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Diffstat (limited to 'xmloff/source/draw/ximp3dscene.cxx')
-rw-r--r--xmloff/source/draw/ximp3dscene.cxx22
1 files changed, 13 insertions, 9 deletions
diff --git a/xmloff/source/draw/ximp3dscene.cxx b/xmloff/source/draw/ximp3dscene.cxx
index 37d60c761deb..e82c5635c784 100644
--- a/xmloff/source/draw/ximp3dscene.cxx
+++ b/xmloff/source/draw/ximp3dscene.cxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -54,8 +55,8 @@ SdXML3DLightContext::SdXML3DLightContext(
: SvXMLImportContext( rImport, nPrfx, rLName),
maDiffuseColor(0x00000000),
maDirection(0.0, 0.0, 1.0),
- mbEnabled(sal_False),
- mbSpecular(sal_False)
+ mbEnabled(false),
+ mbSpecular(false)
{
// read attributes for the 3DScene
sal_Int16 nAttrCount = xAttrList.is() ? xAttrList->getLength() : 0;
@@ -231,7 +232,7 @@ SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImport
mnShadowSlant(0),
mxShadeMode(drawing::ShadeMode_SMOOTH),
maAmbientColor(0x00666666),
- mbLightingMode(sal_False),
+ mbLightingMode(false),
maVRP(0.0, 0.0, 1.0),
maVPN(0.0, 0.0, 1.0),
maVUP(0.0, 1.0, 0.0),
@@ -244,8 +245,9 @@ SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImport
SdXML3DSceneAttributesHelper::~SdXML3DSceneAttributesHelper()
{
// release remembered light contexts, they are no longer needed
- while(maList.Count())
- maList.Remove(maList.Count() - 1)->ReleaseRef();
+ for ( size_t i = maList.size(); i > 0; )
+ maList[ --i ]->ReleaseRef();
+ maList.clear();
}
/** creates a 3d ligth context and adds it to the internal list for later processing */
@@ -257,7 +259,7 @@ SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( sal_uIn
if(pContext)
{
pContext->AddRef();
- maList.Insert((SdXML3DLightContext*)pContext, LIST_APPEND);
+ maList.push_back( (SdXML3DLightContext*)pContext );
}
return pContext;
@@ -395,15 +397,15 @@ void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno
aAny <<= mbLightingMode;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneTwoSidedLighting")), aAny);
- if(maList.Count())
+ if( !maList.empty() )
{
uno::Any aAny2;
uno::Any aAny3;
// set lights
- for(sal_uInt32 a(0L); a < maList.Count(); a++)
+ for( size_t a = 0; a < maList.size(); a++)
{
- SdXML3DLightContext* pCtx = (SdXML3DLightContext*)maList.GetObject(a);
+ SdXML3DLightContext* pCtx = (SdXML3DLightContext*)maList[ a ];
// set anys
aAny <<= pCtx->GetDiffuseColor().GetColor();
@@ -495,3 +497,5 @@ void SdXML3DSceneAttributesHelper::setSceneAttributes( const com::sun::star::uno
aAny <<= mxPrjMode;
xPropSet->setPropertyValue(OUString(RTL_CONSTASCII_USTRINGPARAM("D3DScenePerspective")), aAny);
}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */