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...instead of by listing the content somewhat redundantly in the Rdb_*.mk
files, to avoid duplication of logic for components that are only built
conditionally (and thus should only be included conditionally in the
corresponding Rdb). To achieve that, add an "rdb" parameter to
gb_ComponentTarget_ComponentTarget (and to the gb_*_set_componentfile macros
that internally call gb_ComponentTarget_ComponentTarget), which is used to make
the appropriate gb_Rdb_add_component call internally from within
gb_ComponentTarget_ComponentTarget. (As a special case,
gb_CppunitTest_set_componentfile shall not call gb_Rdb_add_component, as that
has already been done by the corresponding gb_Library_set_componentfile call, so
allow the gb_ComponentTarget_ComponentTarget "rdb" parameter to be empty to
support that special case.)
Most Rdb_*.mk files are thus mostly empty now. One exception is
i18npool/Rdb_saxparser.mk, which duplicates some of the Rdb_services content as
needed during the build in CustomTarget_i18npool/localedata.
1c9a40299d328c78c035ca63ccdf22c5c669a03b "gbuild: create services.rdb from built
components" had already tried to do something similar (in addition to other
things) under a new --enable-services-rdb-from-build option. However, that
approach had four drawbacks that this approach here addresses (and which thus
partly reverts 1c9a40299d328c78c035ca63ccdf22c5c669a03b):
1 Rdb_services shall not contain the component files of all libraries that are
built. While that commit filtered out the component files that go into
Rdb_ure/services (ure/Rdb_ure.mk), it failed to filter out the component files
that go into others like Rdb_postgresql-sdbc
(connectivity/Rdb_postgresql-sdbc.mk).
2 The code added by that commit to Makefile.gbuild codified the knowledge that
there is an Rdb_services, which is brittle.
3 The code added by that commit to solenv/gbuild/Rdb.mk codified the knowledge
(for gb_Rdb__URECOMPONENTS) that there is an Rdb_ure/services, which is brittle.
4 Introducing an --enable-services-rdb-from-build option needlessly provided
two different ways how the content of Rdb_services is assembled.
The changes done here would leave --enable-services-rdb-from-build as a
misnomer, as it no longer controls how Rdb_services is assembled. I thus
renamed it to --enable-customtarget-components, as that is apparently what it
still does now.
Change-Id: Ia5e8df4b640146c77421fcec6daa11a9cd260265
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/126577
Tested-by: Jenkins
Reviewed-by: Stephan Bergmann <sbergman@redhat.com>
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Change-Id: I4773b94e0e02e8bc87dfacf1594b3759e1f93e89
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/103825
Tested-by: Jenkins
Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
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Change-Id: Iaa00cff88ad756b7e084cc68fe744d387328180b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/88360
Tested-by: Jenkins
Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
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Uwinapi is discontinued.
Change-Id: I063b4d0d8fab2d60de168e960a63b8181158ac01
Reviewed-on: https://gerrit.libreoffice.org/23198
Reviewed-by: David Ostrovsky <david@ostrovsky.org>
Tested-by: David Ostrovsky <david@ostrovsky.org>
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Change-Id: Iadc373961dcca788b1174ee71cb386979ce064ed
Reviewed-on: https://gerrit.libreoffice.org/31954
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
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because that works under wayland out of the box and gtk3 uses it already
Change-Id: Iefaac31e325534a81a5389f752804af917c1baef
Reviewed-on: https://gerrit.libreoffice.org/31213
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
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We don't need them in a MSVC or OS X compilation either.
Change-Id: I00181fe0a047df09bbdfcce34c07eb2ebc45a2da
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The GLEW headers are enough, and what we actually use in these
places. In addition to handling GL extension things in its dynamic
fashion, GLEW headers also have declarations for standard,
non-extension, OpenGL API, including xgl and wgl ones.
Most likely we don't need mesa_headers on Windows or OS X either, and
can drop them completely.
Change-Id: Ic0d8d6238c862f8fe4a74e99e95344dcbf540980
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(after removing the one remaining use of gluErrorString in a SAL_WARN call)
Change-Id: Ib94e346d73e508e69c07deafdc690e3ae0e23d4e
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Change-Id: I419ca67dc1f87dd9ac751aa5a094fecf58136edb
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Change-Id: Ic6ed9c69003fa79a60310dc0b010ffc0ca868791
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The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!
Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
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Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52
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Adds opengl canvas implementation - display-list-based, all
rendering done as textured geometry. Needs shader support.
Currently compiles and works on Linux, Mac should be ~easy to
add, win32 eventually.
Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14
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