Age | Commit message (Collapse) | Author |
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Change-Id: Ib5f451fadb9eedc49d6bded0cbd92cfbbde71bae
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The bEnable flag was being passed an extra value.
Make this explicit now using an enum.
Change-Id: I292aca44e8592c9f3c1497c24c41140c8c3b5452
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Change-Id: I71ea2f0e48a6252832180872945b96a120f21907
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Change-Id: I873c80baec8e70e3e8f642644563b92137571a30
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Change-Id: I4b72cdce6c82b79c6f475d690af03a22bdb32bb1
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Change-Id: Ibc5bd847806cf3490d598d2016a623e2f42b0043
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Caused an assertion failure: "sal/osl/unx/process_impl.cxx:167: sal_uInt32
osl_getCommandArgCount(): Assertion `g_command_args.m_nCount != 0' failed".
Change-Id: Ib01e0312e328f751c9353aab95dceb977b818b0c
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Change-Id: Iebf7ed1fb034ab2c2bee36ca6bf23408bf060d8d
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Change-Id: Ie9081e6ed0840fad98f52f9755767788db77f406
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Change-Id: I1be08414e3c816f01a9712eeb9474acc16838389
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Change-Id: Ia0770853b378dd209402f030fe2380ba44a1578f
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...since f059134fab0f91b7a15594ad06536a13fbfae034 "INTEGRATION: CWS
cppuhelpshrink: #i72766# save memory in cppuhelper, using a vector instead of a
hash_map" (but a dummy "void" default is left in place for backwards
compatibility).
Change-Id: I3bb0af8158f34737d41c344464f3cf944e2891ed
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Change-Id: Idd8b8fcbaebbedf5d5cd33075ef56829e19dd6c0
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Change-Id: I87e91202a6005ad0bec3569b2619a5b191991502
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Change-Id: I0cf84a6ccb783642a3d50a004325a19b79741b32
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Change-Id: I244eb4877801ceb0ff22e8591dccd6b801d00d68
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Change-Id: Ib94b338491a574810280b1bcb6446d02e90a9042
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Change-Id: Ib56b50b9ce2252e6eba488e88dd45a5ebd062b6b
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wait until the context has been created and we can actually render
Change-Id: I841d64ae847a2fdc74954887d3a6fcfcd06fc6a3
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The glew init part is now in vcl"s OpenGLContext class.
Change-Id: I423e45cf7297df87cb8668b43f9243589b7e26ff
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Change-Id: I58051695d0ca8384fb771bfc74aeb228145f77e6
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Change-Id: Ic96487afce64bfb0c1dfcc03c088e5d6e1b34ad3
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Change-Id: I1bdd0fe0d27674da69a61bd8b438f0c9b050a337
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Change-Id: I60ebceee2bf0eca1c7022e14fc43128347d682b5
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Change-Id: I95aacfa9dacd42936ca648ed42b55aa9ec50ebde
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Change-Id: I329e02d1e91b8c566d147cd753dca48bf2abf23a
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Change-Id: If2351186e6e6612a84b1c98c28bbb7f2c3dc49ab
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It is just too complicated to follow the different OpenGL contexts in
our current desing. This will at least simplify our handling a bit.
IOpenGLRenderer is an abstract interface that should be implemented by
the code using SdrOpenGLObj to paint with OpenGL.
Change-Id: Ib4bfc0350b4345bc27af8bed037c48c11bb67300
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Change-Id: I6303f9b1f0aa8a01a20275c92df026d69632db1d
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gna, pch were enabled...
Change-Id: I02e6c5338e6ff65f55df64f3ef67dd2906821959
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Change-Id: I004be0486dc4e65d7007a087b68184dcb0e4d165
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Change-Id: Ib1733ece03ad0a5ffad5157a622546d0cbac0a35
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Change-Id: I123751e9f08faaccc06649c2f8b29a9a33548312
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Change-Id: I5dfc5c859b007b7e3d7266c7656dc533788888ba
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Change-Id: I24a01860bd019c3bf6e36c1e9df16e6ae6aa0ace
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And a whole bunch of changes needed to make that happen.
Change-Id: Idd98fbc99322c0d72fb0a7848d89cb1a6abc88b6
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Change-Id: Ib3a442cbb68c23294762561f2911101a087a795e
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Change-Id: I4d2f98117b783e801916f99fd99e69d43e161e2d
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Change-Id: Ic00323f1c22f9b3642758dc21b65a2413624515e
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Change-Id: Id628629bdab2aa9446d449bc091a7bb82dab54eb
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Change-Id: Iace3118a3a8a6d494b89d4476ff3160652e940ba
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Change-Id: I099bff66a7796a5cf18e37e445467bdfb33de602
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Change-Id: Iddc978672533d42e15ae901fc50c4adc53e65485
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Change-Id: I8462204bb0fe4da8de1d05a42347466e40e54169
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Change-Id: I888b4fcd6ad1bbdc95a1f6e17d2d35de193c3473
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Change-Id: I4bf25a30152d3cbbcc2fae05e40accdde1548298
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Change-Id: Ia821ca4d03a467620b3ea6ea2520f0d177a5724d
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Change-Id: I7a2b5970fd0ab2059b5f5b0100a049e04ba54ee3
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Change-Id: Ie841bbc23ddd99fc023c3066b107172f9cfb7a24
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Change-Id: I3b87643c1853ceaed3d2422a7340a931bb0c5850
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