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...since f059134fab0f91b7a15594ad06536a13fbfae034 "INTEGRATION: CWS
cppuhelpshrink: #i72766# save memory in cppuhelper, using a vector instead of a
hash_map" (but a dummy "void" default is left in place for backwards
compatibility).
Change-Id: I3bb0af8158f34737d41c344464f3cf944e2891ed
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Change-Id: Ib56b50b9ce2252e6eba488e88dd45a5ebd062b6b
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wait until the context has been created and we can actually render
Change-Id: I841d64ae847a2fdc74954887d3a6fcfcd06fc6a3
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The glew init part is now in vcl"s OpenGLContext class.
Change-Id: I423e45cf7297df87cb8668b43f9243589b7e26ff
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Change-Id: If2351186e6e6612a84b1c98c28bbb7f2c3dc49ab
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It is just too complicated to follow the different OpenGL contexts in
our current desing. This will at least simplify our handling a bit.
IOpenGLRenderer is an abstract interface that should be implemented by
the code using SdrOpenGLObj to paint with OpenGL.
Change-Id: Ib4bfc0350b4345bc27af8bed037c48c11bb67300
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Change-Id: I6303f9b1f0aa8a01a20275c92df026d69632db1d
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gna, pch were enabled...
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Change-Id: I24a01860bd019c3bf6e36c1e9df16e6ae6aa0ace
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And a whole bunch of changes needed to make that happen.
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Change-Id: I8cf46ebbe5b17109e9ab2a13ed7c50cc48d6eae4
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boost.6369.warnings.patch
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Change-Id: I19ba507541a0bacc77ac9b77c64f8809273f9d4d
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We do the same with undo documents, and it will only make sense to do
the same with clip documents as well. Also, put the sharing part into
a common method (for ease of tracking).
Change-Id: I342b22d95374ee06d16318a66ffea0ac5b42621c
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