Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-10-03 | GLSL files should go into $(LIBO_ETC_FOLDER)/opengl | Tor Lillqvist | |
(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows, LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".) That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx looks for them. Also, as they are data and not executable code, to conform to strict OS X code signing and sandboxing requirements, they definitely should not be in $(LIBO_BIN_FOLDER) Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4 | |||
2014-08-08 | extract shaders to own file and use shared shader loading | Markus Mohrhard | |
Change-Id: I1af7e03a3e46f3cb49162be9351ce22f54d08c52 |