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2014-07-25possible problem with 2D vs 3D rendererMarkus Mohrhard
Change-Id: I8f56e3ade87a28211f4ae1357795e74d661dbd18
2014-07-25fix indentationMarkus Mohrhard
Change-Id: Ic2b5e14c3a80d826fd6a31023f3821a333aed2d0
2014-07-24chart2: [loplugin:literaltoboolconversion]Michael Stahl
Change-Id: I94d34c85cdf6b56e4378e245e8cb5fe192619226
2014-07-24fix animation for GL3D chartMarkus Mohrhard
Change-Id: Ibcc87329f02c435638cb31f8e969b94b729b7f31
2014-07-24avoid showing the picking frame for too longMarkus Mohrhard
Change-Id: I58a04325ba6ae42fffddf89905c997fb9ff9fd35
2014-07-24we don't need blocking user input anymore with the threaded renderingMarkus Mohrhard
Change-Id: I9cde4c5629f2970b9c24d98897580a2442661bc2
2014-07-24that join was not necessaryMarkus Mohrhard
The join before already makes sure that the thread is not running anymore. Change-Id: I9a8eb9f436412a2bf75f72a33d23a57016394eec
2014-07-24prevent that deadlock by only rpotecting shared resourcesMarkus Mohrhard
Again update may not be protected bt the mutex. Change-Id: I8b9862c8ecafad75eea3b9e041d3063532f7bf63
2014-07-24taking the mutex before calling update is a deadlock as wellMarkus Mohrhard
The mutex is unnecessary as update is calling join in the beginning anyway. Change-Id: I1dc0c415f4405b58ddbe3640fa8870bed9fefef3
2014-07-23by default we want the non-benchmark modeMarkus Mohrhard
Change-Id: I82c8d0c36f1748158545a2bfa5b816c5bb9d44f0
2014-07-23that mutex is not necessaryMarkus Mohrhard
The join makes sure that the thread is not running anymore Change-Id: I3f900e36833240544005d03ce1ae1f2330365a03
2014-07-23fix one more deadlockMarkus Mohrhard
Change-Id: I1e8e24735f6a57982834f84b26042b7082fa4410
2014-07-23avoid deadlocks in BENCHMARK_MODEMarkus Mohrhard
Change-Id: I1f994ecb6efbd302430062421ccc953dee904741
2014-07-23avoid deadlock in 3D chartsMarkus Mohrhard
taking the mutex before calling join is silly Change-Id: I5a2df82f748aa7ccd13824369da5c81842285076
2014-07-23modify the light to make the sence looks betterweigao
Change-Id: If6badae178ffc9be2192fcfdf41fc7d062dc32c4
2014-07-23add benchmark render threadweigao
Change-Id: I0770db8e2cb5ecb1ef7d3706082196a8fd8f1ede
2014-07-23Revert "opengl charts: Move the init from sc to chart2 ...Markus Mohrhard
This reverts commit 46cea34638b371570073c0e86f79969753c543ed. Conflicts: chart2/source/view/charttypes/GL3DBarChart.cxx Change-Id: Ia29ea6a95b8b9eb870d14538d0cadaa40472582f
2014-07-23Revert "Fix OpenGL chart reinitializing"Markus Mohrhard
This reverts commit cbc50c90ad63f0e59b8cf3bbfb6b5b1f61db09b9.
2014-07-23Annotate.Kohei Yoshida
Change-Id: I4f0b0e76f720663a7f6ce1d1a5f3806b86165313
2014-07-23Add documentation.Kohei Yoshida
Change-Id: Ifb5060183866d3e8ea8ecaa715b297717d1dd370
2014-07-23convert SfxItemState constants to a proper enumNoel Grandin
and while we're at it - use the enum type all over the place instead of passing around sal_uInt16 - don't use bitwise logic on enum values - use enum values instead of numeric constants Change-Id: I7f24cb4d242e1c00703e7bbcf1a00c18ef1e9fd4
2014-07-23drop DLG_CHART_WIZARD via .resCaolán McNamara
Change-Id: I394a42bfb761e2f7cf8c3186f5ec412331b5950c
2014-07-22Simplify.Kohei Yoshida
Change-Id: Ibbaf20abd2cb4f2b9ef0014969db827ccffa0c0d
2014-07-22fdo#81547, part2: show only relevant widgets in layout tabpageKatarina Behrens
Set initial status of most of the widgets in .ui file to hidden, *ResourceGroup::showControls() method will take care of showing them when appropriate Change-Id: I19d8df661ea7ee122e06ab854a9eb0a5edf62320
2014-07-22com::sun::star -> css.Kohei Yoshida
And make some methods non-inline, to unclutter the header. Change-Id: I748a4cf8f8d5acef8f7583f8faf6834a3bec536c
2014-07-22Remove "this->". Pointless.Kohei Yoshida
Change-Id: I6256c9087eec1f8b9745af6eef23fa59d697f835
2014-07-22Wrong indent.Kohei Yoshida
Change-Id: I0aab6cc1d7a39928e9e8ffd6ae23fcfad42ceae3
2014-07-22callcatcher: update unused codeCaolán McNamara
Change-Id: I1dd1b40d807c7c9d9b145aca9f69a67d786ec5ff
2014-07-22printf crept in.Kohei Yoshida
Change-Id: I18303af0a2898610566233b814e317cd2fe9f6d0
2014-07-22boost::checked_deleter will do.Kohei Yoshida
Change-Id: I952d9dfcffd85aaae49fc1f1eba9ba070900f672
2014-07-21Perhaps it's time we put ItemConverter etc into the right namespace.Kohei Yoshida
Change-Id: I8082c51ff82568b8a00f92e5ab20263c017f1265
2014-07-21LongAndWordyVariableNameReallyGetsToMyNerveReallyAndEvenMisspelled.Kohei Yoshida
Change-Id: Ifc6f876ca9e2ca77b2ab336ea0668697f32d4066
2014-07-21scoped_ptr will do just fine here.Kohei Yoshida
Change-Id: I35701126963047f3e405a6560a90930de99ed3fa
2014-07-21More on removing (unreasonable) use of std::auto_ptr.Kohei Yoshida
Change-Id: I98f5fb22eecb7749e4c86e1ce52965b0c73641ca
2014-07-21Remove auto_ptr from CharacterPropertyItemConverter.Kohei Yoshida
And adjust all that's necessary. Change-Id: I121e5aa4d117da2e5e6b11e4fd85960a8b3aa727
2014-07-21Compiler macro in lieu of literal "Label" to make it easier to track it.Kohei Yoshida
Change-Id: I6bc694fcc8f97b308747c097c4fa977d20524377
2014-07-21Scope reduction by throwing early.Kohei Yoshida
Change-Id: Ic0b7b69b8c4e57064b31ef62ddceaf6094ca9991
2014-07-21split helper and fix buildCaolán McNamara
Change-Id: Ie479d363152d3c6a109d6e924b09c155c79511c8
2014-07-20SchLayoutTabPage: that ctor wants a pointerMichael Stahl
Change-Id: I7f500186c2ce485e7f6a857286c14d0a64354c31
2014-07-20fdo#81547, part1: use ctor reading .ui file, not a resourceKatarina Behrens
This fixes a crash when this tabpage is one of the tabpages in data series properties dialog (e.g. 3D column chart) Change-Id: Iacbc689fb410b30515e433bcf4a96c087047ca73
2014-07-20add SAL_OVERRIDEDavid Tardon
Change-Id: I5c0f34f035765fcfd916b635ab18f5cb1bbcabb0
2014-07-20WaE: -Werror=shadow and -Werror=unused-but-set-variableCaolán McNamara
Change-Id: Ic42d506db8fe065cb8f01e17f18a1238d1eff651
2014-07-20Fix OpenGL chart reinitializingZolnai Tamás
Problem after ChartWindow was disabled and enabled again, OpenGL content was lost. Two things: -After setting a new OpenGLWindow the corresponding IRenderer must be set (x3DWindowProvider->update) -InitOpenGL() call should not depend on DummyChart, but on OpenGLWindow (OpenGLContext). Change-Id: If74e1945de9973d3921ceea1ca6fef39311add7a
2014-07-20opengl charts: Move the init from sc to chart2, to have the right parent.Jan Holesovsky
Change-Id: I1e23329345e00e7d8e1f269c832e84d015824c0a
2014-07-19one more simplificationMarkus Mohrhard
Change-Id: I9aaf67872dde324f403598a7361cd4eda60b82b0
2014-07-19use the shared XPath test code in chart2Markus Mohrhard
Change-Id: Ia8481516eb3d53f406824cc2ef8873fe1cba3909
2014-07-18coverity#1215398 Uninitialized scalar fieldCaolán McNamara
Change-Id: I00fd3afeca6e7c0902231fe88f7f23d4a2b32a3f
2014-07-17fdo#77319: set spinbox value AFTER adjusting no. of decimal placesKatarina Behrens
Doing it the other way round truncates the values Change-Id: Ieb14c9d1b9dde496eac24737aced7c8da8ce1346
2014-07-14error: unused variable 'TIMEOUT'Matúš Kukan
Change-Id: I9fe3078e2c4ea4a63efcc3e26a090c8e3cbc7ccc
2014-07-13make threaded rendering work correctly, fdo#81110Markus Mohrhard
The context may only be bound in one thread! Change-Id: Ibb67f88c2f11fd48884ee39d89620193e4e5471b