Age | Commit message (Expand) | Author |
---|---|---|
2014-10-03 | GLSL files should go into $(LIBO_ETC_FOLDER)/opengl | Tor Lillqvist |
2014-08-06 | add codes to compile the scroll shaders | weigao |
2014-06-21 | add batch render texture shaders | weigao |
2014-06-17 | add shaders for 3.0 glsl version | weigao |
2014-05-28 | add batch render shader | weigao |
2014-05-26 | initial work on screen text | Markus Mohrhard |
2014-05-15 | implement new struct and shaders for picking | Markus Mohrhard |
2014-05-08 | add reverse image shader | weigao |
2014-05-05 | add vertex shader and fragment shader for 3D rendering | xukai |
2014-03-17 | Revert "Move OpenGLRender to vcl" | Markus Mohrhard |
2014-03-14 | Move OpenGLRender to vcl | Zolnai Tamás |
2014-02-15 | remove unused shader | Markus Mohrhard |
2014-02-05 | chart2: remove unnecessary complexity | Michael Stahl |
2014-02-05 | Fix previous fix | Stephan Bergmann |
2014-02-05 | Fix target of .glsl files on Mac OS X | Stephan Bergmann |
2014-01-29 | add Symbol2D rendering | Peilin |