summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2019-11-27use idle priority in visualbackendtestfeature/skiaLuboš Luňák
2019-11-26always test Skia before OpenGLLuboš Luňák
2019-11-26fix SkiaSalGraphicsImpl::drawPolyLine()Luboš Luňák
2019-11-26don't fall back to raster if Skia is first asked for offscreen surfaceLuboš Luňák
2019-11-26do not require Vulkan devel package for SkiaLuboš Luňák
2019-11-26use the native Skia color Type when using VulkanLuboš Luňák
2019-11-26revert BackendCapabilities::mbSupportsBitmap32 for SkiaLuboš Luňák
2019-11-26patch Skia bug with copying data with different alpha typeLuboš Luňák
2019-11-26handle properly true 32bit bitmaps in some placesLuboš Luňák
2019-11-26copy SkImage properlyLuboš Luňák
2019-11-26fix mistyped operatorLuboš Luňák
2019-11-26fix a VirtualDevice leakLuboš Luňák
2019-11-26fix Skia with --enable-pch=fullLuboš Luňák
2019-11-26build Skia only on selected platformsLuboš Luňák
2019-11-26avoid some compiler warnings in Skia VCL codeLuboš Luňák
2019-11-26solve the Skia lerp() conflict differentlyLuboš Luňák
2019-11-26avoid unused parameter warning in non-debug buildLuboš Luňák
2019-11-26make about dialog differentiate between Skia with Vulkan or rasterLuboš Luňák
2019-11-26make sure Skia invert with TrackFrame doesn't paint outsideLuboš Luňák
2019-11-26disable Skia resource leak checking on exitLuboš Luňák
2019-11-26fix memory leakLuboš Luňák
2019-11-26make Skia GPU offscreen surfaces work with unittestsLuboš Luňák
2019-11-26add invert() tests to visualbackendtestLuboš Luňák
2019-11-26do not use Xlib for accessing something that is not an X windowLuboš Luňák
2019-11-26remove no-longer-needed Skia workaround for GPU offscreen drawingLuboš Luňák
2019-11-26make Skia VCL backend fall back to raster if vulkan doesn't workLuboš Luňák
2019-11-26fix Skia offscreen GPU-backed drawingLuboš Luňák
2019-11-26clean up properly in VCL backend testsLuboš Luňák
2019-11-26avoid repeated SkSurface recreating because of X11 being asynchronousLuboš Luňák
2019-11-26use different line and fill color in vcl backendtestLuboš Luňák
2019-11-26make Skia copyArea() and copyBits() actually copy, not drawLuboš Luňák
2019-11-26use center of pixels when doing GPU drawing using SkiaLuboš Luňák
2019-11-26make SkiaSalGraphicsImpl use GPU-backed SkSurface also for offscreenLuboš Luňák
2019-11-26make visualbackendtest draw at more than 60FPSLuboš Luňák
2019-11-26add SAL log group vcl.skia for tracing Skia usageLuboš Luňák
2019-11-26handle properly Skia color endianessLuboš Luňák
2019-11-26pre-fill Skia bitmaps/surfaces with garbage in dbgutil modeLuboš Luňák
2019-11-26fix Skia text color on X11Luboš Luňák
2019-11-26some VCL OpenGL-specific env.vars. actually apply to Skia as well nowLuboš Luňák
2019-11-26move docs for Skia env.vars. to vcl/README.varsLuboš Luňák
2019-11-26implement SalROPColor in SkiaLuboš Luňák
2019-11-26extend vcl backendtest to more backendsLuboš Luňák
2019-11-26fix debug buildLuboš Luňák
2019-11-26skia: drawMask can be simplified with drawBitmap callTomaž Vajngerl
2019-11-26skia: add common function to check the input SalTwoRectsTomaž Vajngerl
2019-11-26skia: use a common drawBitmap in more casesTomaž Vajngerl
2019-11-26skia: implement blendAlphaBitmap and blendBitmapTomaž Vajngerl
2019-11-26skia: don't loop to first point if the polygon is not closedTomaž Vajngerl
2019-11-26backendtest: test blending of bitmapTomaž Vajngerl
2019-11-26backendtest: support creating VirtualDevice with alphaTomaž Vajngerl