windows how we want things to be PIXELFORMATDESCRIPTOR PixelFormatFront = { @@ -984,7 +984,7 @@ bool OpenGLContext::ImplInit() { OpenGLZone aZone; - VCL_GL_INFO("vcl.opengl", "OpenGLContext::ImplInit----start"); + VCL_GL_INFO("OpenGLContext::ImplInit----start"); NSOpenGLView* pView = getOpenGLView(); OpenGLWrapper::makeCurrent(pView); @@ -997,7 +997,7 @@ bool OpenGLContext::ImplInit() bool OpenGLContext::ImplInit() { - VCL_GL_INFO("vcl.opengl", "OpenGLContext not implemented for this platform"); + VCL_GL_INFO("OpenGLContext not implemented for this platform"); return false; } @@ -1021,7 +1021,7 @@ bool OpenGLContext::InitGLEW() bGlewInit = true; } - VCL_GL_INFO("vcl.opengl", "OpenGLContext::ImplInit----end"); + VCL_GL_INFO("OpenGLContext::ImplInit----end"); mbInitialized = true; return true; } @@ -1047,7 +1047,7 @@ void OpenGLContext::InitGLEWDebugging() } // Test hooks for inserting tracing messages into the stream - VCL_GL_INFO("vcl.opengl", "LibreOffice GLContext initialized: " << this); + VCL_GL_INFO("LibreOffice GLContext initialized: " << this); #endif } @@ -1322,7 +1322,7 @@ SystemWindowData OpenGLContext::generateWinData(vcl::Window* pParent, bool) if( vi ) { - VCL_GL_INFO("vcl.opengl", "using VisualID " << vi->visualid); + VCL_GL_INFO("using VisualID " << vi->visualid); aWinData.pVisual = static_cast<void*>(vi->visual); } #endif @@ -1436,7 +1436,7 @@ void OpenGLContext::registerAsCurrent() // move the context to the end of the contexts list static int nSwitch = 0; - VCL_GL_INFO("vcl.opengl", "******* CONTEXT SWITCH " << ++nSwitch << " *********"); + VCL_GL_INFO("******* CONTEXT SWITCH " << ++nSwitch << " *********"); if( mpNextContext ) { if( mpPrevContext ) diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx index bfb043dc7450..c7cbfa354d15 100644 --- a/vcl/source/opengl/OpenGLHelper.cxx +++ b/vcl/source/opengl/OpenGLHelper.cxx @@ -396,14 +396,14 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName, OString aFileName = createFileName(rVertexShaderName, rFragmentShaderName, rDigest); bBinaryResult = loadProgramBinary(ProgramID, aFileName); - VCL_GL_INFO("vcl.opengl", "Load binary shader from '" << aFileName << "'" << bBinaryResult); + VCL_GL_INFO("Load binary shader from '" << aFileName << "'" << bBinaryResult); CHECK_GL_ERROR(); } if( bBinaryResult != GL_FALSE ) return ProgramID; - VCL_GL_INFO("vcl.opengl", "Load shader: vertex " << rVertexShaderName << " fragment " << rFragmentShaderName); + VCL_GL_INFO("Load shader: vertex " << rVertexShaderName << " fragment " << rFragmentShaderName); // Create the shaders GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER); GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); @@ -954,12 +954,12 @@ bool OpenGLWrapper::isVCLOpenGLEnabled() return OpenGLHelper::isVCLOpenGLEnabled(); } -void OpenGLHelper::debugMsgStream(const char *pArea, std::ostringstream const &pStream) +void OpenGLHelper::debugMsgStream(std::ostringstream const &pStream) { - debugMsgPrint(pArea, "%s", pStream.str().c_str()); + debugMsgPrint("%s", pStream.str().c_str()); } -void OpenGLHelper::debugMsgPrint(const char *pArea, const char *pFormat, ...) +void OpenGLHelper::debugMsgPrint(const char *pFormat, ...) { va_list aArgs; va_start (aArgs, pFormat); @@ -975,7 +975,7 @@ void OpenGLHelper::debugMsgPrint(const char *pArea, const char *pFormat, ...) if (!bHasContext) strcat(pStr, "- no GL context"); - SAL_INFO(pArea, pStr); + SAL_INFO("vcl.opengl", pStr); if (bHasContext) { diff --git a/vcl/source/window/paint.cxx b/vcl/source/window/paint.cxx index 3a13be39fb58..22f98498aaff 100644 --- a/vcl/source/window/paint.cxx +++ b/vcl/source/window/paint.cxx @@ -64,7 +64,7 @@ PaintBufferGuard::PaintBufferGuard(ImplFrameData* pFrameData, vcl::Window* pWind pFrameData->mpBuffer->SetBackground(pWindow->GetBackground()); } //else - //SAL_WARN("vcl.doublebuffering", "the root of the double-buffering hierarchy should not have a transparent background"); + //SAL_WARN("vcl.window", "the root of the double-buffering hierarchy should not have a transparent background"); PushFlags nFlags = PushFlags::NONE; nFlags |= PushFlags::CLIPREGION; @@ -273,7 +273,7 @@ void PaintHelper::DoPaint(const vcl::Region* pRegion) pWindowImpl->mnPaintFlags = 0; if (!pWindowImpl->maInvalidateRegion.IsEmpty()) { - VCL_GL_INFO("vcl.opengl", "PaintHelper::DoPaint on " << + VCL_GL_INFO("PaintHelper::DoPaint on " << typeid( *m_pWindow ).name() << " '" << m_pWindow->GetText() << "' begin"); OutputDevice::PaintScope aScope( m_pWindow ); @@ -286,7 +286,7 @@ void PaintHelper::DoPaint(const vcl::Region* pRegion) // but we are in the middle of double-buffered paint, we might be // losing information if (pFrameData->mbInBufferedPaint && !m_pWindow->SupportsDoubleBuffering()) - SAL_WARN("vcl.doublebuffering", "non-double buffered window in the double-buffered hierarchy, painting directly: " << typeid(*m_pWindow.get()).name()); + SAL_WARN("vcl.window", "non-double buffered window in the double-buffered hierarchy, painting directly: " << typeid(*m_pWindow.get()).name()); if (pFrameData->mbInBufferedPaint && m_pWindow->SupportsDoubleBuffering()) { @@ -306,7 +306,7 @@ void PaintHelper::DoPaint(const vcl::Region* pRegion) m_pWindow->Paint(*m_pWindow, m_aPaintRect); } - VCL_GL_INFO("vcl.opengl", "PaintHelper::DoPaint end on " << + VCL_GL_INFO("PaintHelper::DoPaint end on " << typeid( *m_pWindow ).name() << " '" << m_pWindow->GetText() << "'"); } } diff --git a/vcl/win/source/gdi/winlayout.cxx b/vcl/win/source/gdi/winlayout.cxx index ec07be1ab889..980daa8ffae2 100644 --- a/vcl/win/source/gdi/winlayout.cxx +++ b/vcl/win/source/gdi/winlayout.cxx @@ -1833,7 +1833,7 @@ bool UniscribeLayout::CacheGlyphs(SalGraphics& rGraphics) const continue; GLyphyDemo::glyph_info_t aGI; - VCL_GL_INFO("vcl.opengl", "Calling demo_font_lookup_glyph"); + VCL_GL_INFO("Calling demo_font_lookup_glyph"); GLyphyDemo::demo_font_lookup_glyph( mrWinFontEntry.mpGLyphyFont, mpOutGlyphs[i], &aGI ); } } |