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path: root/chart2/opengl
AgeCommit message (Expand)Author
2016-05-27Typo fixTor Lillqvist
2016-05-16Fix typosAndrea Gelmini
2014-11-10move README.deprecated from chart2 to vclMarkus Mohrhard
2014-09-23add translucent balck background for history renderingxukai
2014-09-02add more notes about deprecated OpenGL featuresMarkus Mohrhard
2014-09-02add a note about deprecated functionalityMarkus Mohrhard
2014-09-02fix my last core shader errorMarkus Mohrhard
2014-09-02texture*D in GLSL is deprecated and not available in core contextsMarkus Mohrhard
2014-09-02replace all attribute and varying in chart shadersMarkus Mohrhard
2014-09-02we need to switch to OpenGL 3.2 core for OSXMarkus Mohrhard
2014-09-02make sure that all shaders contain a version stringMarkus Mohrhard
2014-08-13modify screen text color to blueweigao
2014-08-06make GL 3.0 support bars scrollweigao
2014-08-06make pick shader work when bars scrollweigao
2014-08-06add bars scroll shadersweigao
2014-08-06fix the light power in 3.0 versionweigao
2014-07-23modify the light to make the sence looks betterweigao
2014-06-21small whitespace changesMarkus Mohrhard
2014-06-21add batch render texture shadersweigao
2014-06-21use shader to calculate alpha channelweigao
2014-06-17add shaders for 3.0 glsl versionweigao
2014-05-28remove tab in shaderMarkus Mohrhard
2014-05-28add batch render shaderweigao
2014-05-26initial work on screen textMarkus Mohrhard
2014-05-15implement new struct and shaders for pickingMarkus Mohrhard
2014-05-08add reverse image shaderweigao
2014-05-05fix whitespace issuesMarkus Mohrhard
2014-05-05add vertex shader and fragment shader for 3D renderingxukai
2014-03-17Revert "Move OpenGLRender to vcl"Markus Mohrhard
2014-03-14Move OpenGLRender to vclZolnai Tamás
2014-02-15remove unused shaderMarkus Mohrhard
2014-02-03add the remaining symbolsMarkus Mohrhard
2014-02-03working symbol rendering based on point spritesMarkus Mohrhard
2014-01-31add license headers to glsl filesMarkus Mohrhard
2014-01-31apparently the OpenGL doc is wrong, we need GLSL 1.20Markus Mohrhard
2014-01-29gl_PointCoord is already in GLSL 110Markus Mohrhard
2014-01-29add Symbol2D renderingPeilin