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path: root/chart2/source/view/inc/GL3DRenderer.hxx
AgeCommit message (Expand)Author
2014-05-21use FBO for the pickingMarkus Mohrhard
2014-05-21set the color for the pickingMarkus Mohrhard
2014-05-21remove unnecessary whitespacesMarkus Mohrhard
2014-05-15Resolves fdo#70681: fixincludeguards.pl: all that's leftThomas Arnhold
2014-05-15modify the coordinate system to world coordinate systemweigao
2014-05-15no reason that this is a member variableMarkus Mohrhard
2014-05-15implement new struct and shaders for pickingMarkus Mohrhard
2014-05-15try a better ideaMarkus Mohrhard
2014-05-15these resources should be GLintsMarkus Mohrhard
2014-05-15introduce picking mode in 3D codeMarkus Mohrhard
2014-05-12more sal_Int32 to sal_uInt32 and simplificationMarkus Mohrhard
2014-05-12usa sal_uInt32 instead of sal_Int32Markus Mohrhard
2014-05-12Revert "separate rounded corner bar and normal bar rendering"Markus Mohrhard
2014-05-12separate rounded corner bar and normal bar renderingMarkus Mohrhard
2014-05-12this does not need to be a member variableMarkus Mohrhard
2014-05-12remove unused methodsMarkus Mohrhard
2014-05-12remove unused variablesMarkus Mohrhard
2014-05-12remove unused variableMarkus Mohrhard
2014-05-12remove unimplemented methods from classMarkus Mohrhard
2014-05-12remove unused pickingFlgMarkus Mohrhard
2014-05-12remove unused methodsMarkus Mohrhard
2014-05-12remove scene box that should not be in the rendererMarkus Mohrhard
2014-05-12keep camera calculations out of the rendering codeMarkus Mohrhard
2014-05-12remove more unnecessary typedefsMarkus Mohrhard
2014-05-12initialize variables in initializer listMarkus Mohrhard
2014-05-12avoid temporary copyMarkus Mohrhard
2014-05-12remove these unnecessary typedefsMarkus Mohrhard
2014-05-12delete OpenGL resources in the destructorMarkus Mohrhard
2014-05-12remove framebuffer objectsMarkus Mohrhard
2014-05-08add reverse image shaderweigao
2014-05-08fix the render partweigao
2014-05-08this inheritance is no longer neededMarkus Mohrhard
2014-05-07set the size to context and renderer before renderingMarkus Mohrhard
2014-05-06WaE: private field 'm_iPointNum' is not usedTor Lillqvist
2014-05-06add some missing pieces from the 2D renderer to the 3D oneMarkus Mohrhard
2014-05-06add code to call the bar apixukai
2014-05-06add api for render non rouded barxukai
2014-05-06add codes to Text::render()xukai
2014-05-06add the codes for rendering text in class:GL3dRendererxukai
2014-05-06more 3D rendering fixesMarkus Mohrhard
2014-05-05WaE: overriding virtual function declaration not marked 'override'Tor Lillqvist
2014-05-05add codes to set camera infoxukai
2014-05-05Initial size of OpenGL3DRendererxukai
2014-05-05Initialization of lightxukai
2014-05-05To implement an abstract method:isOpenGLInitializedxukai
2014-05-05Update Function Set3DSenceInfoxukai
2014-05-01Format GL3DRenderer codexukai
2014-05-01fix build errorMarkus Mohrhard
2014-05-01pass large objects by const reference and not by valueMarkus Mohrhard
2014-04-29WaE: passing OUString by value, rather pass by referenceTor Lillqvist