summaryrefslogtreecommitdiff
path: root/canvas/Library_oglcanvas.mk
AgeCommit message (Collapse)Author
2017-04-21gbuild: Remove MSVC 2013 legacy codeDavid Ostrovsky
Uwinapi is discontinued. Change-Id: I063b4d0d8fab2d60de168e960a63b8181158ac01 Reviewed-on: https://gerrit.libreoffice.org/23198 Reviewed-by: David Ostrovsky <david@ostrovsky.org> Tested-by: David Ostrovsky <david@ostrovsky.org>
2016-12-13post glew->epoxy, we don't need to link to win openg32 and mac OpenGLCaolán McNamara
Change-Id: Iadc373961dcca788b1174ee71cb386979ce064ed Reviewed-on: https://gerrit.libreoffice.org/31954 Reviewed-by: Caolán McNamara <caolanm@redhat.com> Tested-by: Caolán McNamara <caolanm@redhat.com>
2016-12-13change from glew to epoxyCaolán McNamara
because that works under wayland out of the box and gtk3 uses it already Change-Id: Iefaac31e325534a81a5389f752804af917c1baef Reviewed-on: https://gerrit.libreoffice.org/31213 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Caolán McNamara <caolanm@redhat.com> Tested-by: Caolán McNamara <caolanm@redhat.com>
2015-11-12Bin mesa_headers completelyTor Lillqvist
We don't need them in a MSVC or OS X compilation either. Change-Id: I00181fe0a047df09bbdfcce34c07eb2ebc45a2da
2015-11-12Avoid mesa_headers on X11, also link with -lGL only where necesssaryTor Lillqvist
The GLEW headers are enough, and what we actually use in these places. In addition to handling GL extension things in its dynamic fashion, GLEW headers also have declarations for standard, non-extension, OpenGL API, including xgl and wgl ones. Most likely we don't need mesa_headers on Windows or OS X either, and can drop them completely. Change-Id: Ic0d8d6238c862f8fe4a74e99e95344dcbf540980
2015-03-02Remove references to unused GLUStephan Bergmann
(after removing the one remaining use of gluErrorString in a SAL_WARN call) Change-Id: Ib94e346d73e508e69c07deafdc690e3ae0e23d4e
2014-11-10merge vcllo and vclopenglloMarkus Mohrhard
Change-Id: I419ca67dc1f87dd9ac751aa5a094fecf58136edb
2014-08-13fix OpenGL canvas windows buildMarkus Mohrhard
Change-Id: Ic6ed9c69003fa79a60310dc0b010ffc0ca868791
2014-08-08reuse OpenGLContext in OGL canvasMarkus Mohrhard
The only thing that needs to be reimplemented is the pbuffer based custom sprite rendering. We should use a FBO with a texture backend for that. This will also save several OpenGL context switches! Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
2014-08-08extract shaders to own file and use shared shader loadingMarkus Mohrhard
Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52
2013-10-07Add opengl canvas implementation.Thorsten Behrens
Adds opengl canvas implementation - display-list-based, all rendering done as textured geometry. Needs shader support. Currently compiles and works on Linux, Mac should be ~easy to add, win32 eventually. Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14