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For the c-char in the u'...' literal, the preceding commits consistently use:
* a simple-escape-sequence if the original code already used one
* \0 for U+0000
* the (\ escaped, for ' and \) source character matching U+0020..7E (even if it
is not a basic source character)
* a consistently four-digit hexadecimal-escape-sequence otherwise, \xNNNN
For non-surrogate code points, the last case could probably also use \uNNNN
universal-character-names. However, for one, it isn't quite clear to me whether
conversion of such to members of the execution chacacter set in character
literals (in translation phase 5) is implementation-specific. And for another,
the current C++ standard references the dated (no pun intended) ISO/IEC
10646-1:1993 specification, rather than the current ISO/IEC 10646:2014, and
requires that a universal-characrer-name designate a character with a specific
"character short name in ISO/IEC 10646", but I do not find a specification of a
"short name" in ISO/IEC 10646:2014 and don't have access to ISO/IEC
10646-1:1993, so am not sure whether that would e.g. cover noncharacters like
U+FFFF.
(The only exception is one occurrence of u'\x6C' in bestFitOpenSymbolToMSFont,
filter/source/msfilter/util.cxx, where it is clear from the context that the
value denotes neither a Unicode code point nor a UTF-16 code unit, but rather an
index into the Wingdings font glyph table.)
Change-Id: If36b94168428ba1e05977c370aceaa7e90131e90
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