Age | Commit message (Collapse) | Author |
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Change-Id: Ibf279e723c11a4a5f62ce082938e723a46e40f6d
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Change-Id: If7262e114b5b4cd40e9c0a8929940199ea747595
Reviewed-on: https://gerrit.libreoffice.org/25025
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: jan iversen <jani@documentfoundation.org>
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Change-Id: I077209d52805e1b8850a6702b9d88fe63acf8a0b
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Change-Id: I9da69bdb29bb780776355e79fab61d5d9bb844a4
Reviewed-on: https://gerrit.libreoffice.org/11583
Reviewed-by: Kohei Yoshida <libreoffice@kohei.us>
Tested-by: Kohei Yoshida <libreoffice@kohei.us>
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Change-Id: Ic83ec7e99c8b666b755b93f315019754f9d9757f
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Change-Id: Ic980e633f7c9cdcbb3a1b512d66bfd8279d16339
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Now all shaders compile cleanly against a core context without
deprecated functions.
Change-Id: I53c1fe04e07247f94ad5e3a17819cebea0a9f535
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Change-Id: Ia5da0899d73aea22fe7bae735e57e30dcd37b254
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Next step to a pure OpenGL 3.2 core context.
Change-Id: Ifcfccd9ffc8adcc3b7338e10cb25aeb8496909a3
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A 3.2 core context only supports GLSL 150 core and above. This at least
removes all vompile errors related to missing or wrong version
requirements. In a next step we need to make use of modern GLSL features
now.
Change-Id: I59f1bc84ab4f64cc6520309b7da25adc3e116997
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This is necessary for OSX where we are using a core context that does
not implement any legacy features anymore.
Change-Id: I59536e99761691d910fef62cf82ceb03e57725ae
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Change-Id: I80435a980550a2b74657442ef1b44ca8e3825a97
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Change-Id: I71d8d94f410e6c67d0e188ea2e0f79eb151758e0
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Change-Id: I9a3e0e36b212ff49ad22ac0ff267d04476b4c307
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Change-Id: I006062986534950485ffa9e280caad3e37c2f35f
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Change-Id: I0a8e86f513386b7ce0eebb38d3257c275e86085c
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Change-Id: If6badae178ffc9be2192fcfdf41fc7d062dc32c4
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Change-Id: I10aa08268bf148eb792440f13bcf044b350d6937
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Change-Id: I922d24bc63ed7c1f16318c25da0b6b3401d24b6f
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Conflicts:
chart2/source/view/main/GL3DRenderer.cxx
Change-Id: I3cf9636b36ffd47589dd3ab61278802ca73644ce
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Change-Id: I52dd49132a9b625e8be51b4d5feb7e567ffa0a6e
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Change-Id: I8641b8c0b478dd23d312fb4e8eed8aa98eb7035e
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Change-Id: I44cd54b35f872365268db3b4455beeac01ba3197
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Screen text is positioned in screen coordinates and therefore in 2D.
This means it will not move with the camera.
Change-Id: I3cf2e8859871ebc8034396b4c2d6f1ff9fe5d9f6
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Change-Id: Ib3e08d69c031aa3130b10c0745119cf5935d86db
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Change-Id: Ibd3aff8aeb71626dada762b53cde8f50f7fbf812
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Change-Id: I7a3680aa324c4242572b71c91ec5bc4f85eff9e9
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Change-Id: I7b1ca054006500d468da73d2d85eafaad85dda67
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This reverts commit 04b70c682e2cdc52b144961a83d05fd203de6884.
The OpenGLRender is not abstract enough for vcl. Leave it in chart2.
Conflicts:
chart2/source/view/inc/DummyXShape.hxx
chart2/source/view/main/OpenGLRender.hxx
vcl/Library_vclopengl.mk
Change-Id: I5392c8ee34462ff49059126ca2284d8ebe1eb379
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Change-Id: I6383ae3f94fc18aec92596b9d857d3fde5869dd6
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Change-Id: Ib30ff20e099f4b3403a3ca7689f7d8d75d888763
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Change-Id: I81b63d9e0e164e07cee3e10072a565e669b98196
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This approach ahs several advantages compared to the old approach. There
is no UNO involved anymore and we have a perfect shape defined by a
mathematical formula. No need for anti-aliasing or complex calculations
on the CPU.
Change-Id: I5018eae516de3368037c4c293d937de66f38568d
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Change-Id: Ib473d7bbb39f50f5fea549e69dcac0e938a1700a
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Change-Id: I00a98b8a564c7d36f30672ba91593096e460ef8c
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Change-Id: I35de1aad6f7e8dbdcefc1107c843b7b95357c4c6
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Change-Id: Ic294ffc4bc675495fe83ac182dbebbba7245c7b9
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