Age | Commit message (Expand) | Author |
2018-07-17 | remove the GL based 3D charts | Markus Mohrhard |
2016-05-27 | Typo fix | Tor Lillqvist |
2016-05-16 | Fix typos | Andrea Gelmini |
2014-11-10 | move README.deprecated from chart2 to vcl | Markus Mohrhard |
2014-09-23 | add translucent balck background for history rendering | xukai |
2014-09-02 | add more notes about deprecated OpenGL features | Markus Mohrhard |
2014-09-02 | add a note about deprecated functionality | Markus Mohrhard |
2014-09-02 | fix my last core shader error | Markus Mohrhard |
2014-09-02 | texture*D in GLSL is deprecated and not available in core contexts | Markus Mohrhard |
2014-09-02 | replace all attribute and varying in chart shaders | Markus Mohrhard |
2014-09-02 | we need to switch to OpenGL 3.2 core for OSX | Markus Mohrhard |
2014-09-02 | make sure that all shaders contain a version string | Markus Mohrhard |
2014-08-13 | modify screen text color to blue | weigao |
2014-08-06 | make GL 3.0 support bars scroll | weigao |
2014-08-06 | make pick shader work when bars scroll | weigao |
2014-08-06 | add bars scroll shaders | weigao |
2014-08-06 | fix the light power in 3.0 version | weigao |
2014-07-23 | modify the light to make the sence looks better | weigao |
2014-06-21 | small whitespace changes | Markus Mohrhard |
2014-06-21 | add batch render texture shaders | weigao |
2014-06-21 | use shader to calculate alpha channel | weigao |
2014-06-17 | add shaders for 3.0 glsl version | weigao |
2014-05-28 | remove tab in shader | Markus Mohrhard |
2014-05-28 | add batch render shader | weigao |
2014-05-26 | initial work on screen text | Markus Mohrhard |
2014-05-15 | implement new struct and shaders for picking | Markus Mohrhard |
2014-05-08 | add reverse image shader | weigao |
2014-05-05 | fix whitespace issues | Markus Mohrhard |
2014-05-05 | add vertex shader and fragment shader for 3D rendering | xukai |
2014-03-17 | Revert "Move OpenGLRender to vcl" | Markus Mohrhard |
2014-03-14 | Move OpenGLRender to vcl | Zolnai Tamás |
2014-02-15 | remove unused shader | Markus Mohrhard |
2014-02-03 | add the remaining symbols | Markus Mohrhard |
2014-02-03 | working symbol rendering based on point sprites | Markus Mohrhard |
2014-01-31 | add license headers to glsl files | Markus Mohrhard |
2014-01-31 | apparently the OpenGL doc is wrong, we need GLSL 1.20 | Markus Mohrhard |
2014-01-29 | gl_PointCoord is already in GLSL 110 | Markus Mohrhard |
2014-01-29 | add Symbol2D rendering | Peilin |