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Change-Id: I9da69bdb29bb780776355e79fab61d5d9bb844a4
Reviewed-on: https://gerrit.libreoffice.org/11583
Reviewed-by: Kohei Yoshida <libreoffice@kohei.us>
Tested-by: Kohei Yoshida <libreoffice@kohei.us>
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Change-Id: Ia5da0899d73aea22fe7bae735e57e30dcd37b254
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Next step to a pure OpenGL 3.2 core context.
Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
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A 3.2 core context only supports GLSL 150 core and above. This at least
removes all vompile errors related to missing or wrong version
requirements. In a next step we need to make use of modern GLSL features
now.
Change-Id: I59f1bc84ab4f64cc6520309b7da25adc3e116997
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This is necessary for OSX where we are using a core context that does
not implement any legacy features anymore.
Change-Id: I59536e99761691d910fef62cf82ceb03e57725ae
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Change-Id: I80435a980550a2b74657442ef1b44ca8e3825a97
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Conflicts:
chart2/source/view/main/GL3DRenderer.cxx
Change-Id: I3cf9636b36ffd47589dd3ab61278802ca73644ce
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Screen text is positioned in screen coordinates and therefore in 2D.
This means it will not move with the camera.
Change-Id: I3cf2e8859871ebc8034396b4c2d6f1ff9fe5d9f6
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