diff options
Diffstat (limited to 'xmloff/source/draw/shapeexport3.cxx')
-rw-r--r-- | xmloff/source/draw/shapeexport3.cxx | 102 |
1 files changed, 52 insertions, 50 deletions
diff --git a/xmloff/source/draw/shapeexport3.cxx b/xmloff/source/draw/shapeexport3.cxx index 8da83a22b370..4a2694238459 100644 --- a/xmloff/source/draw/shapeexport3.cxx +++ b/xmloff/source/draw/shapeexport3.cxx @@ -4,9 +4,9 @@ * * $RCSfile: shapeexport3.cxx,v $ * - * $Revision: 1.13 $ + * $Revision: 1.14 $ * - * last change: $Author: rt $ $Date: 2005-09-09 13:52:02 $ + * last change: $Author: hr $ $Date: 2006-06-19 18:12:33 $ * * The Contents of this file are made available subject to * the terms of GNU Lesser General Public License Version 2.1. @@ -116,7 +116,7 @@ inline sal_Int32 FRound( double fVal ) ////////////////////////////////////////////////////////////////////////////// -void XMLShapeExport::ImpExport3DSceneShape( const uno::Reference< drawing::XShape >& xShape, XmlShapeType eShapeType, sal_Int32 nFeatures, awt::Point* pRefPoint) +void XMLShapeExport::ImpExport3DSceneShape( const uno::Reference< drawing::XShape >& xShape, XmlShapeType, sal_Int32 nFeatures, awt::Point* pRefPoint) { uno::Reference< drawing::XShapes > xShapes(xShape, uno::UNO_QUERY); if(xShapes.is() && xShapes->getCount()) @@ -133,7 +133,7 @@ void XMLShapeExport::ImpExport3DSceneShape( const uno::Reference< drawing::XShap // write 3DScene shape sal_Bool bCreateNewline( (nFeatures & SEF_EXPORT_NO_WS) == 0 ); // #86116#/#92210# - SvXMLElementExport aOBJ( rExport, XML_NAMESPACE_DR3D, XML_SCENE, bCreateNewline, sal_True); + SvXMLElementExport aOBJ( mrExport, XML_NAMESPACE_DR3D, XML_SCENE, bCreateNewline, sal_True); ImpExportEvents( xShape ); @@ -162,7 +162,7 @@ void XMLShapeExport::ImpExport3DSceneShape( const uno::Reference< drawing::XShap void XMLShapeExport::ImpExport3DShape( const uno::Reference< drawing::XShape >& xShape, - XmlShapeType eShapeType, sal_Int32 nFeatures /* = SEF_DEFAULT */, awt::Point* pRefPoint /* = NULL */) + XmlShapeType eShapeType, sal_Int32 /* nFeatures = SEF_DEFAULT */, awt::Point* /*pRefPoint = NULL */) { const uno::Reference< beans::XPropertySet > xPropSet(xShape, uno::UNO_QUERY); if(xPropSet.is()) @@ -177,14 +177,14 @@ void XMLShapeExport::ImpExport3DShape( SdXMLImExTransform3D aTransform; aTransform.AddHomogenMatrix(xHomMat); if(aTransform.NeedsAction()) - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(rExport.GetMM100UnitConverter())); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter())); switch(eShapeType) { case XmlShapeTypeDraw3DCubeObject: { // write 3DCube shape - SvXMLElementExport aOBJ(rExport, XML_NAMESPACE_DR3D, XML_CUBE, sal_True, sal_True); + SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_CUBE, sal_True, sal_True); // minEdge aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPosition"))); @@ -204,17 +204,17 @@ void XMLShapeExport::ImpExport3DShape( // write minEdge if(aPos3D != Vector3D(-2500.0, -2500.0, -2500.0)) // write only when not default { - rExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aPos3D); + mrExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aPos3D); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MIN_EDGE, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MIN_EDGE, aStr); } // write maxEdge if(aDir3D != Vector3D(2500.0, 2500.0, 2500.0)) // write only when not default { - rExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aDir3D); + mrExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aDir3D); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MAX_EDGE, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_MAX_EDGE, aStr); } break; @@ -222,7 +222,7 @@ void XMLShapeExport::ImpExport3DShape( case XmlShapeTypeDraw3DSphereObject: { // write 3DSphere shape - SvXMLElementExport aOBJ(rExport, XML_NAMESPACE_DR3D, XML_SPHERE, sal_True, sal_True); + SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_SPHERE, sal_True, sal_True); // Center aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPosition"))); @@ -239,17 +239,17 @@ void XMLShapeExport::ImpExport3DShape( // write Center if(aPos3D != Vector3D(0.0, 0.0, 0.0)) // write only when not default { - rExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aPos3D); + mrExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aPos3D); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_CENTER, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_CENTER, aStr); } // write Size if(aDir3D != Vector3D(5000.0, 5000.0, 5000.0)) // write only when not default { - rExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aDir3D); + mrExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aDir3D); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SIZE, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SIZE, aStr); } break; @@ -258,7 +258,7 @@ void XMLShapeExport::ImpExport3DShape( case XmlShapeTypeDraw3DExtrudeObject: { // write special 3DLathe/3DExtrude attributes - uno::Any aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPolyPolygon3D"))); + aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DPolyPolygon3D"))); drawing::PolyPolygonShape3D xPolyPolygon3D; aAny >>= xPolyPolygon3D; @@ -315,8 +315,8 @@ void XMLShapeExport::ImpExport3DShape( awt::Size aMaxSize(FRound(fXMax) - aMinPoint.X, FRound(fYMax) - aMinPoint.Y); SdXMLImExViewBox aViewBox( aMinPoint.X, aMinPoint.Y, aMaxSize.Width, aMaxSize.Height); - rExport.AddAttribute(XML_NAMESPACE_SVG, XML_VIEWBOX, - aViewBox.GetExportString(rExport.GetMM100UnitConverter())); + mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_VIEWBOX, + aViewBox.GetExportString(mrExport.GetMM100UnitConverter())); // prepare svx:d element export SdXMLImExSvgDElement aSvgDElement(aViewBox); @@ -346,7 +346,7 @@ void XMLShapeExport::ImpExport3DShape( BOOL bClosed = (pFirst->X == pLast->X && pFirst->Y == pLast->Y); aSvgDElement.AddPolygon(&aPoly, 0L, aMinPoint, - aMaxSize, rExport.GetMM100UnitConverter(), bClosed); + aMaxSize, mrExport.GetMM100UnitConverter(), bClosed); // #80594# corrected error in PolyPolygon3D export for 3D XML pInnerSequenceX++; @@ -354,20 +354,22 @@ void XMLShapeExport::ImpExport3DShape( } // write point array - rExport.AddAttribute(XML_NAMESPACE_SVG, XML_D, aSvgDElement.GetExportString()); + mrExport.AddAttribute(XML_NAMESPACE_SVG, XML_D, aSvgDElement.GetExportString()); if(eShapeType == XmlShapeTypeDraw3DLatheObject) { // write 3DLathe shape - SvXMLElementExport aOBJ(rExport, XML_NAMESPACE_DR3D, XML_ROTATE, sal_True, sal_True); + SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_ROTATE, sal_True, sal_True); } else { // write 3DExtrude shape - SvXMLElementExport aOBJ(rExport, XML_NAMESPACE_DR3D, XML_EXTRUDE, sal_True, sal_True); + SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_EXTRUDE, sal_True, sal_True); } break; } + default: + break; } } } @@ -387,7 +389,7 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen SdXMLImExTransform3D aTransform; aTransform.AddHomogenMatrix(xHomMat); if(aTransform.NeedsAction()) - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(rExport.GetMM100UnitConverter())); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_TRANSFORM, aTransform.GetExportString(mrExport.GetMM100UnitConverter())); // VRP, VPN, VUP aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DCameraGeometry"))); @@ -397,25 +399,25 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen Vector3D aVRP(aCamGeo.vrp.PositionX, aCamGeo.vrp.PositionY, aCamGeo.vrp.PositionZ); if(aVRP != Vector3D(0.0, 0.0, 1.0)) // write only when not default { - rExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aVRP); + mrExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aVRP); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VRP, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VRP, aStr); } Vector3D aVPN(aCamGeo.vpn.DirectionX, aCamGeo.vpn.DirectionY, aCamGeo.vpn.DirectionZ); if(aVPN != Vector3D(0.0, 0.0, 1.0)) // write only when not default { - rExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aVPN); + mrExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aVPN); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VPN, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VPN, aStr); } Vector3D aVUP(aCamGeo.vup.DirectionX, aCamGeo.vup.DirectionY, aCamGeo.vup.DirectionZ); if(aVUP != Vector3D(0.0, 1.0, 0.0)) // write only when not default { - rExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aVUP); + mrExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aVUP); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VUP, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_VUP, aStr); } // projection "D3DScenePerspective" drawing::ProjectionMode @@ -426,31 +428,31 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen aStr = GetXMLToken(XML_PARALLEL); else aStr = GetXMLToken(XML_PERSPECTIVE); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_PROJECTION, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_PROJECTION, aStr); // distance aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneDistance"))); sal_Int32 nDistance; aAny >>= nDistance; - rExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nDistance); + mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nDistance); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DISTANCE, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DISTANCE, aStr); // focalLength aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneFocalLength"))); sal_Int32 nFocalLength; aAny >>= nFocalLength; - rExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nFocalLength); + mrExport.GetMM100UnitConverter().convertMeasure(sStringBuffer, nFocalLength); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_FOCAL_LENGTH, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_FOCAL_LENGTH, aStr); // shadowSlant aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadowSlant"))); sal_Int16 nShadowSlant; aAny >>= nShadowSlant; - rExport.GetMM100UnitConverter().convertNumber(sStringBuffer, (sal_Int32)nShadowSlant); + mrExport.GetMM100UnitConverter().convertNumber(sStringBuffer, (sal_Int32)nShadowSlant); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADOW_SLANT, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADOW_SLANT, aStr); // shadeMode aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneShadeMode"))); @@ -471,24 +473,24 @@ void XMLShapeExport::export3DSceneAttributes( const com::sun::star::uno::Referen // ShadeMode enum not there, write default aStr = GetXMLToken(XML_GOURAUD); } - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADE_MODE, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SHADE_MODE, aStr); // ambientColor aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor"))); sal_Int32 aColTemp; Color aAmbientColor; aAny >>= aColTemp; aAmbientColor.SetColor(aColTemp); - rExport.GetMM100UnitConverter().convertColor(sStringBuffer, aAmbientColor); + mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aAmbientColor); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_AMBIENT_COLOR, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_AMBIENT_COLOR, aStr); // lightingMode aAny = xPropSet->getPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting"))); sal_Bool bTwoSidedLighting; aAny >>= bTwoSidedLighting; - rExport.GetMM100UnitConverter().convertBool(sStringBuffer, bTwoSidedLighting); + mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bTwoSidedLighting); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_LIGHTING_MODE, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_LIGHTING_MODE, aStr); } /** helper for chart that exports all lamps from the propertyset */ @@ -518,33 +520,33 @@ void XMLShapeExport::export3DLamps( const com::sun::star::uno::Reference< com::s aPropName += aIndexStr; xPropSet->getPropertyValue( aPropName ) >>= aColTemp; aLightColor.SetColor(aColTemp); - rExport.GetMM100UnitConverter().convertColor(sStringBuffer, aLightColor); + mrExport.GetMM100UnitConverter().convertColor(sStringBuffer, aLightColor); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIFFUSE_COLOR, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIFFUSE_COLOR, aStr); // lightdirection aPropName = aDirectionPropName; aPropName += aIndexStr; xPropSet->getPropertyValue(aPropName) >>= xLightDir; aLightDirection = Vector3D(xLightDir.DirectionX, xLightDir.DirectionY, xLightDir.DirectionZ); - rExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aLightDirection); + mrExport.GetMM100UnitConverter().convertVector3D(sStringBuffer, aLightDirection); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIRECTION, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_DIRECTION, aStr); // lighton aPropName = aLightOnPropName; aPropName += aIndexStr; xPropSet->getPropertyValue(aPropName) >>= bLightOnOff; - rExport.GetMM100UnitConverter().convertBool(sStringBuffer, bLightOnOff); + mrExport.GetMM100UnitConverter().convertBool(sStringBuffer, bLightOnOff); aStr = sStringBuffer.makeStringAndClear(); - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_ENABLED, aStr); + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_ENABLED, aStr); // specular - rExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SPECULAR, + mrExport.AddAttribute(XML_NAMESPACE_DR3D, XML_SPECULAR, nLamp == 1 ? XML_TRUE : XML_FALSE); // write light entry - SvXMLElementExport aOBJ(rExport, XML_NAMESPACE_DR3D, XML_LIGHT, sal_True, sal_True); + SvXMLElementExport aOBJ(mrExport, XML_NAMESPACE_DR3D, XML_LIGHT, sal_True, sal_True); } } |