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path: root/xmloff/source/draw/ximp3dscene.cxx
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Diffstat (limited to 'xmloff/source/draw/ximp3dscene.cxx')
-rw-r--r--xmloff/source/draw/ximp3dscene.cxx66
1 files changed, 33 insertions, 33 deletions
diff --git a/xmloff/source/draw/ximp3dscene.cxx b/xmloff/source/draw/ximp3dscene.cxx
index 6eac43a8cc4e..563b21640cd9 100644
--- a/xmloff/source/draw/ximp3dscene.cxx
+++ b/xmloff/source/draw/ximp3dscene.cxx
@@ -362,32 +362,32 @@ void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno
if(mbSetTransform)
{
aAny <<= mxHomMat;
- xPropSet->setPropertyValue(OUString("D3DTransformMatrix"), aAny);
+ xPropSet->setPropertyValue("D3DTransformMatrix", aAny);
}
// distance
aAny <<= mnDistance;
- xPropSet->setPropertyValue(OUString("D3DSceneDistance"), aAny);
+ xPropSet->setPropertyValue("D3DSceneDistance", aAny);
// focalLength
aAny <<= mnFocalLength;
- xPropSet->setPropertyValue(OUString("D3DSceneFocalLength"), aAny);
+ xPropSet->setPropertyValue("D3DSceneFocalLength", aAny);
// shadowSlant
aAny <<= (sal_Int16)mnShadowSlant;
- xPropSet->setPropertyValue(OUString("D3DSceneShadowSlant"), aAny);
+ xPropSet->setPropertyValue("D3DSceneShadowSlant", aAny);
// shadeMode
aAny <<= mxShadeMode;
- xPropSet->setPropertyValue(OUString("D3DSceneShadeMode"), aAny);
+ xPropSet->setPropertyValue("D3DSceneShadeMode", aAny);
// ambientColor
aAny <<= maAmbientColor;
- xPropSet->setPropertyValue(OUString("D3DSceneAmbientColor"), aAny);
+ xPropSet->setPropertyValue("D3DSceneAmbientColor", aAny);
// lightingMode
aAny <<= mbLightingMode;
- xPropSet->setPropertyValue(OUString("D3DSceneTwoSidedLighting"), aAny);
+ xPropSet->setPropertyValue("D3DSceneTwoSidedLighting", aAny);
if( !maList.empty() )
{
@@ -412,58 +412,58 @@ void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno
{
case 0:
{
- xPropSet->setPropertyValue(OUString("D3DSceneLightColor1"), aAny);
- xPropSet->setPropertyValue(OUString("D3DSceneLightDirection1"), aAny2);
- xPropSet->setPropertyValue(OUString("D3DSceneLightOn1"), aAny3);
+ xPropSet->setPropertyValue("D3DSceneLightColor1", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection1", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn1", aAny3);
break;
}
case 1:
{
- xPropSet->setPropertyValue(OUString("D3DSceneLightColor2"), aAny);
- xPropSet->setPropertyValue(OUString("D3DSceneLightDirection2"), aAny2);
- xPropSet->setPropertyValue(OUString("D3DSceneLightOn2"), aAny3);
+ xPropSet->setPropertyValue("D3DSceneLightColor2", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection2", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn2", aAny3);
break;
}
case 2:
{
- xPropSet->setPropertyValue(OUString("D3DSceneLightColor3"), aAny);
- xPropSet->setPropertyValue(OUString("D3DSceneLightDirection3"), aAny2);
- xPropSet->setPropertyValue(OUString("D3DSceneLightOn3"), aAny3);
+ xPropSet->setPropertyValue("D3DSceneLightColor3", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection3", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn3", aAny3);
break;
}
case 3:
{
- xPropSet->setPropertyValue(OUString("D3DSceneLightColor4"), aAny);
- xPropSet->setPropertyValue(OUString("D3DSceneLightDirection4"), aAny2);
- xPropSet->setPropertyValue(OUString("D3DSceneLightOn4"), aAny3);
+ xPropSet->setPropertyValue("D3DSceneLightColor4", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection4", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn4", aAny3);
break;
}
case 4:
{
- xPropSet->setPropertyValue(OUString("D3DSceneLightColor5"), aAny);
- xPropSet->setPropertyValue(OUString("D3DSceneLightDirection5"), aAny2);
- xPropSet->setPropertyValue(OUString("D3DSceneLightOn5"), aAny3);
+ xPropSet->setPropertyValue("D3DSceneLightColor5", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection5", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn5", aAny3);
break;
}
case 5:
{
- xPropSet->setPropertyValue(OUString("D3DSceneLightColor6"), aAny);
- xPropSet->setPropertyValue(OUString("D3DSceneLightDirection6"), aAny2);
- xPropSet->setPropertyValue(OUString("D3DSceneLightOn6"), aAny3);
+ xPropSet->setPropertyValue("D3DSceneLightColor6", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection6", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn6", aAny3);
break;
}
case 6:
{
- xPropSet->setPropertyValue(OUString("D3DSceneLightColor7"), aAny);
- xPropSet->setPropertyValue(OUString("D3DSceneLightDirection7"), aAny2);
- xPropSet->setPropertyValue(OUString("D3DSceneLightOn7"), aAny3);
+ xPropSet->setPropertyValue("D3DSceneLightColor7", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection7", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn7", aAny3);
break;
}
case 7:
{
- xPropSet->setPropertyValue(OUString("D3DSceneLightColor8"), aAny);
- xPropSet->setPropertyValue(OUString("D3DSceneLightDirection8"), aAny2);
- xPropSet->setPropertyValue(OUString("D3DSceneLightOn8"), aAny3);
+ xPropSet->setPropertyValue("D3DSceneLightColor8", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection8", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn8", aAny3);
break;
}
}
@@ -482,12 +482,12 @@ void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno
aCamGeo.vup.DirectionY = maVUP.getY();
aCamGeo.vup.DirectionZ = maVUP.getZ();
aAny <<= aCamGeo;
- xPropSet->setPropertyValue(OUString("D3DCameraGeometry"), aAny);
+ xPropSet->setPropertyValue("D3DCameraGeometry", aAny);
// #91047# set drawing::ProjectionMode AFTER camera geometry is set
// projection "D3DScenePerspective" drawing::ProjectionMode
aAny <<= mxPrjMode;
- xPropSet->setPropertyValue(OUString("D3DScenePerspective"), aAny);
+ xPropSet->setPropertyValue("D3DScenePerspective", aAny);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */