Age | Commit message (Collapse) | Author |
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(after removing the one remaining use of gluErrorString in a SAL_WARN call)
Change-Id: Ib94e346d73e508e69c07deafdc690e3ae0e23d4e
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Change-Id: I419ca67dc1f87dd9ac751aa5a094fecf58136edb
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Change-Id: Ic6ed9c69003fa79a60310dc0b010ffc0ca868791
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The only thing that needs to be reimplemented is the pbuffer based
custom sprite rendering. We should use a FBO with a texture backend
for that. This will also save several OpenGL context switches!
Change-Id: I4aef33ae2499e44c8b5f41c296d8721cb94a37a1
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Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52
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Adds opengl canvas implementation - display-list-based, all
rendering done as textured geometry. Needs shader support.
Currently compiles and works on Linux, Mac should be ~easy to
add, win32 eventually.
Change-Id: Ibf3eb88d6a36a91b2960a3a6320d708160e4fc14
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