Age | Commit message (Expand) | Author |
---|---|---|
2014-05-28 | remove tab in shader | Markus Mohrhard |
2014-05-28 | add batch render shader | weigao |
2014-05-26 | initial work on screen text | Markus Mohrhard |
2014-05-15 | implement new struct and shaders for picking | Markus Mohrhard |
2014-05-08 | add reverse image shader | weigao |
2014-05-05 | fix whitespace issues | Markus Mohrhard |
2014-05-05 | add vertex shader and fragment shader for 3D rendering | xukai |
2014-03-17 | Revert "Move OpenGLRender to vcl" | Markus Mohrhard |
2014-03-14 | Move OpenGLRender to vcl | Zolnai Tamás |
2014-02-15 | remove unused shader | Markus Mohrhard |
2014-02-03 | add the remaining symbols | Markus Mohrhard |
2014-02-03 | working symbol rendering based on point sprites | Markus Mohrhard |
2014-01-31 | add license headers to glsl files | Markus Mohrhard |
2014-01-31 | apparently the OpenGL doc is wrong, we need GLSL 1.20 | Markus Mohrhard |
2014-01-29 | gl_PointCoord is already in GLSL 110 | Markus Mohrhard |
2014-01-29 | add Symbol2D rendering | Peilin |