Age | Commit message (Collapse) | Author |
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Change-Id: Ifbfd8e4b7a549d0225229a60a12b1b346fc02828
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Change-Id: Idd83f6340d13a1d7111d0d5a7268f1aa8bf5c09e
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This reverts commit 2f804c94cdaaa9ac047f229509c774dbea1dbcaa.
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Change-Id: I0d6aad17c471b6edd584c668dc7ff054090c185c
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These were only referenced by Package_inc.mk...
Change-Id: Idc771477595b9d221f9f2003b293fdd1ba7e1588
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Those never get included at any point in the code.
Change-Id: I17736e005635b9e57759cfc95176a99e7c5e8988
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Change-Id: Ic3d45afca14d0bebfb6168b6cf6fc6c618754183
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The Lanczos scaling is of very good quality, but it's rather slow,
which can be very noticeable with large images, so it's not a very
good default for everything. And in general, it's not good to refer
to a specific algorithm when all one usually wants is fast/default/best.
Some of these changes are a bit of a guess between default/best,
but the general logic is that best should be used only for images
that won't be large or where the possible waiting does not matter.
Change-Id: I53765507ecb7ed167890f6dd05e73fe53ffd0231
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This adds a way to test whether mpCompositeSurface contains the front
buffer image, so it can be used as a source in painting operations.
It means the mpCompositeSurface changed status from 'temporary' to
'persistent' (which it was anyway, from implementation POV :-)
Change-Id: Iee4fc7a97cd60e47d0abb148e7337f0b50cabb40
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Change-Id: Icc6f47cc76dfa6716fc44f6c1b5f1b11ba1443c6
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Change-Id: I819d5b931c937ec52b14f60591546d1d86c38631
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Change-Id: Ia0bc37f81b7213b20fc5093beb46d7a05b1ac931
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Where we explicitly ask for better quality, use BMP_SCALE_LANCZOS, instead of
BMP_SCALE_INTERPOLATE.
Change-Id: I28ddf3290204532a8660e09ee9ab0949b6ce1c73
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Change-Id: I73abfa24f5bb7f25afddef820bb4725bf7cee359
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Change-Id: Id5be3a25fc66d2f7fcec8325491a23d6908021fc
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Change-Id: I5a254459a491b9547530d8e312260dceed21f25c
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Change-Id: I43dbe846160d19b203ad6bed06e807d4fbf7ce56
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Change-Id: Idda0262e62e42817b8c0502a38ee16913495233c
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Change-Id: Idd08fd733670f4410349a45de882710b19a31f67
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this removes dmake completely out of the build for migrated modules
build.pl now assumes modules to be gbuild, unless there is a
prj/dmake file
Change-Id: I674a036b182ee13c5ec093e83cb3d38133112d3b
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This is to avoid unintended regressions based on configure options.
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Compiles, but I obviously have no idea how it works yet.
Yes, eventually we should factor out common parts from the iOS and
MacOSX code.
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- otherwise we might end up with wrong coordinates
- fixes fdo#38580
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Naming convention for gbuild methods:
- "add" is used for stuff that is logically a part of the target
(i.e. not registered at the Module, but defined in the target's makefile)
- "use" is used for stuff that is logically a different target
(i.e. it is registered at the Module, has it's own makefile, may be
in a different module than the target)
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Pattern used:
find . -name "*.cxx" -exec sed -i 's/\( *\)\(else if\|if\) *( *\([^!()|&]*\)\.equalsAsciiL( *RTL_CONSTASCII_STRINGPARAM *( *\([^)]*\)) *) *)$/\1\2 ( \3 == \4 )/' \{\} \;
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Pattern used:
find . -name "*.cxx" -exec sed -i 's/\( *\)return \([^()]*\)\.equalsAsciiL( *RTL_CONSTASCII_STRINGPARAM *( *\([^)]*\) ) *);/\1return \2 == \3;/' \{\} \;
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a13a88bd2c673d059b60e339dcf3b8fabf991f18 changes them to build
without exceptions by mistake, causing a boost problem
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White-space changes - code was in parts unreadable after tab/spaces
conversion. While at it, removed a few lines of commented-out code.
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Did I mention I hate boilerplate copied all over the place? ;)
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vclcanvas has 1bpp alpha - so cut-off transparency at 98%
This looks for all practical cases close enough to full alpha.
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Rather unexpectedly, calling setupOutDevState() with IGNORE_COLOR
does not return a proper transparency, but null. Fixed now.
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