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path: root/xmloff/source/draw/shapeexport3.cxx
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Diffstat (limited to 'xmloff/source/draw/shapeexport3.cxx')
-rw-r--r--xmloff/source/draw/shapeexport3.cxx30
1 files changed, 15 insertions, 15 deletions
diff --git a/xmloff/source/draw/shapeexport3.cxx b/xmloff/source/draw/shapeexport3.cxx
index 2cd8574b8754..8d020ef6e4e7 100644
--- a/xmloff/source/draw/shapeexport3.cxx
+++ b/xmloff/source/draw/shapeexport3.cxx
@@ -104,7 +104,7 @@ void XMLShapeExport::ImpExport3DShape(
OUStringBuffer sStringBuffer;
// transformation (UNO_NAME_3D_TRANSFORM_MATRIX == "D3DTransformMatrix")
- uno::Any aAny = xPropSet->getPropertyValue(OUString("D3DTransformMatrix"));
+ uno::Any aAny = xPropSet->getPropertyValue("D3DTransformMatrix");
drawing::HomogenMatrix xHomMat;
aAny >>= xHomMat;
SdXMLImExTransform3D aTransform;
@@ -120,13 +120,13 @@ void XMLShapeExport::ImpExport3DShape(
SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_CUBE, sal_True, sal_True);
// minEdge
- aAny = xPropSet->getPropertyValue(OUString("D3DPosition"));
+ aAny = xPropSet->getPropertyValue("D3DPosition");
drawing::Position3D aPosition3D;
aAny >>= aPosition3D;
::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ);
// maxEdge
- aAny = xPropSet->getPropertyValue(OUString("D3DSize"));
+ aAny = xPropSet->getPropertyValue("D3DSize");
drawing::Direction3D aDirection3D;
aAny >>= aDirection3D;
::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.DirectionZ);
@@ -158,13 +158,13 @@ void XMLShapeExport::ImpExport3DShape(
SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_SPHERE, sal_True, sal_True);
// Center
- aAny = xPropSet->getPropertyValue(OUString("D3DPosition"));
+ aAny = xPropSet->getPropertyValue("D3DPosition");
drawing::Position3D aPosition3D;
aAny >>= aPosition3D;
::basegfx::B3DVector aPos3D(aPosition3D.PositionX, aPosition3D.PositionY, aPosition3D.PositionZ);
// Size
- aAny = xPropSet->getPropertyValue(OUString("D3DSize"));
+ aAny = xPropSet->getPropertyValue("D3DSize");
drawing::Direction3D aDirection3D;
aAny >>= aDirection3D;
::basegfx::B3DVector aDir3D(aDirection3D.DirectionX, aDirection3D.DirectionY, aDirection3D.DirectionZ);
@@ -191,7 +191,7 @@ void XMLShapeExport::ImpExport3DShape(
case XmlShapeTypeDraw3DExtrudeObject:
{
// write special 3DLathe/3DExtrude attributes
- aAny = xPropSet->getPropertyValue(OUString("D3DPolyPolygon3D"));
+ aAny = xPropSet->getPropertyValue("D3DPolyPolygon3D");
drawing::PolyPolygonShape3D xPolyPolygon3D;
aAny >>= xPolyPolygon3D;
@@ -316,7 +316,7 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen
OUStringBuffer sStringBuffer;
// world transformation (UNO_NAME_3D_TRANSFORM_MATRIX == "D3DTransformMatrix")
- uno::Any aAny = xPropSet->getPropertyValue(OUString("D3DTransformMatrix"));
+ uno::Any aAny = xPropSet->getPropertyValue("D3DTransformMatrix");
drawing::HomogenMatrix xHomMat;
aAny >>= xHomMat;
SdXMLImExTransform3D aTransform;
@@ -325,7 +325,7 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen
mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter()));
// VRP, VPN, VUP
- aAny = xPropSet->getPropertyValue(OUString("D3DCameraGeometry"));
+ aAny = xPropSet->getPropertyValue("D3DCameraGeometry");
drawing::CameraGeometry aCamGeo;
aAny >>= aCamGeo;
@@ -354,7 +354,7 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen
}
// projection "D3DScenePerspective" drawing::ProjectionMode
- aAny = xPropSet->getPropertyValue(OUString("D3DScenePerspective"));
+ aAny = xPropSet->getPropertyValue("D3DScenePerspective");
drawing::ProjectionMode xPrjMode;
aAny >>= xPrjMode;
if(xPrjMode == drawing::ProjectionMode_PARALLEL)
@@ -364,7 +364,7 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen
mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_PROJECTION, aStr);
// distance
- aAny = xPropSet->getPropertyValue(OUString("D3DSceneDistance"));
+ aAny = xPropSet->getPropertyValue("D3DSceneDistance");
sal_Int32 nDistance = 0;
aAny >>= nDistance;
mrExport.GetMM100UnitConverter().convertMeasureToXML(sStringBuffer,
@@ -373,7 +373,7 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen
mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DISTANCE, aStr);
// focalLength
- aAny = xPropSet->getPropertyValue(OUString("D3DSceneFocalLength"));
+ aAny = xPropSet->getPropertyValue("D3DSceneFocalLength");
sal_Int32 nFocalLength = 0;
aAny >>= nFocalLength;
mrExport.GetMM100UnitConverter().convertMeasureToXML(sStringBuffer,
@@ -382,7 +382,7 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen
mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_FOCAL_LENGTH, aStr);
// shadowSlant
- aAny = xPropSet->getPropertyValue(OUString("D3DSceneShadowSlant"));
+ aAny = xPropSet->getPropertyValue("D3DSceneShadowSlant");
sal_Int16 nShadowSlant = 0;
aAny >>= nShadowSlant;
::sax::Converter::convertNumber(sStringBuffer, (sal_Int32)nShadowSlant);
@@ -390,7 +390,7 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen
mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADOW_SLANT, aStr);
// shadeMode
- aAny = xPropSet->getPropertyValue(OUString("D3DSceneShadeMode"));
+ aAny = xPropSet->getPropertyValue("D3DSceneShadeMode");
drawing::ShadeMode xShadeMode;
if(aAny >>= xShadeMode)
{
@@ -411,7 +411,7 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen
mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADE_MODE, aStr);
// ambientColor
- aAny = xPropSet->getPropertyValue(OUString("D3DSceneAmbientColor"));
+ aAny = xPropSet->getPropertyValue("D3DSceneAmbientColor");
sal_Int32 nAmbientColor = 0;
aAny >>= nAmbientColor;
::sax::Converter::convertColor(sStringBuffer, nAmbientColor);
@@ -419,7 +419,7 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen
mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_AMBIENT_COLOR, aStr);
// lightingMode
- aAny = xPropSet->getPropertyValue(OUString("D3DSceneTwoSidedLighting"));
+ aAny = xPropSet->getPropertyValue("D3DSceneTwoSidedLighting");
sal_Bool bTwoSidedLighting = false;
aAny >>= bTwoSidedLighting;
::sax::Converter::convertBool(sStringBuffer, bTwoSidedLighting);